Executioner
Attack: None Defense: Ethereal Powerful
Abilities
Have a target
Visit a player
Torment the town for their mistake
Visit
Target a player and visit them
This does nothing
Target (Passive)
You always have a town aligned player as your target
They cannot be a town power or amnesiac
Town traitors, recruited townies do not count as town aligned
Executioner’s Torment (Passive)
When you leave town in victory, you curse the gallows
You will additionally roleblock every town aligned player that night
The next day, any player who is voted to trial is instantly executed, their last will and role is concealed
Evils will learn concealed information
Attributes
If your target died to being lynched or killed by another town aligned player, you leave town in victory
If you are alive when all town members die, you leave town in victory
If no targets are available when you spawn, you cannot spawn
Jester - Neutral Evil
Attack: None Defense: Ethereal Powerful
Abilities
Fool a player
Deceive the town
Fool
Visit a player
You will frame them to be the jester unless they are evil, in which the frame fails but your alterate wont
They will appear to be the jester and as a neutral evil
if they die the night you frame them or the day after
All evils know the true role and will of players you alter
Attributes
Once 3 players that are dead appear to be the jester, you leave town in victory
You also leave the town in victory if you are alive when all town members die
If a enchanter or medusa attempts to alterate or stone your target, you override it and refund their ability charge
You cannot be in-play if hidden roles is active
Doomsayer - Neutral Evil
Attack: None Defense: Ethereal Powerful
Abilities
Seal a player’s fate
Cause calamity in the town
Fate
Select a player and a town role
If you are right, Mark them with sealed fate
If you are wrong, you may not guess them again for a night
The victim learns if their fate was sealed successfully
Calamity (Passive)
Players who are voted up while having a sealed fate are instantly executed
Attacks against players whose fates are sealed become unstoppable and astral
Town roles who arent aligned with the town are immune to these affects
Attributes
Once you seal two players fates you leave town in victory
You leave town in victory if you are alive when all town members die
Town Investigatives cannot be guessed