#Alchemist - Town Protective

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hallow forum
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Day ability - Brew

You may choose to Brew a potion during the day. You can have a maximum of 2 potions brewed at any given time.

Different potions take various amounts of time to Brew. A Catalyst overcharging you reduces the charges needed to Brew a potion by one day. You cannot Brew more than 1 potion at a time.

If a potion is brewed instantaneously, selecting that potion in the day menu will provide you with a single one at night. Otherwise, it will be ready after the number of days specified.

You start the game with a single Salve.

Instant - Salve: Provides a target with Basic Defense and prevents a single harmful status

1 day - Antidote: Provides Powerful defense, Removes all harmful statuses from a target, and informs the alchemist what statuses were present and removed. (For instance, it will remove the douse off a player, but it not remove illuminated. They will be informed the target was illuminated and doused)

1 day - Ward: Any player visiting the target that is not town-aligned will be Warded and will be UO'd. They will know they were Warded. Town-aligned players will still be able to visit the target.

Night Ability: Splash

Choose a currently brewed potion and Splash a target with it. The potion will be consumed.

wanton bough
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i dont like the idea of making certain roles useless (hex aros etc) and then knowing if they are in play