
[I will not be limiting the developers with numerical values on cost, damage, range etc. mainly because it would be a hassle for me and I think developers are way better at determining these than me. I will just be giving move ideas / passive ideas.]
- Sukuno (Shadow) [2 Placement]
Passive 1: Perfect Vessel
Attacks from Upgrade 1-6 inflict bleed for 20% of this units damage and inflict Cleave which buffs bleed damage by 20%. +5% Bleed Damage everytime the same enemy is inflicted with bleed, with a cap of +30% Bleed Damage on that enemy.
Passive 2: Last Resort
[Unlocked at Upgrade 7]
Attacks past Upgrade 7 inflict Slow, reducing enemy speed by 40% for 4 seconds. Inflict Wounded when hitting an enemy previously inflicted by slow from this unit. Wounded status from this unit gets removed upon the unit attacking again, resetting the cycle.
Passive 3: Shadows Unleashed
[Unlocked at Upgrade 8]
Gain the ability Shadow Arsenal. -2% SPA for each Shadow summoned, with a cap of -20% SPA. +2% DMG for each takedown from a Shadow, with a cap of +30% DMG.
Shadow Arsenal [Ability]
Click to prompt an UI where you can summon a Shadow Ox, Merged Monster Ayita and The Shadow General.
-Shadow Ox
Costs 5000¥ to summon. Basic summon like Bear from Song Jinwu and Igros. No limitations on how many may be summoned.
-Merged Monster Ayita:
Costs 25,000¥ to summon. Heals summons similar to Healer from Song Jinwu and Igros. Regenerates a health stock upon being spawned in. Only 2 may be summoned per Sukuno.
-The Shadow General
Costs 50,000¥ to summon. Takes away 2 health stocks upon being summoned. Must summon 1 Shadow Ox and 1 Merged Monster Ayita's before summoning The Shadow General. Performs a full AOE roar and has its own upgrade path which increases damage. Only 1 may be summoned per Sukuno, replacing him on the field when summoned.