#SWAG + Donuts
1 messages · Page 5 of 1
Yes as far as I can tell. I'm doing more freecam observations now. I've only tested on streets and lighthouse so far but will be checking out all maps.
I'm not getting any errors with your alpha build in the console or logs though 🙂
Just grabbed the new version and for the most part it works really well, significantly better performance overall. I did run into a small issue though, whenever my friend joins, it says that there is no scenario for the map. I went through and made all of our settings/configs identical but still no luck.
Another thing I noticed is that sometimes bots don't respawn when someone else is connected but that issue isn't consistent and I haven't tested it enough. Obviously I know it's in alpha so there are bound to be issues, just wanted to throw the problem out there
One thing I forgot to mention is I don't think changing the max bot cap is working right. I made it much higher to test performance and noticed it wasn't always increasing as expected but I could also not be understanding how it works.
Also, thanks for the hard work nooky!
i tried out the alpha today and scav/boss spawning worked entirely as expected but i was getting a single squad of 1-2 PMCs on each map i tried with the default settings. this was with the starting pmcs only variant. im running it in combination with the latest questing bots etc - there were 0 errors in the logs that i could find. i'll try stripping out other mods im running later and see if i can find something thats conflicting.
attached a log file just incase it has anything interesting. i havent dug into donuts code to see what could be happening but from what i can tell, the log file is reporting that donuts is creating a whole bunch of PMCs - they just never make it to the map for some reason 🤷
Yeah I can do something like this, maybe a new option for waves?
Thanks, yes exactly, that would be awesome! For the less performant maps that will help keep them more lively without having to change the preset.
FYI: I'll be using the Donuts git repo for tracking all changes going forward - this includes any bugs, planned features, etc. for all builds of swag + donuts. if you're familiar at all with github please feel free to create issues here: https://github.com/dvize/Donuts/issues
otherwise I'll create issues myself from discord or mod page reports to keep track
which bot caps?
i feel like i'm going crazy but...what version of Fika has the latest alpha been tested w/? or have you done all your own testing w/o Fika @restive flame?
i'm doing more testing right now but i stripped out my entire mod list and got nowhere, until i removed Fika, and well....suddenly all the PMC squads spawn as expected. i've tested a few times with/without, and even rolled back to an older version of Fika and am experiencing the same thing. i'll wipe my server mods now and see how it behaves on a fresh install w/ and w/o fika.
note, i don't have AI caps set in Fika. not sure if that would be relevant anyway
I do not test w/ Fika, I don't play it, sorry. thats what all of you are for 
I've been testing with FIKA since alpha dropped, but I've been using mostly starting PMCs only. Can test the live like preset and see if I get the same result later
im pulling everything apart right now. it looks like it is working with Fika with a barebones setup, but there's something in my usual server mod list which causes it to not work specifically with Fika. trying to nail down the culprit now.
you're getting no new PMC group spawns during the raid, what about scav spawns?
you deleted the old dvize.donuts config when adding the alpha right?
nah - the issue is that i'm not getting a full spawn of PMCs on raid start using the starting PMCs only preset.
scavs/bosses work as expected
i'm narrowing down whatevers causing it now, ill report back when i find it
ohhhhhh i see
Have you changed anything in the new files? The _start / _wave?
I did a bunch of lighthouse last night i was getting like 6-8 PMC spawns at the start based on the dynamic map w/ enemy markers ouput
i tried both defaults and modified
running like 60+ server mods
I changed the max limit SenarioConfig in the donuts folder. That being said I did try having the bot cap in the ui on and off and it seemed like the amount was similar. Occasionally the bots will also stop generating (looking at the console) even when another dies. It could be another setting I have but I did my best to go through and mess with a lot of things to see if it would be better/worse. I haven't looked into any potential mod conflicts though so it could be that as well
Do you have any Fika's performance option enable ?
Theres a possibility, if I'm honest I can't remember but I can take a look next time I have it up and see. I don't think I do but I can be extra stupid sometimes so something could've gotten enabled
that's why I' asking, even if it's sound stupid. Sometime we do thing and just forget about it.
yeah in my testing if i have fikas settings turned on including bot limits, the spawns stop working.
F12
damn I don't think I ever looked at FIKA settings in f12 menu
what donuts settings do you run? do you have bot caps on/off, min spawn distance enabled/disabled, etc? just a high lvl overview would be good
just trying to rule out everything
last night i was playing with the default settings, but when I first added the alpha I tried with starting PMCs only but I don't think I looked too closely at what spawned
I have the default alpha settings enabled now, I'll do some testing later - you're just concerned with the starting PMC spawns with starting PMC only scenario not being a big enough number?
nah the issue i was facing was i was only getting a single squad spawn in rather than 3-4 like i'd expect. its reliably just 1 squad.
i'm still fiddling trying to work out the cause but i thought id ask for your config so i could mirror something that apparently works.
i think its still a weird mod conflict issue im having. its no biggie, ill keep digging
I would imagine its something that spawns bots too, do you use questing bots?
thats supposed to be disabled when donuts detected though
ya but it didnt seem to be an issue
it should be getting disabled when donuts swag is detected, there is output in the server logs when it does
hope you get it figured out though!
will this work with current version of swag plus donuts?
or is this its own version better suited for mpt?
@harsh isle I'm able to reproduce your 1 spawn issue, just got a single spawn on woods
might dig into it again later when i have more time, got pretty much nowhere and im 30-40 raids deep. felt like all sorts of random changes to my mod list made a difference but truthfully i think theres just an issue with PMC spawning with a clean setup of just donuts+swag+fika.
not sure how fika plays into it, but donuts+swag without fika seems to consistently spawn the expected amount of PMCs. i will note that without fika, my raid hangs on start, and my log is filled with [Warning:ModulePatch] Donuts still waiting......with fika, the raid starts immediately, no waiting in the log, and i get 0-4 pmcs, (expecting 8+).
i've attached 2 logs to compare + my config for reference. it stayed consistent while testing.
ty for all your hard work @restive flame
Has anyone tested if PMCs are still spawning next to bosses? It was most egregious on Shoreline, PMCs will spawn within 8m of Sanitar at Pier.
if you have dynamic maps you can look at the pmc spawn coords and compare them fairly easily. i manually removed a bunch of pmc spawns from the current stable release to mitigate this. i haven't checked spawns in the new config files.
For people that complain about performance just get lossless scaling. Did wonders for me and there's bots all over the place
no thank you, just increases input latency, adds artifacts to the image in trade off for visual fluidity
I thought that at first but the latency is ms that is comparable to latency experienced online. The performance improvements make it worth it with very little cost
Just doing it wrong then scrub
Maybe configure it correctly and your toaster won't have issues
the fika logs are not too helpful unfortunately, hard to tell what's wrong. the patch that forces a waiting period during raid load is so Donuts can generate bot data for all starting bots so that all starting bots spawn in immediately. I'm considering making it a configurable delay.
most spawn points are the same for now, however it's more simple now to make changes to them if you'd like
it doesn't add much latency with the right settings, it's more that you don't benefit from the improved latency of the higher framerate. 120 fps has the input latency of the original 60 fps for example
if you can get your framerate up to like minimum 75 fps then lossless scaling feels great in 2x mode hitting 150fps+
I reduce bot counts until I hit those frames (close enough for streets/lighthouse/reserve)
Swagnuts respawn system is perfect for low bot counts too
it uses a rendered frame to "frame gen" a frame in between, which then needs to be shown first, so it is always worse than without any frame generation
but yeah, the higher your base frame rate the better the result
makes sense. let me know if there's any debugging i can do w/ Fika that would be helpful RE: PMC issue.
Latency yes is worse (objectively) but the question is it noticeable and does it matter and the answer is no if you only use 2x. The increased latency is negligible in comparison to the increased frames and better experience you get.
Like I said, there is latency with online play so you with lossless you may be back to where it’s comparable with online but with increased frames. No brainer to me.
I'm seeing lower scav and PMC counts than my scenario configs...is anyone else seeing this?
yes, my thought is the way it now handles spawns
starting PMCs should spawn them all though...scavs spawning later is fine if need be.
Yea after tweaking the settings its definitely not spawning enough PMC/scavs. On customs for example, I have it set to spawn 9 PMCs (8 PMCs spawned) and 11 scavs (only 3 spawned).
Do you have a hardcap turned on in Donuts or FIKA Core?
Within Donuts yes and within Fika no.
You’re getting spawn counts in line with your presets?
In all honesty I haven't counted before but it never felt less than my preset so I never felt the need if you understand what I mean.
Let me boot a raid in Factory and actually count the bots.
if you play "singleplayer"/Host with 1 player use the CWX DebugginTool
it really helps to check whether something is up/wrong with the spawns
What's your MaxBotCap in Swag on Customs?
I just checked Factory, where I have
SWAG:
MaxBotCap factory 14
Donuts:
PMCBotLimitPresets FactoryBotLimit 5
SCAVBotLimitPresets FactoryBotLimit 5
And I only ever saw 7 bots so yeah, I'd agree that something doesn't seem to be working right.
After the first round of dounts spawns happened, I did hit the scav cap at least.
Something strange with the first wave.
Can I see your factory spawn files? Or default?
The new files in patterns folder (..._start /... _wave) seem to be the files that determine how many spawn.
Also, regarding bosses etc not spawning seem to directly be impacted by increasing the amount in these files. When they are lower, I have them spawn way more consistent.
LogOutput show a looooot of "Donuts is still waiting..."
All good, if it makes your experience better, use it.
I just don't like what it looks like on my screen, personally. Visual fluidity is increased, but I can feel the increased input latency and I don't want my Tarkov to feel more sluggish than it already does.
do you use bepinex full logging? try "All" for bepinex logging in your cfg, you should see Donuts debug logs. anyway, MinCount can affect numbers, but especially the spawn checks implemented into Donuts, sometimes Donuts can fail to spawn bots due to things such as not being able to find a valid navmesh coordinate, it spawn points do fail Donuts would tell you in the debug logs
Thanks. Will turn that on and test some more
Sorry Nooky, please talk to me like I'm 5 years old. 😂
Do you need to see my config files for SWAGNuts or for something else?
these files in a preset folder: factory_start, factory_waves, have you changed these?
The only preset I use is starting-pmcs-only-live-like
Here are my files, which should be default as I don't believe I've gone near these.
sorry is this the hub version?
Can you try the latest alpha build if so
Yes, I believe it's the hub.
I'll try the alpha tonight and let you know if I see a similar issue.
Could you confirm, on Raid Start, with the settings I've shown above, should I be seeing 5 scavs and 5 PMCs right off the bat?
I'll be able to provide some details as well for the 3.4.0 alpha build once I am done working.
Yeah but those are obsolete now with the new system and configs
Yeah, same again Nooky, I jumped in Factory and only 5 bots spawned.
I'm on starting PMC only
Never saw more than 5 bots on the map at anytime. My understanding from the configs I've shared is that I should see 6 PMC and 6 Scavs at the start of the Raid. Is that not correct?
Any idea what I should change?
{
"Maps": {
"factory4_day": {
"PMC": {
"MinCount": 4,
"SCAV": {
"MinCount": 1
4 PMC and 1 SCAV I think at start
Thanks guys, let me test that and get back!
I changed my Interchange to
"PMC": {
"MinCount": 8,
"MaxCount": 8,
"MinGroupSize": 1,
"MaxGroupSize": 4,
"Zones": [
"start"
]
However, only 4 PMC's spawned at the start.
What other settings might be affecting this?
not sure, can you enable “All” for bepinex console logging? And show me those logs please
Yeah, I did another Raid on Reserve there and only 2 PMC's spawned
Second test on Reserve, 2 PMC, no Scavs, Gluhar and all his bois.
Lol, third test after fully removing and reinstalling SWAGNuts latest alpha in order to use the default settings and only 1 scav spwned, no pmcs at all
Heading to bed, if you need anything else from me, give me a shout!
alpha v2 (no server side changes in this one so you only need a new DLL)
Changes from previous build:
- hard cap fixes (should be more accurate, please let me know if bots are still "leaking" through)
- new option to change the forced time delay during raid load for caching bots (default is 10 seconds)
- new option for max allowed PMC/SCAV respawns per raid (default is unlimited)
- fixed force all bot type tooltip
- fixed same PMC faction for all PMC spawns
What needs testing:
- all of the above and everything else
The thanks for the max allowed PMC/scav option. For this to apply to PMCs would I need to select live like only? I’m assuming so if my PMC hard cap is less than the limit I set.
3.8.3 only or can we run it in 3.9?
ran this with a ton of other mods, performance was insanely good. day factory worked as expected, night factory zero bots spawned. i have the full bepinex log but this looks to be the relevant exception thrown
[Debug :DonutComponent] Setup maplocation: factory4_night
[Error :DonutComponent] factory_night_waves.json file not found at path: C:\SPT\BepInEx\plugins\dvize.Donuts\patterns\live-like\factory_night_waves.json
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Donuts.DonutComponent.Start () (at <397f598e244249d39e162124b1d2e2d1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class358:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Yeah, I noticed this the other day, there's no config for Factory night within the patterns folder
just did a night customs and had normal scavs/boss spawns but no PMCs
Yeah, night customs isn't a Map
Factory has two seperate maps
All other maps are one map with a working day night cycle
Next wipe it should be one Map
Add these to your patterns folder
thanks, I already made JSON files for night factory
going to see if i get the same on customs with no PMCs, weird because day factory had the expected number of PMC spawns at the start
I rolled back to the older donuts as I was getting really inconsistent starting spawns.
I use starting PMC's only and in some instances I was getting 0 PMC's spawning,
That was with all my patterns set to min and max 8 PMCs
can you try to reproduce this with only swag + donuts w/ fika? my starting bots have been consistent
3.8.x only for now
it only applies to bots spawned via waves, so any pmcs/scavs spawned from the _waves files
has anybody run into 'no valid scenario config for map' when using the live like random preset in the latest alpha? I haven't touched any of the pattern files, only the options in in the new UI. from what I can tell in the JSON config for the scenarios and random scenarios it should work? tried customs and factory day so far
[Error :DonutComponent] Donuts Plugin: No valid Scenario Selection found for map
[Error : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: path3
I think this is the exception
seem to just have mega scavs spawn compared to the pmc ratio
livelike alpha 2 default presets no errors in console etc
I’m planning releases for both 383 and 390, 383 will come first
I’ll look into this ty
has anyone tested these changes yet?
can you try to reproduce this for me and give me more logs please?
I've been told F8 is a fika keybind, should we change the default GUI key?
I just rebound the extraction key to f9 but yes it conflicts with fika default
Yes I also rebound mine as F8 is the confirm extract key.
you're after FullLogOutput.log with log level set to all correct?
the raid load delay timer was set to 60 for me but i still saw the message about it starting early in logs, and it definitely didn't take 60 seconds at the deploy screen. I am running like 60+ mods though so I would take this with a heaping serving of salt
max allowed respawn wasn't a new option was it? it was always in advanced settings I thought, I've been running at 5 since forever so its no difference to me
I’ll look into that thanks
Yeah it’s new
here is the stack trace, and the full log file.
[Debug :DonutComponent] Setup maplocation: factory4_day
[Error :DonutComponent] Donuts Plugin: No valid Scenario Selection found for map
[Error : Unity Log] ArgumentNullException: Value cannot be null.
Parameter name: path3
Stack trace:
System.IO.Path.Combine (System.String path1, System.String path2, System.String path3, System.String path4) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Donuts.DonutComponent.GetBotWavesConfig (System.String selectionName) (at <397f598e244249d39e162124b1d2e2d1>:0)
Donuts.DonutComponent.Start () (at <397f598e244249d39e162124b1d2e2d1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class358:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
line 3438
let me know if i can help with anything else i'm free all day
oh IG this stack trace also relevant
[Info : Console] Donuts: Random Selected Preset: live-like
[Error :DonutsPlugin] Error in RunWeightedScenarioSelection: System.NullReferenceException: Object reference not set to an instance of an object
at Donuts.DonutsPlugin.LogSelectedPreset (System.String selectedPreset) [0x0001c] in <397f598e244249d39e162124b1d2e2d1>:0
at Donuts.DonutsPlugin.SelectPreset (Donuts.Models.Folder folder) [0x00078] in <397f598e244249d39e162124b1d2e2d1>:0
at Donuts.DonutsPlugin.RunWeightedScenarioSelection () [0x00070] in <397f598e244249d39e162124b1d2e2d1>:0
line 3368
I should also note that I've been having the same issues as king with the latest alpha, I'm getting 0-1 starting PMC spawns consistently with both live like, and starting PMC only presets, and i've now tried tweaking the start/waves files but seeing no change. since i"m running so many mods I assumed it was related to that but it sounds like others are having the same thing happen
getting LOTs of sniper scavs, like 2-3 consistently on customs, then 1-3 scav spawns, bosses spawn fine, then 1 PMC group of a single PMC, or 2 tops IIRC
you're seeing this if you have "live-like" selected?
the starting PMC issue with live-like and starting PMCs only, correct
hmm not sure would could be wrong, I can't repro that unfortunately, I'm able to get consistent starting spawns, I don't play fika though
is anyone else having this issue?
I was getting this with and without FIKA fwiw
I removed, and re-added FIKA yesterday/day before while testing the alpha
are you able to reproduce this with a new install, no other mods?
you want just FIKA + donuts or just donuts + vanilla?
or i could test both i supposed
kk ill do both
thanks
happy to help
@restive flame you wouldn't happen to know what the vanilla folder structure looks like on a fresh SPT install would you, re: the plugins and mods folders, like if I remove everything from both are there vanilla files I need to keep?
I don't remember sorry, I would just run the installer if you're able to
lol i went to test on a fresh install and... the 3.8.3 installed 404s from the releases page on modd.id 😢
and i've already deleted my other install LOL

the automatic installer only installs 3.9.0, are you implying there is another way to install 3.8.3 still? because I asked in the SPT discord and they told me there wasn't
not sure if its relevant but when i went to update EFT to install 3.9.0 my EFT install was completely wrecked and needed to be reinstalled, possibly was just EFT being fucked in general that broke the mods who knows
I'm just fucking with you
Figured this one out ty
🫡 wish i could keep helping you test but is what it is. so far 3.9.0 is running REALLY well
new build with fixes and more presets - SPT 3.8.x only
https://github.com/p-kossa/nookys-swag-presets-spt/releases/download/v3.4.0-beta-v1/SWAG-Donuts-v340-SPT38x-beta-v1.zip
i got you
getting no valid scenario selection for map in the log, nothing spawning in
with what preset selected?
live like random
im doing a reset just incase something got fucky.
same, got the log pic tho
Was getting this specifically on interchange too
i was also on interchange, so thats notable
ill check out another map
yeah same exact thing on customs
ill try to repro
ill do a fresh install, completely deleting configs just to check
unfortunately i need to get to bed for work or id spend more time with this.
thanks, its np I get it, I never have time either lol
devving in the freetime, gaming and working dont all go together very well 
fresh worked but i got one dude spawned in :/
exceptions are hopefully an install/config issue then
i just moved it to livelike random to see whats up, ive had plenty of raids before where one person will spawn in and then theyll dump in later so im hoping thats a fluke
yeah that shouldn't happen anymore in 390
im not moving my server for a while cause my guys just started back again :/
but thats great to know, it looks like the update will be worth while
yeah its back to the same error again.
weird I'm not seeing that while testing in 390, I'll try to repro in 383 anyway
thanks for checking
yw, i know shits a pain in the ass 
ohp i completely cleared ALL my configs and it started to work
ifn you or anyone need the files to downgrade i got those, unless they dont want me to share them, then i guess i dont.
right back to being broke again :/ is what it is
Hey guys quick question, how do I go about editing the group spawn chance presets in the new GUI? It says to check advanced settings but there's nothing there apart from 3 sliders that aren't relevant.
Nooky, do you need anyone testing a 390 donuts build? HMU if you do. ❤️
I will yeah, working on getting it stable first, seems like there were some spawn system changes I need to handle
hmm if its not showing thats probably an issue, I'll look into this ty
hey nooky did you ever figure out what went wonky or repro? i did a whole fresh install before bed and couldnt get more than 2 or 3 to spawn per game.
Not yet but I’ll be working on stuff today
bet ill try whatever you got when i get off work
If you need someone to do some testing i'd be happy to help
I'm curious if anyone else is experiencing this, I haven't been able to repro in 3.8.3 or 3.9.0 😦
you need anything tested on 3.9.0 ?
sounds like just testing that you get reliable spawning across multiple raids would be helpful
i'm scrolling up to find a download for 3.9.0, am i missing something
not yet
working on it
ill check mods. any known incompatabilities outside of SVM?
anything that changes spawns would conflict
FYI was not meant to be one of those "Hurdur where 3.9 update" was just wondering if you had a test build i could help you test with 🙂
only thing i have that has the ability to touch AI in any manner is SVM (nothing spawn adjusted), SAIN, LB and ALP
ill run JUST donuts when i get home and report back.
Doesn't LootingBots also have a spawn functionality ?
QB does im not pos about LB
Ah yeah my bad mixing em up
ill just have to introduce mods one at a time until something breaks if it works
prob gonna be like 6hrs before i get to that
I just got an opportunity to try the wave limit you added and sorry for asking but I'm not understanding what to modify say if I want a max of 12 PMCs on customs but my PMC limit is 9. That way the remaining 3 will spawn when the others die.
Pmc cap 9, max pmc respawns 2. Starting bots is a little random but you can force a certain amount. You need the hard cap on too
I think I just figured it out. The PMC config is blank and I need to add it I am assuming?
If it’s blank then I’m assuming this is from a starting PMCs only preset?
yes it is
If you’re modifying that then yeah you would add waves there
I highly recommend you create your own preset though rather than modifying the default ones, future updates will overwrite your changes if you’re not careful
@restive flame full fresh install of ONLY donuts and its requirements worked just fine, ill figure out what it is and get back to you.
thanks I appreciate it
whats your modlist like that you think is conflicting? i had like 60+ mods when I was testing, wonder if its worth narrowing to the ones I also had since I was getting the same issue
the only ones i can really think of are SAIN and ALP but i have a normalized bots one (adjusts health) that may also be the culprit here
ive narrowed it to server mods
i pulled all server mods but FIKA and SWAG and it did its thing properly
im trying it right now with SAIN, ALP and NB out, if it funtions ill put SAIN back in and then ALP
i pulled SVM and it was still goofed and the rest of the stuff i have is mostly QOL stuff for the menus....
If you are having issues gettins scavs or PMCs to spawn you have to configure the start json files in the patterns folder.
#1231242473255469167 message
My raids are as expected now, thanks @restive flame. I'm going to continue testing and let you know what I see.
i suspected it was something causing the initial bot delay to never populate or something like that since i had set the spawn delay timer really long and still saw donuts is waiting in the logs then the 'starting anyway, some spawns will be delayed' debug messages too
interesting, my start files on the alpha were default, what did you set them to?
its normalised bots
never ever had a issue with it until now, weird
@restive flame we good big dog it was a older mod i was planning to remove anyway
so still experimeting with the right config...but assuming you have your scenario configs already adjusted.
I'm using live like because I want limited PMC respawns up to 12 max PMC.
"PMC": {
"MinCount": 9,
"MaxCount": 12,....
"SCAV": {
"MinCount": 8,
"MaxCount": 11,
wait fuck i didnt restart the server yet it could still be ALP 
If you are not using live like and are just using Starting PMC then the scenario config I believe takes care of the PMC limit but you have to reconfigure the scavs
the issue was nothing was spawning at first, ive been adding stuff in slowly on the server end
I was putting it out there for anyone who did
now after i get that narrowed i gotta see if random is working fine
fair, good note on my end too
thanks for letting me know
ty
i was incorrect, i forgot to restart the server, the culprit is algorithmic leveling progression which previously had no conflicting issues.
back to back tests now ive had bots spawning on interchange after removing ALP on server 3.8.3
unfortunate but, it is what it is
damn nice work
@restive flame still no valid scenario on random tho :/
which build is this
when it works now it just spawns PMCs of the same faction with very few scavs (1 or 2) and it looks like waves arnt functioning properly. ill be happy to test whatever comes out but functionally my primary server will be on 3.3.5
ill have new builds shortly
take your time! perfection comes with patience.
SPT 3.9.0 ONLY
INSTALL WAYPOINTS AND UNITY TOOLKIT FIRST
keybind still f8?
f9 doesnt seem like anything being used for it from what i see
unless im missing something
@restive flame So after some testing I realized I didnt have the larger dll you uploaded before with the repawn limits so I am testing that now. I do have a question though with the changes what purpose does the scenarioconfig.json serve if the start files appear to supercede those settings.
bot caps, thats it really
I plan on changing up those config files
to make it simpler
may not be working properly then because I was ble to spawn over the caps with the start files.
bot caps take precedence, if your bot counts are higher they'll get trimmed down
depends on the build, try the latest
it was broken
I tested it myself in 3.9.0 with 2/2 caps and large counts in my starting bots file, I only got 2/2
I don't have 3.9.0 though beecause all th emods are not updated yet unfort.
ill have a new 383 build too
so I can run this in 3.8.3 despite the disclaimer?
#1231242473255469167 message
no
i can do some testing on 3.9 will let you know what i see do you know if the bug where pmcs didnt follow their group was fixed?
I don't know, will have to check again sorry
lmk if its still a problem
i didnt know if it was a bug with questing bots or not on 3.8.3 but it was obvious with questing bots since they both got different quests and went different ways but questing bot isnt updated so cant be for sure
I will let you know when i hop into this raid
Looks like im not getting any bot spawns basically the console saying bot are generating but on botdebug i have no pmcs whats so on pms starting only
what you need from me?
what logs i mean
enable "All" logs in your bepinex cfg and i need client logs please
I'm assuming this is a clean install of the mod?
yeah on 3.9
where would if in these logs?
it's working fine for me, not sure
hmm one sec than
BepInEx\config\BepInEx.cfg
under [Logging.Console]
change Enabled to true
change LogLevels = All
bepinex\logoutput.log
now they are working :/
after restarting the game to turn on logging
LOL
im not getting scav spawns tho
ok scavs are spawning now
that depends on your spawn configs/preset
by default its a little random at the start
it seems its working on woods seems good too i guess my game didnt like it at first will let you know if i see anything else
thanks glad to hear it, thanks for checking
Hey so my game keeps saying a bot is being generated and this but no bot spawns
I guess this is still happening 😦 @still swan
it also seems i never have more than like 10 bots at a time raid seems empty i went from dorms to admin gate to dorms saw one scav thats about it
well there are a ton of ways to tweak that
I keep bot counts lower on purpose for performance reasons
random preset works perfectly, factory had 6 PMC spawns at the start. killed them all, then got killed by a scav inside the med extract 10/10 so far
My curse 
how would i go about tweaking the max amount of bots 10 seems little low
best options: mods, like Swag + Donuts (the thread here)
and if you don't like the presets you can change them
but check always in the FIKA BepinEx Config whether you setted the BotCap, if yes, first change it there
is there a release for 3.9.0 or was i misinformed?
im using swag im getting a max of 10 bots including pmcs fika bepinex config botcaps are not set
https://github.com/p-kossa/nookys-swag-presets-spt/releases/ <-- 3.5.0 for SPT 3.9.0
Did s scav run no pmcs spawned at the start with starting pmc only live like and live like
I see spawned USEC/BEAR in your log, if you played only one game
how did you know that no PMCs spawned?
I can't see that any PMC Bots tried to head to extract, but log ends 13/14 mins before end of raid
it shows loading profiles the bots dont actually spawn i can get you a video
for me it's okay when you just tell me how you exactly know that the bots didn't spawn
what tool did you use to get this insight?
botdebug also you can see when bots spawn "[Warning:DonutComponent] Spawning bots at distance to player of: 398.7251 of side: Savage and difficulty: easy in spawn zone: Zone_Blue" right after a profile is selected for them in the log i put in it shows the profile loading but the bots not spawning
here when this happened bots were generated on server side but never spawned
hm, right, point for you
idk what to do.. i just updated looting bots sain and swag and i choose starting pmc only more scavs and i get 1 pmc and 4 scavs everytime on customs... they walk a bit and stop then and never move again i can see it with dynamic maps
I had the same issue when I was running new Donuts and FIKA on 3.8.x
Seems to be an issue with the new Donuts and FIKA as I don't get this on SPT (Haven't gotten around to installing FIKA on 3.9.0 yet).
@surreal anvil well i am not using fika just spt only still looking for solutions
Is your full mod list just LB, SAIN and SWAG or is there anything else?
Could you share a screenshot of your mod list?
Hmmm, don't see anything that would immediately conflict.
Have you edited your Donuts pattern config to increase the minimum and maximum scav and PMC spawns on raid start?
In the Donuts, in game menu, set your raid preset to starting-pmcs-only-live-like and then in your BepInEx\plugins\dvize.Donuts\patterns\starting-pmcs-only-live-like folder update your Factory_Start to be
{
"Maps": {
"factory4_day": {
"PMC": {
"MinCount": 8,
"MaxCount": 8,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 8,
"MaxCount": 8,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"all"
]
}
}
}
}
Then test and see when you load into day Factory, do you have 16 spawns.
And just incase, remember to restart your game after making those config file changes.
@surreal anvil thx i will test this now
nice it worked with this now i will change every map to my liking thx much appreciated @surreal anvil
the thing is now why are they not moving? is it my load order? does looting bots need to be loaded at least?
the 2 scavs left side was moving towards the pmc but the scavs on the right side stands still forever
So from my experience Questing Bots (Which hasn't been updated yet) is far better at getting AI to move around the map.
Looting Bots is good at getting AI to move around their immediate vicinity.
The Scavs on the right may not have any loot in their vicinity and as such they moved from the scan for loot action to the hold/freeze action.
It's hard to tell with out seeing the debug of their Big Brain layer
Could you show me your Looting Bots settings from within your F12 menu?
The most important settings in there is Detect Corpse Distance and Detect Cotainer Distance as this will govern how far away the scavs can "Sense" a corpse or container to move to.
I typically have set that Corpses require line of sight at 75m while Containers do not require line of sight at 100m
Having corpse line of sight check stops you getting swarmed when you kill someone near AI as they essentially know where the body is the next time they do a scan.
Until QB has been released you could increase the distance that they can detect containers and corpses to help them move around the map
I assume the scavs on the right simply couldn't detect anything
nice one sir
from the looks of it customs sometimes spawns PMC than sometimes doesnt had no issues on other maps so far just customs
changed the gui keybind to f9 for the full release
is this 390?
does this happen every raid
thats strange, I don't see any donuts bot prep logs
yes so it seems
it chooses between scavs or pmcs
i had all pmcs spawn but no scavs this time
only sniper scavs
somethings not right with your setup, you should see logs like this during raid load:
Donuts is waiting for bot preparation to complete...
Donuts bot preparation is complete..```
donuts isn't generating bot data for you for some reason
only thing i have changed in configs is set to starting pmcs only and changed the min/max amounts in configs
can you do this for me please
change your logging levels, i need to see debug logs
this isnt helpful unfortunately
ah im dumb
doesn't tell me much
hold on
np ty
I had one pmc spawn this time with all the Scavs
can you try a fresh 390 fika install and only swagnuts + deps
yeah one sec
you want me to do starting pmcs only live like?
or just default?
did the first match seemed like there was only pmcs couldnt really tell was instantly killed by the goons lol second match ended up running around the map couldnt really find anyone until i hit near castle died to a scav after dying flew around and didnt see any pmcs only scavs/sniper scavs
on my other spt it seemed like custom only had this issue woods/shoreline loaded all the npc amounts correctly
i think i forgot to save for all logoutput hold on
Looks like 1 pmc spawned on starting only live like
the first game had pmcs in it second one spawned only 1 when scavs were in the mix
I also have been sitting the raid for 10 minutes and no more bots have spawned
hmm so it affects raids after the 1st it seems?
maybe want me to try different map now?
yeah sat in that custom raid for 25 minutes no more bots spawned expect the starting 3
doing woods first one spawned all the bots second one spawned 1 pmc and 1 scav
i also didnt restart my game between the custom/woods games
I’m starting to worry this is a Fika issue, have you tried in SPT?
I only say that because I haven’t seen reports of this in the spt discord yet
seems like doing a map twice in a row causes it this to happen went back to customs all the bots spawned
I’m assuming this affects all maps?
seems so i went to woods it did the same
want me to remove fika and try?
Sure just in case
Thanks this is a good clue
ok removed fika started custom game it spawned 3 scavs at the start and no pmcs
this was on first game match launch too
i don't have logging on so can't post anything unfortunately, will try again, but is there a basic setting that would cause reshala to despawn? his guards are here and no other bots went through dorms but he's just...gone
No donuts only despawns pmcs and scavs
that's what i thought. and i think the fika despawn setting works the same
will turn on logging and see if it happens again
Hey my internet went out i wasnt able to finish that last test on the rerun customs of the spt client no fika hopefully u can find what's causing it
No worries, I appreciate it. I’m looking into it
i had a pmc bot spawn about 20 feet from me too but he ran away so wasn't a big deal, just kinda funny
at the start of the raid
Yeah global min distance to player is disabled by default now, I’ll mention this in the final changelog
You’ll have to enable it in the gui
What is the reason it was disabled? Not working as intended?
When it’s enabled and spawns fail this check those spawns get skipped, that’s how it works. The problem is when users tweak spawns and expect to see a certain amount of bots but don’t it seems like something could be wrong but it could just be spawns failing this check. And since values are configurable then each user’s experience will be different in that regard
It’s basically my way of making it obvious to users that can happen
Also @restive flame do you have any debug settings you would like people to have turned on if they are testing the 3.9.0 builds?
It helps if you have “All” logging levels in your BepInEx config
That’s it really
I got reports of this from others so it seems like a problem, thanks again
Could not load [dvize.Donuts 1.5.0] because it has missing dependencies: com.Arys.UnityToolkit
you didn't install the unity tool kit like it says to
Ignore me... apparently I don't know how to read.. I even read the dang v3.5.0 notes lol.
Just started testing first raid observing the bots through the dynamic maps mod seems to be spawning fine will extract and try another raid just testing customs
for some reason the ui background didn't load and every time i click the gun shoots heh. and log doesn't seem to even show me hitting the key for it
Known bug, it’ll be fixed in a later release. Esc should close it
Did three raids, first raid initial was good, from what i understand it appears to attempt to spawn new scavs/pmcs , second raid was low count but max seemed to be on the low end however no respawns it appears, third raid was back to high count again but appears to not be attempting to spawn in new bots, screenshots are of settings for donuts hope this helps! thank you nooky for this amazing mod 🙂
Was it the same map back to back?
Yeah tested customs three times
I did modify bot max min values for live like and used the same presets
Waited 10-15m in raid after killing a few to see if they would spawn
yeah it’s a bug, thanks, looking into it
I can test map a - map b - map a, later today to see if it does the same thing
No worries anyway I can help let me know no need to thank me you’re doing the hard work
I can also test later today with just spt / donuts + dependancies to see if it’s just fika related if you’d like
Nooky, any chance to add in the logs why it failed to spawn a bot? Specifically: Spawn position failed one or more checks. I am thinking only 2 things can block a spawn? Minimum Distance from Player and Minimum distance from other Bot?
Depending on settings there’s a value to stop spawn for x time after a battle
Is the 383 cwx debugging tool aka bot monitor working on 390?
Oh I was unaware of this bug and that you knew about this. I was experiencing this too but didn’t want to bug you about every little thing especially if it was caused by me.
Does that bug also cause bosses to spawn on maps they are not supposed to as well? I had Sanitar spawn on customs despite his spawn config to not be there. As well as multiple bosses on the same map where that shouldn’t be the case either.
That’s what I was in the process of troubleshooting myself yesterday.
I've not been up to date in the thread here, but anybody else seeing bots not hostile to eachother? 2 pmc groups of five and three spawned side by side, and are now all walking around in the same area with sightlines, and not fighting. assuming this isn't related to dounts, correct?
@winged karma i have seen this also pmc and scavs walking side by side
yes, scavs and PMCs as well for me
hm I just removed alpha donuts and PMCs/scavs are fighting again. I'll try again later without any of my other mods to see whats up
same issue
also having the same issue
Could be a sain issue maybe?
possibly. nobody is using other performance mods, e.g. fika performance mode or AI limiter?
nothing of the kind
removing SAIN fixed it
RIP
lots of messages since last night so I'll mention you @restive flame - noticed that running SAIN with swag + donuts makes PMCs not hostile to each other, or to scavs. distance to player doesn't seem to effect it
SAIN setting is death wish with nothing changed if thats relevant
ok ty
that checks out, i was having issues with it last night as well i just wasnt positive if that was the cause.
so SAIN and ALP are incompatable at the moment
FYI: there is a known bug that breaks spawns when loading into back to back raids on the same map. additionally there is a bug (or the same bug, not sure yet) that affects waves not working as expected. we're working on it.
ALP causes spawns to break and SAIN causes AI to break currently on 3.4.0
just to put that there for people using search function
my testing was on interchange every time so that could have contributed to it, ty
Just removed sain and my AI not shooting each other issue is also solved
@restive flame not sure if this will help but i tested in a different server environment (dockerized) the server does not have SWAG installed in user mod but on my local client i have Donuts installed and going back to back AI's were spawning would have uploaded a log file but game crashed so couldnt get it
Interesting… thanks for mentioning it, might be relevant
That’s a SAIN 3.00 issue
good to know - do you know if the test build solarint put out at like 2am fixes or no?
Gonna try that
Keeping track of all the versions and hotfixes between the two is difficult so I’m not sure. My focus has been on swag donuts just to ensure they spawn and path correctly. Bot behavior is a lot harder and longer to test so I wasn’t focusing on that.
noticed this issue, seems like usec pcm are hostile to scav, bosses and bear pmc but not other usec like myself, i will attemp a raid with a bear pmc to see if i have the same issue but with role inverted
it was actually working really well in that environment using tarky menu teleported everyone to me , killed them all and the map was full again with good mix
so > on the server host ( no donuts / swag installed ) on client host (loading raid) swag + donuts and spawn/respawn was insanely consistent
tried and actually never happened again so i think it was an isolated case
unsure if this is completely accurate since i run the same mods and my spawns are better compared to the last version. Done a few raids and only issues ive had so far is sometimes AI spawn in front of me on certain maps but havnt had issues with AI not spawning or AI breaking running both latest ALP and Sain 3.0
maybe load order issue?
nah i adjusted load order throughout testing. this was on the 3.8.3 version
3.9 may be okay
something is goofed with them for sure, i couldnt get spawns at all with ALP and then with SAIN enabled they wont engage one another
uninstalling both resolved all issues
personally i wont be running it because of that but its okay
probably another case of EFT just being cursed
tell me if i'm wrong, in the previous version i created a pattern myself where only the starting pmc spawned with donuts and then the scav spawn where controlled by vanilla eft, in other words i delet the _waves.json file from the pattern and used the _star.json file from the starting pmc only folder and everything works, now with this beta if i do the same thing no pmc will spawn at all only scavs, is it normal that the _waves.json file now control even the starting spawn of pmc?
so ive been experiencing some AI and spawning issues discussed earlier here, i tried doing what @surreal anvil said about editing the preset configs to increase bot count. I managed to get PMC's and scavs to spawn in factory but they are not moving or using their AI at all, just standing in their spawnpoints like this. I dont currently have S+D in my server, only the hosting client. When I do put it in my server it ends up spawning only 2-3 bots on the whole map who dont move
lol i also have some bots spawning without bodies, but i can still kill them. im assuming that i just overdid the spawn amounts in this case
playing around using different versions of SAIN and trying different maps gives similar results. Im happy that many more bots are spawning now but the vast majority of them simply dont move or have a brain, as seen by most of the icons pointing down
ive come to the conclusion that this issue is the result of something of a perfect storm. S+D wave spawning seems broken, and SAIN NPC's will not shoot each other. removing both atm makes the lobbies the most active if im seeing this right
right now if youre looking to play and not test its best to go with the latest stable for your version
for both SAIN and S+D
Just installed the 390 version and did a test run as a scav. Got 6 PMC spawns at start of raid, and they were all moving. 10-ish minutes into the raid they got despawned as I started on the opposite side of the map from them, and no new PMCs spawned to take their place. It was at this point I realised I forgot to get debug stuff setup. Will try to replicate collecting debug data. Mod list for reference.
Here is one raid on customs with above mod list. No PMCs at start, but 2 did spawn in about 10 minutes in. Going to do a fresh install, starting with only swagnuts, and then slowly add things in to see when things change.
current build is buggy, we’re working on it sorry
Thanks for the info
Yeah, I've been following this chat since 390 released lol. Was gonna wait until this was figured out, but I finally ran out of patience and decided to get some tarkov in while also helping test.
Well, Just wounder that this mod have effect to spawn sniper scavs?
I need to do the mission to kill them, but I just can't see them anywhere.
No matter which map(Woods Custom or shoreline.), I just don't see them?
This mod does effect snipe scav spawns, if I remember right default is 60% chance of spawn
Well I have go to Custom many times. and I'm sure they just don't spawn.
As I remember at Custom. There are at least 3 place spawn them. And I dont see any one of them.
Which version of SPT/SWAG are you using?
My SPT is 3.8.3 and SWAG is 3.3.5
Thats a stable build, so it could just be bad luck, or other AI killing them before you get there. I have also seen AI limiting/disabling cause bots to disappear until you get close enough as well.
I have setting only scavs do I don't think killing is problem.
or I need to turn the Despawn off?
If you want to guarantee that they spawn, you could go into user/mods/SWAG/config and open "config.JSON", in there you will scav_snipers, and you can take "customs": 65 and change it to 100.
I know bosses, raiders etc. get excluded from despawn, not sure if sniper scavs are safe from that or not
Oh okey. I will try this.
So Do I need to set use globalspawnchnce to off?
I have set them like this
In that first screenshot you can leave everything default.
Okey got it. Much thanks. I will try now.
Logs from three consecutive raids on customs on a fresh install with swag only.
First raid, killed a pmc, heard some fighting at fortress, killed a couple scavs the way, got to fortress and died to the goons.
Second raid, killed 2 PMC's and a couple scavs. Heard some fighting happening over by fortress again as well.
Third raid, killed one scav, got yelled at by another one, who promptly hid in a tree and I never saw them again. No sounds of fighting anywhere else on the map.
SPT 3.9.0 ONLY - DLL only, overwrite if needed
- spawn fixes, wave fixes, async fixes (huge thank you to props and Arys)
nooky, do you have, by accident, an updated version of the CWX DebuggingTool built yourself again for 390?
❤️ thanks a lot
Still getting when scavs are in the starting wave no pmcs spawn on customs when no scavs are in the starting wave all the pmcs spawn
this is on SPT no fika
fresh install
starting pmcs only live like is the setting im using
thank you so much for the 'settings saved' toast msg : D
would there be something else limiting the amount of bots on the map?
im trying to play around with how many i can get SWAG/DONUTS to spawn but im getting a more-or-less constant amount at raid start, and no more spawns despite the console looking like my picture
just to see i set the max NPC's on woods for impossible raids to 55, but I never see more than the ~15 that start the raid
@cyan zenith Just to make sure, have you increased your SWAG bot limit in the Config file found C:\SPT 3.9.0\user\mods\SWAG\config
Additionally, do you have FIKA bot limits enabled?
well this is odd.
I have set the scav sniper to 100% and turn off the SVM about ai setting. Still don't spawn.
No, the config file i messed with was inside the BepInEx donuts folder called "scenarioConfig", where i set the max bot count to 55 for woods under impossible raids. I will edit the bot limit to the same number in the file you mentioned and report back in a few min
actually, do i need to edit this config in my Client or my Server host machine? they are not the same
Server
to clarify, the backend/inventory server and not the raid-hoster
Correct
If you have a VPS hosting the server then it needs to be updated on the VPS
ok ill try and report back in a few min
Any changes that happen in the /mods folder have to occur on the machine that's hosting the SPT/AKI server
got you
so this is how it looks after 5 min in the raid, all of the PMC bots were there from the beginning and no new ones were added. The only spawns I could see after the raid start were the odd scav or two. I also have despawning enabled from both DONUTS and FIKA settings, but those bots are chilling outside my range with impunity. My console is still littered with "[Client Request] /client/game/bot/generate" spam, but i dont see the bots spawning as a result of it, and I should technically be getting an ungodly amount of them considering my limit was set to 55.
i also have some bot smooth brains that never do anything, but i suspect that could be SAIN
What version of SPT are you running?
3.9.0
Do you have FIKA installed?
yes
So I believe there is an issue with FIKA and Donuts on 3.9 at the moment that affects spawns.
I haven't personally installed FIKA yet but I have been seeing many people have the same issue you're describing.
For testing, could you remove FIKA and try again?
ok
is it sufficient to only remove FIKA from my user/mods on the server, or should i remove all instances from user/mods and BepInEx/plugins from both machines?
To be certain, I would remove from both for testing
This is the population after 8 minutes in raid. same story, the PMC's present are only from the start of the raid with a spare scav or 2 spawning afterwards. The scavs either never move/initialize or they take some time to. bunch of "[Client Request] /client/game/bot/generate" but i dont see any bots that spawn alongside the messages. I have despawns enabled but no for PMC ever got despawned or replaced by a closer one
not only did i remove fika, but i also am running the server and raid host on the same machine for this test
update: still no change, lots of requests in the console but no noticeable activity ingame.
what do you think?
Hmmm... really not sure my dude. I'll test myself and see if I get the same results.
Just to confirm, you definitley have the right preset selected?
if you do manage to get 50+ bots on a map that would be quite the sight to see
Okay, I'm just on a work call, I'll try myself in 10 mins and let you know my results
👍
Out of interest, could you share your Mod List?
its a bit long but mostly content/traders/guns, nothing I would immediately suspect as interfering with SWAG save for maybe lootingbots
plugins incase you need it too
Cheers, will check back in with my results soon.
ill be waiting for the news
share your ScenarioConfig.json and patterns starts/waves for your current map
{
"Name": "impossibleraids",
"PMCBotLimitPresets": {
"FactoryBotLimit": 22,
"InterchangeBotLimit": 22,
"LaboratoryBotLimit": 22,
"LighthouseBotLimit": 15,
"ReserveBotLimit": 22,
"ShorelineBotLimit": 22,
"WoodsBotLimit": 65,
"CustomsBotLimit": 22,
"TarkovStreetsBotLimit": 15,
"GroundZeroBotLimit": 15
},
"SCAVBotLimitPresets": {
"FactoryBotLimit": 6,
"InterchangeBotLimit": 9,
"LaboratoryBotLimit": 6,
"LighthouseBotLimit": 9,
"ReserveBotLimit": 9,
"ShorelineBotLimit": 9,
"WoodsBotLimit": 9,
"CustomsBotLimit": 9,
"TarkovStreetsBotLimit": 10,
"GroundZeroBotLimit": 8
}
thats scenario
{
"Maps": {
"woods": {
"PMC": {
"MinCount": 6,
"MaxCount": 10,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 0,
"MaxCount": 3,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"all"
]
}
}
}
}
start for woods
{
"Maps": {
"woods": {
"PMC": [
{
"GroupNum": 1,
"TriggerTimer": 240,
"TriggerDistance": 400,
"SpawnChance": 65,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
{
"GroupNum": 1,
"TriggerTimer": 300,
"TriggerDistance": 400,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"hotspot"
]
}
],
"SCAV": [
{
"GroupNum": 50,
"TriggerTimer": 60,
"TriggerDistance": 600,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 3,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
{
"GroupNum": 51,
"TriggerTimer": 120,
"TriggerDistance": 800,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
{
"GroupNum": 52,
"TriggerTimer": 180,
"TriggerDistance": 600,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"hotspot"
]
}
]
}
}
}
waves for woods
i didnt do any modification to the waves iirc
Do you want 50 PMC ?
Not in reality, but im setting a ridiculous number like that to see if it even works
Can you try
"Maps": {
"woods": {
"PMC": {
"MinCount": 30,
"MaxCount": 50,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start"
]
},
ok, this is the start file right?
yes
kk ill restart the game and try
you don't need to restart with donuts
saving config is enough?
yes
alright i know for next time 😛
And I'm not sure for this one, but you can try
Waves
{
"Maps": {
"woods": {
"PMC": [
{
"GroupNum": 1,
"TriggerTimer": 60,
"TriggerDistance": 50,
"SpawnChance": 95,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 2,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
{
"GroupNum": 1,
"TriggerTimer": 60,
"TriggerDistance": 750,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"hotspot"
]
}
],
well there are definitely more on the map, pretty hard to count exactly 50
got about 30, but this is already a big improvement
can try to mix PMC and scav
i think it goes strictly to mincount
and see if wave work good
so i would probably need to have it at 50 and 50 for both
should i reduce the start back to reasonable number to test the effects of the waves better?
"Name": "impossibleraids",
"PMCBotLimitPresets": {
"FactoryBotLimit": 22,
"InterchangeBotLimit": 22,
"LaboratoryBotLimit": 22,
"LighthouseBotLimit": 15,
"ReserveBotLimit": 22,
"ShorelineBotLimit": 22,
"WoodsBotLimit": 30,
"CustomsBotLimit": 22,
"TarkovStreetsBotLimit": 15,
"GroundZeroBotLimit": 15
},
"SCAVBotLimitPresets": {
"FactoryBotLimit": 6,
"InterchangeBotLimit": 9,
"LaboratoryBotLimit": 6,
"LighthouseBotLimit": 9,
"ReserveBotLimit": 9,
"ShorelineBotLimit": 9,
"WoodsBotLimit": 30,
"CustomsBotLimit": 9,
"TarkovStreetsBotLimit": 10,
"GroundZeroBotLimit": 8
}```
```{
"Maps": {
"woods": {
"PMC": {
"MinCount": 30,
"MaxCount": 30,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 30,
"MaxCount": 30,
"MinGroupSize": 1,
"MaxGroupSize": 3,
"Zones": [
"all"
]
}
}
}
}
let them kill each other
I set my shoreline impossible raids to this
{
"Maps": {
"shoreline": {
"PMC": {
"MinCount": 25,
"MaxCount": 25,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 25,
"MaxCount": 25,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"all"
]
}
}
}
}
And I had 50 spawns exactly at the start of the match.
I'd recommend using CWX debugging mod for debugging bot spawns as you can just show a number rather than having to look at the map
how long am i supposed to wait for each wave here, 1 minute
?
would a good test for this be to set the start limits to min/max of 1 for each, then wait and see if the waves come?
I think it should work yeah
so currently my settings look like:
{
"Name": "impossibleraids",
"PMCBotLimitPresets": {
"FactoryBotLimit": 22,
"InterchangeBotLimit": 22,
"LaboratoryBotLimit": 22,
"LighthouseBotLimit": 15,
"ReserveBotLimit": 22,
"ShorelineBotLimit": 22,
"WoodsBotLimit": 65,
"CustomsBotLimit": 22,
"TarkovStreetsBotLimit": 15,
"GroundZeroBotLimit": 15
},
{
"Maps": {
"woods": {
"PMC": {
"MinCount": 1,
"MaxCount": 1,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start"
]
},
"SCAV": {
"MinCount": 1,
"MaxCount": 1,
"MinGroupSize": 1,
"MaxGroupSize": 2,
"Zones": [
"all"
]
{
"Maps": {
"woods": {
"PMC": [
{
"GroupNum": 1,
"TriggerTimer": 60,
"TriggerDistance": 50,
"SpawnChance": 95,
"MaxTriggersBeforeCooldown": 2,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 2,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
i should probably be putting these in code blocks
yeah XD
reducing starts to 1 had an obvious effect, im going to wait and see if any waves come
it looks like the starting behavior is functional, but waves arent doing anything nor is despawning far PMC's
and if you change all "TriggerDistance": to "TriggerDistance": 5000,?
can i edit this in-raid to see changes or do i need to restart the raid?
you have to restart
ok doing that now, but 6 minutes in and there was still only 1 PMC on the map
what's you donuts settings ?
is this what youre looking for?
yeah, do you have hostop boost ?
try to reduce your cool down timer to 10
so i thought we had some luck, the first PMC spawned at old village, and a minute later i saw the group at Medcamp spawn. however its been 6 minutes later and nothing else save for some occasional scavs
the PMC's also seemed to not engage the scav at medcamp but thats probably a SAIN issue
Sain work only when then are in combat.
they seem right on top of each other in medcamp, wouldnt combat normally begin by now?
10 minutes in no new PMC's, still have bot generation requests from the console though
i think there are no more scavs spawning either
do you have 1 respawn per minute ?
yes "triggertimer":60
by respawn do you mean i have to kill some? i thought the waves feature would populate the landscape over time until it reached my 55 bot cap?
No I say respawn because they are not in the first wave.
ok
the timer is at 60 for a minute, and nothing has been happening this whole time
yeah im not seeing any wave spawning behavior
@cyan zenith just in case you weren't aware, you have PMC hard stop enabled at 5 mins, so after 5 mins all PMC spawns are skipped with this option enabled
I'm not sure if thats your issue but it could be
I thought the option was more like: When there is less than 5 minutes remaining in the raid, stop the spawns
Hey Nooky, for Cool Down Timer:300
Does it mean:
- after a spawn, an other spawn can be trigger after 300sec ?
Or - After a spawn the spawn point is on CD during 300s ?
actually yeah my mistake but I'll double check this to be sure
all groupnum points share timers. if one of them triggers a cooldown then it applies to all
different groupnum, separate timers
if point 1 hits a cooldown point 2 keeps chugging along
So how can I set up my files if I want 1 PMC wave every 30 minutes ?
Like 6 to 10 PMC ?
"PMC": [
{
"GroupNum": 1,
"TriggerTimer": 1800,
"TriggerDistance": 300,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 10,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"all"
]
},
{
"GroupNum": 2,
"TriggerTimer": 1800,
"TriggerDistance": 300,
"SpawnChance": 75,
"MaxTriggersBeforeCooldown": 10,
"IgnoreTimerFirstSpawn": false,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"all"
]
}
adjust as needed
in theory this could be ~2-10 PMCs depending on other settings
thanks
im going to try to reproduce this
with this config
now that I understand the group num, it looks like really cool.
my main confusion rn is figuring out how to get the waves spawning in short enough intervals. I had a few different setups but in all of them only the "starter" PMC's spawned and none after
try this
this is what I used to test last night and waves were working for me
in b2b raids as well
this will spawn pmcs every 30s until CD, scavs every 1 min
i will try this when i come home tonight, im getting ready to leave
np, thank you 
Hi, where i put customs_waves ? sry i have a bad english
I found !
i have PMC but just one Scav^^
how long did you wait
iam in the raid, left 28min. i have 3 scav but dont move for the moment
maybe i have wrong settings ?
you're using the file i posted? where did you put it
i donwload custom wave and i put here D:\Aki Online 3.9\BepInEx\plugins\dvize.Donuts\patterns\live-like
im using live-like
same problem, new scav spawn but don't move
One scav is a bayblade hahaha
and i'm not using any custom pattern
bot movement is an AI issue, not spawn related fyi
i tried again with the default spawn set to true in swag, more scav spawned this time but still not moving
those are vanilla spawns, you don't want to do that
For the mod settings in the game, what do you recommend?
oh ok i'm gonna disable them and try without AI mod
depends what you're trying to go for with your spawns
not the best answer i know sorry lol
everyone has their own preferences
my personal preference is startin pmc only live like if it can help
I like having a few scav spawns all over the map and 10 PMC spawns scattered around.
if my english is bad, that's ChatGPT, not me lol
With the screenshots I posted earlier, it's perfect for the PMCs, but I'd like to have more scavs.
change the min or max groupsize for scavs
or the triggers before cooldown?
idk
ok thx, i try
shorter timers, add waves
increase triggers before cooldown
that would be 'shorter timers' if you lower it, yes
if i change this, in the customs start, when i spawn i have 7 scav early game ?
you should, yes 7-10
couple of things to keep in mind when trying to spawn more bots:
- if pmcs and scavs spawn too close to each other they'll die almost immediately
- if despawn is on then donuts will despawn bots immediately if over your caps
- Donuts will "trim" starting bots down to your PMC/SCAV caps (in scenarioconfig) so you'll need to make sure those are high enough too
so in your case, in scenarioconfig for live-like, you want caps like 10/10
since you can have up to 10 pmcs or scavs
so in my case i have set the max count of pmc to 10 and scav to 12, my caps should be 10/12 right?
by the way without ai mod scav spawn and do things so now i'm just trying to increase the numbers of scav in raid because i have like 2 scav spawn every 3-4 minutes
Ok, thanks you very much!
yeah, they don't HAVE to, if your caps are lower than max counts donuts will trim them if needed, but yeah if you want to hit those higher numbers you need to increase caps too
okay thanks
thanks you Nooky ! its perfect for me, I have scavs and PMC, just as I wanted, all over the map.
good to see its working 🙂
So is the waves config only considered if Waves = True in SWAG config?
nono
there is one thing i noticed, now bot spawn like they should but not bosses, to be clear, i have boss notifier which notifies me of a boss that has spawned but it does not spawn for real on the map but it's included in the bot count on the mod
it could be delayed because of bot gen, I'll have a newer build later today that has a patch fix for fika specifically, that could be the issue
okok, just to be clear i'm not using fika right now
Hey Nooky, sorry to bother you again, but I'd like to increase the spawn chance for bosses. I see several files where I can change the spawn chance rate, but I'm not sure which one actually affects it.
ill check myself too then
by default use the global spawn chances in bossconfig.json
if you want more than 1 boss per raid then you also need to change TotalBossesPerMap
ok i'll keep you informed if i notice otherthings
Hello, my bots don't dispawn. How can I fix it?
default settings?
latest dll?
390?
need more info lol
yes and yes
can you be more specific, what do you mean they're not despawning? bots are despawning for me
I launched a raid for the PMC and ran around and noticed that the bots simply do not dispawn, if they are somewhere, they are there until the end of the game and it does not matter how far they are from me
if you're looking at the map, i've noticed the map doesn't catch despawns sometimes so it'll leave markers there but if you actually walk to the spot nothing's there
Well bots despawn only if they need to
Also if you enable all log levels in the BepInEx cfg file you can see donuts despawn logs
Okay, I'll take another look. But still, maybe you can tell me how to make bots spawn more near me?
i tried changing the default spawn setting in swag only for bosses and now they're spawning after 1-2 min
Make your trigger distances shorter
the triggered waves option what exaclty affect?
Those are vanilla waves
you don’t want to use those
i know and i enabled them only for bosses to try and now they spawn
you shouldn’t have to do that though
right that's the problem
Can you show me your logoutput logs
sure but where i can find it? xD sorry
Uhh BepInEx folder pretty sure
Thanks. So if I understand correctly, here it says Tagilla has spawned but he’s not actually spawning in raid?
No these are vanilla bosses, you shouldn’t have to do this, use bossconfig
Are there more any updates for 3.8.3 I am not aware of other than: SWAG-Donuts-v3.4.0-SPT38x-RC1
or any update dll files I should replace. Going to test this evening so I want to make sure I am on the right build.
not yet, i will post a new build today for 383
Thanks you @restive flame haha
if i set the cool down timer to zero what's gonna happen?
there wouldn't be any cooldown between waves, so rather than:
wave: 60 second timer
max triggers: 2
trigger 60s ... trigger 60s ... CD starts for 5 mins
trigger 60s ... trigger 60s ... trigger 60s... etc.
ok so there will be a wave every 60 seconds
hey nooky, im curious to help you with the mod, do you have a test checklist can provide me and the last build? i use fika with some friends
apart, what debug tool you use for know if the bots are generating correctly or a style of heatmap?
ill post a new build shortly. debug tool, like a bot monitor?
ye
bot debug/bot monitor
some people are using dynamic maps or the like
use this, I updated it for 390, ill update it on the hub soon https://github.com/p-kossa/SPT-CWX_DebuggingTool/releases/download/v2.3.0/CWX_DebuggingTool.dll
oki, i see this mod can be helpful too
noted
SPT 3.9.0 ONLY
- lots of fixes, should fix all spawn/wave bugs, hard cap bugs, GUI transparency fix (thanks props)
- preset balancing, all presets should be more lively overall
@restive flame nice work going to test now
first raid ground zero starting pmc only live like spawned 5 pmc and 1 scav.... pmc was moving around like live and fighting eachother.... one scav spawned in not moved around.... after 5 min more scavs spawned in with kollontay and was moving around seems good rn will be testing more later
Thanks for the hard work will test it tonight
just tested factory and compared to pre-release 1 bots went from not spawning at all most of the time to actually spawning. Nice work 😎
can config changes be applied in raid? can some of them? none of them?
Was going to test since bored, ran into this.
need to install unitytoolkits
i got this too where do i download unity toolkit?
Got it thanks
A framework library for client modders to make writing efficient, allocation-free code easier.

i googled it before asking and it brought me to the unity games company
i wasnt quite sure
if your looking for something related to spt try putting spt in the search so it keeps results to the hub ThumbsUp
google can be unreliable i always tack on "spt aki" or "spt-aki" when using google and that seems to convince it to show me the right stuff regardless
okay but it still works fine in google
also im an idiot and I didnt see that Jun literally wrote what I wrote haha
my b
PMCs dont seem to be spawning with any sort of consistancy
ill send my config settings in a sec
im assuming for now that this is user error
this reads like a screwed up live-like config file
it might be
this is my donuts config
and "Global Min Spawn Distance from Player" is enabled but I didnt change any of the values
you only edited it via the menu?
yeah
I did touch the bossConfig.json in swag just to make killa and tagilla spawn on factory 100 percent of the time
and the max bosses per map is set to -1 on each map
oh okay
can you send the live-like preset file?
maybe the start for factory this looks like?
bepinex?
i'm trying factory as well and not getting this kind of error
but
i still have boss spawn issue
bepinex/plugins/dvize.donuts/presets maybe
not certain, at work
set tagilla to 100% chance, got notified that the boss is present in raid but he is not showing up
if it matters, SWAG for me is at the top of my load order
maybe that would help you?
i will try
bepinex/plugins/dvize.donuts/zoneSpawnPoints
This might be a bug if you select random for group chance, I’ll look
same problem 😦 thanks for the advise
ah damn, well hopefully ur able to figure things out 🫡
Hello there. I am playing with SWAG + DONUTS (latest version in 3.9.0 linked a bit earlier) + SAIN. If I have a bunch of bots that spawn but does not react to "anything" - it's more a SAIN issue that a Donuts/SWAG issue right?
This was not happening with just SAIN I think. I am looking at some logs and trying to debug it. It happens on Ground Zero (low level version)
It's neither, SAIN only activates when in combat
Donuts job is done as soon as the bots spawn
managed to make them work only by enabling the default spawn but the mod is not intended to work that way
Do you have Looting Bots installed?
I'm not sure that isn't sain
that bot is leaning
That's true, I didn't actually spot that initially
I've seen people report the same issue in the SAIN thread, and I had the same issue running latest SAIN on 3.9.0 e.g. PMCs wouldn't fight scavs or other PMCs
but who knows what the actual issue is
i opened my hideout and this happened
then hideout loaded after this
only happens first time i open hideout
Mental note for Factory:
Factory have 20 min of gameplay not 40 like the other
so Scav raid start at min 10 but the hard stop start at 5min
just saying
had alot better initial spawn counts / waves with latest
Does anyone know if the bossmania preset will make a return for the full release?
I do, sorry for the late reply. I will do some testing. Thanks again!
pretty sure the new version is breaking fika spawns of players too. we've had multiple raids where the countdown timers don't line up now, and one of us spawns at a different time...and one of these times we couldn't see each other at all...
first play solo and everything goes well
I’m assuming this is due to the patch changes, maybe @still swan could help?
nooky have a place where i can dump you my logs and playthrough?
in this one tagilla spawn without problem (and try to kill me without mercy)
this was on Factory (i know is a small map for test)
ok problem solved i messed with the bot caps now it's working
nice job, what was the main issue exactly?
just that the max bot caps were too small or like a combination of things?
no i modified them to reach the maximum bot caps at raid start so there wasn't space for the boss to spawn, i didn't think it would affect it, after i reduced the number of initial spawn i got the bosses working
oh wait thats interesting because in older versions im pretty sure the boss and rogues didnt actually count towards hitting the bot cap
at least thats how it works currently in my 3.8.3 playthrough
yeah i know it too
good to know moving forward cuz that makes configuring bot spawns muuuuuch simpler for me
still trying to figure why during the raid i have 1 bot spawn per waves when there should be more
might be a bug, grab some logs and dump em here, or some debug info in raid
i just mess with the despawn config
and toggle off the despawn
and they still spawn after kill one, i mean i kill 5 scavs in a same place and my log show me how he spawn another 5 in another part of the map so is a W
are you using the latest build
yes i am
F9
oh wait could it be that fika is messing with it?
ok definetly fika was the problem
did u have the Fika bot caps enabled?
which setting was it that needed to be disabled/changed?
enforced spawn limit
disabling it resolved
i have the max cap enabled on fika and they are working fine
nice nice nice
the minimum spawn distance option works only for the waves or even for the starting bot?
because it dont seems to work as intendet in raid start since i have bot spawned really far
but for the next waves seems to work
min distance from player means the min distance that bots can spawn from you
oh so there isn't a max spawn distance
i think all the setting does is tell the spawn system make sure not to spawn AI within X distance from you
the option avoid you spawn with a PMC or SCAV breathing in you neck
got it thanks
guys i don't know much about github, but has the mod for 3.9.0 been released? if so, can someone link where i can download it? I couldn't find it on the spt-mod site.
3.9.0 test build #1231242473255469167 message
edit: REQUIRES Unity Toolkit: https://hub.sp-tarkov.com/files/file/1976-unitytoolkit/
A framework library for client modders to make writing efficient, allocation-free code easier.
2 bugs im aware of atm, the raid delay patch w/ fika might need work, despawning is a little aggressive/buggy
thx man!
was the random group chance not a thing?
or was that related
oh yes sorry that one too, thanks
funny thing about despawn, raid on woods with sturman and i see him despawing with dynamics map xD
take a look
lots of warning in this one
both @swift crown & I encountered a missing toolkit? Arys? or something along those lines. Any ideas?
download unitytoolkit mod
Danke 💪
just had disconnected spawns again...i'm the host, friend spawned in, i spawned 30s later after this went away
Hmm it seems like each player’s delay is different, which I guess makes sense, but for Fika specifically I imagine friends would need to wait for the host delay
i mean probably goes without saying but ive gotten back to testing and yeah switching from random group change to default essentially "fixed" the issue for me, at least until a patch gets made
that happen to me but with dinamic map i have to turn off and on the mod for make it work xP prob selector is doing funny stuff
the populating in the new version looks better, i think the waves are working too. I noticed however that for each map they tend to spawn in only a handful of spots in one region of the map, leaving the rest of it empty
do you mess with the min global spawn from player?
no it was all regular settings fresh from the new version, except set to impossibleraids
I do, on "live-like" things seem fine (only mentioning the preset in case that has an impact)
the only setting that seems to have a bug from what I tested was the group chance
and possibly despawning
It doesn't work rn for Fika since it runs on clients. I know how to fix it but I'm leaving the house for a few days.
Basically, add a check and see if the BotsController is active.
Nevermind, that's not it. I just stop the waves. What does your awaiter do?
Can you share your config?
Eepy time but fika core as original, i dont change nothing there
Sain with exfill loot value increase so they dont rush to the exfill with the first loot they make + some tweak with their hearin and vision for be less liars doing 180 1tap
Donut:
Despawn PMC and Scav off
Pmc and scav live-like normal difficulty
Hardstop time original except factory i tend to low it
Thank you so much.
Btw Mods i use who prob affect bots:
Looting bots
SAIN
Fika
Donut (cuz testing)
@restive flame the waves and spawning are working pretty great for me, feels good when i played some raids with my buddy. I find it difficult to fine-tune to amount of bots I would like on the map, and whether i would like them spread out or only spawn in the regions we are in.
Nonetheless I have a suggestion:
Instead of manually configuring the bot counts on each map, the bot count should be determined by FPS, since thats what we are all configuring our DONUTS to maximize for anyways.
Ex: If FPS is greater than 70 for more than 5 seconds, then spawn some bots somewhere
If FPS is below 50 for more than 5 seconds, then despawn a bot
This will naturally lead to more bots in factory and less on streets, but i see the merit in having the feature as a "set it and forget it" for the people who want to spend more time playing than tinkering
Hm, when thinking about that it could be still necessary to have a limit of bots per map to avoid a total war and running out of ammo all the time
But that's solvable I guess
i think thats a matter of opinion, I just had a raid on woods where sawmill was indeed a total warzone and I had quite a bit of enjoyment :3
But I agree that more features and control is better than less
and that sounds like a problem that people with beefy computers would have more than others
The delay could be because the host is still busy spawning stuff in, thus waiting a long while and because clients have no influence over spawning they immediately hit the end of vmethod_4 thus immediately going into raid
There's no more waiting for host / clients after WaitForOtherPlayers() in FIKA which happens in the middle of FIKA's override of vmethod_4, there's no final check if the host is ready or still waiting for stuff to happen
That being said, would waiting even be necessary on FIKA? Considering it's highly likely that client players are still loading in by the time your waiting code runs and the host is already starting to run that code
is sain working or you have the same bug as the others where bots stares at eachothers?
Ik I'm not the person you replied to, but it's about 50/50 in my raids. Some bots hang until you shoot them and some act normally
I no longer have looting bots and it's the same behavior
i think it was mentioned in the SAIN thread that SAIN at the moment have bots freeze after they hear something for way to long.
Makes more sense for it to be SAIN tbh
yeah this was what I was thinking of, #1233871315690328156 message
Atm i installed only Swag and waypoints (cuz they needed) and on Ground Zero zero bots spawns. In server console its says once generatebot and in game sessions loads longer than usual. After the session is loaded its not even trying to generate bots even with force spawn
we just have to wait for the new release and see if it will be fixed
On FIKA i have to report or ask why sometimes when u enter on a raid (with a friend) in the last step of load when this say "Waiting to other players load" sometimes i got stuck in this screen but my friends load to the game so they see my char there but invincible and i have to alt + f4
I tweak the hearin of the bots to lower the their perception on some actions because stuff like healing, reloading, repacking or that small sounds going constantly triggered, default i remember is like 50 or 70 and i downed to 20
Sorry for asking a question thats probably been answered a million times; Is the invisible players bug + 60 sec waittime for non-hosts been addressed for 3.9?
Is there a workaround or just gotta wait for fix?
Appearently they cant see each other properly either while I can see one of them.
Every time we start a raid I spawn in first (and bots start spawning), then roughly 60 seconds later they "finish loading" and spawn in.
This all started happening after we went from 3.5.0 RC1 -> RC2,
and this happens only with fika and swag/nuts?
I swear a new 3.8.3 was posted like a day or two ago but I cant find it? Was I hallucinating?
yes i reported this yesterday and seems to have a known cause:
#1231242473255469167 message
#1231242473255469167 message
same thing as @novel cobalt , introduced by rc2
oh, 3.5 rc2 is current test build
I read this as being a problem on previous releases needing fixed for new release
I see, it's a new issue in the rewrite
Working on it
Current build has some bugs:
- host and clients may enter raids at delayed times
- hideout load is delayed
- despawning timers and cooldowns don’t work as expected
there are some minor bugs as well but they’ve been fixed, the ones above are being worked on

is there a way to see the zone boundaries in game, or a way to see the x/y coordinates of a location. like so i can tell the difference between zone_blue and zone_blue_south on customs visually
I've opened a PR to help fix the first two, the hideout can be fixed by simply not running the patch, as for the first issue with my PR the clients no longer have a large delay loading in and the host has the delay now, however in my testing this is somewhere between 5-8 seconds so I think even for clients you can probably emulate some extra delay or something.. There's also still an exception upon going out of the raid that needs fixing on the client and I assume that has to do with some stuff not being ran
I set Reshala's spawn rate to 100% for testing, but he doesn't spawn. Any tips?
just to be sure, no other boss spawned eating your limit, right
Do bosses not consume the SCAV or PMC limit? I never encounter the bosses.
the problem i had in 383 is that, you can have goons, cultists, and reshala at raid start, and if you don't have enough "slots" then you won't ever get reshala
So, I need to increase the SCAV slots? But I'll have way too many SCAVs on the map, lol.
i think, if i'm remembering right, this is where that limit is?
if i put 3 for customs, i have more chance ?
-1 is no limit fwiw
What do you think about it, @restive flame ?
Is there a way to check amount of AI in map w/o another mod?
Enabled hotspot boosts and all and Shoreline resort is empty.
fika has debug t in console apparently
thank you ❤️ I think props may have fixed the hideout problem with this commit: https://github.com/dvize/Donuts/commit/d2525020025cc3c01181a2396b2e229cbff7bc3e needs testing
Yeah, I'll undo the if check for it that I added
That fix for the hideout works fine!
i set -1... or 5... no boss 😦
You did restart your server when tweaking SWAG config right?
i'm lost here i have to download something here to test it? if yes where
I could test it real quick because I have the project built on my PC at the moment
I assume nooky will put out a build again in a few days
oh okok
yes of course.
Hey for the configuration, is possible to add spawn boss here ? PMC and Scav is here why not the boss ?
I'm trying to reach the bosses but it's impossible.'
my guy, is that a malboro tattoo on your chest?
Yes, but it wasn't me, a legend of KICK, I think he doesn't stream anymore... he would smoke two cigarettes at once and you could hear a very unsettling breathing.
bosses spawn a different way afaik so that's why they're not in that config
Yes, i try -1 and 5 for customs
and set goons and cultists to zero
you can also probably force it by going to your donuts patterns, like take a look at boss mania for inspiration
though that shouldn't be necessary
Or just go to user/mods/SWAG/config and modify bossConfig.json
and i guess this has to be true, which is the default but might as well check
yes
that's what he has in the screenshot above
he set it to 100 already it seems it not spawning for him atm
Did he restart his SPT server?
