#DewardianDev's Mods

1 messages · Page 2 of 1

primal thicket
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The first 5 minutes would be shutters ville, followed by your 3 hour raid of scavs

balmy wasp
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That's uuh... really cursed actually 😄

primal thicket
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I don't want to deal with the complaints of people on the forum from the result of this. So have automated it.

primal thicket
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Lol

fervent holly
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I feel this

balmy wasp
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But I have not tripled it. Not even double 😄 I think it took Factory and threw out the thing.
Not a problem, I will modify it locally to force my PC to explode

unborn niche
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dev aura

balmy wasp
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(yes I take full responsibility for errors)

primal thicket
unborn niche
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is it possible to set a hard cap on total pmcs allowed to spawn and have it be a separate line in config

primal thicket
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Umm.. right now, the total amount of pmcs is guaranteed

balmy wasp
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oh I uuh... i just edited the default times to match the current ones (+30min)

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technically that should result in a 1x multi right?

unborn niche
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instead of having it scale with wave amount, which scales with raid length automatically

balmy wasp
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like a global one

primal thicket
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Oh..hmm

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You could just reduce PMC quantity.. that would reverse the scale

balmy wasp
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i fucked with this one, in constants

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😄

primal thicket
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Lol

balmy wasp
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watch it work flawlessly

primal thicket
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That's only used for comparison purposes

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That will create reverse ratios and empty raids

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Lol

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Maybe only alter factory

unborn niche
balmy wasp
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hmm okay, that makes sense

primal thicket
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That is the same thing now

balmy wasp
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i mean ngl dead raid = 100000FPS so still a win

unborn niche
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free loot pepePog

balmy wasp
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as if moar wasn't already performant enough kekw

primal thicket
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It will spawn 10 pmcs

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Nothing will stop it

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So waves are count for pmcs now

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Hardcoded

unborn niche
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you really get to wipe a lobby and have only scavs after, its nice
also lets me increase pmc difficulty by a lot because of how limited they are per raid

unborn niche
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ill have to sit down again and read through the config because i have yet to fully grasp what the numbers mean
thanks for clarifying

primal thicket
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I need to rewrite the documentation rs old and put of date

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I should probably remove what's there to prevent confusion

balmy wasp
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touching factory works perfectly as intended

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thanks!

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(i have a 20 bot limit. anything over that will impact fps for me on streets so i keep it global)

unborn niche
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its beautiful peepo_happy

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though i think ill reduce group size by one because the mod loves giving me the biggest groups allowed almost constantly

balmy wasp
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well after that i had a SHITLOAD of AI decide to just come over to join the party

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including bosses

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so that was a very intense experience. you think you're done? think again, your stomach is now black and you're starving to death.

primal thicket
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Getting my stomach blacked with Sain should be a meme

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I swear.. that's my go to.

earnest lodge
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I mean

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default settings have headshot protection on

balmy wasp
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nah it was my fault i had ONLY my stomach exposed by accident

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my center of mass is chest so they rarely black my stomach anymore

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(because you can shift that upwards now)

primal thicket
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How do you shift it...

tulip terrace
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I turned off the aim center mass entirely, now my arms/legs get smoked 🫠

balmy wasp
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turn on advanced settigs in the top right and visit the section in the image

clear cove
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Sorry, wrong channel.

jovial cipher
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Center mass prevents them from hitting arms and legs too? That’s wild. Thought it was just instakill protection mostly.

earnest lodge
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Doesnt prevent anything, sets their aimpoint
Recoil, innaccuracy, etc still applies

primal thicket
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Update out for moar

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Soon for ALP

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testing

balmy wasp
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based

fleet crest
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It would be cool to add the ability to spawn all the bosses that existed in past events.

balmy wasp
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imagine a preset

-no scavs
-no PMCs
-no raiders
-no rogues
-all bosses, everywhere.

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that would be fucking TERRIFYING

primal thicket
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You can do it

balmy wasp
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(+ previous event bosses, so normal tagilla + reaper tagilla chasing you)

primal thicket
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Look at the presets create one

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🙂

balmy wasp
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the presets operate by overwriting the default right/

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?

primal thicket
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correct

fleet crest
balmy wasp
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Actually there is one bit of confusion I have.

Let's say I have the dedicated client online.
It is my understanding that bepinex is quite literally just a configuration console and debug tool for ingame. Everything is server based.

Let's say I want to use dedi.
I use my main client's bepinex to do settings, and push to server.
I start the lobby with dedi
Does this mean that the server still controls all the spawns? Or does dedi somehow overwrite without input on map load?

primal thicket
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On game start, whoever is host, will receive data from the server.

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That host will spawn bots.

primal thicket
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Only the listed ones I believe

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I can expand this list maybe in the future

balmy wasp
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(cause im pushing data to the server with main, and receiving with dedi)

primal thicket
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Yup

balmy wasp
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aait that's kinda cool. unsafe with a lotta players, but cool

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ig if users dont use the bepinex ui to cheat by not being provided one it can work

unborn niche
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yeah i noticed that bepinex config is inherited by dedi whem you first launch the client

primal thicket
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Any of you folks play on NA hours?

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looking for more people to join my server

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Hosted on the cloud, 100% uptime

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Downside is I run all of my latest code on it.. So sometimes you will have bugs, that I fix.

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But that is rare

rugged shard
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Sorry to bother you but can anyone tell me where I can find the configs to help me add my own hotspots?

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Can't find these files in the mod files? Did I miss something?

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Oh wait are these SPT files not MOAR files?

primal thicket
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I removed all of those, needs an update

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actually. I'll go delete that

rugged shard
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oh ok. Is there any way to add my own hotzones? Certain tasks where you have to kill certain enemies in certain places can be either really tedious or completely impossible without manipulating spawns

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Tasks like "No Swiping". There were some others but one of the others that I was thinking of appears to have changed since I last encountered it

primal thicket
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updated

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Hotzones is still a thing

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it's in mapConfig now

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There are examples

uneven wind
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I feel like I said this. Cross posting for the win

rugged shard
# primal thicket There are examples

The only examples appear to be the hotzones already in use. I was just wondering if I could add my own hotzones but I have no idea how to refer to different zones of the map

primal thicket
rugged shard
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It's fine if theres no way of finding the references to the different zones, it's just if there is, I would love to know how

primal thicket
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And yes, they have spelling mistakes

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This is from bsg

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just spell them wrong

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or they won't work

rugged shard
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thanks this is good and cool information

rugged shard
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Sorry to bug you again, I updated to the latest version of MOAR but now when I change the selected preset, none of the sliders or checkboxes change, whereas they did before. Is this intended? Is it still working correctly without these sliders moving?

fossil kernel
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Just played a couple of rounds on Customs. Love it. Thank you @primal thicket ❤️

primal thicket
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They didn't change when you previously changed a preset.

rugged shard
primal thicket
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The switch to custom and not.

rugged shard
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just testing on insanity, gotta say, its definitely working though

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kaban pasted me across the floor on customs

primal thicket
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ouch

cyan violet
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Hey, Dewar! Can you suggest a solution for dedi client to save settings on MOAR? Since even if I change the config file, it gets back to random. Or maybe to change vanilla setting from Random to Custom would be lovely.

balmy wasp
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here's how I did it

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modify your initial config which is just config.js

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then:

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(hold on imma type it out)

cyan violet
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Of course, I have time.

balmy wasp
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in globalvalues.ts (in the src folder of MOAR, in the mods folder) you edit line 9 to be "custom" instead of "random"

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this way, it will auto apply the custom config every time

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you may test this by booting into the normal client and pulling server settings

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it should then pull the standard you set

cyan violet
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Lemme try out then, thank you Jan!

balmy wasp
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i did it also in the globalvalues.js btw

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idk if they HAVE to match but better safe than not

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remember to back up your main config and remember to make the change in src whenever there's an update (like the one pushed just now)

cyan violet
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It worked out! Bless you, Jan!
And yes, I saved the changes outside of game folder.

balmy wasp
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this is probably not the best way but it's the way that worked for me lmao 😄

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i don't care about random presets, i like my live-like playthru

cyan violet
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Meh, all it matters that it works. I just don't want in dedi to have random settings each time.

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I also have more close to live-like settings, with some small adjustments.

balmy wasp
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same purpose why I did it 😄

unborn niche
fringe valley
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Why dont you Edit the server Config directly? You dont even need the Client. If you do it one Time with the settings you prefer, you are done.

balmy wasp
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-setting the cfg to read only will not help, as the server is based on selection. the default config is modified but not in the way of direct file modification.
-we do edit it directly. that's what we have done.

unborn niche
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i also edit the server side config directly but i still have to select preset on launch. though i might just set the other preset weights to 0 and be done

primal thicket
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😄

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As I deepCopy it.

unborn niche
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damn it bro why can't i just setup settings once and not think about it anymore /s

wind umbra
exotic lion
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Has updated documentation been made? I wanted to configure MOAR for my boys the other day but couldn't really figure it out. Had one raid where it just felt entirely dead. So I enabled starting PMCs. Then I started adjusting some other values. Had all out war in my maps. Roughly 3 to 5 NPCs standing around in the open and shooting in Factory.
I'm trying to find the perfect balance.
If anyone can help me. I want maps to be active but for the player not to get swarmed every 2 seconds either.

exotic lion
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My biggest issue is not knowing how Wave Quantity and Wave Distribution tie in and interact with each other.

tulip terrace
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just dont touch anything (besides starting pmc's imo) and profit?

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It's pretty solid straight out of the box

exotic lion
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Hmm. It was awful in my testing. But maybe that's because in my SVM I have raids set to 3 hours long with 1:1 real world timing.

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I'll try that. I'll return the time to default Tarkov values including the time pacing. And try with just starting PMCs enabled.

tulip terrace
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"It was awful, but I also completely altered the key aspects that affect spawning to absurd amounts"

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I hate this discord sometimes

exotic lion
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No reason to act like that? The mod literally mentions dynamic wave behavior for extended raid times? Am I wrong?

uneven wind
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It only works to 2 hours raid time.

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Once you start altering things well beyond the standard EFT raid times, things go a bit bonkers.

exotic lion
uneven wind
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In your case, 5 times that

trail star
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I do agree that there needs to be some proper documentation of the different config options

uneven wind
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Still beta really since BSG changed the spawn so much

trail star
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I know, this latest spt updated pulled the rug out of everyone and changed up alot. Im just trying trying to balance things for my boys lol. We still remember the great SCAV hordes from several MOAR updates ago

north breach
primal thicket
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...

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So don't change the timing.

Set the raid times to whatever you want.

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Moar will now adjust

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And tell you if you exceed things too much

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If you do it will also adjust

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No need to change anything

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Do not make bot changes in other mods.

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Do not use raid overhaul

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If you describe what you are after, I can likely tell you how to accomplish that

primal thicket
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This is precisely to prevent empty raids

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Make sure Moar loads after svm

primal thicket
north breach
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would use moar but my fps seems to cap at 40 with it. You have a good config? or recommend anything. (3.10)

primal thicket
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What else are you running with it? As Moar just controls bot spawns

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Don't use starting pmcs if you have a potato cpu

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Otherwise it should perform well

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I recommend Sain and looting bots with it

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As Sain helps with multi threading bot logic

north breach
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ok gonna give it another shot running a dedi on a 5600x

primal thicket
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Maybe set bot cap to 20, see if that helps

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Also set the config in the server

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People don't get that the bepinex just stores shit on the server for fika

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So make your changes in the server config

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And either don't install or don't use the bepinex (other than for announcing presets)

north breach
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thx

balmy wasp
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on a 5600x?

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i suggest you put your bot cap to 17

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remember, bosses don't count in that, so your performance will be rather inconsistent otherwise

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(i actually run 17 on streets, the raids are quiet ish but never dead. always running at 60-80fps

uneven wind
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I mean if you watch any streamer playing PVE, unless Kaban is up, Streets is pretty quiet.

unborn niche
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occasional quiet raids sounds fair to me. sometimes it just do be a loot run

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bots deal with eachother quite often, ive seen some impressive corpse piles i haven't been to blame for

primal thicket
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Woods, between usec and tower.
That place has been a massacre a few times for me with looting bots.

north breach
fluid aurora
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Currently setting up MOAR. Have you considered switching to jsonc and adding comments on what all the options do?

mint pagoda
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Sir, I'm using MOAR with zombies. but idk why PMC total spawn amount is so tiny (even if PMC wave amount is 4.0 / pmcmaxgroup 10). Is there any related to the maxbotzone option? I'm used it 1~2.

ivory notch
primal thicket
woven basin
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Hi, I am hosting for myself and a friend. When I set the preset in f12 menu to live-like, I have to do it each time I reboot the server. Is there a trick I'm missing to get it to stay on live-like?

primal nova
ivory notch
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Is there a way to set the difficulty to random? Basically the same as AsOnlime?

unborn niche
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dont think so, at most you can cover 3 difficulties

alpine swift
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I've had a total of 3 PMCs spawn in the underground / forbidden ramp area on Ground Zero
(behind the wall next to the staircase up to Fusion/Nakatani Ramp)

I assume something went wrong with some spawn area of MOAR

cosmic palm
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@primal thicket Where can we enable and tinker with "Expanded spawn locations"?

primal thicket
primal thicket
ivory notch
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Ahh I see thank you

primal thicket
primal thicket
alpine swift
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I can tell it def. was and outlier

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One out of like... ehhhh, 10-15 raids

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Also all PMCs, so probably SPT related then?

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I dont know

primal thicket
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It was likely one spawn group.

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Each zone has multiple spawn points

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So that zone likely has 1 of 16 points there. And for some reason the game chose that one

fluid aurora
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I mean, they rarely spawned in unaccessible rooms on streets too, even in online. So i think its a rare live bug tbh

primal thicket
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Yeah, spawnpoints/zones are an issue in general.

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I'd like to setup a foot tracker to create spawnpoints for bots. But I have other things going on I need to focus on.

alpine swift
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They shot each other, so dunno about group
At least I think they did since I see no other reason why only one survived

primal thicket
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Maybe they fell. And the game attempted to spawn them above incorrectly

alpine swift
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They also tried to track me above ground (i kept hearing them running, spooked me hard)

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Maybe?

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Last time a PMC fell through the map he just insta died and kept falling though

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(Literally dove through the ground of GZ)

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But yeah, its no big issue overall.
Annoying at best

primal thicket
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🤷‍♂️

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I'd like to adjust the spawns to just try at random locations and do suitability checks.

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Though I think it would be kind of hilarious to see if bots spawned on buildings and things

alpine swift
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Sniper Buddies+

primal thicket
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lol.. Yeah the issue is I'm not sure how the expanded nav mesh actually tracks.

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I guess I can use a visualizer

alpine swift
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I have even less idea sadly.
All I can do is play and report back xD

primal thicket
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I appreciate the feedback

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keep it coming

unborn niche
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lol ok i changed bots per zone down to 6 to see what happens and my bot count went from 22 to 16 all raid

primal thicket
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Cool

rugged shard
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Hello. On the most up to date SPT, Fika, and MOAR and not a single sniper scav has been spawning since. Is sniper scav spawns broken again? Even trying to do the "snipers have buddies" setting

fluid aurora
primal thicket
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Snipers are working on all maps

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They spawn in usually in the first 15 minutes

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And are spaced out intentionally

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To prevent overspawning

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Thinks like starting NPCs and more bosses can cause them to occasionally not spawn.

rugged shard
primal thicket
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Hmmm. Did you change anything in the config

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Maybe reinstall to overwrite the config in case you broke something?

rugged shard
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good point actually. the configs sort of looked the same so i may have just moved the config files from my previous version of the MOAR mod to the updated one

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it was only 1 version behind and patch notes didnt say anything about configs had changed so i thought i could get away with it

primal thicket
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Umm that could definitely break things

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Haha

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Try that

mint pagoda
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Maybe I should delete the configuration file and try making it again.

primal thicket
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or just increase the pmc quantity if you want more

rugged shard
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Can I make my own presets by simply adding a new section using the same syntax as the rest in the presets config?

alpine swift
mint pagoda
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ah, i missunderstood it

alpine swift
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All good

cosmic palm
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@primal thicket Any advice on configurations as far as PMCs spawning in, fighting right off the rip, and all dying within the first few minutes?

primal thicket
rugged shard
primal thicket
rugged shard
alpine swift
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So another fun... bug?

We extracted through Mira Ave on GZ
My buddy extracted after me
And then got 'replaced' by a Scav immediatly.
In the sniper area.
Getting shot but taking no damage as well as not moving xD

unborn niche
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does setting a specific bot difficulty before raid start make it so all bots spawn as that or does MOAR difficulty setting still apply

primal thicket
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don't play with in game difficulty settings

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They break the warranty.

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I have no idea what they do.

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It likely does nothing.

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But it may cause issues

primal thicket
fervent holly
alpine swift
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Fun

primal thicket
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ALP is updated

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And QDT is also now released for 3.10

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New alp changes should be much more palatable for a larger audience

balmy wasp
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what was the issue with ALP again? I had it working just fine pepeLmao

limber heath
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Which boss is Exusec?

primal nova
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pretty sure exusec is rogues

balmy wasp
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exusec are rogues yess

limber heath
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Ah

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dope ty

unborn niche
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will leave it alone

primal thicket
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setting it to 0.4 will be mostly medium

unborn niche
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i have pmcs to 1.2 and still see normal ones
and bosses are always normal, as well as their guards

primal thicket
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What are you using to check?

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As whatever you are using is likely not accurate

unborn niche
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abps log files, i haven't figured out a different way to see it

cosmic palm
sour karma
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until SAIN (or some other mod) has an option for PMCs to never die to Scavs starting PMCs won't be viable

alpine swift
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Tbf, that may work if they wouldnt spawn in scav areas but in proper PMC spawns

primal thicket
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Spawns are marked as player or scav, they do spawn in only "player" spawns.
Not sure what proper is supposed to mean in your context

cosmic palm
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The issue I have been experiencing with MOAR is not PMCs fighting scavs, but PMCs spawning on top of each other and fighting each other. I will find one one huge 5-8 player bloodbath on every map.

primal thicket
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That's the default spawns at work.

cosmic palm
primal thicket
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I have thought about building expanded spawn locations. It's a lot, not sure I'm willing to implement that fully yet.

cosmic palm
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I am not coming down on you, just saying I need to learn how to tweak just a bit more. I dont mind spawning waves, as long as I can tweak it to where they dont spawn on top of me live vanilla SPT.

cosmic palm
primal thicket
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I am creating an openzone configuration.

primal thicket
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@cosmic palm Try latest.

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MOAR update pushed

cosmic palm
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@primal thicket Wanted to ask, does ALP touch bots? Extracted and cammed over to BigPipe, and he had a normal dustcover-less AK with what seems like Tagillas mask? Dont have any other mods that tough AI outfits.

primal thicket
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Latest update fixes the boss gear

cosmic palm
cosmic palm
unkempt urchin
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@primal thicket your openzones update for MOAR has fixed the PMC spawning! They don't all join in one or two spawn points and then kill each other in minutes. Instead spawning all over the map, and in the exact groupings set in the config.

Only change I made was set bot limit to 20, reduce PMC groups to 2 and set 0.9 for PMC waves with only 1 or 2 PMCs spawning "later in the raid" randomly like LIVE can have.

These make for ideal, "Live Like" raids, thank you for the continued excellent work!

ivory notch
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Dewar, in your ALP you have 5 tiers, but there are only 4 trader tiers in game, no?

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Or am I confusing trader tiers with loyalty levels?

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Also, doe the questUnlockedItemsShifted and tradedItemsShifted apply to custom traders?

fluid aurora
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@primal thicket You need to blacklist this event vodka by default in ALP. it spawns on enemies as loot from time to time. 614451b71e5874611e2c7ae5

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its not pog

alpine swift
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Fake Vodka

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Only in Russia

heavy raft
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Looking so apologies if I missed it but I cant find it, is there an explanation to the 3 new 'openzone' options for the config?

'pmcOpen' seems obviously the allowing PMCs to have extended spawns.

Is 'allOpen' then for Scavs? 'PlayerOpen' ?

ebon ridge
balmy wasp
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OH THATS MOAR?

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wait its bugged then

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my player openzones is off and I still get the exfil bug

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if this is indeed the cause (and i think it is consideirng it's the only thing I updated today) I recommend downgrading for the time being to the last ver.

ebon ridge
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With those settings all working good, but i have to disable extended spawns

heavy raft
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I left my player one FALSE, just extracted Streets fine, but only done the one raid so i'll need to test more and see

ebon ridge
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Cuz there is 3 options

  1. Player openZones
  2. PMC openZones
  3. All Player/PMC/Scav
    Sad we dont have Scav open zones, it would be awesone to have options PMC/Scav without Player
balmy wasp
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For me i have player zones off and it still cucked me :(

alpine swift
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I havent had any issue yet
Whats going on?

earnest lodge
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spawning in an extended zone deletes extracts I believe

alpine swift
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owww

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Yeah

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Uh

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Huh

primal thicket
primal thicket
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Thanks for the feedback, I'll look into it.
I think I understand why this could occur.

alpine swift
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I have a fairly silly question.
bossconfig is in %
Does anything happen if you go >100?

primal thicket
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No

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It increases it further

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Zombies are set to 9999

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Because bsg.

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🤷‍♂️

alpine swift
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So... a setting of 200 makes it spawn 2 Killas?

primal thicket
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No

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It just helps further guarantee the spawn

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Why would a higher spawn chance duplicate

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That isnt a logical jump to make

alpine swift
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Why make it able to be set higher than 100

primal thicket
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Because nikita needs a Lamborghini

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🤷‍♂️

alpine swift
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250$ game, indeed

primal thicket
ivory notch
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Dewar, sorry to pester you with questions: in ALP you have 5 bot tiers, but there are only 4 trader tiers in game, no?
Also, dose the questUnlockedItemsShifted and tradedItemsShifted apply to custom traders?

unkempt urchin
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@primal thicket just donated... had to bump you over that Coffee Goal for the month as a fellow jitter juice enjoyer 😄

primal thicket
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Haha thanks for the support buddy

primal thicket
unborn niche
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hey dewar, ive made sure the bot generation logs display correct difficulty and seems that even at difficulty of 1.5 all scavs are normal. PMCs at 1.5 are as they should hard/impossible only, but with a handful of normal ones

unborn niche
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ok tbf im guessing bosses always being the same difficulty makes sense

rugged shard
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Just so you know I still haven't figured out why sniper scavs refuse to spawn, replacing the config files didnt change anything (i was right in thinking there were no updates to them)

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This is my mod load order (any above what you see are just WTT mods)

primal thicket
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No idea.
I will say I've had no issues, so likely a mod conflict.

rugged shard
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yeh. likely suspect is SVM or Fika as they are the only 2 mods i have that can affect spawns

rugged shard
primal thicket
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I only play with fika

rugged shard
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fair enough

primal thicket
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Svm bot settings should not be enabled

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Moar by itself works with Sain fika and vanilla SPT correctly. Likely something else

rugged shard
cosmic palm
#

@primal thicket Hey man, hate to bother but is there a setting in the config that allows for ALP to not touch bosses? I updated ALP and bosses gear is still all over the place.

primal thicket
#

It's level dependent

#

But yeah just go delete boss references in nonPmcBotConfig

cosmic palm
cosmic palm
#

Dont mind the Rogues being changed.

rugged shard
#

I tried to make a "scavs-only" preset, it sets pmc waves to 0 yet a pmc still spawned

primal thicket
#

pmcs in hotzones will spawn

#

so that will be map dependent.

primal thicket
#

use notepad++ or something

#

I guess I should make a setting to turn off bot changes for those not able to do json

rugged shard
primal thicket
#

remove pmcHotzones from mapConfig.

#

or just the zones themselves.

rugged shard
primal thicket
#

yup

rugged shard
#

this is the sawmill in the middle of the map right?

primal thicket
#

delete the references between the [ <here> ]

rugged shard
#

yeh the pmc was nowhere near there and attacked me from the opposite direction over the far side of the scav base

primal thicket
#

might have gotten an openzone roll

rugged shard
#

is it possible to remove zones in a preset?

#

just trying to figure out how to make an absolutely scavs-only raid preset

primal thicket
#

hmm just wait for next release

#

going do a thing

rugged shard
#

this is sounds cool

primal thicket
#

won't change preset files so you can overwrite

rugged shard
#

well youre doing an awesome job so thanks for the help

primal thicket
#

No worries. Been experimenting a lot lately so quite a few bugs 😐

#

That might have been one. There is some code that may make it so 1 pmc will spawn

#

even when quantity is set to 0

rugged shard
#

ah ok maybe thats what happened too

primal thicket
#

yeah, so let me fix some things and get another release out

#

hopefully in the next 20

#

will see how hairy this openzone stuff is

rugged shard
#

does sound like a complex mod to make

#

make sure to provide documentation on how stuff works though plz

primal thicket
#

ick.. i hate writing documentation. lol

cosmic palm
balmy wasp
#

Regarding sniper scavs, I can confirm they refuse to spawn as well.

#

This is since 2 updates ago on MOAR however i have to check why thats the case. Ive seen a lot of scavs with seemingly sniper loadouts on the ground so it could be somethingnelse.

primal thicket
#

What version you running?

#

I haven't seen that issue in 2 versions now

#

The loadouts aren't my problem unless you are using ALP

#

Which fixes sniper loadouts.

#

As of last few patches

#

If you are running the performance mod, do not file any bug tickets with me. That mod seems to cause a lot of issues, and I don't use it.

rugged shard
# primal thicket Svm bot settings should not be enabled

ok turns out that i only thought i had a bot setting enabled in SVM. In actuality i dont have any bot related settings enabled. starting to think i must be using some settings you havent tried or something to do with the increased amount of waves ive added into the configs

balmy wasp
unborn niche
#

ive seen sniper scavs, but i don't use alp, only moar.

ivory notch
#

The Quest Difficulty mod is incompatible with Epic's AIO around the gunsmith quests? What is the issue there?

primal thicket
#

No idea. If you put it last in the load order and turn off epics quest changes (via hardcoding a return) it resolves the problem.
You can try it. Maybe it was another mod causing the issue.

ivory notch
#

But what is the issue?

#

I don't get any error's printed in the console

heavy raft
# primal thicket I think I know how to fix this.

I know you said you were working on this already, just wanted to add I just had this happen to me, and I do not have any of the openzone ON except the PMC one you had at default. Transits were there but no Exfil.

primal thicket
#

Yeah makes sense.

primal thicket
#

At least that is what I saw

#

The issue may have been caused by another mod in my suite.

#

So ymmv

#

It also had the weird effect of not being able to complete ongoing gunsmith quests.

#

I full on just opened the wtt code and stopped all quest update related things from running.

#

Which solved it in my case

ivory notch
#

But I may not be able to complete them 😄

#

I'll test

mint pagoda
#

Could I ask what is updated?

primal thicket
#

A lot

#

Marksman and PMC spawning

#

Openzones implementation

mint pagoda
#

Sounds good, thx

primal thicket
#

If someone wants to test snipers on streets it would be appreciated

#

I don't play that map

#

I like my 120 fps

balmy wasp
#

I'm gonna give it a shot and report back on the questions that need answers

balmy wasp
#

Ok after a few raids

-Streets raid

-openzones no issue. All exfils available, player didn't get affected with player openzones off.
-no sniper scavs, this is because the bot cap got reached due to bosses.

-Customs raid

-no locked exfils, all good, player open zones are off (so now this works as intended)
-one sniper scav successfully spawned, opposite end of the map.

#

perhaps it may be a good idea to start spawning sniper scavs before normal scavs? just so they're available.

ornate fiber
#

Didnt get exits in Woods with openzones enabled, spawned into one of the boss spawn locations i think? (V. 2.6.3 ofc)

fringe valley
mint pagoda
#

I don't know why, but after the update, doesn't spawn any bots in factory (day). and when I enter the raid, the Dedicated client is no longer responding. I'm looking into it more.

#

At customs, bots were well spawned.

mint pagoda
#

I turned off PMC OpenZones or PMC/Scav/Player OpenZones, then it goes well. I think it's problem.

fluid aurora
#

what does these actually mean?`

  "playerOpenZones": false,
  "pmcOpenZones": false,
  "allOpenZones": false,
#

Like what do they actually do?

balmy wasp
#

playerOpenZones: you can spawn in basically bumfuck nowhere for all the game cares
PMCopenZones: PMC AI can do the above
allOpenZones: as far as I understand: everything else.

fluid aurora
#

Like scavs, raiders, rouges, bosses?

balmy wasp
#

i ASSUME thats it, otherwise the other two would be redundant

fluid aurora
#

Cus I dont want rouges and bosses, but I'd love for scavs to spawn whereever

balmy wasp
#

im sure that should be in the js files somewhere

unborn niche
#

i think the idea of the update was to prevent clumped up PMC spawns and thus low PMC count during raid. scav spawns are already quite random

fluid aurora
#

Fair nuff

unborn niche
#

i still don't know what the third option is for sadge

ornate fiber
#

Its explained in the f12 menu, "All bots/players (excluding bosses) can spawn anywhere (overrides PMC/Player openzone options)"

#

So basically looks to be the same as setting the other 2, except it also affects scavs

primal thicket
#

Sounds like the first and third option arent practical at the moment

#

I think I know a workaround

limber heath
#

Would is be possible to make the WTT pack n strap belts spawn in the arm band slot instead of the rig sot?

balmy wasp
#

you wouldn't be able to loot it anyway

#

you can't loot a normal armband slot kekw from the AI at least

limber heath
#

its not about the loot

#

its about the drip of the enemies i murder

primal thicket
#

You should ask the wtt modder 🙂

primal thicket
#

Looking into a fix

primal thicket
#

Anyone use "pmcOpenZones" and get an extract issue? guessing not?

#

on 2.6.3****

alpine swift
#

I have downgraded your mod after we have extraction issues ^^

primal thicket
#

Yeah for now that's good with 2.6.2

#

IE use 2.6.1 if not trying experimental

#

2.6.3 is above and I'm rewriting the logic for pmc spawning.

alpine swift
#

Yeh, we use .1

primal thicket
#

Next update should be a bit more stable for the expanded spawn zones.

fringe valley
#

We run 2.6.3 with pmcOpenZones at the moment. Afaik no issues so far

primal thicket
#

Great

#

pmcOpenZones looks good from the data.
I am likely keeping that as is, and just rewriting the player associated logic.

ornate fiber
#

Yeah with just pmc and boss openzones my group hasnt had issues in 10+ raids

#

Disabled the "all" option after that first Woods where it was broken

primal thicket
#

anyone try just "playerOpenZones" did you have issues with extractions??

#

I think it makes sense to have the "all" option break extractions from what I see.

#

But I don't see any reason that the playerOpenZones would...

#

K testing now

fringe valley
#

Only playerOpenZones true and pmcOpenZones to false? Could enable it and do several raids with it

primal thicket
#

I'm testing some things now

#

If you could run a few tests, it would be a help.

#

Basically just make sure you have extracts with that enabled

#

Could startup a few raids and alt-f4

#

I'm doing that now basically

#

I'm testing a new implementation of all Openzones

fringe valley
#

Yeah, will do some raids and wait for some waves to spawn and check the extracts

primal thicket
#

thanks

#

I have added a bit to the logic there in my current build, but I don't see anything that should cause that issue right now.

fringe valley
#

Should i run your test build? Or 2.6.3?

primal thicket
#

hmm

#

one sec

#

ignore the bepinex version number.

#

if you can test playerOpenZones

#

would be appreciated

fringe valley
#

Only playerOpenZones or in combination? What´s your preferred method?

primal thicket
#

Just check playerOpenZones for now

#

I think pmcOpenzones is working

#

I am checking AllOpenzones now

ivory notch
#

Since there are a few versions flying around... in 2.6.2 the pmcopenzones works fine, right?

primal thicket
#

2.6.1

#

or 2.6.4

#

would be my recommendations

ivory notch
#

Thank you my friend

primal thicket
#

if using any of the openzones stuff

#

otherwise turn it off

#

2.6.4 won't be final, I am still tweaking.

ivory notch
#

Ok I'll go with 2.6.1 for the time being, thank you.

fringe valley
primal thicket
#

thanks for the help

ivory notch
#

Hm 2.6.1 doesn't have openzones?

#

Ah only bossOpenzones

#

Not pmcOpenZones

#

@ornate fiber which version are you using?

ornate fiber
#

2.6.3

ivory notch
#

Ah cheers

primal thicket
#

try 2.6.4

#

So far it's looking good

#

Just ran through about 7 maps

#

No issues

#

haven't been able to try coop though, so will have to see.

fringe valley
primal thicket
#

Awesome

#

I'm trying both player + all now

fringe valley
#

Factory Day/Night got "one" hiccup. But this could be another issue on our side (guess wrong dedicated picked or something).

primal thicket
#

hmmm

#

Let me konw

#

know*

fringe valley
#

Dont mind about that ^^. The boys are going to labs and streets now. SniperScavs is still "rare".

primal thicket
#

Sniper scavs will spawn over the raid period

#

so if you are doing shorter raids you may see less of the them.

#

I can see about reducing the time a bit..

#

okay, I have adjusted it to make most snipers spawn from 2 - 5 minutes (randomized).

#

so should see them a bit earlier

#

2.6.5 released

#

A few small changes

#

similar to 2.6.4 mostly.

#

with reduced marksman spawn times

#

reduced.. randomized.

#

Can still take up to 15 minutes for them to spawn in some rare cases

#

I have seen marksman in all of my raids, turning on startingPmcs and limiting the maxBotCount will cause them to occasionally not spawn,

fringe valley
#

Btw, testing with 4 players+dedicated all the time.

primal thicket
#

Cheers for the work.

#

So far so good from all my testers.

#

If all is well for the next bit going to push the release

fringe valley
ivory notch
#

Btw, I saw no problems with Quest Tweaks and Epic's AIO. I successfully completed the gunsmith kill quests.

primal thicket
#

awesome

primal thicket
#

Released pushed

#

2.6.5 is officially in the wild

lusty talon
primal thicket
#

moar

lusty talon
#

oh shit nice

lusty talon
primal thicket
#

no

#

I use git

lusty talon
#

we noticed a .github folder in your release

primal thicket
#

Oh.. I'll remove that

#

It's for deployment thanks

tiny pendant
#

Update is working fantastic btw

#

just played a raid and it was More PMC, More Scav but didn't feel super overwhelming and when i killed some PMCs/scavs a million scavs didnt just randomly rock up to say hi lol. I could actually stealth away from the situation. Different story yesterday lol

primal thicket
#

Glad to hear it

mint pagoda
#

Me too. For now, PMCs spawn works well as the value entered. Thank you!

alpine swift
#

(with the .1 version)
Had a raid with "Boss Invasion" on Customs, but all it did was make Reshala spawn at Big Red (running along the rails)

Killed him, THEN his guards on the other end came slowly over and engaged us, before a duo of PMCs killed my bud, while we were in offices.

#

xD

#

I love Boss Invasion/OpenZones as an idea

primal thicket
#

Create your own preset!

#

Easy to do

#

Read the mod page

alpine swift
#

tbf, he mostly died cause they camped below and he kinda charged out

#

He isnt used to SPT/SAIN bots yet

#

I meanwhile, used a flashbang :D

primal thicket
#

Yeah I played with a buddy recently that came over from live and got side jump and sneak shot by scavs

#

Good times

balmy wasp
#

certified skill issue

alpine swift
#

Kinda?
'Muscle' Memory is hard to get rid of

#

He doesnt care tho

#

He is literally a Chad

lusty talon
#

Based

primal thicket
#

Yeah

primal thicket
#

Anyone running latest Moar having issues extracting

#

?

earnest lodge
#

I've seen multiple people say it fixed the problem after being directed to update

fiery copper
#

If i can survive long enough to extract I will try report back

unborn niche
#

so i got a more pmcs preset and for some reason both shturman and kollontay are on interchange
fresh spt and moar install, 2.5.6

#

ok i guess its some other preset, despite what it says. kaban is here too risitalul

broken granite
#

did it pick boss invasion?

unborn niche
#

nope more pmc. surely ive done something wrong, ignore. once i saw more bosses spawn in i knew it was user error

primal thicket
#

Haha. Good luck!

fringe valley
primal thicket
#

The gun fire thing is just spt

#

Or fika rather

#

But the can't extract. Ugh that sucks

fringe valley
#

Well. It was not like before where no exfils are available.

primal thicket
#

@fervent holly I've added a number of extracts for players. Any reason this would break stuff for fika?

fringe valley
#

Exfils should have worked, but if itake a look i got a bunch of nullrefs for the audiobug and some other stuff in this raid

fervent holly
#

Fika runs the same code as SPT does to get the infil point.

fringe valley
#

just a sec

fervent holly
#

For reference, we are using the latest

#

Not a single issue

#

~20 raids today

#

@fringe valley you have a mod causing this

#

Not Fika nor MOAR

#

I see your log has loaded tons and tons of weapon mods, so you should start looking there.

primal thicket
#

Awesome, I was concerned.

fringe valley
#

Hm. I would not know which one would use sounds anyways xD And no, i dont think it was MOAR related at all. 🙂

fringe valley
primal thicket
#

Getting too many dms

fringe valley
#

Put it as tab in the Overview as FAQ 🙂

uneven wind
#

Read the FAQ something something pepe_fall

lusty talon
#

why the FAQ are you guys drowning dewar in dms?

primal thicket
#

Moar updated
I made moar decide which bosses spawn, to run a cull function.
Should help with further performance
and make boss spawns much more reliable.

#

2.6.6 released

tiny pendant
#

ohh yay

#

was just about to hop on as well so that's good timing pepeWave

wind umbra
#

So I just installed 2.6.6. Glukhar and killa both spawned on ground zero and I’m level 7. Is this intended behavior for live like preset?

primal thicket
#

I didn't add them.

#

Check your other mods.

#

There is a event on at the moment.

#

You may want to turn off the new year event

wind umbra
#

I think I figured out what happened. Default setting for live like has gradualbossinvasion enabled.

primal thicket
#

Oh on your config

#

could be.

#

oh. "gradualBossInvasion": true,

#

Doesn't matter

#

That only applys if bossinvasion is set

#

I think you need to turn off events

wind umbra
#

Ok I’ll try that. Is there an easy way to do that?

tiny pendant
primal thicket
#

or through svm

tiny pendant
#

oh wait you can turn off events in svm? 😮

#

Oh yess!! ty Dewar 🙃

wind umbra
#

Thanks fellas

tiny pendant
#

All that needs to happen now is questingbots update and my game will be perfect pepePog

primal thicket
#

Amen..

ornate fiber
#

(sorry for bringing up old unrelated stuff)

primal thicket
#

hmm.. interesting.

fringe valley
fringe valley
primal thicket
#

You can just turn off modded traders for bots...

manic drum
#

is there a way to make bear pmc friendly to other bears (while using moar)?

primal thicket
#

No.

#

I have hardcoded the aggression to solve a few bugs that I saw with 3.10

fringe valley
#

Short reminder @primal thicket - you should setup the .gitignore to avoid that .github folder and .releaserc is build into the generated zipfile for the releases 🙂

north breach
#

Idea:
"randomSectantGroup": false,
"randomSectantGroupChance": 10,

fringe valley
# primal thicket You can just turn off modded traders for bots...

We disabled the distribution to bots now (thanks @ornate fiber) and did some runs without any issues. Not really sure if it is a problem from the modded weapon itself (Wages of Sin) or something more global. But, doesn´t depend to MOAR/FIKA/SAIN - just a stupid chained reaction.

balmy wasp
#

Suggestion: Now that SPT has updated to include locked boxes and Skier's questline for 'em, we will likely need to start meeting smugglers.
Is it possible to get a setting that lets us set a % chance to spawn them on maps as well? They are the only ones that can own the case keys to open.

fervent holly
fringe valley
fervent holly
#

I don't use modded weapons, but I can guarantee you it's the weapon itself.

heavy remnant
#

Question around the way MOAR handles the bot generation, Since it sounds like it's offloaded to the server, is the management of generating bots mid raid requested to the server each time? I notice a lot of requests to \client\game\bot\generate on the host, We do the stupid thing and have more that 5 people on a server at a time (Which isn't supported I know) so we tend to see some slowness to load certain things from the host like traders, flea etc which I suspect is exacerbated by others requesting bots. On top of that iirc the AKI server is single threaded so it struggles when theres a lot of requests at the same time. Not after any help since I know we're not running within support but still curios either way.

alpine swift
#

base game would do the same with requesting new bots

#

I believe MOAR just changes 'when' and how much

alpine swift
#

I gotta say.
I liked the preset announcement more when it was at spawn.

ivory notch
#

Lol I always missed it

#

When is it announced now?

alpine swift
#

Before the "Raid Start" button appears

ivory notch
#

Oh neat

#

I missed that too emotmmmsmug

rugged shard
#

Ok so I actually had a sniper scav spawn yesterday, although it was only one and they havent been seen since.
Due to wanting active raids, and the fact that ive messed with the wave counts for maps, its likely ive been reaching the max bot cap, and not considered that sniper scavs havent been given any extra spawning priority.

My request is, would you consider at least adding a config boolean to force sniper scavs to have higher priority spawning/ignore max bot cap?

primal thicket
primal thicket
alpine swift
#

And sniper scavs do spawn, just less it feels

primal thicket
#

The issue is the cap. But yeah i might migrate them to boss spawns

alpine swift
rugged shard
#

Unrelated, I think I had a bug last night regarding cultists. I was on Customs with with 2 clients, and the cultists spawned in. And as they spawned in, my frames started dropping til my game became a slideshow. As well as cultists spawning in, it seemed as though endless scavs were being spawned alongside them. Got better after leaving Skeleton thanks to fikas AI disabler

balmy wasp
rugged shard
alpine swift
#

Didnt have any on Factory afaik

#

So might be a %

ivory notch
fiery copper
#

it make sense they would be higher priority than regular scavos to make things more 'live like' as long is you don't end up with 16 in a raid

#

I had no issues with extracting but i am running the RLTP mod which opens all the extracts

#

I also wanted to say although i was not able to use your legendary gun mod as i am unable to loot weapons with current settings the way it works is really smart and i learned alot about how to mod weapons and get my presets into the traders from looking at it. So thanks for being a human genius!

alpine swift
rugged shard
alpine swift
#

Shhh :P

#

Just run Customs or Streets a couple times

#

You gotta anyway

fiery copper
#

I had a sniper scav on ground zero yesterday opposite the big gun place

rugged shard
alpine swift
#

I mean, yeah
I agree that they should be independently spawned

rugged shard
# primal thicket That is strange

I unfortunately dont have any logs or anything to verify what ive said, just mine and my clients shared experiences. Although one of my clients left that raid with 57 kills

primal thicket
#

Sounds like a bug with cultists. The spawns are bizarre.

#

Any preset you were running?

ivory notch
alpine swift
#

Prapor sells Mosins

#

:P

ivory notch
#

It's true that the mosin vitamin is a good one, but with some scav bot progression you can get your hands on better kit.

alpine swift
#

Iam using a M700 right now

#

Lightest sniper sidekick

ivory notch
#

I love the m700 too

#

Pair it with a silenced smg and it's basically all situations covered

cosmic palm
#

@primal thicket We are having an issue currently with close and very frequent respawns of scavs. And by close, I mean within 50m. We were on the roof of west wing at Resort on Shoreline, and had a squad of three scavs spawn at the heli down below.

Players on my server have reported consistent and frequent waves of scav respawns to where it feels like a wave survival game. Any advice on how to tweak this?

primal thicket
#

Sounds like a config issue.

#

The spawn check done by eft is only planar

#

Ie not spacial

#

So a spawn can happen below you

#

Is my understanding

cosmic palm
#

I have not used the config yet as I reverted it to stock for the new update you did yesterday.

primal thicket
#

Hmm what preset was running?

cosmic palm
#

Live-like.

primal thicket
#

That would be strange.

#

Maybe try tweaking the Scav spawns down a bit in the default config.

#

To say 0.8

#

Nothing has changed with scavs other than the expanded zones

cosmic palm
#

It is strange. If I am in one spot for more than a few minutes, I will experience multiple waves of scavs. By the end of our raid, we had 32 dead bodies around the Sanitorium.

cosmic palm
primal thicket
#

I have noticed Sain basically zooping to me from the map

#

Like on woods I would see pmcs chasing shots from across the way

alpine swift
#

Yeah
Bots will move to firefights

cosmic palm
alpine swift
#

Being silenced is useful

cosmic palm
primal thicket
#

Hmm might want to drop the sound sensitivity in Sain to prevent pooling

uneven wind
#

🤐

primal thicket
#

32 bots spawning in a raid is fine, 32 zooping to you and dying. Less so

cosmic palm
wind umbra
#

I just need to git gud.

alpine swift
#

Can always manually change it

#

Personally I dont mind them coming to us

#

More food for the grinder

cosmic palm
alpine swift
#

Honestly.
Probably depends on your playstyle

#

I have it at default (Sain) and only our Chad 'struggles'

wind umbra
balmy wasp
cosmic palm
unborn niche
#

yeah that preset + open zone pmcs + looting bots sounds like its gonna be a hoot

#

might even get that one friend to stop being snobby about using the flea because "we survive too often" kekleo

alpine swift
#

I cant do that with my group

#

too mixed of a skill level

unborn niche
#

same here really

alpine swift
#

But I remedy that by spending my money on them xD

unborn niche
#

except im evil

alpine swift
#

I can see that

unborn niche
ivory notch
cosmic palm
unborn niche
#

yeah im very excited about that

rugged shard
balmy wasp
#

might have to limit dedi to about 40FPS instead of 60 to get that extra perf back

primal thicket
#

Would running the dedi locally give you any benefit

#

I thought that didn't help?

#

Another computer makes sense.

snow bough
#

You gain a slight perf increase running it on the same PC, as it allows you to use more cores than a single Tarkov instance (Since load is spread across two instances)

uneven wind
#

It does but he can't

#

$$ is problema

ivory notch
primal thicket
#

Oh, I have a dedicated server. But not a dedicated client

balmy wasp
unborn niche
#

what i like is that my bros can do runs while im away or messing with my stash

primal thicket
primal thicket
balmy wasp
#

if you're thinking about ALP, I'm not getting anything unusual. At level 31, which to me is Tier 4: I get a mix between any players from level 14 all the way to like 40-50

#

sooo I guess working as intended

primal thicket
#

Hmmm

#

Maybe takes whichever client is first.

#

That would make sense

#

They'd need that for default SPt methods antway

balmy wasp
#

dunno

#

I notice a large variety of bots in my matches

#

PMCs can be either PPSH rush B tosic or they are absolute gigachads

#

recently I've started noticing M856A1 users so that's nice. free bullets at times.

alpine swift
#

I dont use ALP but its competitor
(I doubt the level part is decided any different)
I have PMC with levels and equip fitting our new guy (10-12) as well as me (24)

swift wolf
mortal bolt
#

I'm trying to enable Starting pmcs and im getting hit with this

Average EscapeTimeLimit is too high (greater than 2x) to enable starting PMCS
Starting PMCS has been turned off to prevent performance issues.

I'm not rlly sure what this means but is there something i can do to fix it?

lusty rune
ivory notch
#

What exactly does morePmcGroups do? Spawns more pmc groups? How much more 😄

#

Ie why would I turn this on instead of increasing the wave quantity?

primal thicket
#

average applied X is roughly .25 normally to the total of a chance per number for a roll of another group member

#

so if you have a number of 4

#

you'll get like an average (diminished mean) of about 1.5

ivory notch
#

Right

primal thicket
#

by clicking that you get an average of 0.5

#

instead

#

but because of the mean change it would increase the amount to 2.25 or more

ivory notch
#

So you'll get more but smaller groups?

#

Ah no I must've misunderstood

primal thicket
#

the curve is a linear increase

ivory notch
#

I'm lost sorry 🙂

primal thicket
#

click the button.. more groups.

ivory notch
#

Pretend I eat crayons

primal thicket
#

less waves

#

total pmcs stays the same

ivory notch
#

Ah so each wave spawns more groups and there are fewer waves

primal thicket
#

indeed

ivory notch
#

Understood

primal thicket
#

👍

ivory notch
#

Thank you, that makes sense.

ivory notch
#

What sort of bot limits are you guys running? Default 25?

sour karma
#

default 25 with map overrides to 30 on some maps and fewer on others

primal thicket
#

default mostly.

ivory notch
#

Cheers

#

What happens if the bots are at limit and a wave is triggered? Is the wave skipped, or is it attempted again later?

primal thicket
#

pmcs no, scavs/marksman yes

tiny pendant
#

That Live-Like mod basically only decreases global hearing slightly and gives PMCs and Boss's a 22% chance to headshot and other tweaks that basically made them see you from 150m away and shoot you in the thorax instantly.
I've gone back to default settings, turned down hearing to .4 globally and sight to .8 and it's 1000x better.

uneven wind
#

better than bsg normal of 300m lol

limber heath
#

Is there an actual limit to how many bots could be spawned

uneven wind
#

yes, alive bots there are limits

#

and it depends on how many waves are implemented in the mod or profile in the mod

fringe valley
#

@primal thicket Is there a way to not deploy bots on exfils while a player from a group (while other players are still around) has been extracted? They spawn and are instantly removed because other players are around but sometimes they aggro instantly and then beeing removed.

alpine swift
#

I think I mentioned it before and its just a BSG bug?
Not sure

fringe valley
#

Ah well, then nvm

primal thicket
#

Ive seen that too. Not related to Moar unfortunately

#

I think it's like the game is looking at the players, sees one leave and has a second to figure out which players to draw it's min distance on

#

During which allows spawns

stone briar
#

just ran into a thing on customs, everything default, killed all the bots and they just kinda stopped spawning, just running around with nothin to kill

primal thicket
primal thicket
#

Or A really bizarre roll on spawns

#

like it's possible for only groups to spawn, have a lot of them, and then none

#

but that should be rare.

stone briar
#

Yeah only time I've seen it

cosmic palm
#

@primal thicket Hey Dew, so made the changes you suggested the other day to scav respawns. They are still respawning super frequently. Every 120 seconds.

My peeps are saying it still is like a wave survival game. I have it set from .5 to .8. Can I up this to 1.6 or more? Would that break anything?

primal thicket
#

what is "it"

cosmic palm
#

They will respawn close, in groups of 3-4, every ~120sec.

cosmic palm
#

@primal thicket Any input on this? Dont mean to bother, if I need to just tinker with it, I can.

primal thicket
#

What do you want to happen?

cosmic palm
#

Not every 120 seconds lol

primal thicket
#

just turn down the quantity. keep the distribution the same

#

but if you want to use presets

#

you likely want to adjust the values of scavs in the mapConfig

cosmic palm
cosmic palm
primal thicket
#

yes

primal thicket
#

Maybe start with a fresh config. And adjust the pmcwaves/Scav waves in the mapConfig

cosmic palm
cosmic palm
#

Or is that scav/pmcwavecount's are?

#

Like does this mean there can be 10 PMCs and 18 scavs?

ivory notch
#

No, it's 10 spawning waves spaced evenly throughout the raid.

#

I believe each wave spawns up to pmcGroupSize bots.

primal thicket
ivory notch
#

Ah so for PMCs it isn't the wave count but the actual number of bots?

primal thicket
#

Yes

ivory notch
#

Cheeky 😄

primal thicket
#

I basically count those that have come beforew

ivory notch
#

Fair

primal thicket
#

This was a recent change. As many were complaining the total cound was too variable

#

Well. They were complaining in different ways but that was the effective argument lol

ivory notch
#

lol

#

Yes, it is an art form to figure out what the clients/users actually want.

#

Because it often isn't what they are literally saying.

cosmic palm
heavy raft
#

Similar to the guy that was talking about the extract spawn ins, but on raid start, I’ve noticed on a couple Customs raids here PMCs, I’ll spawn at say RUAF, right near the dead scav body, and while the start timer it ticking down I’m hearing bots moving, and as soon as I get in turn the corner and a PmC had spawned by the tank at RUAF.

BSG PVE sorcery? Side effect of StartingPMCs?

alpine swift
#

Probably the latter?
Also RUAF is somehow a main spawn area or smth

rugged shard
#

@primal thicketWas it intended that lighthouse has "Zone_LongRoad" listed twice for scav hot zones? Does this cause any problems? (I did only see a single scav but a bunch of pmcs there in my last raid)

primal thicket
#

Intentional. That fracking quest is annoying

rugged shard
#

so if you put a hot zone twice it doubles up?

primal thicket
#

Yup

rugged shard
#

oh cool

#

guess i just gotta reduce pmc quantity. i mean i did fuck with waves as you can see

primal thicket
#

Yeah thats a large wave count.

#

But eh

#

Your game

rugged shard
#

im not fully sure how you updated the waves to work with extended raid times tbh

#

when i first started using your mod, you had stated that the waves dont work with extended raid times

primal thicket
#

Yeah I made on update just for that

rugged shard
#

so ive kinda just carried on doing what i originally did lol.

#

tbf the raids never get super crazy

primal thicket
#

Oh yeah I'd likely just try a default config and use svm or whatever to increase times.

#

Or you can increase times with mosr

#

Moar* per map

rugged shard
#

Normally I would manually change the raid timer in SPT configs but i got lazy and started just adding time with SVM

#

ill try default configs cause im always having the issue of scavs being kinda rare, although partially cause the PMCs steamroll them before i get there

#

also gonna add "Zone_Chalet" to scav hot zones on lighthouse cause that quest also sucks a little

primal thicket
#

You could artificially turn down rogue spawns a bit to allow more bots in the pool as well

rugged shard
#

can MOAR adjust the rogue spawns? i thought it only added random rogue spawns, not the set ones

#

so how does the update for extended raid times work? does it do something like "WaveCount * (round(RaidTime / OrigRaidTime))"

silk sapphire
#

2.6.7 spawns are really good Dewar, although I spawned in and a sniper scav was already shooting at me before or right when i spawned, unlucky spawn for me 🤣

#

assuming that is a result of dedicated client, not a problem though

primal thicket
#

Lol

#

Oh. I should likely release 2.6.7

primal thicket
#

Try 25 as a value

rugged shard
#

ok boss

limber heath
#

So the new update seems to have bots spawning ontop of me constantly?

#

And each other

primal thicket
primal thicket
limber heath
primal thicket
#

Hmm.

#

Which openzones settings are on?

limber heath
#

Just on complete default settings

#

I've gone to bed now I'll do some more testing tomorrow

primal thicket
#

Cool

primal thicket
#

?

lusty talon
#

that link isn't accessible

primal thicket
#

oh I'll grab the github link

#

llol

lusty talon
#

lmao thanks dude

primal thicket
#

Updated

#

For those that didn't see.
this
Randomizes via weighted custom distribution, all the wooden crates contents in the game every time you start a raid
so no 2 raids will be the same
a lot better than only technical supply crates.
Would be good to have things straight up be how they were a few patches ago, but I can't be fucked to go through that much effort.

GitHub

Commits

9aedc63: upload image (andrewgdewar)

#

I have like 4 or 5 mods now that I straight up don't want to write the mod page for so haven't officially released.

#

I might make a pack and just release them all together, as they are so small.

surreal sparrow
#

Hello @primal thicket

I noticed that since MOAR open zones features, bots aren't spawning when using my Path To Tarkov mod.

This is because the "Player" category is added here and here

I think this Player category should be added only when playerOpenZones is true (and this won't be compatible with PTT but I'm fine with that since it's false by default)

GitHub

Contribute to Andrewgdewar/MOAR development by creating an account on GitHub.

#

bots aren't spawning
( at least on factory, I don't tested other maps)

#

bots aren't spawning because PTT erase all player spawnpoints to make his own. If all spawnpoints (even bot spawnpoints) are considered as player, it will be removed.

Maybe I can do a fix on my side tho

silk sapphire
# surreal sparrow > bots aren't spawning ( at least on factory, I don't tested other maps)

Customs - Appears to be working as intended?

Woods - All bots spawn at USEC camp

Interchange - All bots spawn ultra upper/lower

Ground Zero - No bot spawns

Streets of Tarkov - Only 2 sniper scavs spawned in, no other bots

Labs - Seem ok? although pmcs are spawning inside of hanger/parking gate when they are closed, more often I would say than outside of these areas (I am assuming these are raider spawn points) spawn waves seem super far apart? probably a settings issue but not really seeing more than 4 bots alive at the same time

Reserve - Appears to be working as intended?

Lighthouse - All bot spawns appear to be in water treatment, zryachiy spawned with his 2 other bots in the correct place

Shoreline - Appears to be working as intended?```
silk sapphire
#

LEDX SPAWN? pepePog

primal thicket
#

Wh as the heck

#

What*

primal thicket
#

Would load order fix this

surreal sparrow
#

PTT doesn’t mutate the db, it intercepts the data and modify it on the fly.

So it’s not based on load order.
I think I just need to remove the Player category instead of wiping a spawn point .

#

I Will give it a try and tell you. Sorry it’s definitely on my side

surreal sparrow
# primal thicket I am mutating the db...

Yes I have no problem with that, this is the usal way to do it if you want to apply changes globally (for all players)

For PTT it's a bit different because I need to apply different changes by player (and not globally)

#

so I'm changing the result everytime a client ask for spawnpoints, not on server start, so that's why the loader order doesn't matter here.

primal thicket
#

I think you should keep the method but maybe change the player reference

cosmic palm
#

@primal thicket Do you have a sort of write-up on working through the configs? I have been spending a good amount of time with it, but I feel like I have to ask multiple questions a day to work out how to make the changes I am hoping to go for.

#

Similar to what SWAG+Donuts had on their modpage for "This option does this" etc.

primal thicket
#

I need documentation, just look at the bepinex description for the most part. The mapConfig should largely be self-evident

#

Also looking at the presets should give you an idea of how presets can affect things

cosmic palm
#

We have a lot of users facing some FPS issues currently. My main goal is to return PMCs and scavs to live-like numbers. Respawns are fine, but Factory shouldn't have 16 PMCs in it over the course of a raid. 🤣

primal thicket
#

Just change PMC quantity

#

Though if you want to increase the time in raid, a part of that is increasing total spawns

#

BotCapOverride sets the cap for that map, ie doesn't listen to the default set in config

#

If you want better performance look at my potato settings in the FAQ

#

It will help

#

Right now with smugglers and bosses spawning in particular

cosmic palm
#

So who knows. I will try it anyways!

primal thicket
#

Get a dedi running. That will help you.
Use dlss or the potato equivalent for amd

#

I run @90 fps 1440p dlss on.

#

Stopped running 4k

#

Just not there yet

cosmic palm
silk sapphire
#

i gained 20-30+ fps by using dedicated client

cosmic palm