literally what is in the title, create an UP system for time chamber, where at each level you receive a bonus (either by winning things or reducing the time it takes to win), it could go from level 1 to 10 of up (with the basic being at level 0) and at each level up the resources needed for the next up become more difficult to obtain or more fearful to spend, for example:
Up to level 1:
cost:
1 mythical essence stone, 6 of each legendary stone and 20 of green
bonus:
5% or 10% in gain
Up to level 10:
Cost:
sacrifice 6 evolved units, 2 secret units, 150K gold, 32K gem, 5 ..mythical stones and 25 of each legendary stone
bonus:
15% reduced cooldown and 10% increased gains
