Boss Event:
- I see that in Sukono boss fight, after we break his shield, he'll be stunned, the **idea **I think of is if game could make his shield recovered after a short of time so we can break it again and again to gain advantage, of course you can think of which **element **can break shield faster than other if bosses have **weakness **to it. And maybe add more units in the same series so they can get more damage just like in "Occult Dungeon".
- For example: Jag-o, I don't see much people bring him or use him in boss event, although I think he's fun to use but thinking of failing to boss event because you're not bring exact needed units or else you won't win the game which lead to "unfun" and "repeated" gameplay.
- Well, most of the time I will just use Gujo, Choso, Vogeto, HarukaRin, double farm, but when I **tried **replacing Gujo with Okorun, it is surprise me by how amazing good Okorun is. To noted, repeatedly using 1 team or 2 might not a problem to much people, but as we're talking about "fun" while playing game, we must try out many team comp so we can do some hype up like "wow", "he/she is/this team is amazing", "I don't know he/she/this team can use in this game mode", etc...
Dungeon:
- Debuff card that I find the most annoy is "Dodge", in my opinion, you can add new card or **replace **that card to "Damage reduction - Enemies taking less damage by ?%", also, I see that the "Regen" card already ingame but it's not appear in **this **game mode, although Choso (got buffed) and Allucard literally ingame right now.
- Add more cards:
- Debuff cards: Regen, Damage Reduction, Ailment Reduction
- Buff cards: Burn/Bleed do more ?% , Stun/Paralyze/Freeze/Ailments longer ?%
- Remove cards (optional): Dodge
Note: Because it is limit in characters to write this post, so I'll put my remain idea in the comment