#Boss Rush Event Changes/QoL

3 messages · Page 1 of 1 (latest)

night lantern
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After playing the boss Rush Event I was pretty happy with it. The difficulty felt strong enough to cause a challenge but not make it feel unfair and this was amplified by it being traitless. It gives each player an equal opportunity which I think should be promoted in events and tournaments assuming they come in the future.

My only complaint with the Boss Rush Event is that it feels short. Once you get through to wave 30, you're set up in the back you spend a little bit waiting on the boss to get to the back since the fodder enemies are faster leaving him alone on the map. Once he arrives you beat him and move on to restart. You're presented with the options to either click Next, Replay, or Return to lobby. I feel like there could be a better use for this screen and a change to the mode that would be an improvement for players while still keeping the core parts of the mode. My suggestion would be taking the boss kills and making them into checkpoints. Make it so there is a checkpoint at 3 kills at wave 30, a checkpoint at 7 kills at wave 70 and a final checkpoint at wave 10 kills on wave 100. You could keep the rewards the same for wave 30, make wave 70 give you 50 tokens~, and make wave 100 give you 100 tokens~ or whatever would be deemed fit. On top of that you could add another achievement for "beating all 3 checkpoints of Boss Rush." and change the previous achievements to "complete x amount of checkpoints in boss rush."

You could implement this by replacing the sort of Act and difficulty section on the top with a timeline showing your progress through the chapters and keep the rewards tab the same. You could replace the Next option with a "continue" option and then keep Replay as a restart option, taking the rewards you've gained to that point leaving return to lobby the same. This was a random idea and seemed like a good way of expanding on the game mode.

(please someone let me know when AAndreVious makes one of his spreadsheets) Thank you for reading :)

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I included an image of the ingame screen to give an image to imagine the changes on

cold drift
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aint reading allat but looks good