Shadow Summoner is a Mythic Summoner unit.
It evolves into "Shadow Summoner (Full Potential)"
3 Placement
Shadow Summoner (unevo)
Move 1: Rabbits
Sends out a swarm of rabbits after the enemy (Small-Medium circle aoe)
Move 2: Great Serpant
Sends the great serpant out, biting then enemies
(Medium Line aoe)
Ability: Divine Dogs (Local Cooldown)
Sends out two Divine Dogs onto the track.
Each has 10% of Megumis damage as health
Shadow Summoner (Full Potential)
Gains 2 new moves
Move 1 + Move 2 are the same
Ability changes on evo
Ability: Divine Dog: Totality (Local Cooldown)
Sends out 1 divine dog, Has 25% of Shadow Summoner (Full Potential)'s damage as health
Move 3: Max Elephant
Drops the Max Elephant onto the track, which then sprays water at the enemies
(Large cone AOE)
Move 4: Nue
Summons Nue to fly at the enemies
(Medium cone AOE, applys stun)
Gains New ability (Keep Divine Dog: Totality): Divine General (Global Cooldown)
Shadow Summoner (Full Potential) Gains the ability to summon The Divine General (Mahoraga) that walks down the track.
Shadow Summoner (Full Potential) is stunned for 10 second after using this ability, but gains + 10% dmg boost (up to 30% max)
The Divine General has 200% of Shadow Summoner (Full Potential) Damage as health. (Gains 10% more each time, up to 250% max)
Divine Dog: Totality is not available to use while Divine General is alive on the track.