#SWAG + Donuts

1 messages · Page 5 of 1

restive flame
#

Does this seem to be affecting all PMCs?

hybrid cedar
#

I'm not getting any errors with your alpha build in the console or logs though 🙂

sick crater
#

Just grabbed the new version and for the most part it works really well, significantly better performance overall. I did run into a small issue though, whenever my friend joins, it says that there is no scenario for the map. I went through and made all of our settings/configs identical but still no luck.

Another thing I noticed is that sometimes bots don't respawn when someone else is connected but that issue isn't consistent and I haven't tested it enough. Obviously I know it's in alpha so there are bound to be issues, just wanted to throw the problem out there

One thing I forgot to mention is I don't think changing the max bot cap is working right. I made it much higher to test performance and noticed it wasn't always increasing as expected but I could also not be understanding how it works.

Also, thanks for the hard work nooky!

harsh isle
#

i tried out the alpha today and scav/boss spawning worked entirely as expected but i was getting a single squad of 1-2 PMCs on each map i tried with the default settings. this was with the starting pmcs only variant. im running it in combination with the latest questing bots etc - there were 0 errors in the logs that i could find. i'll try stripping out other mods im running later and see if i can find something thats conflicting.

harsh isle
#

attached a log file just incase it has anything interesting. i havent dug into donuts code to see what could be happening but from what i can tell, the log file is reporting that donuts is creating a whole bunch of PMCs - they just never make it to the map for some reason 🤷

restive flame
#

Yeah I can do something like this, maybe a new option for waves?

cedar quartz
restive flame
#

FYI: I'll be using the Donuts git repo for tracking all changes going forward - this includes any bugs, planned features, etc. for all builds of swag + donuts. if you're familiar at all with github please feel free to create issues here: https://github.com/dvize/Donuts/issues
otherwise I'll create issues myself from discord or mod page reports to keep track

harsh isle
#

i feel like i'm going crazy but...what version of Fika has the latest alpha been tested w/? or have you done all your own testing w/o Fika @restive flame?

i'm doing more testing right now but i stripped out my entire mod list and got nowhere, until i removed Fika, and well....suddenly all the PMC squads spawn as expected. i've tested a few times with/without, and even rolled back to an older version of Fika and am experiencing the same thing. i'll wipe my server mods now and see how it behaves on a fresh install w/ and w/o fika.

#

note, i don't have AI caps set in Fika. not sure if that would be relevant anyway

restive flame
winged karma
#

I've been testing with FIKA since alpha dropped, but I've been using mostly starting PMCs only. Can test the live like preset and see if I get the same result later

harsh isle
winged karma
#

you deleted the old dvize.donuts config when adding the alpha right?

harsh isle
#

scavs/bosses work as expected

#

i'm narrowing down whatevers causing it now, ill report back when i find it

winged karma
#

ohhhhhh i see

uneven prairie
#

Have you changed anything in the new files? The _start / _wave?

winged karma
#

I did a bunch of lighthouse last night i was getting like 6-8 PMC spawns at the start based on the dynamic map w/ enemy markers ouput

harsh isle
winged karma
#

running like 60+ server mods

sick crater
# restive flame which bot caps?

I changed the max limit SenarioConfig in the donuts folder. That being said I did try having the bot cap in the ui on and off and it seemed like the amount was similar. Occasionally the bots will also stop generating (looking at the console) even when another dies. It could be another setting I have but I did my best to go through and mess with a lot of things to see if it would be better/worse. I haven't looked into any potential mod conflicts though so it could be that as well

granite stone
sick crater
granite stone
sweet furnace
winged karma
#

ok wait

#

what is performance mode in FIKA, I don't see it in the base config.jsonc

granite stone
#

F12

winged karma
#

damn I don't think I ever looked at FIKA settings in f12 menu

harsh isle
#

just trying to rule out everything

winged karma
#

I have the default alpha settings enabled now, I'll do some testing later - you're just concerned with the starting PMC spawns with starting PMC only scenario not being a big enough number?

harsh isle
#

nah the issue i was facing was i was only getting a single squad spawn in rather than 3-4 like i'd expect. its reliably just 1 squad.
i'm still fiddling trying to work out the cause but i thought id ask for your config so i could mirror something that apparently works.
i think its still a weird mod conflict issue im having. its no biggie, ill keep digging

winged karma
#

I would imagine its something that spawns bots too, do you use questing bots?

#

thats supposed to be disabled when donuts detected though

harsh isle
#

ya but it didnt seem to be an issue

winged karma
#

it should be getting disabled when donuts swag is detected, there is output in the server logs when it does

#

hope you get it figured out though!

fiery cradle
#

will this work with current version of swag plus donuts?

#

or is this its own version better suited for mpt?

winged karma
#

@harsh isle I'm able to reproduce your 1 spawn issue, just got a single spawn on woods

harsh isle
#

might dig into it again later when i have more time, got pretty much nowhere and im 30-40 raids deep. felt like all sorts of random changes to my mod list made a difference but truthfully i think theres just an issue with PMC spawning with a clean setup of just donuts+swag+fika.

not sure how fika plays into it, but donuts+swag without fika seems to consistently spawn the expected amount of PMCs. i will note that without fika, my raid hangs on start, and my log is filled with [Warning:ModulePatch] Donuts still waiting......with fika, the raid starts immediately, no waiting in the log, and i get 0-4 pmcs, (expecting 8+).

i've attached 2 logs to compare + my config for reference. it stayed consistent while testing.
ty for all your hard work @restive flame

river cove
#

Has anyone tested if PMCs are still spawning next to bosses? It was most egregious on Shoreline, PMCs will spawn within 8m of Sanitar at Pier.

harsh isle
severe niche
#

For people that complain about performance just get lossless scaling. Did wonders for me and there's bots all over the place

restive spoke
cedar quartz
severe niche
#

Just doing it wrong then scrub

#

Maybe configure it correctly and your toaster won't have issues

restive flame
restive flame
hot ocean
#

if you can get your framerate up to like minimum 75 fps then lossless scaling feels great in 2x mode hitting 150fps+

#

I reduce bot counts until I hit those frames (close enough for streets/lighthouse/reserve)

#

Swagnuts respawn system is perfect for low bot counts too

restive spoke
harsh isle
cedar quartz
#

Like I said, there is latency with online play so you with lossless you may be back to where it’s comparable with online but with increased frames. No brainer to me.

cedar quartz
#

I'm seeing lower scav and PMC counts than my scenario configs...is anyone else seeing this?

rose moon
cedar quartz
#

starting PMCs should spawn them all though...scavs spawning later is fine if need be.

cedar quartz
#

Yea after tweaking the settings its definitely not spawning enough PMC/scavs. On customs for example, I have it set to spawn 9 PMCs (8 PMCs spawned) and 11 scavs (only 3 spawned).

surreal anvil
cedar quartz
#

Within Donuts yes and within Fika no.

cedar quartz
surreal anvil
#

In all honesty I haven't counted before but it never felt less than my preset so I never felt the need if you understand what I mean.

Let me boot a raid in Factory and actually count the bots.

winged remnant
#

if you play "singleplayer"/Host with 1 player use the CWX DebugginTool

#

it really helps to check whether something is up/wrong with the spawns

surreal anvil
#

I just checked Factory, where I have

SWAG:
MaxBotCap factory 14

Donuts:
PMCBotLimitPresets FactoryBotLimit 5

SCAVBotLimitPresets FactoryBotLimit 5

And I only ever saw 7 bots so yeah, I'd agree that something doesn't seem to be working right.

#

After the first round of dounts spawns happened, I did hit the scav cap at least.

#

Something strange with the first wave.

restive flame
uneven prairie
#

The new files in patterns folder (..._start /... _wave) seem to be the files that determine how many spawn.

Also, regarding bosses etc not spawning seem to directly be impacted by increasing the amount in these files. When they are lower, I have them spawn way more consistent.

LogOutput show a looooot of "Donuts is still waiting..."

restive spoke
restive flame
uneven prairie
#

Thanks. Will turn that on and test some more

surreal anvil
restive flame
surreal anvil
restive flame
#

Can you try the latest alpha build if so

surreal anvil
#

Yes, I believe it's the hub.

I'll try the alpha tonight and let you know if I see a similar issue.

Could you confirm, on Raid Start, with the settings I've shown above, should I be seeing 5 scavs and 5 PMCs right off the bat?

cedar quartz
restive flame
surreal anvil
#

Never saw more than 5 bots on the map at anytime. My understanding from the configs I've shared is that I should see 6 PMC and 6 Scavs at the start of the Raid. Is that not correct?

Any idea what I should change?

granite stone
restive flame
#

minimum yeah, there’s a range @surreal anvil

#

Try changing these minimums

surreal anvil
#

Thanks guys, let me test that and get back!

surreal anvil
#

I changed my Interchange to

"PMC": {
"MinCount": 8,
"MaxCount": 8,
"MinGroupSize": 1,
"MaxGroupSize": 4,
"Zones": [
"start"
]

#

However, only 4 PMC's spawned at the start.

#

What other settings might be affecting this?

restive flame
surreal anvil
#

Sure thing

#

Is that what you need?

surreal anvil
#

Yeah, I did another Raid on Reserve there and only 2 PMC's spawned

#

Second test on Reserve, 2 PMC, no Scavs, Gluhar and all his bois.

#

Lol, third test after fully removing and reinstalling SWAGNuts latest alpha in order to use the default settings and only 1 scav spwned, no pmcs at all

#

Heading to bed, if you need anything else from me, give me a shout!

restive flame
#

alpha v2 (no server side changes in this one so you only need a new DLL)

Changes from previous build:
- hard cap fixes (should be more accurate, please let me know if bots are still "leaking" through)
- new option to change the forced time delay during raid load for caching bots (default is 10 seconds)
- new option for max allowed PMC/SCAV respawns per raid (default is unlimited)
- fixed force all bot type tooltip
- fixed same PMC faction for all PMC spawns

What needs testing:
- all of the above and everything else
cedar quartz
safe aspen
winged karma
# restive flame alpha v2 (no server side changes in this one so you only need a new DLL) ``` Ch...

ran this with a ton of other mods, performance was insanely good. day factory worked as expected, night factory zero bots spawned. i have the full bepinex log but this looks to be the relevant exception thrown

[Debug  :DonutComponent] Setup maplocation: factory4_night
[Error  :DonutComponent] factory_night_waves.json file not found at path: C:\SPT\BepInEx\plugins\dvize.Donuts\patterns\live-like\factory_night_waves.json
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Donuts.DonutComponent.Start () (at <397f598e244249d39e162124b1d2e2d1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class358:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
surreal anvil
#

Yeah, I noticed this the other day, there's no config for Factory night within the patterns folder

winged karma
#

just did a night customs and had normal scavs/boss spawns but no PMCs

surreal anvil
#

Yeah, night customs isn't a Map

Factory has two seperate maps

All other maps are one map with a working day night cycle

granite stone
surreal anvil
winged karma
#

going to see if i get the same on customs with no PMCs, weird because day factory had the expected number of PMC spawns at the start

surreal anvil
#

I rolled back to the older donuts as I was getting really inconsistent starting spawns.

I use starting PMC's only and in some instances I was getting 0 PMC's spawning,

#

That was with all my patterns set to min and max 8 PMCs

restive flame
restive flame
restive flame
winged karma
#

has anybody run into 'no valid scenario config for map' when using the live like random preset in the latest alpha? I haven't touched any of the pattern files, only the options in in the new UI. from what I can tell in the JSON config for the scenarios and random scenarios it should work? tried customs and factory day so far

[Error  :DonutComponent] Donuts Plugin: No valid Scenario Selection found for map
[Error  : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: path3

I think this is the exception

rose moon
#

seem to just have mega scavs spawn compared to the pmc ratio

#

livelike alpha 2 default presets no errors in console etc

restive flame
#

I’m planning releases for both 383 and 390, 383 will come first

restive flame
#

has anyone tested these changes yet?

restive flame
#

I've been told F8 is a fika keybind, should we change the default GUI key?

unique shore
surreal anvil
winged karma
winged karma
# restive flame has anyone tested these changes yet?

the raid load delay timer was set to 60 for me but i still saw the message about it starting early in logs, and it definitely didn't take 60 seconds at the deploy screen. I am running like 60+ mods though so I would take this with a heaping serving of salt

#

max allowed respawn wasn't a new option was it? it was always in advanced settings I thought, I've been running at 5 since forever so its no difference to me

winged karma
#
[Debug  :DonutComponent] Setup maplocation: factory4_day
[Error  :DonutComponent] Donuts Plugin: No valid Scenario Selection found for map
[Error  : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: path3
Stack trace:
System.IO.Path.Combine (System.String path1, System.String path2, System.String path3, System.String path4) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Donuts.DonutComponent.GetBotWavesConfig (System.String selectionName) (at <397f598e244249d39e162124b1d2e2d1>:0)
Donuts.DonutComponent.Start () (at <397f598e244249d39e162124b1d2e2d1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class358:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

line 3438

#

let me know if i can help with anything else i'm free all day

#

oh IG this stack trace also relevant

[Info   :   Console] Donuts: Random Selected Preset: live-like
[Error  :DonutsPlugin] Error in RunWeightedScenarioSelection: System.NullReferenceException: Object reference not set to an instance of an object
  at Donuts.DonutsPlugin.LogSelectedPreset (System.String selectedPreset) [0x0001c] in <397f598e244249d39e162124b1d2e2d1>:0 
  at Donuts.DonutsPlugin.SelectPreset (Donuts.Models.Folder folder) [0x00078] in <397f598e244249d39e162124b1d2e2d1>:0 
  at Donuts.DonutsPlugin.RunWeightedScenarioSelection () [0x00070] in <397f598e244249d39e162124b1d2e2d1>:0 
#

line 3368

#

I should also note that I've been having the same issues as king with the latest alpha, I'm getting 0-1 starting PMC spawns consistently with both live like, and starting PMC only presets, and i've now tried tweaking the start/waves files but seeing no change. since i"m running so many mods I assumed it was related to that but it sounds like others are having the same thing happen

#

getting LOTs of sniper scavs, like 2-3 consistently on customs, then 1-3 scav spawns, bosses spawn fine, then 1 PMC group of a single PMC, or 2 tops IIRC

restive flame
winged karma
restive flame
#

hmm not sure would could be wrong, I can't repro that unfortunately, I'm able to get consistent starting spawns, I don't play fika though

#

is anyone else having this issue?

winged karma
#

I was getting this with and without FIKA fwiw

#

I removed, and re-added FIKA yesterday/day before while testing the alpha

restive flame
#

are you able to reproduce this with a new install, no other mods?

winged karma
#

you want just FIKA + donuts or just donuts + vanilla?

#

or i could test both i supposed

restive flame
#

either is fine

#

or both yeah

winged karma
#

kk ill do both

restive flame
#

thanks

winged karma
#

happy to help

#

@restive flame you wouldn't happen to know what the vanilla folder structure looks like on a fresh SPT install would you, re: the plugins and mods folders, like if I remove everything from both are there vanilla files I need to keep?

restive flame
#

I don't remember sorry, I would just run the installer if you're able to

winged karma
#

and i've already deleted my other install LOL

severe niche
winged karma
restive flame
#

well shit

#

ill have a 390 build soon-ish

winged karma
# restive flame ill have a 390 build soon-ish

not sure if its relevant but when i went to update EFT to install 3.9.0 my EFT install was completely wrecked and needed to be reinstalled, possibly was just EFT being fucked in general that broke the mods who knows

winged karma
restive flame
sweet furnace
restive flame
sweet furnace
#

live like random

#

im doing a reset just incase something got fucky.

#

same, got the log pic tho

last lion
#

Was getting this specifically on interchange too

sweet furnace
#

i was also on interchange, so thats notable

#

ill check out another map

#

yeah same exact thing on customs

restive flame
#

ill try to repro

sweet furnace
#

ill do a fresh install, completely deleting configs just to check

#

unfortunately i need to get to bed for work or id spend more time with this.

restive flame
#

thanks, its np I get it, I never have time either lol

sweet furnace
#

devving in the freetime, gaming and working dont all go together very well KEKW

sweet furnace
restive flame
#

exceptions are hopefully an install/config issue then

sweet furnace
#

i just moved it to livelike random to see whats up, ive had plenty of raids before where one person will spawn in and then theyll dump in later so im hoping thats a fluke

restive flame
sweet furnace
#

im not moving my server for a while cause my guys just started back again :/

#

but thats great to know, it looks like the update will be worth while

#

yeah its back to the same error again.

restive flame
#

weird I'm not seeing that while testing in 390, I'll try to repro in 383 anyway

#

thanks for checking

sweet furnace
#

yw, i know shits a pain in the ass upsidedown_cry

#

ohp i completely cleared ALL my configs and it started to work

sweet furnace
sweet furnace
muted kiln
#

Hey guys quick question, how do I go about editing the group spawn chance presets in the new GUI? It says to check advanced settings but there's nothing there apart from 3 sliders that aren't relevant.

surreal anvil
#

Nooky, do you need anyone testing a 390 donuts build? HMU if you do. ❤️

restive flame
restive flame
sweet furnace
#

hey nooky did you ever figure out what went wonky or repro? i did a whole fresh install before bed and couldnt get more than 2 or 3 to spawn per game.

restive flame
sweet furnace
#

bet ill try whatever you got when i get off work

whole osprey
#

If you need someone to do some testing i'd be happy to help

restive flame
whole osprey
vapid plank
#

sounds like just testing that you get reliable spawning across multiple raids would be helpful

whole osprey
#

i'm scrolling up to find a download for 3.9.0, am i missing something

restive flame
#

working on it

sweet furnace
restive flame
whole osprey
# restive flame working on it

FYI was not meant to be one of those "Hurdur where 3.9 update" was just wondering if you had a test build i could help you test with 🙂

sweet furnace
#

ill run JUST donuts when i get home and report back.

whole osprey
sweet furnace
#

QB does im not pos about LB

whole osprey
#

Ah yeah my bad mixing em up

sweet furnace
#

ill just have to introduce mods one at a time until something breaks if it works

#

prob gonna be like 6hrs before i get to that

cedar quartz
restive flame
cedar quartz
restive flame
restive flame
#

I highly recommend you create your own preset though rather than modifying the default ones, future updates will overwrite your changes if you’re not careful

sweet furnace
#

@restive flame full fresh install of ONLY donuts and its requirements worked just fine, ill figure out what it is and get back to you.

restive flame
#

thanks I appreciate it

winged karma
sweet furnace
#

the only ones i can really think of are SAIN and ALP but i have a normalized bots one (adjusts health) that may also be the culprit here

#

ive narrowed it to server mods

#

i pulled all server mods but FIKA and SWAG and it did its thing properly

winged karma
#

right yea

#

well hope you figure it out

sweet furnace
#

im trying it right now with SAIN, ALP and NB out, if it funtions ill put SAIN back in and then ALP

#

i pulled SVM and it was still goofed and the rest of the stuff i have is mostly QOL stuff for the menus....

cedar quartz
#

If you are having issues gettins scavs or PMCs to spawn you have to configure the start json files in the patterns folder.
#1231242473255469167 message

#

My raids are as expected now, thanks @restive flame. I'm going to continue testing and let you know what I see.

winged karma
#

i suspected it was something causing the initial bot delay to never populate or something like that since i had set the spawn delay timer really long and still saw donuts is waiting in the logs then the 'starting anyway, some spawns will be delayed' debug messages too

winged karma
sweet furnace
#

its normalised bots

#

never ever had a issue with it until now, weird

#

@restive flame we good big dog it was a older mod i was planning to remove anyway

cedar quartz
#

so still experimeting with the right config...but assuming you have your scenario configs already adjusted.

I'm using live like because I want limited PMC respawns up to 12 max PMC.
"PMC": {
"MinCount": 9,
"MaxCount": 12,....

  "SCAV": {
    "MinCount": 8,
    "MaxCount": 11,
sweet furnace
#

wait fuck i didnt restart the server yet it could still be ALP ree

cedar quartz
#

If you are not using live like and are just using Starting PMC then the scenario config I believe takes care of the PMC limit but you have to reconfigure the scavs

sweet furnace
#

the issue was nothing was spawning at first, ive been adding stuff in slowly on the server end

cedar quartz
sweet furnace
#

now after i get that narrowed i gotta see if random is working fine

#

fair, good note on my end too

sweet furnace
#

i was incorrect, i forgot to restart the server, the culprit is algorithmic leveling progression which previously had no conflicting issues.

#

back to back tests now ive had bots spawning on interchange after removing ALP on server 3.8.3

#

unfortunate but, it is what it is

winged karma
#

damn nice work

sweet furnace
#

@restive flame still no valid scenario on random tho :/

restive flame
#

which build is this

sweet furnace
#

latest on git

#

or at least the latest from last night

#

3.4.0

sweet furnace
#

when it works now it just spawns PMCs of the same faction with very few scavs (1 or 2) and it looks like waves arnt functioning properly. ill be happy to test whatever comes out but functionally my primary server will be on 3.3.5

restive flame
#

ill have new builds shortly

sweet furnace
#

take your time! perfection comes with patience.

restive flame
restive flame
#

for now, will change

#

what would you recommend?

unique shore
#

f9 doesnt seem like anything being used for it from what i see

#

unless im missing something

cedar quartz
#

@restive flame So after some testing I realized I didnt have the larger dll you uploaded before with the repawn limits so I am testing that now. I do have a question though with the changes what purpose does the scenarioconfig.json serve if the start files appear to supercede those settings.

restive flame
#

I plan on changing up those config files

#

to make it simpler

cedar quartz
#

may not be working properly then because I was ble to spawn over the caps with the start files.

restive flame
#

bot caps take precedence, if your bot counts are higher they'll get trimmed down

restive flame
#

it was broken

#

I tested it myself in 3.9.0 with 2/2 caps and large counts in my starting bots file, I only got 2/2

cedar quartz
#

I don't have 3.9.0 though beecause all th emods are not updated yet unfort.

restive flame
#

ill have a new 383 build too

cedar quartz
#

so I can run this in 3.8.3 despite the disclaimer?
#1231242473255469167 message

restive flame
#

no

unique shore
restive flame
#

lmk if its still a problem

unique shore
#

I will let you know when i hop into this raid

unique shore
#

Looks like im not getting any bot spawns basically the console saying bot are generating but on botdebug i have no pmcs whats so on pms starting only

#

what you need from me?

#

what logs i mean

restive flame
#

enable "All" logs in your bepinex cfg and i need client logs please

#

I'm assuming this is a clean install of the mod?

unique shore
unique shore
restive flame
#

it's working fine for me, not sure

unique shore
#

hmm one sec than

restive flame
#

under [Logging.Console]

#

change Enabled to true

#

change LogLevels = All

#

bepinex\logoutput.log

unique shore
#

now they are working :/

#

after restarting the game to turn on logging

#

LOL

#

im not getting scav spawns tho

#

ok scavs are spawning now

restive flame
#

by default its a little random at the start

unique shore
#

it seems its working on woods seems good too i guess my game didnt like it at first will let you know if i see anything else

restive flame
unique shore
#

Hey so my game keeps saying a bot is being generated and this but no bot spawns

restive flame
unique shore
#

it also seems i never have more than like 10 bots at a time raid seems empty i went from dorms to admin gate to dorms saw one scav thats about it

restive flame
#

well there are a ton of ways to tweak that

#

I keep bot counts lower on purpose for performance reasons

winged karma
#

random preset works perfectly, factory had 6 PMC spawns at the start. killed them all, then got killed by a scav inside the med extract 10/10 so far

unique shore
winged remnant
#

best options: mods, like Swag + Donuts (the thread here)

#

and if you don't like the presets you can change them

#

but check always in the FIKA BepinEx Config whether you setted the BotCap, if yes, first change it there

steady ivy
#

is there a release for 3.9.0 or was i misinformed?

unique shore
winged remnant
unique shore
#

Did s scav run no pmcs spawned at the start with starting pmc only live like and live like

winged remnant
#

I see spawned USEC/BEAR in your log, if you played only one game

#

how did you know that no PMCs spawned?

#

I can't see that any PMC Bots tried to head to extract, but log ends 13/14 mins before end of raid

unique shore
winged remnant
#

for me it's okay when you just tell me how you exactly know that the bots didn't spawn
what tool did you use to get this insight?

unique shore
#

here when this happened bots were generated on server side but never spawned

winged remnant
#

hm, right, point for you

snow steeple
#

idk what to do.. i just updated looting bots sain and swag and i choose starting pmc only more scavs and i get 1 pmc and 4 scavs everytime on customs... they walk a bit and stop then and never move again i can see it with dynamic maps

surreal anvil
snow steeple
#

@surreal anvil well i am not using fika just spt only still looking for solutions

surreal anvil
#

Is your full mod list just LB, SAIN and SWAG or is there anything else?

Could you share a screenshot of your mod list?

snow steeple
#

you mean this?

surreal anvil
#

Hmmm, don't see anything that would immediately conflict.

Have you edited your Donuts pattern config to increase the minimum and maximum scav and PMC spawns on raid start?

#

In the Donuts, in game menu, set your raid preset to starting-pmcs-only-live-like and then in your BepInEx\plugins\dvize.Donuts\patterns\starting-pmcs-only-live-like folder update your Factory_Start to be

{
"Maps": {
"factory4_day": {
"PMC": {
"MinCount": 8,
"MaxCount": 8,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 8,
"MaxCount": 8,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"all"
]
}
}
}
}

#

Then test and see when you load into day Factory, do you have 16 spawns.

#

And just incase, remember to restart your game after making those config file changes.

snow steeple
#

@surreal anvil thx i will test this now

#

nice it worked with this now i will change every map to my liking thx much appreciated @surreal anvil

snow steeple
#

the thing is now why are they not moving? is it my load order? does looting bots need to be loaded at least?

#

the 2 scavs left side was moving towards the pmc but the scavs on the right side stands still forever

surreal anvil
#

So from my experience Questing Bots (Which hasn't been updated yet) is far better at getting AI to move around the map.

Looting Bots is good at getting AI to move around their immediate vicinity.

The Scavs on the right may not have any loot in their vicinity and as such they moved from the scan for loot action to the hold/freeze action.

It's hard to tell with out seeing the debug of their Big Brain layer

#

Could you show me your Looting Bots settings from within your F12 menu?

snow steeple
surreal anvil
#

The most important settings in there is Detect Corpse Distance and Detect Cotainer Distance as this will govern how far away the scavs can "Sense" a corpse or container to move to.

I typically have set that Corpses require line of sight at 75m while Containers do not require line of sight at 100m

Having corpse line of sight check stops you getting swarmed when you kill someone near AI as they essentially know where the body is the next time they do a scan.

#

Until QB has been released you could increase the distance that they can detect containers and corpses to help them move around the map

#

I assume the scavs on the right simply couldn't detect anything

snow steeple
#

nice one sir

unique shore
#

from the looks of it customs sometimes spawns PMC than sometimes doesnt had no issues on other maps so far just customs

restive flame
#

changed the gui keybind to f9 for the full release

unique shore
#

starting pmcs only live like

restive flame
#

does this happen every raid

#

thats strange, I don't see any donuts bot prep logs

unique shore
#

it chooses between scavs or pmcs

#

i had all pmcs spawn but no scavs this time

#

only sniper scavs

restive flame
#

somethings not right with your setup, you should see logs like this during raid load:

Donuts is waiting for bot preparation to complete...
Donuts bot preparation is complete..```
#

donuts isn't generating bot data for you for some reason

unique shore
#

only thing i have changed in configs is set to starting pmcs only and changed the min/max amounts in configs

unique shore
#

i already set the logging console to true

#

here is what i have current

restive flame
restive flame
unique shore
#

ah im dumb

restive flame
#

doesn't tell me much

unique shore
#

hold on

restive flame
#

np ty

unique shore
restive flame
unique shore
#

or just default?

restive flame
#

any is fine

#

you shouldn't have any issues

unique shore
#

did the first match seemed like there was only pmcs couldnt really tell was instantly killed by the goons lol second match ended up running around the map couldnt really find anyone until i hit near castle died to a scav after dying flew around and didnt see any pmcs only scavs/sniper scavs

#

on my other spt it seemed like custom only had this issue woods/shoreline loaded all the npc amounts correctly

#

i think i forgot to save for all logoutput hold on

#

Looks like 1 pmc spawned on starting only live like

#

the first game had pmcs in it second one spawned only 1 when scavs were in the mix

#

I also have been sitting the raid for 10 minutes and no more bots have spawned

restive flame
#

hmm so it affects raids after the 1st it seems?

unique shore
#

maybe want me to try different map now?

#

yeah sat in that custom raid for 25 minutes no more bots spawned expect the starting 3

#

doing woods first one spawned all the bots second one spawned 1 pmc and 1 scav

#

i also didnt restart my game between the custom/woods games

restive flame
#

I’m starting to worry this is a Fika issue, have you tried in SPT?

#

I only say that because I haven’t seen reports of this in the spt discord yet

unique shore
#

seems like doing a map twice in a row causes it this to happen went back to customs all the bots spawned

restive flame
#

Ah

#

Interesting

#

I’ll look into that ty

restive flame
unique shore
#

want me to remove fika and try?

restive flame
restive flame
unique shore
#

this was on first game match launch too

flat pier
#

i don't have logging on so can't post anything unfortunately, will try again, but is there a basic setting that would cause reshala to despawn? his guards are here and no other bots went through dorms but he's just...gone

restive flame
flat pier
#

that's what i thought. and i think the fika despawn setting works the same

#

will turn on logging and see if it happens again

unique shore
#

Hey my internet went out i wasnt able to finish that last test on the rerun customs of the spt client no fika hopefully u can find what's causing it

restive flame
flat pier
#

i had a pmc bot spawn about 20 feet from me too but he ran away so wasn't a big deal, just kinda funny

#

at the start of the raid

restive flame
#

You’ll have to enable it in the gui

jagged jay
#

What is the reason it was disabled? Not working as intended?

restive flame
# jagged jay What is the reason it was disabled? Not working as intended?

When it’s enabled and spawns fail this check those spawns get skipped, that’s how it works. The problem is when users tweak spawns and expect to see a certain amount of bots but don’t it seems like something could be wrong but it could just be spawns failing this check. And since values are configurable then each user’s experience will be different in that regard

#

It’s basically my way of making it obvious to users that can happen

jagged jay
#

Also @restive flame do you have any debug settings you would like people to have turned on if they are testing the 3.9.0 builds?

restive flame
#

That’s it really

restive flame
jagged jay
#

Could not load [dvize.Donuts 1.5.0] because it has missing dependencies: com.Arys.UnityToolkit

pearl narwhal
#

you didn't install the unity tool kit like it says to

jagged jay
#

Ignore me... apparently I don't know how to read.. I even read the dang v3.5.0 notes lol.

honest vale
#

Just started testing first raid observing the bots through the dynamic maps mod seems to be spawning fine will extract and try another raid just testing customs

flat pier
#

for some reason the ui background didn't load and every time i click the gun shoots heh. and log doesn't seem to even show me hitting the key for it

restive flame
honest vale
#

Did three raids, first raid initial was good, from what i understand it appears to attempt to spawn new scavs/pmcs , second raid was low count but max seemed to be on the low end however no respawns it appears, third raid was back to high count again but appears to not be attempting to spawn in new bots, screenshots are of settings for donuts hope this helps! thank you nooky for this amazing mod 🙂

restive flame
honest vale
#

Yeah tested customs three times

#

I did modify bot max min values for live like and used the same presets

#

Waited 10-15m in raid after killing a few to see if they would spawn

restive flame
#

yeah it’s a bug, thanks, looking into it

honest vale
#

I can test map a - map b - map a, later today to see if it does the same thing

#

No worries anyway I can help let me know no need to thank me you’re doing the hard work

#

I can also test later today with just spt / donuts + dependancies to see if it’s just fika related if you’d like

jagged jay
#

Nooky, any chance to add in the logs why it failed to spawn a bot? Specifically: Spawn position failed one or more checks. I am thinking only 2 things can block a spawn? Minimum Distance from Player and Minimum distance from other Bot?

honest vale
#

Depending on settings there’s a value to stop spawn for x time after a battle

winged remnant
#

Is the 383 cwx debugging tool aka bot monitor working on 390?

cedar quartz
#

Does that bug also cause bosses to spawn on maps they are not supposed to as well? I had Sanitar spawn on customs despite his spawn config to not be there. As well as multiple bosses on the same map where that shouldn’t be the case either.

That’s what I was in the process of troubleshooting myself yesterday.

winged karma
#

I've not been up to date in the thread here, but anybody else seeing bots not hostile to eachother? 2 pmc groups of five and three spawned side by side, and are now all walking around in the same area with sightlines, and not fighting. assuming this isn't related to dounts, correct?

snow steeple
#

@winged karma i have seen this also pmc and scavs walking side by side

winged karma
#

yes, scavs and PMCs as well for me

#

hm I just removed alpha donuts and PMCs/scavs are fighting again. I'll try again later without any of my other mods to see whats up

weary galleon
#

Could be a sain issue maybe?

winged karma
#

possibly. nobody is using other performance mods, e.g. fika performance mode or AI limiter?

winged karma
#

removing SAIN fixed it

#

RIP

#

lots of messages since last night so I'll mention you @restive flame - noticed that running SAIN with swag + donuts makes PMCs not hostile to each other, or to scavs. distance to player doesn't seem to effect it

#

SAIN setting is death wish with nothing changed if thats relevant

restive flame
#

ok ty

sweet furnace
# winged karma removing SAIN fixed it

that checks out, i was having issues with it last night as well i just wasnt positive if that was the cause.

so SAIN and ALP are incompatable at the moment

restive flame
#

FYI: there is a known bug that breaks spawns when loading into back to back raids on the same map. additionally there is a bug (or the same bug, not sure yet) that affects waves not working as expected. we're working on it.

sweet furnace
#

ALP causes spawns to break and SAIN causes AI to break currently on 3.4.0

just to put that there for people using search function

winged karma
weary galleon
#

Just removed sain and my AI not shooting each other issue is also solved

honest vale
#

@restive flame not sure if this will help but i tested in a different server environment (dockerized) the server does not have SWAG installed in user mod but on my local client i have Donuts installed and going back to back AI's were spawning would have uploaded a log file but game crashed so couldnt get it

restive flame
#

Interesting… thanks for mentioning it, might be relevant

winged karma
cedar quartz
prisma spindle
#

noticed this issue, seems like usec pcm are hostile to scav, bosses and bear pmc but not other usec like myself, i will attemp a raid with a bear pmc to see if i have the same issue but with role inverted

honest vale
#

so > on the server host ( no donuts / swag installed ) on client host (loading raid) swag + donuts and spawn/respawn was insanely consistent

prisma spindle
last lion
#

maybe load order issue?

sweet furnace
#

nah i adjusted load order throughout testing. this was on the 3.8.3 version

#

3.9 may be okay

last lion
#

im running 3.8.3

#

so im not sure then

sweet furnace
#

something is goofed with them for sure, i couldnt get spawns at all with ALP and then with SAIN enabled they wont engage one another

#

uninstalling both resolved all issues

#

personally i wont be running it because of that but its okay

last lion
#

probably another case of EFT just being cursed

sweet furnace
#

Eurojank son, its Eurojank

#

🌟 certified 🌟

prisma spindle
#

tell me if i'm wrong, in the previous version i created a pattern myself where only the starting pmc spawned with donuts and then the scav spawn where controlled by vanilla eft, in other words i delet the _waves.json file from the pattern and used the _star.json file from the starting pmc only folder and everything works, now with this beta if i do the same thing no pmc will spawn at all only scavs, is it normal that the _waves.json file now control even the starting spawn of pmc?

cyan zenith
#

so ive been experiencing some AI and spawning issues discussed earlier here, i tried doing what @surreal anvil said about editing the preset configs to increase bot count. I managed to get PMC's and scavs to spawn in factory but they are not moving or using their AI at all, just standing in their spawnpoints like this. I dont currently have S+D in my server, only the hosting client. When I do put it in my server it ends up spawning only 2-3 bots on the whole map who dont move

#

lol i also have some bots spawning without bodies, but i can still kill them. im assuming that i just overdid the spawn amounts in this case

cyan zenith
#

playing around using different versions of SAIN and trying different maps gives similar results. Im happy that many more bots are spawning now but the vast majority of them simply dont move or have a brain, as seen by most of the icons pointing down

cyan zenith
#

ive come to the conclusion that this issue is the result of something of a perfect storm. S+D wave spawning seems broken, and SAIN NPC's will not shoot each other. removing both atm makes the lobbies the most active if im seeing this right

sweet furnace
#

for both SAIN and S+D

keen basalt
#

Just installed the 390 version and did a test run as a scav. Got 6 PMC spawns at start of raid, and they were all moving. 10-ish minutes into the raid they got despawned as I started on the opposite side of the map from them, and no new PMCs spawned to take their place. It was at this point I realised I forgot to get debug stuff setup. Will try to replicate collecting debug data. Mod list for reference.

keen basalt
#

Here is one raid on customs with above mod list. No PMCs at start, but 2 did spawn in about 10 minutes in. Going to do a fresh install, starting with only swagnuts, and then slowly add things in to see when things change.

restive flame
#

Thanks for the info

keen basalt
#

Yeah, I've been following this chat since 390 released lol. Was gonna wait until this was figured out, but I finally ran out of patience and decided to get some tarkov in while also helping test.

magic glade
#

Well, Just wounder that this mod have effect to spawn sniper scavs?
I need to do the mission to kill them, but I just can't see them anywhere.
No matter which map(Woods Custom or shoreline.), I just don't see them?

keen basalt
magic glade
keen basalt
magic glade
keen basalt
#

Thats a stable build, so it could just be bad luck, or other AI killing them before you get there. I have also seen AI limiting/disabling cause bots to disappear until you get close enough as well.

magic glade
keen basalt
#

If you want to guarantee that they spawn, you could go into user/mods/SWAG/config and open "config.JSON", in there you will scav_snipers, and you can take "customs": 65 and change it to 100.

#

I know bosses, raiders etc. get excluded from despawn, not sure if sniper scavs are safe from that or not

magic glade
#

So Do I need to set use globalspawnchnce to off?

#

I have set them like this

keen basalt
#

In that first screenshot you can leave everything default.

magic glade
#

Okey got it. Much thanks. I will try now.

keen basalt
#

Logs from three consecutive raids on customs on a fresh install with swag only.
First raid, killed a pmc, heard some fighting at fortress, killed a couple scavs the way, got to fortress and died to the goons.
Second raid, killed 2 PMC's and a couple scavs. Heard some fighting happening over by fortress again as well.
Third raid, killed one scav, got yelled at by another one, who promptly hid in a tree and I never saw them again. No sounds of fighting anywhere else on the map.

restive flame
winged remnant
#

nooky, do you have, by accident, an updated version of the CWX DebuggingTool built yourself again for 390?

winged remnant
#

❤️ thanks a lot

unique shore
#

Still getting when scavs are in the starting wave no pmcs spawn on customs when no scavs are in the starting wave all the pmcs spawn

#

this is on SPT no fika

#

fresh install

#

starting pmcs only live like is the setting im using

winged karma
cyan zenith
#

would there be something else limiting the amount of bots on the map?

#

im trying to play around with how many i can get SWAG/DONUTS to spawn but im getting a more-or-less constant amount at raid start, and no more spawns despite the console looking like my picture

#

just to see i set the max NPC's on woods for impossible raids to 55, but I never see more than the ~15 that start the raid

surreal anvil
#

@cyan zenith Just to make sure, have you increased your SWAG bot limit in the Config file found C:\SPT 3.9.0\user\mods\SWAG\config

Additionally, do you have FIKA bot limits enabled?

magic glade
#

well this is odd.

#

I have set the scav sniper to 100% and turn off the SVM about ai setting. Still don't spawn.

cyan zenith
#

actually, do i need to edit this config in my Client or my Server host machine? they are not the same

surreal anvil
#

Server

cyan zenith
#

to clarify, the backend/inventory server and not the raid-hoster

surreal anvil
#

Correct

#

If you have a VPS hosting the server then it needs to be updated on the VPS

cyan zenith
#

ok ill try and report back in a few min

surreal anvil
#

Any changes that happen in the /mods folder have to occur on the machine that's hosting the SPT/AKI server

cyan zenith
#

got you

#

so this is how it looks after 5 min in the raid, all of the PMC bots were there from the beginning and no new ones were added. The only spawns I could see after the raid start were the odd scav or two. I also have despawning enabled from both DONUTS and FIKA settings, but those bots are chilling outside my range with impunity. My console is still littered with "[Client Request] /client/game/bot/generate" spam, but i dont see the bots spawning as a result of it, and I should technically be getting an ungodly amount of them considering my limit was set to 55.

#

i also have some bot smooth brains that never do anything, but i suspect that could be SAIN

surreal anvil
#

What version of SPT are you running?

cyan zenith
#

3.9.0

surreal anvil
#

Do you have FIKA installed?

cyan zenith
#

yes

surreal anvil
#

So I believe there is an issue with FIKA and Donuts on 3.9 at the moment that affects spawns.

I haven't personally installed FIKA yet but I have been seeing many people have the same issue you're describing.

#

For testing, could you remove FIKA and try again?

cyan zenith
#

ok

#

is it sufficient to only remove FIKA from my user/mods on the server, or should i remove all instances from user/mods and BepInEx/plugins from both machines?

surreal anvil
#

To be certain, I would remove from both for testing

cyan zenith
#

This is the population after 8 minutes in raid. same story, the PMC's present are only from the start of the raid with a spare scav or 2 spawning afterwards. The scavs either never move/initialize or they take some time to. bunch of "[Client Request] /client/game/bot/generate" but i dont see any bots that spawn alongside the messages. I have despawns enabled but no for PMC ever got despawned or replaced by a closer one

#

not only did i remove fika, but i also am running the server and raid host on the same machine for this test

cyan zenith
surreal anvil
#

Hmmm... really not sure my dude. I'll test myself and see if I get the same results.

#

Just to confirm, you definitley have the right preset selected?

cyan zenith
surreal anvil
#

Okay, I'm just on a work call, I'll try myself in 10 mins and let you know my results

cyan zenith
#

👍

surreal anvil
#

Out of interest, could you share your Mod List?

cyan zenith
#

its a bit long but mostly content/traders/guns, nothing I would immediately suspect as interfering with SWAG save for maybe lootingbots

#

plugins incase you need it too

surreal anvil
#

Cheers, will check back in with my results soon.

cyan zenith
#

ill be waiting for the news

granite stone
cyan zenith
# granite stone share your ScenarioConfig.json and patterns starts/waves for your current map

{
"Name": "impossibleraids",
"PMCBotLimitPresets": {
"FactoryBotLimit": 22,
"InterchangeBotLimit": 22,
"LaboratoryBotLimit": 22,
"LighthouseBotLimit": 15,
"ReserveBotLimit": 22,
"ShorelineBotLimit": 22,
"WoodsBotLimit": 65,
"CustomsBotLimit": 22,
"TarkovStreetsBotLimit": 15,
"GroundZeroBotLimit": 15
},
"SCAVBotLimitPresets": {
"FactoryBotLimit": 6,
"InterchangeBotLimit": 9,
"LaboratoryBotLimit": 6,
"LighthouseBotLimit": 9,
"ReserveBotLimit": 9,
"ShorelineBotLimit": 9,
"WoodsBotLimit": 9,
"CustomsBotLimit": 9,
"TarkovStreetsBotLimit": 10,
"GroundZeroBotLimit": 8
}

#

thats scenario

#

{
"Maps": {
"woods": {
"PMC": {
"MinCount": 6,
"MaxCount": 10,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 0,
"MaxCount": 3,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"all"
]
}
}
}
}

#

start for woods

#

{
"Maps": {
"woods": {
"PMC": [
{
"GroupNum": 1,
"TriggerTimer": 240,
"TriggerDistance": 400,
"SpawnChance": 65,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
{
"GroupNum": 1,
"TriggerTimer": 300,
"TriggerDistance": 400,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"hotspot"
]
}
],
"SCAV": [
{
"GroupNum": 50,
"TriggerTimer": 60,
"TriggerDistance": 600,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 3,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
{
"GroupNum": 51,
"TriggerTimer": 120,
"TriggerDistance": 800,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
{
"GroupNum": 52,
"TriggerTimer": 180,
"TriggerDistance": 600,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"hotspot"
]
}
]
}
}
}

#

waves for woods

#

i didnt do any modification to the waves iirc

granite stone
#

Do you want 50 PMC ?

cyan zenith
granite stone
#

Can you try

  "Maps": {
    "woods": {
      "PMC": {
        "MinCount": 30,
        "MaxCount": 50,
        "MinGroupSize": 1,
        "MaxGroupSize": 5,
        "Zones": [
          "start"
        ]
      },
cyan zenith
#

ok, this is the start file right?

granite stone
#

yes

cyan zenith
#

kk ill restart the game and try

granite stone
#

you don't need to restart with donuts

cyan zenith
#

saving config is enough?

granite stone
#

yes

cyan zenith
#

alright i know for next time 😛

granite stone
#

And I'm not sure for this one, but you can try
Waves

{
  "Maps": {
    "woods": {
      "PMC": [
        {
          "GroupNum": 1,
          "TriggerTimer": 60,
          "TriggerDistance": 50,
          "SpawnChance": 95,
          "MaxTriggersBeforeCooldown": 2,
          "IgnoreTimerFirstSpawn": false,
          "MinGroupSize": 2,
          "MaxGroupSize": 5,
          "Zones": [
            "all"
          ]
        },
        {
          "GroupNum": 1,
          "TriggerTimer": 60,
          "TriggerDistance": 750,
          "SpawnChance": 75,
          "MaxTriggersBeforeCooldown": 2,
          "IgnoreTimerFirstSpawn": false,
          "MinGroupSize": 1,
          "MaxGroupSize": 5,
          "Zones": [
            "hotspot"
          ]
        }
      ],
cyan zenith
#

well there are definitely more on the map, pretty hard to count exactly 50

#

got about 30, but this is already a big improvement

granite stone
#

can try to mix PMC and scav

cyan zenith
#

i think it goes strictly to mincount

granite stone
#

and see if wave work good

cyan zenith
#

so i would probably need to have it at 50 and 50 for both

cyan zenith
granite stone
#
    "Name": "impossibleraids",
      "PMCBotLimitPresets": {
      "FactoryBotLimit": 22,
      "InterchangeBotLimit": 22,
      "LaboratoryBotLimit": 22,
      "LighthouseBotLimit": 15,
      "ReserveBotLimit": 22,
      "ShorelineBotLimit": 22,
      "WoodsBotLimit": 30,
      "CustomsBotLimit": 22,
      "TarkovStreetsBotLimit": 15,
      "GroundZeroBotLimit": 15
    },
    "SCAVBotLimitPresets": {
      "FactoryBotLimit": 6,
      "InterchangeBotLimit": 9,
      "LaboratoryBotLimit": 6,
      "LighthouseBotLimit": 9,
      "ReserveBotLimit": 9,
      "ShorelineBotLimit": 9,
      "WoodsBotLimit": 30,
      "CustomsBotLimit": 9,
      "TarkovStreetsBotLimit": 10,
      "GroundZeroBotLimit": 8
    }```
```{
  "Maps": {
    "woods": {
      "PMC": {
        "MinCount": 30,
        "MaxCount": 30,
        "MinGroupSize": 1,
        "MaxGroupSize": 5,
        "Zones": [
          "start"
        ]
      },
      "SCAV": {
        "MinCount": 30,
        "MaxCount": 30,
        "MinGroupSize": 1,
        "MaxGroupSize": 3,
        "Zones": [
          "all"
        ]
      }
    }
  }
}
#

let them kill each other

surreal anvil
#

I set my shoreline impossible raids to this

{
"Maps": {
"shoreline": {
"PMC": {
"MinCount": 25,
"MaxCount": 25,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 25,
"MaxCount": 25,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"all"
]
}
}
}
}

And I had 50 spawns exactly at the start of the match.

I'd recommend using CWX debugging mod for debugging bot spawns as you can just show a number rather than having to look at the map

cyan zenith
#

?

granite stone
#

1m per spawn point

#

mistake for this
"TriggerDistance": 750,should be 75

cyan zenith
granite stone
#

I think it should work yeah

cyan zenith
#

so currently my settings look like:

{
"Name": "impossibleraids",
"PMCBotLimitPresets": {
"FactoryBotLimit": 22,
"InterchangeBotLimit": 22,
"LaboratoryBotLimit": 22,
"LighthouseBotLimit": 15,
"ReserveBotLimit": 22,
"ShorelineBotLimit": 22,
"WoodsBotLimit": 65,
"CustomsBotLimit": 22,
"TarkovStreetsBotLimit": 15,
"GroundZeroBotLimit": 15
},

#

{
"Maps": {
"woods": {
"PMC": {
"MinCount": 1,
"MaxCount": 1,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 1,
"MaxCount": 1,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"all"
]

#

{
"Maps": {
"woods": {
"PMC": [
{
"GroupNum": 1,
"TriggerTimer": 60,
"TriggerDistance": 50,
"SpawnChance": 95,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 2,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},

#

i should probably be putting these in code blocks

granite stone
#

yeah XD

cyan zenith
#

reducing starts to 1 had an obvious effect, im going to wait and see if any waves come

cyan zenith
granite stone
#

and if you change all "TriggerDistance": to "TriggerDistance": 5000,?

cyan zenith
granite stone
#

you have to restart

cyan zenith
#

ok doing that now, but 6 minutes in and there was still only 1 PMC on the map

granite stone
#

what's you donuts settings ?

cyan zenith
granite stone
#

yeah, do you have hostop boost ?

cyan zenith
#

i do indeed

#

also ignore hard cap

granite stone
#

try to reduce your cool down timer to 10

cyan zenith
#

so i thought we had some luck, the first PMC spawned at old village, and a minute later i saw the group at Medcamp spawn. however its been 6 minutes later and nothing else save for some occasional scavs

#

the PMC's also seemed to not engage the scav at medcamp but thats probably a SAIN issue

granite stone
cyan zenith
#

10 minutes in no new PMC's, still have bot generation requests from the console though

#

i think there are no more scavs spawning either

granite stone
#

do you have 1 respawn per minute ?

cyan zenith
#

yes "triggertimer":60

#

by respawn do you mean i have to kill some? i thought the waves feature would populate the landscape over time until it reached my 55 bot cap?

granite stone
#

No I say respawn because they are not in the first wave.

cyan zenith
#

ok

#

the timer is at 60 for a minute, and nothing has been happening this whole time

#

yeah im not seeing any wave spawning behavior

restive flame
#

@cyan zenith just in case you weren't aware, you have PMC hard stop enabled at 5 mins, so after 5 mins all PMC spawns are skipped with this option enabled

#

I'm not sure if thats your issue but it could be

cyan zenith
granite stone
restive flame
restive flame
#

different groupnum, separate timers

#

if point 1 hits a cooldown point 2 keeps chugging along

granite stone
#

So how can I set up my files if I want 1 PMC wave every 30 minutes ?
Like 6 to 10 PMC ?

restive flame
# granite stone So how can I set up my files if I want 1 PMC wave every 30 minutes ? Like 6 to 1...
      "PMC": [
        {
          "GroupNum": 1,
          "TriggerTimer": 1800,
          "TriggerDistance": 300,
          "SpawnChance": 75,
          "MaxTriggersBeforeCooldown": 10,
          "IgnoreTimerFirstSpawn": false,
          "MinGroupSize": 1,
          "MaxGroupSize": 5,
          "Zones": [
            "all"
          ]
        },
        {
          "GroupNum": 2,
          "TriggerTimer": 1800,
          "TriggerDistance": 300,
          "SpawnChance": 75,
          "MaxTriggersBeforeCooldown": 10,
          "IgnoreTimerFirstSpawn": false,
          "MinGroupSize": 1,
          "MaxGroupSize": 5,
          "Zones": [
            "all"
          ]
        }

adjust as needed

#

in theory this could be ~2-10 PMCs depending on other settings

granite stone
#

thanks

restive flame
restive flame
granite stone
#

now that I understand the group num, it looks like really cool.

cyan zenith
restive flame
#

this is what I used to test last night and waves were working for me

#

in b2b raids as well

#

this will spawn pmcs every 30s until CD, scavs every 1 min

cyan zenith
restive flame
#

np, thank you prayge

full loom
#

Hi, where i put customs_waves ? sry i have a bad english

#

I found !

#

i have PMC but just one Scav^^

restive flame
full loom
#

iam in the raid, left 28min. i have 3 scav but dont move for the moment

#

maybe i have wrong settings ?

restive flame
full loom
#

i donwload custom wave and i put here D:\Aki Online 3.9\BepInEx\plugins\dvize.Donuts\patterns\live-like

#

im using live-like

prisma spindle
full loom
#

One scav is a bayblade hahaha

prisma spindle
#

and i'm not using any custom pattern

restive flame
#

bot movement is an AI issue, not spawn related fyi

prisma spindle
#

i tried again with the default spawn set to true in swag, more scav spawned this time but still not moving

restive flame
full loom
#

For the mod settings in the game, what do you recommend?

prisma spindle
restive flame
#

not the best answer i know sorry lol

#

everyone has their own preferences

prisma spindle
full loom
#

I like having a few scav spawns all over the map and 10 PMC spawns scattered around.

#

if my english is bad, that's ChatGPT, not me lol

#

With the screenshots I posted earlier, it's perfect for the PMCs, but I'd like to have more scavs.

pearl narwhal
#

change the min or max groupsize for scavs
or the triggers before cooldown?
idk

full loom
#

ok thx, i try

restive flame
#

increase triggers before cooldown

full loom
#

this one ?

pearl narwhal
#

that would be 'shorter timers' if you lower it, yes

restive flame
# full loom

yeah that means theres a wave every 30 seconds

full loom
#

if i change this, in the customs start, when i spawn i have 7 scav early game ?

restive flame
#

couple of things to keep in mind when trying to spawn more bots:

  • if pmcs and scavs spawn too close to each other they'll die almost immediately
  • if despawn is on then donuts will despawn bots immediately if over your caps
  • Donuts will "trim" starting bots down to your PMC/SCAV caps (in scenarioconfig) so you'll need to make sure those are high enough too
#

so in your case, in scenarioconfig for live-like, you want caps like 10/10

#

since you can have up to 10 pmcs or scavs

prisma spindle
#

so in my case i have set the max count of pmc to 10 and scav to 12, my caps should be 10/12 right?

#

by the way without ai mod scav spawn and do things so now i'm just trying to increase the numbers of scav in raid because i have like 2 scav spawn every 3-4 minutes

full loom
restive flame
full loom
#

thanks you Nooky ! its perfect for me, I have scavs and PMC, just as I wanted, all over the map.

restive flame
surreal anvil
#

So is the waves config only considered if Waves = True in SWAG config?

prisma spindle
#

there is one thing i noticed, now bot spawn like they should but not bosses, to be clear, i have boss notifier which notifies me of a boss that has spawned but it does not spawn for real on the map but it's included in the bot count on the mod

restive flame
prisma spindle
full loom
#

Hey Nooky, sorry to bother you again, but I'd like to increase the spawn chance for bosses. I see several files where I can change the spawn chance rate, but I'm not sure which one actually affects it.

restive flame
restive flame
#

if you want more than 1 boss per raid then you also need to change TotalBossesPerMap

prisma spindle
ashen helm
#

Hello, my bots don't dispawn. How can I fix it?

restive flame
#

latest dll?

#

390?

#

need more info lol

ashen helm
#

yes and yes

restive flame
#

can you be more specific, what do you mean they're not despawning? bots are despawning for me

ashen helm
#

I launched a raid for the PMC and ran around and noticed that the bots simply do not dispawn, if they are somewhere, they are there until the end of the game and it does not matter how far they are from me

flat pier
#

if you're looking at the map, i've noticed the map doesn't catch despawns sometimes so it'll leave markers there but if you actually walk to the spot nothing's there

restive flame
#

Also if you enable all log levels in the BepInEx cfg file you can see donuts despawn logs

ashen helm
#

Okay, I'll take another look. But still, maybe you can tell me how to make bots spawn more near me?

prisma spindle
restive flame
prisma spindle
restive flame
#

you don’t want to use those

prisma spindle
restive flame
#

you shouldn’t have to do that though

prisma spindle
#

right that's the problem

restive flame
#

Can you show me your logoutput logs

prisma spindle
#

sure but where i can find it? xD sorry

restive flame
prisma spindle
#

find it

restive flame
# prisma spindle find it

Thanks. So if I understand correctly, here it says Tagilla has spawned but he’s not actually spawning in raid?

prisma spindle
#

yep

#

but if i enable the default spawn in swag tagilla will actually spawn

full loom
restive flame
# full loom

No these are vanilla bosses, you shouldn’t have to do this, use bossconfig

full loom
#

i put reshala 80% in bossconfig but in dont find him... in 4 raids

#

no luck or bug ...

cedar quartz
#

Are there more any updates for 3.8.3 I am not aware of other than: SWAG-Donuts-v3.4.0-SPT38x-RC1
or any update dll files I should replace. Going to test this evening so I want to make sure I am on the right build.

restive flame
full loom
#

Thanks you @restive flame haha

prisma spindle
#

if i set the cool down timer to zero what's gonna happen?

restive flame
prisma spindle
#

ok so there will be a wave every 60 seconds

restive flame
#

yeah

#

well, possible wave right

#

depends on spawn chance

#

and distances

drifting ledge
#

hey nooky, im curious to help you with the mod, do you have a test checklist can provide me and the last build? i use fika with some friends

apart, what debug tool you use for know if the bots are generating correctly or a style of heatmap?

restive flame
drifting ledge
#

ye

pearl narwhal
#

bot debug/bot monitor
some people are using dynamic maps or the like

restive flame
drifting ledge
pearl narwhal
#

ehh, doesn't give you live options

#

dynamic maps is live

drifting ledge
restive flame
snow steeple
#

@restive flame nice work going to test now

#

first raid ground zero starting pmc only live like spawned 5 pmc and 1 scav.... pmc was moving around like live and fighting eachother.... one scav spawned in not moved around.... after 5 min more scavs spawned in with kollontay and was moving around seems good rn will be testing more later

honest vale
idle quest
#

just tested factory and compared to pre-release 1 bots went from not spawning at all most of the time to actually spawning. Nice work 😎

#

can config changes be applied in raid? can some of them? none of them?

teal moon
#

Was going to test since bored, ran into this.

unique shore
gleaming nimbus
teal moon
unique shore
gleaming nimbus
#

i googled it before asking and it brought me to the unity games company

#

i wasnt quite sure

unique shore
idle quest
pearl narwhal
#

spt-aki is wrong

idle quest
#

okay but it still works fine in google

#

also im an idiot and I didnt see that Jun literally wrote what I wrote haha

#

my b

idle quest
#

PMCs dont seem to be spawning with any sort of consistancy

#

ill send my config settings in a sec

#

im assuming for now that this is user error

pearl narwhal
#

this reads like a screwed up live-like config file

idle quest
#

it might be

#

this is my donuts config

#

and "Global Min Spawn Distance from Player" is enabled but I didnt change any of the values

pearl narwhal
#

you only edited it via the menu?

idle quest
#

yeah

#

I did touch the bossConfig.json in swag just to make killa and tagilla spawn on factory 100 percent of the time

#

and the max bosses per map is set to -1 on each map

pearl narwhal
#

bossconfig is swag, not donuts

#

this is a donuts error

idle quest
#

oh okay

pearl narwhal
#

can you send the live-like preset file?
maybe the start for factory this looks like?

idle quest
#

bepinex?

prisma spindle
#

i'm trying factory as well and not getting this kind of error

#

but

#

i still have boss spawn issue

pearl narwhal
#

bepinex/plugins/dvize.donuts/presets maybe
not certain, at work

idle quest
#

here is factory

#

its under bepinex/plugins/dvize.donuts/patterns now it seems

prisma spindle
#

set tagilla to 100% chance, got notified that the boss is present in raid but he is not showing up

idle quest
#

maybe that would help you?

prisma spindle
#

i will try

idle quest
restive flame
# idle quest

This might be a bug if you select random for group chance, I’ll look

prisma spindle
idle quest
rain hornet
#

Hello there. I am playing with SWAG + DONUTS (latest version in 3.9.0 linked a bit earlier) + SAIN. If I have a bunch of bots that spawn but does not react to "anything" - it's more a SAIN issue that a Donuts/SWAG issue right?
This was not happening with just SAIN I think. I am looking at some logs and trying to debug it. It happens on Ground Zero (low level version)

surreal anvil
#

It's neither, SAIN only activates when in combat

#

Donuts job is done as soon as the bots spawn

prisma spindle
surreal anvil
#

Do you have Looting Bots installed?

pearl narwhal
#

I'm not sure that isn't sain
that bot is leaning

surreal anvil
winged karma
#

I've seen people report the same issue in the SAIN thread, and I had the same issue running latest SAIN on 3.9.0 e.g. PMCs wouldn't fight scavs or other PMCs

#

but who knows what the actual issue is

flat pier
#

i opened my hideout and this happened

#

then hideout loaded after this

#

only happens first time i open hideout

drifting ledge
#

Mental note for Factory:

Factory have 20 min of gameplay not 40 like the other

so Scav raid start at min 10 but the hard stop start at 5min

just saying

rose moon
#

had alot better initial spawn counts / waves with latest

humble granite
#

Does anyone know if the bossmania preset will make a return for the full release?

rain hornet
flat pier
#

pretty sure the new version is breaking fika spawns of players too. we've had multiple raids where the countdown timers don't line up now, and one of us spawns at a different time...and one of these times we couldn't see each other at all...

drifting ledge
#

first play solo and everything goes well

restive flame
#

I’m assuming this is due to the patch changes, maybe @still swan could help?

drifting ledge
#

nooky have a place where i can dump you my logs and playthrough?

in this one tagilla spawn without problem (and try to kill me without mercy)

#

this was on Factory (i know is a small map for test)

prisma spindle
idle quest
#

just that the max bot caps were too small or like a combination of things?

prisma spindle
#

no i modified them to reach the maximum bot caps at raid start so there wasn't space for the boss to spawn, i didn't think it would affect it, after i reduced the number of initial spawn i got the bosses working

idle quest
#

oh wait thats interesting because in older versions im pretty sure the boss and rogues didnt actually count towards hitting the bot cap

#

at least thats how it works currently in my 3.8.3 playthrough

prisma spindle
#

yeah i know it too

idle quest
#

good to know moving forward cuz that makes configuring bot spawns muuuuuch simpler for me

prisma spindle
#

still trying to figure why during the raid i have 1 bot spawn per waves when there should be more

idle quest
#

might be a bug, grab some logs and dump em here, or some debug info in raid

drifting ledge
#

i just mess with the despawn config

#

and toggle off the despawn

#

and they still spawn after kill one, i mean i kill 5 scavs in a same place and my log show me how he spawn another 5 in another part of the map so is a W

idle quest
#

the donuts config?

#

f8 menu, etc etc

restive flame
prisma spindle
drifting ledge
prisma spindle
#

oh wait could it be that fika is messing with it?

#

ok definetly fika was the problem

idle quest
#

did u have the Fika bot caps enabled?

#

which setting was it that needed to be disabled/changed?

prisma spindle
#

enforced spawn limit

#

disabling it resolved

#

i have the max cap enabled on fika and they are working fine

idle quest
#

nice nice nice

prisma spindle
#

the minimum spawn distance option works only for the waves or even for the starting bot?

#

because it dont seems to work as intendet in raid start since i have bot spawned really far

#

but for the next waves seems to work

restive flame
#

min distance from player means the min distance that bots can spawn from you

prisma spindle
#

oh so there isn't a max spawn distance

idle quest
#

i think all the setting does is tell the spawn system make sure not to spawn AI within X distance from you

drifting ledge
#

the option avoid you spawn with a PMC or SCAV breathing in you neck

prisma spindle
#

got it thanks

little storm
#

guys i don't know much about github, but has the mod for 3.9.0 been released? if so, can someone link where i can download it? I couldn't find it on the spt-mod site.

pearl narwhal
#

there are test builds

#

which at least one thing has been confirmed to be broken in

median cedar
idle quest
#

your milage may vary

restive flame
#

2 bugs im aware of atm, the raid delay patch w/ fika might need work, despawning is a little aggressive/buggy

little storm
#

thx man!

pearl narwhal
#

was the random group chance not a thing?
or was that related

restive flame
#

oh yes sorry that one too, thanks

prisma spindle
#

lots of warning in this one

daring jackal
daring jackal
flat pier
#

just had disconnected spawns again...i'm the host, friend spawned in, i spawned 30s later after this went away

restive flame
drifting ledge
#

Custom with friend = 58 Spawns

4 USEC
44 Scav
10 Bear

idle quest
drifting ledge
cyan zenith
#

the populating in the new version looks better, i think the waves are working too. I noticed however that for each map they tend to spawn in only a handful of spots in one region of the map, leaving the rest of it empty

drifting ledge
cyan zenith
idle quest
#

the only setting that seems to have a bug from what I tested was the group chance

#

and possibly despawning

still swan
#

Basically, add a check and see if the BotsController is active.

#

Nevermind, that's not it. I just stop the waves. What does your awaiter do?

wicked plover
drifting ledge
#

Eepy time but fika core as original, i dont change nothing there

Sain with exfill loot value increase so they dont rush to the exfill with the first loot they make + some tweak with their hearin and vision for be less liars doing 180 1tap

Donut:

Despawn PMC and Scav off

Pmc and scav live-like normal difficulty

Hardstop time original except factory i tend to low it

wicked plover
#

Thank you so much.

drifting ledge
#

Btw Mods i use who prob affect bots:

Looting bots
SAIN
Fika
Donut (cuz testing)

cyan zenith
#

@restive flame the waves and spawning are working pretty great for me, feels good when i played some raids with my buddy. I find it difficult to fine-tune to amount of bots I would like on the map, and whether i would like them spread out or only spawn in the regions we are in.

Nonetheless I have a suggestion:
Instead of manually configuring the bot counts on each map, the bot count should be determined by FPS, since thats what we are all configuring our DONUTS to maximize for anyways.
Ex: If FPS is greater than 70 for more than 5 seconds, then spawn some bots somewhere
If FPS is below 50 for more than 5 seconds, then despawn a bot

#

This will naturally lead to more bots in factory and less on streets, but i see the merit in having the feature as a "set it and forget it" for the people who want to spend more time playing than tinkering

winged remnant
#

Hm, when thinking about that it could be still necessary to have a limit of bots per map to avoid a total war and running out of ammo all the time

But that's solvable I guess

cyan zenith
#

and that sounds like a problem that people with beefy computers would have more than others

limpid verge
#

There's no more waiting for host / clients after WaitForOtherPlayers() in FIKA which happens in the middle of FIKA's override of vmethod_4, there's no final check if the host is ready or still waiting for stuff to happen

limpid verge
#

That being said, would waiting even be necessary on FIKA? Considering it's highly likely that client players are still loading in by the time your waiting code runs and the host is already starting to run that code

prisma spindle
cyan zenith
#

I no longer have looting bots and it's the same behavior

uncut thistle
cyan zenith
uncut thistle
cloud sand
#

Atm i installed only Swag and waypoints (cuz they needed) and on Ground Zero zero bots spawns. In server console its says once generatebot and in game sessions loads longer than usual. After the session is loaded its not even trying to generate bots even with force spawn

prisma spindle
drifting ledge
drifting ledge
novel cobalt
#

Sorry for asking a question thats probably been answered a million times; Is the invisible players bug + 60 sec waittime for non-hosts been addressed for 3.9?
Is there a workaround or just gotta wait for fix?

pearl narwhal
#

This isn't normal.

#

(I never saw that)

novel cobalt
# pearl narwhal (I never saw that)

Appearently they cant see each other properly either while I can see one of them.
Every time we start a raid I spawn in first (and bots start spawning), then roughly 60 seconds later they "finish loading" and spawn in.

This all started happening after we went from 3.5.0 RC1 -> RC2,

pearl narwhal
#

and this happens only with fika and swag/nuts?

atomic basin
#

I swear a new 3.8.3 was posted like a day or two ago but I cant find it? Was I hallucinating?

flat pier
#

same thing as @novel cobalt , introduced by rc2

pearl narwhal
#

oh, 3.5 rc2 is current test build
I read this as being a problem on previous releases needing fixed for new release
I see, it's a new issue in the rewrite

flat pier
#

ah yeah

#

think that's the only one that supports 3.9

restive flame
#

Current build has some bugs:

  • host and clients may enter raids at delayed times
  • hideout load is delayed
  • despawning timers and cooldowns don’t work as expected

there are some minor bugs as well but they’ve been fixed, the ones above are being worked on

pearl narwhal
flat pier
#

is there a way to see the zone boundaries in game, or a way to see the x/y coordinates of a location. like so i can tell the difference between zone_blue and zone_blue_south on customs visually

limpid verge
# restive flame Current build has some bugs: - host and clients may enter raids at delayed times...

I've opened a PR to help fix the first two, the hideout can be fixed by simply not running the patch, as for the first issue with my PR the clients no longer have a large delay loading in and the host has the delay now, however in my testing this is somewhere between 5-8 seconds so I think even for clients you can probably emulate some extra delay or something.. There's also still an exception upon going out of the raid that needs fixing on the client and I assume that has to do with some stuff not being ran

full loom
#

I set Reshala's spawn rate to 100% for testing, but he doesn't spawn. Any tips?

pearl narwhal
#

just to be sure, no other boss spawned eating your limit, right

full loom
#

Do bosses not consume the SCAV or PMC limit? I never encounter the bosses.

flat pier
#

the problem i had in 383 is that, you can have goons, cultists, and reshala at raid start, and if you don't have enough "slots" then you won't ever get reshala

full loom
#

So, I need to increase the SCAV slots? But I'll have way too many SCAVs on the map, lol.

flat pier
#

i think, if i'm remembering right, this is where that limit is?

full loom
#

if i put 3 for customs, i have more chance ?

flat pier
#

i think that's it

#

and maybe set goons/cultists to 0

pearl narwhal
#

-1 is no limit fwiw

full loom
#

What do you think about it, @restive flame ?

teal moon
#

Is there a way to check amount of AI in map w/o another mod?
Enabled hotspot boosts and all and Shoreline resort is empty.

pearl narwhal
#

fika has debug t in console apparently

restive flame
limpid verge
#

Yeah, I'll undo the if check for it that I added

limpid verge
full loom
uneven prairie
prisma spindle
limpid verge
#

I could test it real quick because I have the project built on my PC at the moment

#

I assume nooky will put out a build again in a few days

prisma spindle
#

oh okok

full loom
#

Hey for the configuration, is possible to add spawn boss here ? PMC and Scav is here why not the boss ?

#

I'm trying to reach the bosses but it's impossible.'

vapid plank
#

my guy, is that a malboro tattoo on your chest?

full loom
#

Yes, but it wasn't me, a legend of KICK, I think he doesn't stream anymore... he would smoke two cigarettes at once and you could hear a very unsettling breathing.

flat pier
#

bosses spawn a different way afaik so that's why they're not in that config

full loom
#

i set value 100 here

#

but nothing

flat pier
#

did you change the other values we talked about earlier

full loom
#

Yes, i try -1 and 5 for customs

flat pier
#

and set goons and cultists to zero

vapid plank
#

you can also probably force it by going to your donuts patterns, like take a look at boss mania for inspiration

#

though that shouldn't be necessary

limpid verge
#

Or just go to user/mods/SWAG/config and modify bossConfig.json

flat pier
#

and i guess this has to be true, which is the default but might as well check

limpid verge
#

yes

flat pier
unique shore
limpid verge
#

Did he restart his SPT server?

full loom