#Yu-Gi-Oh! Part 1. Gamemode (Duels)

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fringe temple
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New Gamemode! : DUELS
Two players queue into one of three maps (queue can be Globally found, and there will be an option between Traitless and Traits Enabled)

The map will be split in two, each player having one side ( about half or a little larger than the Dandadan raid).

Each player has their own separate base, with 8000 Lifepoints (This number is changeable for balance reasons)
Each player starts with 2000 yen, and is given 45 seconds to change their team composition. After a countdown, each player draws three cards from a deck. Each card in the deck can apply effects.

Cards available
Summon a boss monster (health scales with wave, as waves are infinite) to your opponents field
Apply a buff to your side of the field (Damage boost, minus SPA, RNG boost, slayer, boost a certain elements DPS)
Summon extra enemies to your opponents field with boosts (Exploding, Shielded, Dodge)

Maps (Named after field spells from this era of Yugioh)
Umi The track is replaced with a flowing river.
The three bosses that will spawn are:
Fortress Whale A big whale with a castle on its back, the boss will target two units, lower their DPS by 20% for 15 seconds, and stun them for 5. Fortress Whale takes reduced damage from Fire, Water, and Unbound units

Health scales by wave, but should start at around 900k health

Kairyu-Shin A large serpent that will swim under the water, granting it overhealth and reduced damage. After the overhealth disappears, Kairyu-Shin will emerge from the water and create a water tornado, stunning all units around for 15 seconds, and increasing their SPA by .20% for 25 seconds.

Health scales with wave, should start at 1.2 mil

Legendary Fisherman.

Fisherman standing ominously on a raft, he will throw his spear and sell one of your non-farm or support units. He does this everytime his health ticks down, like Igris in the igris raid. He starts at 1.4 mil and scales upwards with waves.

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Gameplay
Once the round starts, enemies will start to trickle into each players side. Killing three enemies on your side will send one enemy to the opponents side. If your lifepoints are reduced to 0, you lose the duel. Bosses will start to spawn periodically like the Champion modifier.

Bosses
Killing a boss will give you a Destiny Draw where you upgrade the rarity of your next draws. Depending on the selected at the start of the match, three sets of bosses will spawn.

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Leaderboard Leaderboard can be tracked by ELO, wins granting and losses deducting, same rewards system as tournaments, top 1 gets best rewards, 2-5 gets second best rewards, 6-25 gets 3rd best, then everybody else.

Exclusive Unit
The exclusive unit from this would be Bakura, and the rest of the rewards would be the same as tournaments, except you would also receive Battle Stars alongside trophies.

Battle Stars
Per win, you get around 15-20stars
Battle stars can be exchanged with the Yugo NPC, and he would give:

1 Reroll for 20 stars, 30/30 rerolls
Unsolved Puzzle (Yugi evolution item)
Millennium Rod (Marik evolution item)
Fang of Criteas (Kaiba evolution item)
Claw of Hermos (Joey evolution item)
Millenium eye (Pegasus evolution item)
All evolution items would be 100 Stars