#SWAG + Donuts

9453 messages · Page 10 of 10 (latest)

buoyant lily
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is it normal for the good squad to be spawning almost every other raid?

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*goon

lucid pelican
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Depends on their percentage spawn

buoyant lily
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roger that i also have unicorn installed but heard that may cause issues with boss spawning

lament pendant
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Double ccheck the spawn rates tbh. I did a lot of tweaking til I got my bosses feeling right.

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And we just had Reshala spawn at old gas and fucking Killa rushed the firefight from wherever he spawned over by water warehouse. That was terrifying.

buoyant lily
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I will definitely have to do some tweaking, the default is like 35% for them but it feels like every damn raid

lament pendant
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thats super high tbh, I dropped them to like 15

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I also have multiple bosses spawning potentially so...

lament pendant
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So, if Im understanding that correctly. On the map start json, the min/max bot values for scavs need to take into account snipers, bosses & followers and weird shit like raiders/bloodhounds?

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if I want them at raid start

cedar quartz
lament pendant
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got it that makes sense

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and I remember something about the followers for like Reshala ignoring the cap, or do they fit under it like say I had the max scav start to 3 and it rolled Reshala, would he only get 2 guards, or does he get his full complememnt and then 2 other random bots can still spawn?

cedar quartz
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They fit under it, so for example what I did was go to wiki and take into account the boss/follower count and the amount of snipers and adjust the values around that.

lament pendant
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Got it so if say... I had it to 5 scavs at start, and got 2 sniper scavs, yay! and then it rolled Reshala for the last 3 spots he would just get 2 guards?

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then the next spawn wave would just follow its own rules

cedar quartz
cedar quartz
lament pendant
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ohh, so the bosses can push it over the starting "limit" as long as there is still room under the overall bot cap?

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assuming they have more minions than the starting scav count of course.

cedar quartz
lament pendant
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so basically Im making things hard on myself trying to compensate for any boss potentially being anywhere, even if super low percentage. Chances are those die rolls are potentially going to take up the inital scav spawns at raid launch.

cedar quartz
lament pendant
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yeah, albeit most of them have sub 5% spawn chance when I do that

cedar quartz
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yeah but if you have multiple spawn that will push you above your cap & you risk not spawning the entire group/groups

lament pendant
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got it, ok that makes sense

cedar quartz
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just up your caps if your hardware can handle it

lament pendant
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yeah, I think Im mostly ok right now, we had a raid the other night that was rough. Reshala, and Goons on launch and them Killa spawned in later and rushed the gunfight like a psycho.

cedar quartz
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lol, Killa free roaming on that map is a problem

lament pendant
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hes just like, gunfire, IM IN!!!!

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I need to dig into how the follower stuff works for spawning. I desperately want to make a Brothers of Destruction "group" thats him and Tagilla.

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I had Tagilla do the ame awhile back. I Was walking through old construction and he comes running at me from somewhere shouting and burst firing his 74U at me. Im like... bruh, chill.

cedar quartz
lament pendant
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yeah I need to dig into the follower stuff a bit

cedar quartz
lament pendant
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I was thinking if I just made a new boss config json and then put it in the scenarios it may work. dunno

cedar quartz
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actually you can, I take it back

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Tagilla is already set as the follower to Killa

dry beacon
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yall got any ideas on how to make more bots spawn at the beginning with swagnuts? Using the alpha v2 on github

cedar quartz
dry beacon
lament pendant
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Ok, so... Im pretty confident in saying at this point either I do NOT understand how the map_start caps work, or donuts just isnt obeying those values.

Tested about a dozen raids. My PMC cap is 8 on Customs. I set the Customs_start for PMC's to be min8 max8, so I should get all of them each raid. That hasnt happened. I got 8 once then the rest its been 6.

Set starting scavs to 0, just for testing purposes. Most times it just spawns one scav, usually a sniper. One timeit spawned a sniper AND Reshala and his squad.

cedar quartz
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You’re certain of this and one or two isn’t getting smoked from the start?

lament pendant
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100% looking at both Raid Review and Dynamic maps in game.

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And that SHOULDNT be happening Im pretty aggressive with bot spawning distances.

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so they shouldnt be spawning on top of each other but they still seem to be but that may be the hotspot stuff, I had 3 raiders spawn near a solo PMC one raid and they murdered the shit out of him

cedar quartz
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From what we discussed you seem to understand everything and have it set correctly. Do you see the same behavior on other maps like factory

lament pendant
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Moving to check GZ now since thats the other one we are on the most currently, but I thought I had heard maybe the spawning and navmesh there was fucked somehow so that may not be a great testbed.

cedar quartz
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What are your GUI settings? That’s one thing we haven looked at.

cedar quartz
lament pendant
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I raised the PMC cap on customs start btw to 10 and I started getting 8 PMC's

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so there may be something weird with the math there

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Raised the start cap rather. Hard cap is still 8.

cedar quartz
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Let me go to my computer and I will send you mine and you can compare

lament pendant
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aside from some stuff like spawn distancs and such nope everything is basically similar if not identical.

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GZ I had spawn 5 pmcs after I raised the start spawn over the actual pmc hard cap of 5. So that is the same, GZ however seems to respect the 0 scav on start values where Customs doesnt, or it just got a no sniper die roll which is probably actually what happened.

cedar quartz
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Are you despawning in FIKA?

lament pendant
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nope

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despawning in donuts

cedar quartz
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despawn PMC disabled right

lament pendant
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correct

cedar quartz
lament pendant
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yeah thats where Im at. Donuts hates math?

cedar quartz
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only other idea I have for the PMC starting spawn...do you have min/max group 1-5?

lament pendant
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yeah, I was thinking that too. its 1-5

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if I set the min count to 5 and the maxcount to 7 I get 5

cedar quartz
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zones are start & all as well?

lament pendant
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So, i have forced it to sort a kinda work. But that also with no scavs, so... about to spin up with some starting scav spawns and see whathappens.

Yep

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{
"Maps": {
"sandbox": {
"PMC": {
"MinCount": 5,
"MaxCount": 7,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start",
"all"
]
},
"SCAV": {
"MinCount": 4,
"MaxCount": 8,
"MinGroupSize": 1,
"MaxGroupSize": 3,
"Zones": [
"start",
"all"
]
}
}
}
}

cedar quartz
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that is customs or ground zer?

lament pendant
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GZ

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man, more bots on spawn makes raid start sooo much slower.

cedar quartz
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disable boss spawns, disable snipers, set starting scavs to 0 and test customs again

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I wonder if theres a possibility that boss spawns are detracting from your PMC count

lament pendant
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I had that thought too actually. There was one raid that was suss, I got 7 PMCS and Goons and then 2 sniper scavs. I gotta pop out for food, will test that when Im back.

dry beacon
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not sure if this is a specific swagnuts issue with the alpha v2 version but scavs are spawning on top of e ach other and not moving until I engage. I do have minimum distance spawn for other bots turned on

cedar quartz
dry beacon
cedar quartz
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Are you just seeing piles of bodies or confirming in raid review that they are spawning on top of each other?

brazen sphinx
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can someone tell me which one of these is the sniper on the very tall tower on customs?

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i assume its ZoneSnipeTower

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tho that could be at checkpoint too if it's literal

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also if i delete that specific spawn point, that shouldn't cause an issue right?

lament pendant
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do you not like snipers?

brazen sphinx
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i like em - i normally would just turn em off completely for performance increase and since they mostly just stand there (specifically the one on the giant tower)

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if i can just delete specific spawn points then it would be a better solution

cedar quartz
brazen sphinx
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thank you!

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testing out what i mentioned earlier

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i guessed the spawn point correctly apparently

lament pendant
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hmm, I wonder if I can add that spawn point into Bird Eye's spawn array. 😄

brazen sphinx
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well it worked, all snipers spawned except the one on the tall tower

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i just removed it from the file (back it up first tho)

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for context this is what i removed

brazen sphinx
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question - with the bot difficulties, im assuming Donuts controls the difficulty of spawns. Now - i have donuts scav/pmc difficulty set to "Normal".. does that mean only Normal bots spawn or is it going to spawn other diffs at a lower chance?

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figured it out thanks to Raid Review, asonline does give variance to bot diff

unreal urchin
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Question, how can I make pmcs and scavs move around the map more?

lament pendant
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questing bots, looting bots

severe niche
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Did the starting bots ever get fixed before the author peaced out ?

cedar quartz
severe niche
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I've seen the author say it himself in the past

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Just haven't looked in here for a while

cedar quartz
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well what issue are you referring to? Once I understood how it worked it was fine

lucid pelican
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lower than advertised on starting-pmcs-only I believe

cedar quartz
lament pendant
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That was me. I havent had time to do a proper test. But patterns indicate that some bosses may be taking up PMC slots.

severe niche
normal sable
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Hello, I don't see anything on pins, downloaded SWAG from the main website and also replaced the .dll from the latest message from the developer, but I am still receiving this error and I am a bit lost, hopefully someone has stumbled with this before?

gleaming frigate
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You need the unity tool kit, like it states.. that’s the dependency it’s referring to

normal sable
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Oh wow, did not know it was an actual thing I had to download from the workshop. Much appreciated!

gleaming frigate
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No problem, it was added as a dependency a handful of releases back

pulsar flint
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IS it known bug for S&D that bot PMC groups spawn in same spot with SCAVs sometimes and fire fight ensues in first seconds of match?

cedar quartz
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Not a bug, happens If you are not using min distances

cedar quartz
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Ok. Well you are going to have to provide specifics for anyone to help.

lament pendant
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Keep in mind the hotspot cap and override can ignore those values. I use PTT and Warehouse 17 is my "home" I had to turn off hotspots cause it forever would spawn dudes on the other side of the wall by WTT tank and at crackhouse.

pulsar flint
cedar quartz
pulsar flint
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Let me double check the dedicated, but i kept everything as default except for 4 things, spawn distance was enabled, and selected presets live like random starting PMCs both for scav and PMC raids

cedar quartz
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thats unclear for me....live like random or starting PMCs?

pulsar flint
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Starting PMCs Only (Random)

cedar quartz
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"HardCapEnabled": false may be the issue, the system has no upper bound with that false.
What are the caps in the config.json?

pulsar flint
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i feel like max cap is ignored if i look at this right.

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i see maxbotcap streets 26, and there been numerous times in debug t menu i saw alive bots 30+

lament pendant
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nah mine is set that way and my cap works with bot cap on

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I think sorter is right, enable your hardcap and then set the botcap to something dumb low, like 5 or 10

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just to check if its obeying it

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With Dorms, like I said, check the hotspot settings, its up to you whether you change them but they sometimes dont obey the min spawn settings.

lament pendant
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But also, Ground Zero especially, I am seeing bots spawn on top of one another as well, so... there may be something fucky, but with the mod being abandoned Im not sure if its going to get fixed if its genuinely a bug.

cedar quartz
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I think that’s a possibility the longer the raid goes on and you have hotspots enabled

lament pendant
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It happens at raid start. Instant scav murder

normal sable
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Hello guys, I don't know if I am dumb but I just can't figure out how to download this mod for FIKA, I can only find the DLL here, so I downloaded the mod from SPT Workshop and replaced the .dll from the one in here, but when getting into the game the plugin fails to load because of missing SPT dependency. I would appreciate some guidance if someone has the time

livid hazel
normal sable
lucid pelican
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It's an alpha from the modders GitHub I would imagine. Stick with the latest release anyways.

lucid pelican
dark cliff
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Is there a way to set some kind of limit to pmc to not spawn next to bosses?
I have to kill Shturman, but every time he is getting killed in the first 20 second
cuz pmc literally spawning next to him

lucid pelican
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Disable PMCs for one raid lol

dark cliff
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yeah but that's kinda cheese way to do it

lucid pelican
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Yup. But no, I don't think you can eliminate a spawn location unless you manually go through the files and remove it from Swag

dark cliff
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sadge thank tho

normal sable
lucid pelican
normal sable
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You have any idea what could be causing it?

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I would rather listen to you obviously

lucid pelican
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How are you verifying no pmcs

normal sable
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I chose the preset "crazy raids", also made 100% chance for boss, went into factory and no one spawned, except for the boss. Same thing in customs

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I downloaded the mod from the spt workshop and changed the .dll no idea what could be causing it, maybe SAIN?

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Or maybe I am just unlucky

lucid pelican
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Why are you "changing" the dll?

normal sable
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Because otherwise I get a message error saying I am missing SPT dependencies, changing it with the one RogueTech pointed me to fixed it, otherwise I can't seem to get it to work

scenic lilyBOT
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@livid plume, that file extension is not allowed! finger_wave
Allowed extensions: .png, .jpeg, .webp, .gif, .mp4, .webm, .mp3, .wav, .json, .txt, .log

If your text files are being rejected, verify that the charset is 'utf-8'

lucid pelican
normal sable
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Okay, I'll try tomorrow, maybe I overlooked something. I'll let you know how it goes if that's fine

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Thanks

brazen sphinx
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besides the F9 settings, where else is PMC faction spawn chance controlled?

We noticed that only (mostly) Bear PMCs were spawning at the default 50% chance. I changed the spawn chance to 70 which should mean USEC=70/Bear=30. There were only 2 USEC in a group, then two Bear groups (2 and 3 PMCs each)

cedar quartz
brazen sphinx
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Was also trying to see if this was a common occurrence for people

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Since 50% wasn't actually balanced

cedar quartz
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I would also try to relaunch the server as well. Wouldn’t hurt.

cedar quartz
# brazen sphinx Since 50% wasn't actually balanced

I interpret it as a weighted dice roll but it’s not guaranteed. If it were to achieve the desired proportions it would need to consider the previous spawn factions and force spawn the remaining. I don’t believe it does this (could be wrong).

brazen sphinx
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I've set the weight higher and let it run for a couple of games to see

lament pendant
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Yeah. I think its per PMC spawn. So… each bot/group is a different faction die roll not a global one for the raid.

cedar quartz
lament pendant
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yeah, but who is going to bother tracking that. I have to do enoughdata analysis for my gig. I just wanna shoot bots. 😄

cedar quartz
lament pendant
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Yeah, I mean the easy way to test if its working is to just slide it all the way one direction or the other andmake sure its working.

subtle goblet
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How to change bot settings in dedicated client? Copy paste from from normal client or change in cfg?

restive spoke
subtle goblet
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thx

left ridge
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I have Halloween on in seasonalevents.json and it's not spawning "BossName": "peacefullZryachiyEvent" killing him triggers the summoning of Vengeful Zryachiy. will change spawn mod if needed but wondering if possible or a simple config change. Maybe these? 🔽
"UseDefaultSpawns":
"Waves": false,
"Bosses": false, <-- True?
"TriggeredWaves": false`

cedar quartz
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I know nothing about modifying events

left ridge
frank gulch
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I am seeing an issue where I am only getting 2 PMC (1 bear/1 usec) spawns and 1 SCAV spawn at the start of a raid plus any number of bosses that spawn. This is with the starting-pmcs-only-live-like. I know there was some talk a month or two ago before nooky decided to take a step back that he was looking into something like that. What is weird though other players that host dont have this issue (I have the server hosted on a vps), and we have the same mods/versions as I am the one who distributed it.

Anyone have any ideas?

cedar quartz
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I would recommend trying another config, I’ve heard other people say that starting PMCs doesn’t work properly. To be honest it’s not necessary now that you can limit PMC respawns.

frank gulch
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Good call, kinda figured that would probably be my only option. Thank you for your suggestion!

I also started diving into the code to see if I could locate the issue, but stuck on a couple things trying to get it to build properly.

On that note anyone try to build the code off of the alphav2 branch? Getting stuck on BotCacheClass and IBotCreator, dont really see where those are coming for as it they are trying to reference GClass591 and GClass592

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Also I am not seeing any sniper scavs spawning at all, do they have to be included in the "BOSSES" section for each map or are they handled separately?

echo hinge
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Hi guys, I'm trying to fix no Halloween Boss issue by adding custom bosses into SWAG's custom boss list.

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All my files are written based on existing files, but server throw the following error "TypeError: Cannot read properties of undefined (reading 'customs')" while loading.

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I tried replacing 'customs' with 'bigmap' and that helped somewhat, but it threw the same error "TypeError: Cannot read properties of undefined (reading 'interchange')". This time I have no idea but to ask for help.

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Here's my log file and custom Boss file, hope anyone can help.

echo hinge
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also, here's modified code, which based on santa's code in SWAG.ts

echo hinge
cedar quartz
left ridge
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If you want peacefullZyarchiy to spawn set in SWAG default triggers and default triggered waves

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Then in seasonal Events edit the date of Halloween start and end and set true

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Then Halloween should work with SWAG

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I recommend the new MOAR update with Halloween, 2.1.0

echo hinge
warped coral
left ridge
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he can sometimes just be roaming

winged remnant
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Does someone know where the max bots are defined in swagnuts? Server mod or inside the donuts-cliebt-mod part?

warped coral
winged remnant
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thought that, thank you... I'm just wondering.... I used to have on shoreline something between. 18-25 alive bots...
since I changed just the "Spawn pattern" I tend to have 40+ Bots
and I just want to understand "why", maybe the lower amount was by "live-like", while "live like random" has other options

thanks for the hint, I will investigate

left ridge
warped coral
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Hmm I still cant find him, the red ritual thing is in extracts but he is nowhere to be seen

frail slate
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also, I've found that, if it works correctly, Halloween Zyarchiy's spwan chance should be 100%

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I tried playing without SWAG, and peacefullZyarchiy spawned normally and the ritual could works without any problems.

left ridge
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Yep

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I had it on

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then found out my friend can't not shoot anything that moves 💀

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told him he friendly 💀

frail slate
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but peacefullZyarchiy never shows up with SWAG, that's the problempepe_smh

left ridge
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does for me tho

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idk could be load order

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I have SWAG 5th from bottom

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I can try rn and get a screenshot

frail slate
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my SWAG is on top

left ridge
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one sec

frail slate
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I was inspired by Remi_cyan to check SWAG's code

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and made some modification based on Santa's code

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then I have the same error message

cedar quartz
frail slate
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I'm using SVM but only enabled loot module

frail slate
# echo hinge

the question is that SPT Server throws an errorTypeError: Cannot read properties of undefined (reading 'interchange') when loading my custom Boss configure peacefullZyarchiy.json

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pepe_smh I hope nooky is still here so I can ask for some help

left ridge
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wait your trying to add to SWAG?

frail slate
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yes

left ridge
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w

frail slate
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I think it's SWAG that's preventing the spawn

left ridge
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trying rn with default SWAG configs

frail slate
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I tried MOAR, but the halloween event is also bugged with it

left ridge
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not true

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MOAR works everytime for me

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I swapped to MOAR for it temporarily actually

frail slate
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Dewardian said that

left ridge
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I was on 2.1.0"

frail slate
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The problem I have with MOAR is that when I start the client I get the same problem as this guy

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ooops, maybe i should try older version

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I tried 2.2.0-2.2.2

left ridge
#
      "Waves": true,
      "Bosses": false,
      "TriggeredWaves": true```
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testing again

frail slate
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roger, I'll try it later today

left ridge
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I will look into this more later

wintry frost
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Is anyone still working on this mod? I hope it doesn't die when 3.10 comes out.

left ridge
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Factory might be bugged

warped coral
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Using MOAR myself now and Zyrachiy seems to spawn normally.

How do I increase the amount of bots that spawn and bot cap with this mod I dont see an easy way like with swagnuts

winged remnant
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simply spoken: Wrong thread
here is swagnuts, not moar
for MOAR Support check the SPT Page (as I dont know any support thread special for FIKA)

frail slate
left ridge
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No luck with SWAG idk how he was spawning

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trying latest MOAR

still adder
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would it be possible to like.. collapse some of the logs as a client setting

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wait i may be looking at the wrong mod

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ye i 100% am, it was just directly after this mod's log entry, mb

cloud sapphire
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should we use Fika's built in bot despawner at all or just use Donuts Hard Cap + Despawn bots?

still adder
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donuts > fika

rocky cloak
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i've been using MOAR lately

winged remnant
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did someone already notices just "18-20" bots on streets all the time? I don't limit it with FIKA and don't have any other bot-spawning mods active

any idea by someone?

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ah, regarding settings: I don't limit the caps for spawning. I allowe HotSpot boosts and I ignore hardcaps in Donuts Settings. On Shoreline and some other maps I have about 40-50 bots at the end of raid (30-40 minutes in raid)

lament pendant
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I mean, ignoring hardcaps and enabling the hotspots by definition will spawn more bots.

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Thats literally what those settings do.

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40-50 bots is an insane number to be active on any map.

winged remnant
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yeah, but on streets I mostly only have 18 😦 too less to have fun

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and since the dedicated is handling everything even with this amount of bots it's running super smooth on my machine

lone tide
winged remnant
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SWAG Caps are not touched

the Donuts Caps I will check, thanks

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didnt find them the last time, but maybe there is something

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at least didnt find caps for and "spawn presets"

indigo sand
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anyone having issues getting cultists to spawn on a dedicated server? I set the % to 100 on customs and factory and haven't managed to see a single cultist in 50+ raids

cedar quartz
cedar quartz
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Ok are you using Realism and if so do you have it set to modify boss spawns?

indigo sand
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nope not using realism

cedar quartz
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Ok good, no other mods modifying boss behavior like SVM?

indigo sand
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nope

cedar quartz
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Ok, so are you allowing room for cultists to spawn in your starting file consisting you map spawn limits?

indigo sand
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sorry which file are we talking about

cedar quartz
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We are talking about a few. I’m not at my computer so I can’t tell you the file names but one is in the server mod and the rest are in the client.

Find the one in the SWAG server mod that lists your total bot limit for the map.

indigo sand
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left it on default

cedar quartz
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Oh ok, well those limits are pretty high so they shouldn’t be the problem then. What are your scav and PMC limits on one of the starting wave files for a map you want to have cultists?

indigo sand
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where would I find that?

cedar quartz
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In donuts, go to the preset you are using and select the starting wave file for that map.

#

With you asking that makes me think you never modified it then…

indigo sand
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yeah I don't think I ever modified anything in donuts 😅

cedar quartz
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Ok so let me back up and ask how do you know they are not spawning?

indigo sand
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I have them set to 100% spawn rate in factory night and have ran over 20 factory night raids and haven't seen a single one

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I've also ran a lot of custom night raids and haven't seen any there either with the spawn rate set to 100%

cedar quartz
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Are you using bot debug to be certain? Factory should be easier to determine but there is also a time frame applicable to cultists so are you sure you are within that.

indigo sand
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I have not used bot debug no, but I did use the spectator cam after dying and looked around factory for about 10-15 mins

cedar quartz
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Ok. And you are aware that cultists only spawn between 22:00 and 7:00

indigo sand
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yup

cedar quartz
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Well let’s look at something else then. Upload the config file with all the boss probabilities I want to review the option at the top of the file

indigo sand
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only thing I've touched in this file is zryachiy's spawn rates

lament pendant
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I would say turn the spawning of everything else down to 0 and put cultists to 100 and see if they spawn then. If that doesnt work then something else is fundamentally broken.

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also keep inmind they only spawn between certain hours at "night"

cedar quartz
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Ok try it again by changing the use global spawn chance to false, that may possibly do it.

indigo sand
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ok I'll give it a try and report back

indigo sand
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no luck 😦 tried 5 night factory raids

cedar quartz
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Show your starting wave file config for night factory (be sure to show the preset you selected)

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Also I thought the cultists were listed in the boss config and they are not. What file is it that has cultist config?

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I’d also change the global spawn chance back to true

indigo sand
cedar quartz
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That’s the starting wave file?

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To test set the factory bot limit to 0 and see if the spawn. Also what were the setting you have at the top of the config.json file that had the cultists settings?

indigo sand
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sorry that was the wrong file this is the correct file for factory_night start

cedar quartz
cedar quartz
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Then run factory at the right time and see if they spawn. I would suggest bot debug for this makes it a lot easier than flying around

wintry frost
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Hey, im having some issues with spawning bosses, I am using realism btw, and i have changes the time in bossconfig to 75 (it was initially -1)

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Does anyone know any other things I can try?

lament pendant
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Turn off all the spawning stuff in realism

heady elm
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is BEAR pmc bots not attacking SCAVs (unless SCAVs shot them first) still a thing? i noticed that BEAR pmcs spawn as a group won't attack SCAVs on sight but when spawn as Individual will attack them normally, USEC bots don't have this bug.

heady elm
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if i turn SCAV War mode on, The Bear Pmcs Attack SCAVs normally, wtf???

heady elm
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Oh this caused by Fika “Disable SPT-AI Patch” in Advance Option. If Turn Off, Bots from different factions will flag u as Enemy if you move an inch. Turn it on BEAR and USEC pmc bot will have randomize brains so they most likely ignore SCAVs, and only attack them if a specific brain type was picked. Even rarely pursuit player if they don’t have any weapon on them

cloud sapphire
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something like this

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anyway, i'm havin trouble getting a more populated interchange. even on impossibleraids i only get ~10 bots (half scavs half pmcs). Should I be increasing the Donuts ScenarioConfig bot limits? I have default SWAG bot caps

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I also turned off bot hard cap in the F12 menu

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maybe its just an issue of how big the map is so even with impossibleraids it feels empty

cedar quartz
cedar quartz
cloud sapphire
lament pendant
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yeah Raid Review is SUPER useful for debugging, and also finding out "what in the fuck was that massive firefight that I never located?" post raid.

broken osprey
pearl vortex
#

Anyone know why the spawns seem to decrease as I lower cooldown and turn on hotspots?

cedar quartz
pearl vortex
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I changed mod load order and its working well enough now but thanks

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also when I said seems, I meant I hadn't used a bot debug to 100% verify but since my bot encounters went from 10+ to 2 per raid, it seemed like they had decreased

cedar quartz
pearl vortex
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im not sure where it was, i actually hadnt bothered to sort out the mod load order. but now its sort of in the middle. I went off the recommendations on LOE mod page

cedar quartz
small sluice
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Considering that nooky is still on a break, this thread will be locked to avoid "when 3.10?" spam until they reaches out to us.

Thank you for understanding

small sluice
granite shore
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I hope he does. I have a couple of questions and suggestions, especially regarding headless client.

restive flame
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Yes that’s correct. For the record I am still not active, I just lurk these days. Also hello peepo_love

limpid verge
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Hey nooky, hope you are doing good peepo_love

covert quest
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Anyone else have stuttering issues with SWAG when running the server on a dedi? Tried it first on a local server before I made changes to the FIKA server for me and my friends, and it ran pretty smoothly there. But, when I installed it on to the dedi, I've been noticing some stutters from bots spawning.

Running FIKA server through a VPS through the Radmin method, and ran both with the "Starting PMC's Only Live Like" preset, if that's of any importance.

ornate valve
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how much RAM do you have allocated to the fika dedicated client?

covert quest
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Sorry, there was a miscommunication. Not running a dedi client, just running the server through a VPS. All raid related stuff is happening on my actual PC.

ornate valve
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ok, the stuttering i can only guess it's due to running out of memory so it's using the pagefile instead

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current release of swagnuts does use a lot of memory, looking to reduce that for the next release

covert quest
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Noted. Thanks, and sorry about the miscommunication. The stutter isn't too bad, just noticeable. Nothing that just lowering bot count can't fix for now I'd guess.

granite shore
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Is there a combination of settings or something I can do to force spawns at certain points? Like, if I want to simulate an exfil camper in D2, is it possible to spawn a PMC or two there with a 50% chance?

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Also, suggestion to @ornate valve - can you make a button to send settings, etc. to dedicated client? So that after I tweak something I don't have to manually copy-paste the folders around. Kind of how MOAR does it (but actually save settings permanently).

weary kelp
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You can use corter mod sync

scarlet coral
granite shore
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Or does it save the settings on the server, and everyone always read the settings from there?

granite shore
scarlet coral
ornate valve
blazing cloak
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I know its an old post but its exactly what im looking for! any idea if it works with current version? tyty

lone tide
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Lucky for you i dont ever get off discord

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1 sec

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Oh s&d preset

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Im not sure, havent tried the new ver of spt but i believe the dev stopped working on s+d so should work fine

blazing cloak
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cool, ill test it out

lone tide
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Can always open the files & mirror the settings on the current config if it is diff too

blazing cloak
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I wish there was a preset section on SPT Q.Q

lone tide
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But will take a bit

fair crane
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Have yall been able to get swagnuts working on latest SPT/fika/dedicated?

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No respawns for me

scarlet coral
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yep it works great, something must be wrong with your setup

fair crane
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nvm, i figured it out!

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very dumb mistake lol

neat rain
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how do i control how many bots are on the map? using swag and donuts. went inside the config and changed max bots to 10 and yet 20 plus bots will alwys be on the map how do i change the bot count

fair crane
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Anyone else not seeing the raid preset when running on a dedicated? I see there is an option in the config to notify you what preset is loaded on raid start but I never see it

fair crane
ornate valve
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it only shows up on the host, which in the case of a dedicated client means only the dedicated client would receive the notification

fair crane
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darn ok

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A minor inconvenience when you're using preset weightings

solemn rapids
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Is anyone else experiencing issues with raider spawns in labs?
Everything works fine, but on both parking and garage door, raiders (or bosses if enabled) would spawn sometimes and get stuck outside either waiting for me to open de door, or just indefinitely because those 2 exfils can't be triggered in that specific raid.

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Just wondering if it can be configured via some files, I've been tweaking a lot of things and didn't find anything about that other than spawn points (don't wanna turn those off).

lament pendant
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So Im not having bots spawn in after the initial spawn, no backfill. Anyone know what could be causing that?

ornate valve
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which map

lament pendant
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All maps

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I had the fika cap on. Maybe thats it. I nuked that. Havent tried it yet.

lime fjord
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Hello, I have a problem. The bots are getting stuck in their spawns. At least, I've noticed this on the Ground Zero map. Any idea what could be causing it? I have all the required mods installed, and no errors appear in the console.

ornate valve
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i've had reports about this issue but no idea what the cause is since it doesn't always happen

weary kelp
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For me that problem was occuring when using performance improvements mod on dedicaded, that may be some AI limiter issue but i never found anything specyfic in logs to point it out

ornate valve
wanton osprey
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i just had the same issue happen in raid on shoreline. similar where initial spawns are fine, but respawns overlap on each other, a lot of the time they only partially load like this. are there any logs or info i could grab to help with troubleshooting?

wanton osprey
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Yes, questing bots and looting bots

ornate valve
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Can you try disabling Questing Bots' AI Limiter?

wanton osprey
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Sure thing. I'll test that next raid

wanton osprey
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so, AI Limiting was not enabled, but "AI Limiting for bots that are questing" was. disabled that, and ran back the same raid. scav respawns no longer partial loaded like my screencap, but they are still spawning on top of one another

ornate valve
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spawning on top of one another is how donuts does it, as long as they move from the spot it's not a problem

wanton osprey
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they did not move. i found two scavs spawned on each other at weather station while still in raid, killed both with one bullet

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standing still*

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i'll see if i can do another raid tomorrow with raid review. see if i can get a clearer picture

lavish musk
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Just for reference: #1233871315690328156 message

Maybe something useful to be fixed. Scenario is replicable - if one player dies or extracts, SAIN goes wild spamming logs (while running donuts, without everything is fine). If the spamming begins, the game try´s to extract, but the player is locked into the map as "spectator" and only Alt-F4 is possible.

ornate valve
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I am aware but i have no idea why it happens

hot ocean
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I've been setting "TotalBossesPerMap" in BossConfig.json to values above 1 (in the range of 2-4 depending on map), is this correct because I've not seen any bosses in about 10 raids now? Most bosses are at 25-50 chance with lot of them also on a low chance to appear on other maps... so you'd think I'd have come across at least 1. Can test with a bot overlay at some point, just wanted to see if I was doing it properly.

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"useGlobalBossSpawnChance" set to the default "true"

hot ocean
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As a side note I've introduced raiders to maps they don't usually appear on and that's working

heady tartan
hot ocean
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Nah will do so next

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Extremely unlucky rng if it is

heady tartan
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If Raiders are spawning, SWAG is working

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but yeah, 25-50% is still room for RNG

hot ocean
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Most bosses can spawn on every map so the odds should be higher no?

#

Anyway I suppose I better debug to confirm

real temple
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i just installed swag + donuts but the game is just stuck on infinite loading screen, when i remove the mod it works normally. Any ideas for a fix?

real temple
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whats that

hot ocean
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acids bot progression

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latest version hangs on load for me so wondered if there was a link

glass harness
safe aspen
hot ocean
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also is there a way to get debug to work with dedicated? moving stuff over to client is a pain to test

hot ocean
heady tartan
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or might not work at all with dedi

weak needle
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debug only works if you're the raid host, so will never work with a dedicated client

gleaming nova
#

Anyone have the blocks to make the cultist bosses work with swag?

cloud sapphire
#

do zombies work with swagnuts?

lament pendant
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Zombies are janky as fuck and dont really work great with anything.

wanton osprey
fickle flax
#

Yep zombies behavior are janky indeed…

royal light
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this is working with 3.11?

weak needle
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no

royal light
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thanks

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love 3.11 but missing some of my favorite mods.. appreciate all the work people do to get these updated