Versions: SPT&Fika 2.2.4
Networking: Radmin VPN
Description: Upon starting the SPT.Server it shows a window that just says "You have multiple servers running or another process using port 6969". I have tracked if any apps were using the port other than spt and there is none. I have also only edited the Fika.jsoc file where my ip and backend ip are set to the same as my VPN. It also is not generating any logs to help me diagnose the issue. If I set "my IP" to 0.0.0.0 it still launches under the wrong IP.
#VPN Headless client port issiue
39 messages · Page 1 of 1 (latest)
@lean linden please attach any applicable log files and mod lists while waiting for help!
You can find your log file at %AppData%\..\LocalLow\Battlestate Games\EscapeFromTarkov\Player.log
If you do not attach any logs, we will close the ticket without warning.
Client Log Information
**Specifications**
GPU: AMD Radeon HD 7900 Series (ID=0x679a)
VRAM: 3051 MB
Driver: 27.20.1034.6
Drive: SSD
SwapDrive: SSD
**Install Type**
Fika-Installer
**Cached local IPs**
0.0.0.0, ::, 2604:3d09:6f7c:5a00::1a66, 2604:3d09:6f7c:5a00:8b74:2dff:ad08:b45c, 10.0.0.223
**Mods (total: 6)**
Configuration Manager 18.4
SPT.Custom 4.0.13
SPT.Singleplayer 4.0.13
SPT.Core 4.0.13
SPT.Debugging 4.0.13
Fika.Core 2.2.4
**Errors (total: 1)**
[Error : Fika.Core] [ShowFikaMessage]: You are trying to show error screen from non-main thread!
**Exceptions (total: 0)**
None
That log is useless as there is 0 logs generated for this issue
Screenshot your VPN client that shows the IP you're trying to set it to
and upload your fika.jsonc
sure thing
My pc that I will be playing on is the coffee grinder, the dedicated server pc that I am trying to run the headless client from is the coffee maker
Which one is thie server that's failling to load on, where you got this fika.jsonc from
I got it from the coffee maker, so the machine running the server
Then that's the issue. It should be that device's IP
The server is trying to bind to an IP that doesn't exist on that device
So if you're running the server on coffee-maker, both ip and backendIp should be 26.232.168.123
"scripts": { "generate": true, "forceIp": "https://26.146.27.175:6969"
And your forceIP here is wrong, which means your headless is currently trying to connect to an incorrect IP
I changed force ip and the server ip's to my coffee maker. Seems like it should be fine
Thank you VERY much
@midnight lily sorry one last question just as side clarification. For adding mods to this server, I SHOULD NOT add gear mods/asset mods to the server correct? Those all get installed locally, but the server client requires all game framework mods?
What is the difference between server and client mods?
What is the difference between server and client mods?
- Client mods, also known as plugins, are the ones that go in
BepInEx/plugins/. These are recommended to be installed for all game clients that will be playing SPT. - Server mods are the ones that only the server host installs to the backend server's
SPT/user/mods/folder. Only the user who hosts the backend server needs to install these.
It is possible that large server mods necessitate the creation of a local bundle cache for all users. Use command /help Bundles for information on how to help solve client freezes when loading bundles.
Now headless client is slightly different.
Im driving and dont have a link, maybe @split sky does?
https://discord.com/channels/1202292159366037545/1401006035086348308
Should have all the info you need to decide where any mod goes
from what I read in that and on the fika wiki it seems slightly contradictory. As the wiki says the headless server is very mod sensitive, so I am apprehensive to load mods that add (for example) weapons/attachments to it. However based off of my understanding and the spt link you just provided I feel like I should just install all the mods server & client side on all machines connected
Last time I hosted a modded spt was 3.1x on my own pc, sorry for the trouble
there's no such thing as a headless server in common parlance. there's the backend server, SPT.Server.exe, which runs in a console and is "headless" by default but the headless moniker is not useful there because there is no headfull version of the backend server.
the headless client is headless insofar as the graphics requirement has been removed, so no head.
server mods go on the server. client plugins are loaded by a client. a headless client gets fewer client plugins than the game client where you play.
if you think something is contradictory in that #1204039574314295296 or on the wiki i'd suggest reading again.
server mods are anything that goes in SPT/user/mods/
client plugins are anything that goes in BepInEx/
something like SAIN has both a client plugin and a server mod. two separate components that combine to make one "mod"
As the wiki says the headless server is very mod sensitive, so I am apprehensive to load mods that add (for example) weapons/attachments to it
weapon/attachment mods are always server mods, and some of them have a client plugin component (like wtt pack n strap). the server mod part must go on the server, and the client plugin part probably goes everywhere including the headless client
Ok that's what I figured, but the mod sensitivity put me off. I will just isntall all client&server mods onto the "headless client pc" as the only negative I can seem to think of would be increased load times while the headless client processes fika plugins.
you will break your headless client if you willy nilly install everything on it
all the guidance you need to be successful is there
sweet, I have a game plan, looks like it'll be a bit of trial and error with some mods (loading 52 in total) but I have a start. thank you
Having issues with bundles?
You can read more about bundle issues [HERE](#1234332919443488799 message).
There are many different tools to ease the installation of bundles for clients. We recommend the BundleArchiver by Lacyway.
why didn't I even THINK of that