#creating loot pools
38 messages · Page 1 of 1 (latest)
is there an error in the server log?
it seems like it got mad when asked for bot difficulty stuff?
JsonSerializationException: Unexpected token when deserializing object: String. Path 'errmsg'```
hmm, checking the logs...
editing out the ip's one sec
the only error i see is = [2024-05-17T15:48:43.458Z] debug: [WS] Socket lost, deleting handle
question
when you're setting up a raid
you have that game settings button after clicking time
can you go in there and set the AI difficulty to a different option than what it's on?
oh, can I get client logs again then?
prego
Maybe not relevant, but found this:
JsonSerializationException: Unexpected token when deserializing object: String. Path 'errmsg', line 1, position 82.
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (System.Collections.IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x002ca] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Populate (Newtonsoft.Json.JsonReader reader, System.Object target) [0x0011c] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.Serialization.JsonSerializerProxy.PopulateInternal (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00008] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.JsonSerializer.Populate (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at GClass1451.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00059] in <448e567fc8c849f8a66327014c6f134c>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00055] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000db] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00054] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <a188f91889dd430ea0449cfb94e0c4ca>:0
at Fika.Core.Networking.Http.FikaRequestHandler.DecodeBody[T] (System.Byte[] data) [0x0000d] in <c65d128cde1d46288b7c590ae0d9e0ce>:0
at Fika.Core.Networking.Http.FikaRequestHandler+<GetJsonAsync>d__4`1[T].MoveNext () [0x00091] in <c65d128cde1d46288b7c590ae0d9e0ce>:0
Rethrow as AggregateException: One or more errors occurred.
at System.Threading.Tasks.Task.ThrowIfExceptional (System.Boolean includeTaskCanceledExceptions) [0x00011] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Threading.Tasks.Task`1[TResult].GetResultCore (System.Boolean waitCompletionNotification) [0x0002b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Threading.Tasks.Task`1[TResult].get_Result () [0x0000f] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Fika.Core.Networking.Http.FikaRequestHandler.GetJson[T] (System.String path) [0x0001f] in <c65d128cde1d46288b7c590ae0d9e0ce>:0
at Fika.Core.Networking.Http.FikaRequestHandler.GetBotDifficulties () [0x00001] in <c65d128cde1d46288b7c590ae0d9e0ce>:0
at Fika.Core.FikaPlugin.Awake () [0x001b0] in <c65d128cde1d46288b7c590ae0d9e0ce>:0 ```
yeah, that's the error I was looking at before too
It almost seems like it's mad about base server stuff
hmm..
since the request is in /singleplayer
i did update the game to latest patch, used aki patcher to patch it and added fika.. 🤔
I've seen installs just kinda go wrong
that's my guess at this point
hmm... lemme try to deploy it on local metal in same network
Hm...locally it lauches without any issues
no port conflict
neither ip issues
hmm, can it be due to dns
console error the moment i connected
hmm, rather that getting stuck on 100% - its now 99%
new player log
NullReferenceException: Object reference not set to an instance of an object
at Fika.Core.Coop.Patches.BotCacher.PatchPrefix (GClass531& core, System.Boolean& __result) [0x000a8] in <c65d128cde1d46288b7c590ae0d9e0ce>:0
at (wrapper dynamic-method) GClass532.DMD<GClass532::LoadInternal>(GClass531&)
at GClass532.Load () [0x0003b] in <448e567fc8c849f8a66327014c6f134c>:0
at GClass532.GetSettings (BotDifficulty difficulty, EFT.WildSpawnType role) [0x00007] in <448e567fc8c849f8a66327014c6f134c>:0
at BotDifficultySettingsClass..ctor (BotDifficulty difficulty, EFT.WildSpawnType role, BotCurvSettings curv, GClass527[] scatterings) [0x0001b] in <448e567fc8c849f8a66327014c6f134c>:0
at GClass534.SetSettings (BotPresetClass[] botPresets, GClass527[] botScatterings, BotLocationModifier botLocationModifier) [0x000e3] in <448e567fc8c849f8a66327014c6f134c>:0
at EFT.BotsController.Init (IBotGame botGame, IBotCreator botCreator, BotZone[] botZones, ISpawnSystem spawnSystem, BotLocationModifier botLocationModifier, System.Boolean botEnable, System.Boolean freeForAll, System.Boolean enableWaveControl, System.Boolean online, System.Boolean haveSectants, EFT.Game.Spawning.IPlayersCollection players, System.String openZones) [0x000c3] in <448e567fc8c849f8a66327014c6f134c>:0
at Fika.Core.Coop.GameMode.CoopGame+<vmethod_4>d__45.MoveNext () [0x0016b] in <c65d128cde1d46288b7c590ae0d9e0ce>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ca21460feb9c47d0ac337b9893474cc6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class358:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
EFT.BaseLocalGame`1:method_5(BotControllerSettings, ISpawnSystem, Callback)
EFT.Class1361:method_1()
EFT.Struct412:MoveNext()```
new error handle
difference due to switching from dns sub, to ip based connection
@stark shell fixed it by making sure that dedicated metal has same file tree config as client 1:1
so it worked
Gotcha. I assume it was an install problem somewhere