#SWAG + Donuts
9453 messages · Page 10 of 10 (latest)
Depends on their percentage spawn
roger that i also have unicorn installed but heard that may cause issues with boss spawning
Double ccheck the spawn rates tbh. I did a lot of tweaking til I got my bosses feeling right.
And we just had Reshala spawn at old gas and fucking Killa rushed the firefight from wherever he spawned over by water warehouse. That was terrifying.
I will definitely have to do some tweaking, the default is like 35% for them but it feels like every damn raid
thats super high tbh, I dropped them to like 15
I also have multiple bosses spawning potentially so...
So, if Im understanding that correctly. On the map start json, the min/max bot values for scavs need to take into account snipers, bosses & followers and weird shit like raiders/bloodhounds?
if I want them at raid start
yessir
got it that makes sense
and I remember something about the followers for like Reshala ignoring the cap, or do they fit under it like say I had the max scav start to 3 and it rolled Reshala, would he only get 2 guards, or does he get his full complememnt and then 2 other random bots can still spawn?
They fit under it, so for example what I did was go to wiki and take into account the boss/follower count and the amount of snipers and adjust the values around that.
Got it so if say... I had it to 5 scavs at start, and got 2 sniper scavs, yay! and then it rolled Reshala for the last 3 spots he would just get 2 guards?
then the next spawn wave would just follow its own rules
if thats all you had room for left when considering your max bot cap less PMCs
and fill in the gaps ideally, say if rashalla did not spawn
ohh, so the bosses can push it over the starting "limit" as long as there is still room under the overall bot cap?
assuming they have more minions than the starting scav count of course.
yes think about it like this. Boss + Guards + raiders (if applicable) + sniper scavs (if applicable) + cultists (if applicable) + bloodhouds (if applicable) + scavs + PMC = max bot cap per map
you want to have room for the scenarios you are looking for or else the non scav entities (including sniper scavs) could be cut off from spawning
so basically Im making things hard on myself trying to compensate for any boss potentially being anywhere, even if super low percentage. Chances are those die rolls are potentially going to take up the inital scav spawns at raid launch.
are you trying to spawn more than one boss?
yeah, albeit most of them have sub 5% spawn chance when I do that
yeah but if you have multiple spawn that will push you above your cap & you risk not spawning the entire group/groups
got it, ok that makes sense
just up your caps if your hardware can handle it
yeah, I think Im mostly ok right now, we had a raid the other night that was rough. Reshala, and Goons on launch and them Killa spawned in later and rushed the gunfight like a psycho.
lol, Killa free roaming on that map is a problem
hes just like, gunfire, IM IN!!!!
I need to dig into how the follower stuff works for spawning. I desperately want to make a Brothers of Destruction "group" thats him and Tagilla.
I had Tagilla do the ame awhile back. I Was walking through old construction and he comes running at me from somewhere shouting and burst firing his 74U at me. Im like... bruh, chill.
you can get them both to spawn for sure but I think what you want is for one to follow the other
yeah I need to dig into the follower stuff a bit
I dont think swag allows that
I was thinking if I just made a new boss config json and then put it in the scenarios it may work. dunno
yall got any ideas on how to make more bots spawn at the beginning with swagnuts? Using the alpha v2 on github
read my convo above with GorillaSoup it explains it and reference this for setting bot caps:
#1231242473255469167 message
I swear to god when I have a specific issue i ask in the chat and it's always like a few scrolls up, really need to start doing that more often or search for it 
Ok, so... Im pretty confident in saying at this point either I do NOT understand how the map_start caps work, or donuts just isnt obeying those values.
Tested about a dozen raids. My PMC cap is 8 on Customs. I set the Customs_start for PMC's to be min8 max8, so I should get all of them each raid. That hasnt happened. I got 8 once then the rest its been 6.
Set starting scavs to 0, just for testing purposes. Most times it just spawns one scav, usually a sniper. One timeit spawned a sniper AND Reshala and his squad.
You’re certain of this and one or two isn’t getting smoked from the start?
100% looking at both Raid Review and Dynamic maps in game.
And that SHOULDNT be happening Im pretty aggressive with bot spawning distances.
so they shouldnt be spawning on top of each other but they still seem to be but that may be the hotspot stuff, I had 3 raiders spawn near a solo PMC one raid and they murdered the shit out of him
From what we discussed you seem to understand everything and have it set correctly. Do you see the same behavior on other maps like factory
Moving to check GZ now since thats the other one we are on the most currently, but I thought I had heard maybe the spawning and navmesh there was fucked somehow so that may not be a great testbed.
What are your GUI settings? That’s one thing we haven looked at.
Wouldn’t impact swag+nuts just QB, Sain, LTP or any mod using nav
I raised the PMC cap on customs start btw to 10 and I started getting 8 PMC's
so there may be something weird with the math there
Raised the start cap rather. Hard cap is still 8.
Let me go to my computer and I will send you mine and you can compare
Take a look at these and see if I'm doing anything drastically diff. I use Live like.
aside from some stuff like spawn distancs and such nope everything is basically similar if not identical.
GZ I had spawn 5 pmcs after I raised the start spawn over the actual pmc hard cap of 5. So that is the same, GZ however seems to respect the 0 scav on start values where Customs doesnt, or it just got a no sniper die roll which is probably actually what happened.
Are you despawning in FIKA?
despawn PMC disabled right
correct
yeah thats where Im at. Donuts hates math?
This mod has a lot of different ways to do achieve the same goal so it can be finniky if you have contradicting settings somewhere
only other idea I have for the PMC starting spawn...do you have min/max group 1-5?
yeah, I was thinking that too. its 1-5
if I set the min count to 5 and the maxcount to 7 I get 5
zones are start & all as well?
So, i have forced it to sort a kinda work. But that also with no scavs, so... about to spin up with some starting scav spawns and see whathappens.
Yep
{
"Maps": {
"sandbox": {
"PMC": {
"MinCount": 5,
"MaxCount": 7,
"MinGroupSize": 1,
"MaxGroupSize": 5,
"Zones": [
"start",
"all"
]
},
"SCAV": {
"MinCount": 4,
"MaxCount": 8,
"MinGroupSize": 1,
"MaxGroupSize": 3,
"Zones": [
"start",
"all"
]
}
}
}
}
that is customs or ground zer?
disable boss spawns, disable snipers, set starting scavs to 0 and test customs again
I wonder if theres a possibility that boss spawns are detracting from your PMC count
I had that thought too actually. There was one raid that was suss, I got 7 PMCS and Goons and then 2 sniper scavs. I gotta pop out for food, will test that when Im back.
not sure if this is a specific swagnuts issue with the alpha v2 version but scavs are spawning on top of e ach other and not moving until I engage. I do have minimum distance spawn for other bots turned on
you only see that on one map?
happened on interchange too
Are you just seeing piles of bodies or confirming in raid review that they are spawning on top of each other?
can someone tell me which one of these is the sniper on the very tall tower on customs?
i assume its ZoneSnipeTower
tho that could be at checkpoint too if it's literal
also if i delete that specific spawn point, that shouldn't cause an issue right?
do you not like snipers?
i like em - i normally would just turn em off completely for performance increase and since they mostly just stand there (specifically the one on the giant tower)
if i can just delete specific spawn points then it would be a better solution
you may be able to find that specific spawn point by searching here: https://hub.sp-tarkov.com/doc/entry/53-3-1-1-default-spawn-locations-and-botzonenames/
you can also just disable sniper scavs, not sure if you can disable one spawn point.
ah this is great actually, i was wondering if the various spawn zones were documented
thank you!
testing out what i mentioned earlier
i guessed the spawn point correctly apparently
hmm, I wonder if I can add that spawn point into Bird Eye's spawn array. 😄
well it worked, all snipers spawned except the one on the tall tower
i just removed it from the file (back it up first tho)
for context this is what i removed
question - with the bot difficulties, im assuming Donuts controls the difficulty of spawns. Now - i have donuts scav/pmc difficulty set to "Normal".. does that mean only Normal bots spawn or is it going to spawn other diffs at a lower chance?
figured it out thanks to Raid Review, asonline does give variance to bot diff
Question, how can I make pmcs and scavs move around the map more?
questing bots, looting bots
Did the starting bots ever get fixed before the author peaced out ?
was never an issue
I've seen the author say it himself in the past
Just haven't looked in here for a while
well what issue are you referring to? Once I understood how it worked it was fine
lower than advertised on starting-pmcs-only I believe
oh there may be an issue with that preset...was helping someone else and he only got the correct number when he set the amount higher than his caps
That was me. I havent had time to do a proper test. But patterns indicate that some bosses may be taking up PMC slots.
My bad I was playing tf out of total war. I just remember him saying bot weren't spawning correctly as soon as a match starts. But I ain't really worried about it
Hello, I don't see anything on pins, downloaded SWAG from the main website and also replaced the .dll from the latest message from the developer, but I am still receiving this error and I am a bit lost, hopefully someone has stumbled with this before?
You need the unity tool kit, like it states.. that’s the dependency it’s referring to
A framework library for client modders to make writing efficient, allocation-free code easier.
Oh wow, did not know it was an actual thing I had to download from the workshop. Much appreciated!
No problem, it was added as a dependency a handful of releases back
IS it known bug for S&D that bot PMC groups spawn in same spot with SCAVs sometimes and fire fight ensues in first seconds of match?
Not a bug, happens If you are not using min distances
Ok. Well you are going to have to provide specifics for anyone to help.
Keep in mind the hotspot cap and override can ignore those values. I use PTT and Warehouse 17 is my "home" I had to turn off hotspots cause it forever would spawn dudes on the other side of the wall by WTT tank and at crackhouse.
First 16 seconds of customs map. bridge spawn. Bottom two are PMC(bot spawns) and green is scav, spawned simultaniously. Instant shootout.
Same Raid 3 story dorm Rashala and his fellows spawns with scavs and PMC(bots)
what are your bot limit totals and which preset you using?
Let me double check the dedicated, but i kept everything as default except for 4 things, spawn distance was enabled, and selected presets live like random starting PMCs both for scav and PMC raids
thats unclear for me....live like random or starting PMCs?
Starting PMCs Only (Random)
"HardCapEnabled": false may be the issue, the system has no upper bound with that false.
What are the caps in the config.json?
i feel like max cap is ignored if i look at this right.
i see maxbotcap streets 26, and there been numerous times in debug t menu i saw alive bots 30+
nah mine is set that way and my cap works with bot cap on
I think sorter is right, enable your hardcap and then set the botcap to something dumb low, like 5 or 10
just to check if its obeying it
With Dorms, like I said, check the hotspot settings, its up to you whether you change them but they sometimes dont obey the min spawn settings.
But also, Ground Zero especially, I am seeing bots spawn on top of one another as well, so... there may be something fucky, but with the mod being abandoned Im not sure if its going to get fixed if its genuinely a bug.
I think that’s a possibility the longer the raid goes on and you have hotspots enabled
It happens at raid start. Instant scav murder
Hello guys, I don't know if I am dumb but I just can't figure out how to download this mod for FIKA, I can only find the DLL here, so I downloaded the mod from SPT Workshop and replaced the .dll from the one in here, but when getting into the game the plugin fails to load because of missing SPT dependency. I would appreciate some guidance if someone has the time
And does it state/show what "missing SPT dependency"? ONLY the latest single file [dvize.Donuts.dll] file is in this Discord thread. For me, I installed the current/latest 3.5.1 SWAG + Donuts from the SPT Hub (following the REQUIREMENTS/FAQ) and added the latest 3.5.2 Alpha V1 (Aug 20, 2024) [dvize.Donuts.dll] file from this Discord thread.
Well, after downloading the .dll you mentioned it seems to work, I used the one at the top, and maybe another one I've seen in the thread. Latest file should be in pins. Thank you for the help! Although latest version in the workshop is the 3.5.1, where did you find the 3.5.2?
It's an alpha from the modders GitHub I would imagine. Stick with the latest release anyways.
He also linked the dll in his message that is 3.5.2.
Is there a way to set some kind of limit to pmc to not spawn next to bosses?
I have to kill Shturman, but every time he is getting killed in the first 20 second
cuz pmc literally spawning next to him
Disable PMCs for one raid lol
yeah but that's kinda cheese way to do it
Yup. But no, I don't think you can eliminate a spawn location unless you manually go through the files and remove it from Swag
sadge thank tho
Yeah, but I might try the alpha release since for some reason pmcs don't spawn, only bosses, so I'll try with the other version later
That's not going to help, but try if you like!
How are you verifying no pmcs
I chose the preset "crazy raids", also made 100% chance for boss, went into factory and no one spawned, except for the boss. Same thing in customs
I downloaded the mod from the spt workshop and changed the .dll no idea what could be causing it, maybe SAIN?
Or maybe I am just unlucky
Why are you "changing" the dll?
Because otherwise I get a message error saying I am missing SPT dependencies, changing it with the one RogueTech pointed me to fixed it, otherwise I can't seem to get it to work
@livid plume, that file extension is not allowed! 
Allowed extensions: .png, .jpeg, .webp, .gif, .mp4, .webm, .mp3, .wav, .json, .txt, .log
If your text files are being rejected, verify that the charset is 'utf-8'
you should be using the one on the spt hub, and installing the dependencies. That is what I use and it works plenty fine
Okay, I'll try tomorrow, maybe I overlooked something. I'll let you know how it goes if that's fine
Thanks
besides the F9 settings, where else is PMC faction spawn chance controlled?
We noticed that only (mostly) Bear PMCs were spawning at the default 50% chance. I changed the spawn chance to 70 which should mean USEC=70/Bear=30. There were only 2 USEC in a group, then two Bear groups (2 and 3 PMCs each)
Did you do more than one test? Some settings may take a while to fully load appropriately.
I did a couple but I'll keep an eye on it
Was also trying to see if this was a common occurrence for people
Since 50% wasn't actually balanced
I would also try to relaunch the server as well. Wouldn’t hurt.
I interpret it as a weighted dice roll but it’s not guaranteed. If it were to achieve the desired proportions it would need to consider the previous spawn factions and force spawn the remaining. I don’t believe it does this (could be wrong).
That is a good point
I've set the weight higher and let it run for a couple of games to see
Yeah. I think its per PMC spawn. So… each bot/group is a different faction die roll not a global one for the raid.
yeah if what we think is true the average of your raids over time should get closer and closer to the percentages set.
yeah, but who is going to bother tracking that. I have to do enoughdata analysis for my gig. I just wanna shoot bots. 😄
completely agree, think its pointless to track too outside of testing. I was just more so stating what to expect.
Yeah, I mean the easy way to test if its working is to just slide it all the way one direction or the other andmake sure its working.
100% agree
How to change bot settings in dedicated client? Copy paste from from normal client or change in cfg?
copy over the configs or symlink them, that's what I do
owww, you can simlink them, that's smart, thax
thx
I have Halloween on in seasonalevents.json and it's not spawning "BossName": "peacefullZryachiyEvent" killing him triggers the summoning of Vengeful Zryachiy. will change spawn mod if needed but wondering if possible or a simple config change. Maybe these? 🔽
"UseDefaultSpawns":
"Waves": false,
"Bosses": false, <-- True?
"TriggeredWaves": false`
alr gonna try Default bosses for a bit
I am seeing an issue where I am only getting 2 PMC (1 bear/1 usec) spawns and 1 SCAV spawn at the start of a raid plus any number of bosses that spawn. This is with the starting-pmcs-only-live-like. I know there was some talk a month or two ago before nooky decided to take a step back that he was looking into something like that. What is weird though other players that host dont have this issue (I have the server hosted on a vps), and we have the same mods/versions as I am the one who distributed it.
Anyone have any ideas?
I would recommend trying another config, I’ve heard other people say that starting PMCs doesn’t work properly. To be honest it’s not necessary now that you can limit PMC respawns.
Good call, kinda figured that would probably be my only option. Thank you for your suggestion!
I also started diving into the code to see if I could locate the issue, but stuck on a couple things trying to get it to build properly.
On that note anyone try to build the code off of the alphav2 branch? Getting stuck on BotCacheClass and IBotCreator, dont really see where those are coming for as it they are trying to reference GClass591 and GClass592
Also I am not seeing any sniper scavs spawning at all, do they have to be included in the "BOSSES" section for each map or are they handled separately?
Hi guys, I'm trying to fix no Halloween Boss issue by adding custom bosses into SWAG's custom boss list.
All my files are written based on existing files, but server throw the following error "TypeError: Cannot read properties of undefined (reading 'customs')" while loading.
I tried replacing 'customs' with 'bigmap' and that helped somewhat, but it threw the same error "TypeError: Cannot read properties of undefined (reading 'interchange')". This time I have no idea but to ask for help.
Here's my log file and custom Boss file, hope anyone can help.
btw I don't think this causes the problem
Sniper scavs are handled by SWAG, now if your question is from a code perspective I’m not the one to answer that. I’ve yet to find time to dig into any code.
If you want peacefullZyarchiy to spawn set in SWAG default triggers and default triggered waves
Then in seasonal Events edit the date of Halloween start and end and set true
Then Halloween should work with SWAG
I recommend the new MOAR update with Halloween, 2.1.0
I'll try, thanks buddy ❤️
I did try this myself but still I cant find him
he can sometimes just be roaming
Does someone know where the max bots are defined in swagnuts? Server mod or inside the donuts-cliebt-mod part?
Ah ok, any specific map where it's easy to check it he spawned?
Server
thought that, thank you... I'm just wondering.... I used to have on shoreline something between. 18-25 alive bots...
since I changed just the "Spawn pattern" I tend to have 40+ Bots
and I just want to understand "why", maybe the lower amount was by "live-like", while "live like random" has other options
thanks for the hint, I will investigate
I use customs he's ether by Rauf or on the Bridge to big red.
Hmm I still cant find him, the red ritual thing is in extracts but he is nowhere to be seen
Hey bro, I checked my seasonalevents.json and confirmed that it is enabled, the dates are in the range (Oct 24 - Nov 4)
also, I've found that, if it works correctly, Halloween Zyarchiy's spwan chance should be 100%
I tried playing without SWAG, and peacefullZyarchiy spawned normally and the ritual could works without any problems.
Yep
I had it on
then found out my friend can't not shoot anything that moves 💀
told him he friendly 💀
but peacefullZyarchiy never shows up with SWAG, that's the problem
does for me tho
idk could be load order
I have SWAG 5th from bottom
I can try rn and get a screenshot
my SWAG is on top
one sec
I was inspired by Remi_cyan to check SWAG's code
and made some modification based on Santa's code
then I have the same error message

Do you use SVM or Realism because those can cause conflicts with bosses dependent upon their settings so it may be worth a check.
I'm using SVM but only enabled loot module
the question is that SPT Server throws an errorTypeError: Cannot read properties of undefined (reading 'interchange') when loading my custom Boss configure peacefullZyarchiy.json
I hope nooky is still here so I can ask for some help
wait your trying to add to SWAG?
yes
w
I think it's SWAG that's preventing the spawn
trying rn with default SWAG configs
I tried MOAR, but the halloween event is also bugged with it
I was on 2.1.0"
The problem I have with MOAR is that when I start the client I get the same problem as this guy
ooops, maybe i should try older version
I tried 2.2.0-2.2.2
roger, I'll try it later today
I will look into this more later
Is anyone still working on this mod? I hope it doesn't die when 3.10 comes out.
prob will work out the box
Factory might be bugged
Using MOAR myself now and Zyrachiy seems to spawn normally.
How do I increase the amount of bots that spawn and bot cap with this mod I dont see an easy way like with swagnuts
simply spoken: Wrong thread
here is swagnuts, not moar
for MOAR Support check the SPT Page (as I dont know any support thread special for FIKA)
#1269826437758845041 MOAR's subchannel here
would it be possible to like.. collapse some of the logs as a client setting
wait i may be looking at the wrong mod
ye i 100% am, it was just directly after this mod's log entry, mb
should we use Fika's built in bot despawner at all or just use Donuts Hard Cap + Despawn bots?
donuts > fika
i've been using MOAR lately
did someone already notices just "18-20" bots on streets all the time? I don't limit it with FIKA and don't have any other bot-spawning mods active
any idea by someone?
ah, regarding settings: I don't limit the caps for spawning. I allowe HotSpot boosts and I ignore hardcaps in Donuts Settings. On Shoreline and some other maps I have about 40-50 bots at the end of raid (30-40 minutes in raid)
I mean, ignoring hardcaps and enabling the hotspots by definition will spawn more bots.
Thats literally what those settings do.
40-50 bots is an insane number to be active on any map.
yeah, but on streets I mostly only have 18 😦 too less to have fun
and since the dedicated is handling everything even with this amount of bots it's running super smooth on my machine
Check Swag cap in mods & doughnuts cap in bep
SWAG Caps are not touched
the Donuts Caps I will check, thanks
didnt find them the last time, but maybe there is something
at least didnt find caps for and "spawn presets"
anyone having issues getting cultists to spawn on a dedicated server? I set the % to 100 on customs and factory and haven't managed to see a single cultist in 50+ raids
What are these settings? They should all be false.
"Waves": true,
"Bosses": false,
"TriggeredWaves": true```
they're all set to false
Ok are you using Realism and if so do you have it set to modify boss spawns?
nope not using realism
Ok good, no other mods modifying boss behavior like SVM?
nope
Ok, so are you allowing room for cultists to spawn in your starting file consisting you map spawn limits?
sorry which file are we talking about
We are talking about a few. I’m not at my computer so I can’t tell you the file names but one is in the server mod and the rest are in the client.
Find the one in the SWAG server mod that lists your total bot limit for the map.
Oh ok, well those limits are pretty high so they shouldn’t be the problem then. What are your scav and PMC limits on one of the starting wave files for a map you want to have cultists?
where would I find that?
In donuts, go to the preset you are using and select the starting wave file for that map.
With you asking that makes me think you never modified it then…
yeah I don't think I ever modified anything in donuts 😅
Ok so let me back up and ask how do you know they are not spawning?
I have them set to 100% spawn rate in factory night and have ran over 20 factory night raids and haven't seen a single one
I've also ran a lot of custom night raids and haven't seen any there either with the spawn rate set to 100%
Are you using bot debug to be certain? Factory should be easier to determine but there is also a time frame applicable to cultists so are you sure you are within that.
I have not used bot debug no, but I did use the spectator cam after dying and looked around factory for about 10-15 mins
Ok. And you are aware that cultists only spawn between 22:00 and 7:00
yup
Well let’s look at something else then. Upload the config file with all the boss probabilities I want to review the option at the top of the file
I would say turn the spawning of everything else down to 0 and put cultists to 100 and see if they spawn then. If that doesnt work then something else is fundamentally broken.
also keep inmind they only spawn between certain hours at "night"
Ok try it again by changing the use global spawn chance to false, that may possibly do it.
ok I'll give it a try and report back
no luck 😦 tried 5 night factory raids
Show your starting wave file config for night factory (be sure to show the preset you selected)
Also I thought the cultists were listed in the boss config and they are not. What file is it that has cultist config?
I’d also change the global spawn chance back to true
they're in the normal config file
That’s the starting wave file?
To test set the factory bot limit to 0 and see if the spawn. Also what were the setting you have at the top of the config.json file that had the cultists settings?
set it to 0 for both pmc and scavs?
sorry that was the wrong file this is the correct file for factory_night start
In this file the use global spawns is true right?
Yes, so like back up the original if you need to and set PMC and scav to 0.
Then run factory at the right time and see if they spawn. I would suggest bot debug for this makes it a lot easier than flying around
Here is the link - you use it through the command prompt
Hey, im having some issues with spawning bosses, I am using realism btw, and i have changes the time in bossconfig to 75 (it was initially -1)
Does anyone know any other things I can try?
Turn off all the spawning stuff in realism
is BEAR pmc bots not attacking SCAVs (unless SCAVs shot them first) still a thing? i noticed that BEAR pmcs spawn as a group won't attack SCAVs on sight but when spawn as Individual will attack them normally, USEC bots don't have this bug.
if i turn SCAV War mode on, The Bear Pmcs Attack SCAVs normally, wtf???
Oh this caused by Fika “Disable SPT-AI Patch” in Advance Option. If Turn Off, Bots from different factions will flag u as Enemy if you move an inch. Turn it on BEAR and USEC pmc bot will have randomize brains so they most likely ignore SCAVs, and only attack them if a specific brain type was picked. Even rarely pursuit player if they don’t have any weapon on them
i had this issue too but i fixed it by going into the spawn zones and setting more possible spawn zones for cultists
something like this
anyway, i'm havin trouble getting a more populated interchange. even on impossibleraids i only get ~10 bots (half scavs half pmcs). Should I be increasing the Donuts ScenarioConfig bot limits? I have default SWAG bot caps
I also turned off bot hard cap in the F12 menu
maybe its just an issue of how big the map is so even with impossibleraids it feels empty
They are all important starting with them in the order provided below.
Mox bot cap --> Scenario Config --> *_start.json
then any other mod that could despawn or prevent spawns should be reviewed.
I would also use raid review to track what happens as well becuse you could be getting the volume of bots you want but they are dying too fast becuase they spawn right next to each other.
ill give this a shot, thanks
i dont recall myself changing anything except maybe scenario config
yeah Raid Review is SUPER useful for debugging, and also finding out "what in the fuck was that massive firefight that I never located?" post raid.
Did you ever get this to work?
Anyone know why the spawns seem to decrease as I lower cooldown and turn on hotspots?
Not to be that guy but “seem” isn’t good enough to help you trouble shoot. There could be a number of things happening.
Use bot monitor or raid review and test the same map a FEW times to determine which of your settings doesn’t seem to be working properly.
I changed mod load order and its working well enough now but thanks
also when I said seems, I meant I hadn't used a bot debug to 100% verify but since my bot encounters went from 10+ to 2 per raid, it seemed like they had decreased
That’s a first for me to hear interesting. Roughly where was it and where did you move it?
im not sure where it was, i actually hadnt bothered to sort out the mod load order. but now its sort of in the middle. I went off the recommendations on LOE mod page
I understand, using one of the aforementioned tools will help anyone in this group diagnose.
Considering that nooky is still on a break, this thread will be locked to avoid "when 3.10?" spam until they reaches out to us.
Thank you for understanding
Re-opened because SWAG is now being maintained by a different developer. I have no idea if they're on Fika discord.
I hope he does. I have a couple of questions and suggestions, especially regarding headless client.
Should be @ornate valve
Yes that’s correct. For the record I am still not active, I just lurk these days. Also hello 
Hey nooky, hope you are doing good 
Anyone else have stuttering issues with SWAG when running the server on a dedi? Tried it first on a local server before I made changes to the FIKA server for me and my friends, and it ran pretty smoothly there. But, when I installed it on to the dedi, I've been noticing some stutters from bots spawning.
Running FIKA server through a VPS through the Radmin method, and ran both with the "Starting PMC's Only Live Like" preset, if that's of any importance.
how much RAM do you have allocated to the fika dedicated client?
Sorry, there was a miscommunication. Not running a dedi client, just running the server through a VPS. All raid related stuff is happening on my actual PC.
ok, the stuttering i can only guess it's due to running out of memory so it's using the pagefile instead
current release of swagnuts does use a lot of memory, looking to reduce that for the next release
Noted. Thanks, and sorry about the miscommunication. The stutter isn't too bad, just noticeable. Nothing that just lowering bot count can't fix for now I'd guess.
Is there a combination of settings or something I can do to force spawns at certain points? Like, if I want to simulate an exfil camper in D2, is it possible to spawn a PMC or two there with a 50% chance?
Also, suggestion to @ornate valve - can you make a button to send settings, etc. to dedicated client? So that after I tweak something I don't have to manually copy-paste the folders around. Kind of how MOAR does it (but actually save settings permanently).
You can use corter mod sync
This works for MOAR because the settings are stored in the server mod, Donuts does not work in the same way and is even trying to move away from the server mod portion
Aren't settings dependant on whoever hosts the session? Like, the entire point is to send settings to the dedicated client (who is not a server)
Or does it save the settings on the server, and everyone always read the settings from there?
Doesn't help in this case
MOAR uses a server mod for the settings and you push settings to that, not to the dedicated client
Ok, I see. Makes sense
No there isn’t any feature currently that allows that
I know its an old post but its exactly what im looking for! any idea if it works with current version? tyty
Lucky for you i dont ever get off discord
1 sec
Oh s&d preset
Im not sure, havent tried the new ver of spt but i believe the dev stopped working on s+d so should work fine
cool, ill test it out
Can always open the files & mirror the settings on the current config if it is diff too
I wish there was a preset section on SPT Q.Q
But will take a bit
Have yall been able to get swagnuts working on latest SPT/fika/dedicated?
No respawns for me
yep it works great, something must be wrong with your setup
how do i control how many bots are on the map? using swag and donuts. went inside the config and changed max bots to 10 and yet 20 plus bots will alwys be on the map how do i change the bot count
Anyone else not seeing the raid preset when running on a dedicated? I see there is an option in the config to notify you what preset is loaded on raid start but I never see it
it only shows up on the host, which in the case of a dedicated client means only the dedicated client would receive the notification
Is anyone else experiencing issues with raider spawns in labs?
Everything works fine, but on both parking and garage door, raiders (or bosses if enabled) would spawn sometimes and get stuck outside either waiting for me to open de door, or just indefinitely because those 2 exfils can't be triggered in that specific raid.
Just wondering if it can be configured via some files, I've been tweaking a lot of things and didn't find anything about that other than spawn points (don't wanna turn those off).
So Im not having bots spawn in after the initial spawn, no backfill. Anyone know what could be causing that?
which map
All maps
I had the fika cap on. Maybe thats it. I nuked that. Havent tried it yet.
Hello, I have a problem. The bots are getting stuck in their spawns. At least, I've noticed this on the Ground Zero map. Any idea what could be causing it? I have all the required mods installed, and no errors appear in the console.
i've had reports about this issue but no idea what the cause is since it doesn't always happen
For me that problem was occuring when using performance improvements mod on dedicaded, that may be some AI limiter issue but i never found anything specyfic in logs to point it out
thanks, i've never used performance improvements so i'll see if that could be the cause
i just had the same issue happen in raid on shoreline. similar where initial spawns are fine, but respawns overlap on each other, a lot of the time they only partially load like this. are there any logs or info i could grab to help with troubleshooting?
do you have questing bots?
Yes, questing bots and looting bots
Can you try disabling Questing Bots' AI Limiter?
Sure thing. I'll test that next raid
so, AI Limiting was not enabled, but "AI Limiting for bots that are questing" was. disabled that, and ran back the same raid. scav respawns no longer partial loaded like my screencap, but they are still spawning on top of one another
spawning on top of one another is how donuts does it, as long as they move from the spot it's not a problem
they did not move. i found two scavs spawned on each other at weather station while still in raid, killed both with one bullet
standing still*
i'll see if i can do another raid tomorrow with raid review. see if i can get a clearer picture
Just for reference: #1233871315690328156 message
Maybe something useful to be fixed. Scenario is replicable - if one player dies or extracts, SAIN goes wild spamming logs (while running donuts, without everything is fine). If the spamming begins, the game try´s to extract, but the player is locked into the map as "spectator" and only Alt-F4 is possible.
I am aware but i have no idea why it happens
I've been setting "TotalBossesPerMap" in BossConfig.json to values above 1 (in the range of 2-4 depending on map), is this correct because I've not seen any bosses in about 10 raids now? Most bosses are at 25-50 chance with lot of them also on a low chance to appear on other maps... so you'd think I'd have come across at least 1. Can test with a bot overlay at some point, just wanted to see if I was doing it properly.
"useGlobalBossSpawnChance" set to the default "true"
As a side note I've introduced raiders to maps they don't usually appear on and that's working
Sounds like RNG. Are you using a debug to confirm they arent spawning?
Most bosses can spawn on every map so the odds should be higher no?
Anyway I suppose I better debug to confirm
i just installed swag + donuts but the game is just stuck on infinite loading screen, when i remove the mod it works normally. Any ideas for a fix?
you use apbs?
whats that
acids bot progression
latest version hangs on load for me so wondered if there was a link
Probably forgot to update or install the Unity Toolkit mod
ah now thats a bug i've not seen in a long long time...
yep rng, just got killed by reshala
also is there a way to get debug to work with dedicated? moving stuff over to client is a pain to test
Just use QB debug
QB is on dedicated, last time I had it on both the debug didnt work anyway
Ah yeah, I don't use dedi and know next to nothing about its nuances. Might have to manually enable it in the .json config on dedi and enable it on client
or might not work at all with dedi
debug only works if you're the raid host, so will never work with a dedicated client
Anyone have the blocks to make the cultist bosses work with swag?
do zombies work with swagnuts?
Zombies are janky as fuck and dont really work great with anything.
sorry, forgot to follow up on this. it seems it was some conflict with QB AI limiting after all. I went back and unchecked everything that had to do with AI limiting in QB, whether disabled or not, then reset Donuts client settings to default values, and made my usual parameter changes. haven't had any issues since
Yep zombies behavior are janky indeed…
this is working with 3.11?
no