#The Daily Rework Discussion Thread
1 messages · Page 2 of 1
you and your wacky emojis
Most of the negative stuff you can redirect mainly helped other evils
what
You can select the same player twice in a row; however, someone cannot receive the accompanied effects from an admirer twice in a row regardless of who does it
Not sure why it’s not on the role card
But check the keywords, it might be there
I assumed it was.a bug since crus cant chain visits
But now that I think about it crus is hard to disrupt
Nah admirer can select someone twice in a row it's intentional
But yea people have individual accompany cooldowns
It's like how Tav/Pois can select people multiple nights in a row, even though they are hungover
And its shared between admis right
Mhm
It's pretty much like they give an invisible hungover effect
Which only blocks accompanies
Lovehover
But ngl admi seems fine on paper
Darn that is a good name
Tbf tho, giving a status effect was avoided since Admirer has enough keywords going on LUL
But in practice its niche and unrelkabke
I'm just not sure of the "admirer can block effects" thing anymore
Safe accompany bestow?
We have Crus already who does this, admirer is a bit of a neutered version with the application that it prevents astral visits
But I think it's just conceptually not fun to play or play against
Yuh
Yeah tbf Im starting to think making admi a town buffer was maybe the wrong idea
I also dont like how admi cant do much against frames
This is the thing tho
It's just not a fun concept to play against
And so it was tough to go the full way with it
why can admi / tav even double visit
Tav so they can die to vet more easily trust
that just confirms them as non baker
Can they?
Sorry I interpreted this as like a seer visit LUL
like 50 of mine got added
anyways admirer is most fun when you can fake tpow with no consequences cause the role basically does nothing
you can't do that anymore
oop which ones? I know I'm Your Traitor and Blood Night was yours
apoc jr v1/v2 IYT BN memorial day the hunt
I think that's it or I'm misremembering the rest idk
Ah alr
also weren't we doing oracle next
Oracle was alr done yesterday it just got delayed with people still wanting to do TI
So I guess Cleric/Crusader for today?
not entirely
.
we talked about oracle for 20 mins max lol
yeah, we'll come back to Orac
dw
If yall want to skip TI for now uh
Ima just yeet a poll here, we only have one TI left though
Skip TI? (TI has only 2 days left)
5
9
1
Yes
✅
Oracle (Again)
Hate Oracle
why do you think i posted it 
Who would have thought that town rit sucks to play as
oracle really does just serves little to no purpose
murder them
its only useful if you have like a few confirmed roles or a confirmed tpow on a list
other then that you can just spam seer and jailor the rest of the game
Yep
Oracle lacks an identity
It’s a Cleric with slightly different targeting
And an indecisive clause
That’s it
i think #1299048123003310090 message is a decent solution
i see alot of people suggesting it be put on crusader instead but eh
holy shit return of temporary
Yeah
post a TP :3
Bodyguard
I think I like Fresh's Rework, Temporary's or Nuggy's the best though Nuggy's Spirit of a Warrior feel like it could fit on another role (COUGH COUGH medium)
I just added BoTC Lycan onto mine and called it a day 💀
from what ik what it does is allow you vote upon death and protect beyond the grave
right
I think nuggy removed the voting cause people had a problem with it
But protection yeah
it is just worse cleric then as lagspikes said
you lose ability
even if you added the voting back i still wouldnt like it though tbf
#1287899997492482129 message
#1287640310003793992 message
i cant find temporarys bg
this is his from the cts
Bodyguard (Town Protective)
Attack: Powerful
Defense: None
Abilities:
- Guard a player's house at night, redirecting Attacks on them to yourself and counterattacking Attackers.
- Equip Armor while Guarding, granting yourself Basic Defense.
Attributes:
- If two Bodyguards ever attempt to redirect the same attack, the one with the lower number will take priority.
Guard (Night | ♾️)
- Guard a player at night, redirecting all direct attacks aimed at them to you and downgrading redirected attack strengths to Basic.
- You do not redirect Astral Attacks.
- You will deal an Astral Powerful Attack to any Attackers you redirect.
Armor (2)
- Equip Armor while Guarding, granting yourself Basic Defense against all Redirected attacks for the night.
i dont really like fresh' bg walks over trapper too much
Yeah Temporary's works best here
plus you learn the identity of the attacker ??
if they live
well
if both of you live
anyways id rather bg with one hit but doesnt die as a result
it guards all
im referring to fresh' i thought that can only guard against one attack clause was only being able to successfuly use guard once 💀
ok uh let me read this one
yeah sure this is fine
astral powerful tho?
thats uh
so you arent seen by lo murdering the guy
that attacked your target
(its literally the same as now)
oh
didnt we just like
do BG
eh who cares go wild
I think Apoc Arso tried to but they got ignored
so were doing it again
Two nights seems excessive for being injured
I want it to still be a very devastating blow to NK for hitting the BG target
and not have them flat out lose
Missing out on three kills is way too punishing though
Plus there are some words that contradict each other
probably
I dont see whats wrong?
BG gets permanently INJURED instead of dying, and surviving attackers get temporary INJURED
(the caps arent meant to be rude I just cant do keywords properly on phone)
Oh I got them mixed up
Sigh
Well now okay I have another issue
The first instance of each color could be deleted tho
since the keyword already explains that it doesnt go away when its self applied
Bodyguard being permanently injured is stupid
I prefer my version of injured ngl
I'll look at it
Random spitball idea you can sacrifice a vest to un-injure yourself (probably bad)
You should heal yourself NOW
What if it only attacked the first time and then always applies injured instead of attacking (maybe bg also getting a temporary injure)
Hmm
Not punishing towards the Bodyguard, and less punishing for the attacker
It is unlikely that you'll protect from the same attacker twice, especially since Coven can pass the Necronomicon
ye
it will still kill the coven
people dont like it dying
becoming a villager is a preferable option
What if cleric goes on an injured BG?
Or admirer when BG gets the protect off
self caused effects
arent prevented by safe
cleric doesnt prevent safe so it wouldnt do anything
K
simple
TP doesnt block it
I was mainly talking about Coven Leader
When it comes to punishment, absolutely
But losing the ability to do anything for playing well is not rewarding for the player
would you rather be dead though
And no, a role running out of charges is not the same thing
It's comparing shit to ass
I would rather have something better
yeah the plan isnt to kill the attacker yourself, its to prevent them from hiding since anyone visiting them would be informed that they are injured
Oh?
Oh I missed that, hmm
Oh, interesting
I think the wounds is... interesting
It kind of turns people into an investigative thing with them
And the checks are foolproof and cover a wide amount of people
I'd have to see how it would work in testing
yeah I called it town exposers since there isnt a better word for it
you apply a debuff to the evils that helps town instead
Mhm
One message removed from a suspended account.
One message removed from a suspended account.
Basic bitch
there is nothing special about cleric
its just "Gain powerful defence for the night and poison immunity"
its boring yet its necessary
heres a problem with cleric
trickster is better than cleric in every conceivable way since it blocks rampages
What does CTS trick change again
pick two players visit the first
if the first is attacked redirect attack to the second
with similar restrictions to current trick
I have a trick rework that remove the TP aspect
but CTS trick is superior
Trick now just duplicates the attack without blocking it 
correct
honestly
sure
hmm
I feel like this would be a strictly worse vigi most of the time (you're probably more likely to grab a generic coven attack) but at the same time... vigilante
Vig deserve a nerf
Still feels strictly worse than most vigi nerfs I've seen
i know this was talked about before in here but itd be alot more fun if there werent tps littered around everywhere and town actually had to use their heads to get the coven to make bad plays
just putting it here cause were discussing cleric and cleric is pretty much just
baseline simple tp
On paper it got infinite KP if it can predict who gets killed
On practice itll prob get an average of 1-2 kills per game
which is good
I was considering allowing it to deploy multiple mirrors at once
Needs the same thing as Crusader where it can't protect the same person consecutively
Other than that it's good
Uh no
It really doesn't
Yes it does as chains are unhealthy
Chains barely happen
I don’t think I’ve seen a TP chain in recent years
It happens a lot in ToS1 for some reason but not here
Yeah but whenever they do happen they're really unfair to play against if you don't have the roles that counter them
Genuine skill issue
Well no
Ah yes
As SK I should have played better and been able to kill the two Clerics protecting each other
Bloodlust
Baby
theres a lot more ways to power through them
Bloodlust doesn't kill either of them if they're on each other
not a very good excuse
cleric is already a consistently fine tp theres no need to give it chains as chains are just inherently unhealthy
indecisive protectives
and no you cant rely on a poisoner or a starspawn spawning
If two people are willing to glue themselves to each other the whole game then they're probably going to vouch for one another if one is accused, so pushing one of them is more risky than normal
Most times you can easily prevent one
Poisoner
Necromancer (depending on corpses and or the chain)
Ritualist
Baker
Starspawn
Auditor
again you need a wallbreaker or horseman to bypass tp chains
Nice, 4 roles out of like 24
consistently the theme so yeah
Yeah I guess
(not a good answer)
the serial killer staring at the unbreakable cleric and crusader chain
Erm actually
Serial Killer can't break it if they're on each other
Well yeah but crus can't go on same person in a row
can it not?
Oh wait this is modded
good lol
Oh
Wtf else would it be
That's exactly my point
Double Cleric chains are unbreakable still
Serial Killer can bypass it because Crusader has that thing I want for Cleric
And any TP chain without Crusader still requires SK with Bloodlust or WW
cleric chains you need to beg to the rng gods for a good spawn
Unbreakable is a exaggeration
So basically “to be Arsonist”
Since we’re talking NKs
And Shroud
NKs aren't the best balanced anyways
pray for a pois or astral nomicon holder
Then let's makes them better
Indecisive protective should be on for every tp ngl
or conj so you can waste your beloved meteorite
Except Trapper yeah
And NKs need help from the outside environment to make them not as shitty
Trapper already cant target the same guy two nights in a row lmao
Breaking the chains that never happen is not the way to do that
Like Death notes existing ruins NKs
So much powerful attack existing ruins NKs
Well yeah
i dont have the secret killers emoji so im gonna recreate it
Just because something is rare doesn't mean it isn't problematic
㊙️ 🔪
Yes but if there was a 1/1000000000000000 chance of you instantly winning a game instantly on D1 I don't think you'd care
Hi cleric aka fulldoctor my
Erm. Beloved?
The concern is
Rarity absolutely effects how problematic something is
I agree
Hence why I bitch about NA cap in vanilla but not so much about non-unique neutrals
However
Something being less problematic because it is rarer doesn’t make it fine
Yes but it's not rare enough to not be a concern, and it also depends on the concern itself
When it does happen it's a bitch and a half
I have never seen a chain in TOS2 or BTOS2
It's been toxic to play against since the beginning
🤷♂️
look harder
Honestly besides “make cleric indecisive lol” im not sure what to say about it
Not really being able to consistently get around it is more of a “coven lacks the tools” thing
I only have like 20 games played so that's embarrassing on your part
I will fight anecdote with anecdote
I have

Explains why your reworks are so shit
You barely have games played
I don't post the good ones
Also I will not stand for that
Be kind or be quiet, thanks
Coven and NK lack the tools
But also
Do you think we should put TP-breaking tools on every killing role just in case they need to get past a TP chain?
Yeah right
And would that not make TP substantially worse?
Not really
every NK bypassing TP would be kinda dumb
Honestly im more of the opinion that the issue is tons of TP spawning rather than an individual role on that front.
RT slots have to exist
But they do need something
yes
Yeah that’s what I’m saying
unfortunately yes
That something is not indecisive town protectives
i said this earlier
Instead of every NK (and Coven role!) having TP breaking tools, you should address the problem with TP chains directly
You're welcome to go look in the official server but your opinion of what you think is good or bad means less than nothing to me
but if there was substantially less tp in the game people would actually need to be smart with throwing coven off instead of
quick all tp on seer
Which considering mystic, I did say in the initial post “make cleric indecisive”
To address the chain issue
Cleric doesn't need any changes imo
And you're wrong 
Indecisive town protectives makes it WAY too easy to kill TPOW
crackhead solution but nk win at 3p left (bad idea)
Lmao
Skill issue dont claim tpow
Just skip the kingmaker 4Head
We love dying n1 as mayor
kingmakers are bad anyways
Natural ones are bound to happen unfortunately
Grats you’ve found my solution to NK
However I also dont run 15p NK I usually put them in at around 20p
Putting this in for 15p is rough owie
15P is itself rough owie
tf is rough woke
Not really
16’s not enough
But
Autocorrect hates me.
I think optimal tos is 18p
I think it's a lot better than 15
eh fair
16 ain’t enough
16 is good because you can divide it by 8
How
4 Coven + NE/NP/NK doesn’t fit in 16
isn’t big enough
i think the only problem with 18-20 is just the amount of players in tos
Why are you replying to just me and not the other people who spoke first? 😭
Because i blocked him
Oh you're so smart for that
Because you're saying it like It would fix all the problems in ToS2
youre spreading it too thin then i feel like
i think 16-18 is a fine compromise for that
I mean, no, it would help
15p is clearly fine
"Clearly"?
We do not need to overhaul the whole game
Obviously there are more problems than just playercount but
Playercount going up would make stuff like jackals, triple trouble, NK etc fit in so much better
Yeah ngl Jackal feels like it was designed for 20p games
Idr what the playercount cap for wolvesville is but im not sure jackal had a ton of thought put into it
It's 16
Because uh
Jackal in wolvesville spawns from a town slot
I remember the 4x4 grid of players
(It’s an evolution of cupid which is town usually)
So uh
Jackal was kind of just. Awkwardly designed
But I have run 20p Jackal and it is so much smoother
jackal is kind of just a weird design to fit in this game
Why do you think that?
necessary rules needing to be put around it to prevent foul play
Yeah but thats a fundamental jackal issue
I think definitely the rules for jackal are not defined
Anyway with cleric uhhh
Odd statement incoming but
I’m not sure if cleric didnt set the bar too high for TP?
Like if I look at vanilla all the competing TP at least try to be “worse at protecting but I have KP” (I say try because crusader is not worse)
Crusader is worse cleric because 10/10 times you will kill town
i mean consistent powerful def will usually be hard to compete with
ngl I dont like how it gives Powerful
but its needed because of Bers being a factional Powerful
I really dont mind some NK being able to murder a protected target ngl
Well okay
Doctor/Cleric has always given Powerful
Its clear Powerful attacks aren’t actually meant to be strongmans
Apocalypse are clearly not meant to be a faction that's why berserker is like that
i would say all apoc bad but lazy
hence why they need to pick between make it a faction or neutral killing
or both somehow
prior to all 4 apoc being able to spawn outside of 4HM bers was a NK basically
meh i dont really know
i feel like currently with the game now its kinda needed cause then you fuck over some nk (sk shroud) and dont fuck over others (arso ww) so it feels like luck of the draw
Fun part about tos is that like
Strongmans in this game tend to manifest as extra KP rather than empowering the existing attack
id like it if all nk had the chance to get a powerful attack
not in the way that sk did it but that opportunity should be there
ideally the coven strongmans become that because look at how generating extra kills are
I think the smarter way to implement it is some kind of status that prevents protection but doesnt nuke innate defense
chaos list thing if anything but it’d be nice yeah
mhm
Monarch throws this off somewhat but eh
and also just lists where theres one extra nk added for spice
Obviously
You can feasibly change monarch to just basic defense heal itself every night with a knight alive
I think evils should have to play around the monarch
and not murder it in the night
since thats its only thing going for it
Monarch is barely a TPOW
Eh fair enough
Vote manipulation weak
better than mayor
Monarch wouldn't be better than mayor if mayor had that stupid defense clause removed
monarch would still be better
I have thought about this before
I’m sorta convinced rn that there should be two separate buckets for tpow to avoid straining design space
monarch doesnt have alarm bells screaming its role to ritualists, doomsayers and conjurers
The only reason you think that is the basic defense
town executive and town authority
Never liked those bucket ideas
you cant feasibly set jailor apart from mayor though
TPOW bucket is innately a swingy bucket but splitting is not how you undo that
I mean
Yes actually it is
Because then if you want a TPow with KP you use the correct bucket for it
This way you can also feasibly ensure there’s exactly 1 KP TPow per game without directly setting one on a list
I feel like a lot of people here just want to rework for the sake of reworking
When the role doesn't even need it
not really
That is not correct
Or having to ban Mayor/Mon
Neither of which really work as solutions for AA as much as people don’t want to hear it
(But I also don’t think Vanilla will ever codify two distinct TPow buckets because they don’t want to move roles)
Does it tho?
In the absence of that
You have to decide whether TPow that kill or TPow that don’t is the standard
And if you can’t design enough roles to fill one of those slots,
You certainly can’t design enough roles to fill both
I mean ill put it this way I’d say “Jailor (possibly nerfed), Marshal and vanilla Prosecutor” would be enough on its own to fill its own bucket. Not that this is an amazing example because lmao marshal and prosecutor, but I don’t think you really need a ton of roles in this bucket.
For the no KP tpow there is in fact untapped potential I’d argue that isn’t super feasible with the current bucket because any new roles introduced would be competing with the KP TPows. Without them they’re competing with Monarch and Mayor (and ig BToS2 Pros), which is a far easier power budget to work with.
You could, in theory, rework the killing TPow to fit a non-killing TPow standard
Or vice versa
Since the roles that don’t fit would need to be overhauled anyway, it doesn’t matter what they once were
If you rework the KP tpow to non-killing roles then I predict lists run into the issue where town kind of just doesn’t have the KP anymore to match up with the current town to scum ratios
I guess this is fixable then by lowering the amount of scum in the game but then people complain as inevitably neutrals dont fit on lists anymore
If you go vice versa I think you end up running into the roles functioning incredibly similarly
Especially when well. One KP tpow is a dayvig and one is a nightvig
It’s not the amount of scum
😔
Righto, but even if that gets reduced lists are 10v5 which is scumsided
Vigilante still has three shots
people will also complain if this gets nerfed
I mean Coven kill power in terms of KPN
Not in terms of how many Coven there are
Several Coven members can produce their own extra kills

(Although i think the standard in vanilla is 9v6? I haven’t looked at the ranked list in a while)
Yeah
9v6 with ne and nk
Because they have 4 coven + NE/NK
A ranked list with NE/NP/NK requires more players it will not work
But I digress
The real problem with TPow that lacks kills
Is how you prevent TK from just outclassing it
Yeah thats. An argument for the people who think neutrals in ranked need to exist
they want mayor banned for pretty much being so bad compared to say marshal
Since as you mentioned earlier
Town would have much less KP
You’d almost rely more on Vigi than Mayor
its gonna be really sad if they do cause that means jinx rit are still as bullshit as ever
You would, in fact, also need to go on and nerf TK (under the assumption all TPow lose KP)
coven should not have the chance to get more then 1kpn consistently
i honestly dont think they know whats good or not
they want poison to keep existing
Which I want to do anyways.
some of them like hangman
alot of people in the community arent really big on balancing
But it might not be enough
Oh yeah no I agree the TK in this game are something
id argue like
eh
80%?
are kinda just casuals who dont care that much for balancing
I’m one of like 12 people who gives a fuck about AA balance so I would guess higher than that
and dont like change all that much
atleast like 5 people in the 500 man ranked server care about balance
maybe even 90%
and two dont play vanilla ranked i think
thatd be fair
95% minimum
Yeah I kinda get it
I realize im kind of the exception because I’ve done a lot of social deduction design
But I do have to wonder about the overlap between “people who complain about current game’s flaws” and “people who don’t like change”
Smaller than you think.
i do realise that alot of people in the og tos2 server get alot of flack for posting decent reworks mostly because like "X or Y role is fine as it is"
and X role is vigi and Y role is like psychic
or seer
Real
idk i usually just check up on the tos2 server once in a blue moon
Because it can also fuck you over
but but but it has hangman
Which is seen as a “skill issue”
If Vigilante tears the coven apart it was a skill issue
If Vigilante kills 2 townies it was a skill issue
Vigilante is balanced, you just suck
That’s the argument
They never stop to consider why it’s problematic one singular player can easily decide the fate of the game
ive seen that a few times
Saana
i love vanilla ranked town being able to lose 5 votes in one day
Oh wait you’re not in vanilla
I say this as a botc heretic fan but
It decides the fate of the game in a different way okay
theres always the rare chance the og tos2 server can come to agreement that something is bad
“independent games require everyone to play well and if they dont you lose”
shit like counterstrike 2 was one of their examples
pick the bar up off the floor
no im not joking
Sanaa’s response is “it’s a team game so you shouldn’t be upset if one of your teammates fucks you over”
comparing cs2 to tos2 lmfao
And I got memed at for comparing ToS2 to Pokemon as well lol
A take of all time, to be sure
😭
(The comparison I made was that Mayor is like Reshiram: way too good for normal play but dogwater in the tiers where you play with legendaries)
aight what the fuck am I coming back to
we should let all town members kill a player each night cause theres the chance town can fuck up
please do not throw balls at the mayor they cant be captured
and thats not on that certain player!
throw money instead, bribery is a good tactic
The Jailor disagrees.
The jailor is the pokemon player who swears on God mega rayquaza is balanced actually
Nah I think Jailor is more like
Dude writes the Ubers viability rankings. Ubers is their home and they’re never leaving.
Mega Ray got banned and they were back on top of the leaderboards in an hour.
The funniest thing about this is that even when the VToS2 community comes to the consensus that Admirer is bad we still have no idea WTF to do about it
So it’s a consensus with an asterisk
VorseToS2?
Vanilla
Probably doesn't help that Admirer doesn't really have a workable concept on high
Mostly because it got slapped into the game without a second thought on why the yoinked role worked
Yeah any role that “needs an overhaul” will immediately have over 9000 conflicting ideas
Because that basically just means “make a new TS and put it in this slot”
i dont actually think ive played as or against btos2 admirer so i cant really critique it in any way
guys what if admirer swapped visits between two players
btos2 admi is weak
alot of the arguments i see is that it steps on crusader and its just not fun to play against
Aka Crusader steps on it because BToS2 Admi came first
Haha, that's what you get Judg- gets courted
But alas
unfortunately im not even sure you could put crus in ts
DW :
crus is kind of a necessary evil cause if not starspawn would continue to be loud
also pirate
Vanilla moment
vanilla moment 
Pirate is the most sad one
Because it’s basically doing the same thing that was done in Ranked
pirate shoudl give whoever rolls it scurvy IRL
ns should have an identity thats mostly focused in fucking with roles and alignments
not just having like
My piles of oranges:
pirate slapped in it
i say we kill pirate with hammers and wrenches
hisses
Yippee bucket to throw literally everything unbalanced in!!!
I want to, but vanilla.
This would work if TAA wasn’t a thing
true
Because it would mean you don’t have to play with a terrible role unless you really want to
Lul
that can only spawn pirate
Real.
I love QTE jailor
Pirate (Town Killing)
make pirate an nk idk
Make pirate the 5th TK role
Say what you want but if jailor didnt exist Pirate would have kinda worked minus the RNG aspect as a TPOW
Basically removed any incentive to actually do anything about it
Without, yanno, actually fixing it
I see your plug and I raise mine
Which again, if we could just delete it that would be fine, but Curtis won’t allow that in vanilla
I saw a rework somewhere that made Pirate more of a NE than whatever Pirate currently is.
And any role that needs an overhaul is already an uphill battle to fix
Remove the CK bucket
Unfortunately that’s a pipe dream
and pirate just get shot in a dark allay and die idk
thats a fantasy cause thatd take like
ck isnt unredeemable though
Conj is somehow balanced
being generous
In practice it’s necessary to deal with a bunch of other broken shit
Conj is dumb and should be nerfed, coven shouldn't get free kills
IF I COULD BAN ANY OF THE COVEN MEMBER IT WOULD BE THE RIT BECAUSE I FUCKING AHTE THEM
Conjurer isn’t balanced, it’s “I used the stupid OP bullshit to destroy the stupid OP bullshit”
all you can hope for is that the new tos2 dev team do balance changes other times BESIDES off season
Finally a good conj take
Id argue that its the most balanced CK
Not a high bar to clear.
which isnt saying much considering rit is broken and jinx fucking kills itself
Conj is the ultimate fuck you to TIs and Neutrals and punishes Tpow for doing their job, fucking stupid
daykills in general bad
No because at least tinker can die in a fun way
Which btw, town should control daytime, that is like the principle of TOS
Jinx either get a kill and confirm no rit
Get no kills at all
Or fucking get outed N1
It’s AA so actually it doesn’t confirm no rit, and also all 3 CK can spawn at the same time so you die to conj/rit the next day and also fuck you
Well in a ranked list, it confirms no rit/conj
CL:
Well if you have a CL, you wouldn't have a jinx in the first place
ngl I feel like rit being a perma audit with no drawback for failing could work
yeah that is what an audit is
Yes you would?
so what
You said perma audit
it has insanely less coverage
if you are guessed you are basically insomniac
cause not all roles have charges
and rework DW into something else
Audit doesn't RB
what
oh no 😭
what the fuck
😭
Audit is litterally a RB
and if it does it rbs and audits
Have you not read the in-game message
audit is by definition a RB
It says you have been RB. Then it says you have been audited
yeah so it rbs
IF your target has any charges
yes
Also how would a perma work with hungover
Insomniac
Basically you would turn insomniac if you got guessed
That's a different mechanic
if you audit someone whose hungover you dont rb them i think you just audit them lol
Just say RB and the. Insomniac
well its still an rb but it doesnt work
but anyways audit rit would be very bad
Way healthier than now lmao
pick the bar up off the floor
Yeah that's way better
It goes away after rit gets lynched though
lasts for a night
then dissipates
I would support conj being a fall back kill role tbh
im not sure how to feel abt isolator rit but uh i just really either want ck as a whole gone or overhauled
latter preferable
If conj was mafioso, I would support it 100%
ck should become supporting the necronomicon kill
would work if ck was more focused on assisting and enhancing kills instead of adding kpn
rn its rit: neutral and tpow bullier who swings one direction or the other dependant solely on rolelist
jinx: jinx
conj: daykill
Yeah just make conj mafioso
Whack
Like why is this not the case
Because “Mafioso” is awful
Mafioso is a backup kill
Make conj a back up kill
How does that work
Aka mafioso
that was the fucker rework right
If book holder picks a target and fails to kill, you get a meteor
Why would you make conj that when jinx is litterally already themed around misfortune
Because jinx should do something else rather than being ambusher
Although a small footnote, make TPs last till the next day so conj can't hit Tpow, fail to kill and then nuke the Tpow because of the ability.
And BG counter attacking the meteor would be hilarious
Why?
perma cleric when
boosts their target's defence to Powerful for the rest of the game

It a universal TP change lmao
hardcounters bad
It's not even a hard counter, cuz it's not 1 role, it's all TP
also daykills dont really need to exist to begin with
when they made it they probably just thought it was a cool “what if”
Being a back up kill is fine conceptually but Mafioso covered two options and that's it
Well maybe I was harsh with the comparison, but a back up kill is what I meant
I had this idea
A lot of things in ToS2 could be described this way
true
Mafioso existed to counter Roleblocks pretty much
And wasn’t even that good at it
Because if GF died or never spawned you could still get chainblocked forever
Coven did sort of have a similar system with how all coven members could kill, buuuut not really because it also told you exactly what role killed
Yeaaaaa
I think the point was, immunity to roleblocks until the GF dies
Making Tav an endgame thign
But that just meant Tav was fucked
It had better coverage than it does now in ToS2
But it still spent most of the game doing fuck all of importance in Ranked
Yuhh
The evil curtbot9000 strikes again
graaaa
Removing roles is a complete nightmare for numerous reasons. If something is in a bad enough state it can be overhauled.
In modded removing roles isn't a super big deal
In the case of socialite it was never removed, we just didn't add it because:
- It was original socialite
- When the overhaul arrived it was too similar to our own crusader
In vanilla there are so many issues with removing a role, but every time its brought up for some reason it gets painted as "Curtis just doesn't want to do it" when there are so many logistical problems with doing that
Even if I wanted to (To be clear, I do not) it would not happen
the original suggestion for deleting roles wasn't even a big sweep anyway, still a massive % of people who didn't want it and thats JUST the discord side of the community, the amount of casuals who like roles (for seemingly illogical reasons lol) massively outweigh the opinions of a discord server
Any problematic roles can be overhauled, if you want to look at an overhaul as a role being replaced, look at it that way.
I'm genuinely curious now; is there any examples of live service games that have full on deleted anything like characters, classes, roles etc? (Not in the form of a sequel or like re-release of the game tho - just during the regular updates?)
Let’s find out pulls up google
None that I can think of, because there are too many logistical issues with doing this
I see Jester as the prime counter example
But beyond that
“Every role can be overhauled,” even if you agree with that premise, which I do not,
There is a major difference between overhaul and deletion.
The most important difference being, in the latter, you don’t have to worry about what to replace it with.
And that has been the #1 biggest obstacle for fixing the truly terrible roles in this game
Sure, we can recognize that Admirer is bad, or Investigator is bad, or Pirate is bad
But it’s stuck there until someone makes a replacement.
Not having to worry about that would be fucking amazing.
I don’t want to leave garbage roles stuck in their awful state until someone cooks a whole new role to replace it with. That’s why I advocate for deleting roles outright.
If you disagree, I hope you have a concrete plan for, at the minimum, every single role I put on that list to have a complete overhaul. But I already know that’s a pipe dream.
Throne of Lies.
Throne of Lies deleted multiple classes from the game.
Ah I see
I mean I’m not really qualified here to talk about that game tbf so 
But that is an example
I thought my overhaul for Pirate was good
But yeah some roles are just stuck until people figure out what works
Uhhh, I remember
Priest/Soulcatcher being deleted because reviver was just broken
Acolyte got deleted because it didnt really need to exist
Pretender got deleted for causing unhealthy metas
(Justice for Acolyte where’s our Cult Killer 😔)
Yeah
And ToL is similar in structure to this game, so there is precedent
Only major difference is no scrolls
But the point of the “they just don’t want to” is
The reason is less important than the fact that it was hard refused multiple times
They’ve made their decision, and that’s the end of it.
I’m still allowed to be angry about it though.
I am oddly curious why its logistically difficult to delete in vanilla but not modded
Scrolls are probably a part of it actually
I don’t care.
I really don’t.
It would make the game healthier, and that’s my biggest concern.
Stone walling an option that, over the past year and a half, has felt more and more necessary, is incredibly frustrating to me.
And I have a feeling Season 4 isn’t exactly gonna make my dreams come true with those roles I put in the initial post.
So they’re gonna be stuck that way even longer
I mean, most roles are salvageable, idk about pros though
Same reason the majority of live service games do not delete content
You have to consider a wider audience and, it's also kind of suicidal to go about removing content from your own game - even if something is problematic it's so much better to rework it rather than just bludgeon it out of the game
nods
Notably in the throne example only pretender got deleted outside of beta (and after toooooonnnnnnnsssssss of complaints) so
Which was fair, i was there for it
Role was cool somewhat in concept but they bungled the execution so hard
Modded roles have zero forms of MTX tied to them, the playerbase for modded are very different to the playerbase of the vanilla game
Things removed from modded can still be played in vanilla, we aren't perm pulling an option from someone
MTX related issues are the main things tho, replying "I don't care" and omitting any actual reasons besides "they just don't want to" is very misleading for people. Our explanations being taken out of context like that often encourages us to just keep our reasonings to ourselves 😅
Achievements are another big issue*
We can replace achievements without much worry but deleting them entirely from people is just lame
Yeah okay that tracks
When we tried to propose methods that would work around the scrolls issues, you made it clear that the “No” was the primary point you wanted to get across, and the reasons why were secondary. And I’ve acted accordingly.
You called it, “just another way to delete roles” as if that wasn’t the point
So no, I don’t think the reasons matter all that much
If they did, they would be issues to work around and not a cudgel to shut down the idea of removing certain roles from standard play entirely.
I’m obviously still bitter about the whole thing now, but I’ll make peace with it eventually.
Just.
Have a plan for those roles.
I know you probably don’t, but you’ve drawn your line in the sand.
You’re the one responsible for proving that every role is eventually fixable.
I’ll believe it when I see it.
If I'm not mistaken, the method suggested was to automatically ban a role in every gamemode, and to refund all scrolls for them. That is the same thing as removing them
Or to treat it like a Special role (where it can only be played in specific game modes) which actually has weight in vanilla
I saw that Pirate react
Pirate being a special role here means nothing
TAA is this mod’s AA mode and you can still be thrust into a role list with Pirate in it against your will
Same with the other special roles, by the way
So yea, special roles have no weight in BToS2. In vanilla they do.
they have a little
It would be a method of removing roles from standard play without having to worry about logistical issues since the roles still exist in the code.
considering they’re excluded from random neutral / common neutral buckets so you don’t see them in balanced lists (for vanilla this literally means nothing)
You do not have to play with Vampires or Cursed Soul in vanilla unless you explicitly choose the game mode that has those roles in it, which is the point.
You’re not gonna be thrust into standard play with Vampires/CS
But again
None of this matters
The first time, I asked very specifically, how we could get roles removed from standard play in a way that Curtis would agree to
And he very specifically said “you just have to wait for a rework”
If the reasons ever mattered, they stopped mattering right then and there.
There is no ground that can be made.
No victory I can claim, no matter how half-baked and compromisey
TI is gonna be bloated forever, Admirer is gonna take 2 years to be fixed in Vanilla, Jester’s going to keep ruining games while everyone tries to tell me it’s great, Pirate is probably going to be the way it is for the game’s whole lifespan at this point, and all I can do is scream into the void.
Because no one will listen to me anyway.
Even when it becomes clearer and clearer that I was right from the beginning.
damn wtf happened here
curtis
League Of Legends
doesnt overwatch have the deleted defense class or something?
i dont think ow deletes but that game has its own issues
I’d 100% put that as a rework/overhaul thing- but ya
oh my god i can finally use this
i made this months ago lmaooo
🔥
I said it was another issue ontop of the existing ones, not the entire problem 🗿
the universe will explode if we dont delete roles gg
i'm well aware but i've had this image since june and there has literally never been a better opportunity to use it
Lol I suppose
weird timing making it in June, right after the update that replaced like 30 achievements lul
Replacing existing achievements is fine, every achievement has a default value already so we just swap it over, allowing people who had the old achievement to have the new one. There is no swapping achievements over to an entire new role, things like the win achievements just aren't going to transfer
If I could time travel I'd stop psychic from coming into existence some how
seer should have been psy rework
True
I do think seer needs to be slown down but psychic is really unhealthy
most people don't like RNG roles, but a RNG ti role is just unfair to play against, a lot of the time theirs no way you could have acted to avoid a vision
the only way are deception roles but its like
just have an illu in your team so ez
evils will still appear in visions if you illusion the guy who got visited by psy
I personally dont want anything RNG, but a RNG Ti is awful design
mf when two coven instead of one is in vision now (they visited the illusioned guy)
I honestly hate how illusionist and necronomicon can prevent sheriff from seeing half the coven, I have issues with Illu design too tbf lol
THATS WORSE BECAUSE 2 SHOW UP IN IT NOW 💀
it's why you don't design a rng Ti
necro holder shouldnt have it
illusionist needs it
even if seer is op, getting lynched cuz of a psychic vision always stinks
100% agree with that
Illusionist is weak asf
illusionist should distrust innocent checks on players
while ench distrusts guilty checks
Other than MH
MH is bad
League of Legends kinda did IIRC
but then i dont like how 2 tps get ignored while the others don't
thats just bad
Yeah, I was going to say "But illusionist shouldn't even have MH"
give illusionist stronger deception and remove MH
Yeah
I rather consistency behind protection on Illu
countering bg and trapper is dumb
either it shouldn't really interact with tp or it should
You're right, it should counter all tp (real)
I dont like roles that counter like a few roles but no others
If it was limited that's fine but rit does a better job of that
something that counters all tps has to be very limited such as rituals
and even then rit is OP
coven killing is a bad category
coven KPN should be stable
I honestly think most roles can be fixed by reworking them
As much as I hate pirate, it could easily work with a few tweaks
Not the category itself but moreso the roles in them
it can throw random evils into a 1f1 or a losing situation without any fault of their own BY rng
Jinx is so ass
Conjurer is just No TPOW sim
Ritualist is busted
nah fundementally you cannot have a Coven killing category because indepedent kills on coven is always toxic for the game
you need to hope for either an enchanter or illusionist just to get by
Illusionist - Coven Deception
Attack: None Defense: None
Abilities
Cast an illusion over players, making them appear good
Send a mirage of where they appear to visit
Choose to visit your target or not
Attack with the Necronomicon
Illusion (Infinite | Night)
Visit a player and remove any evidence of wrong-doing from them
They will appear to be town to all TI and not the Killer
You may target anyone with this ability
Mirage (Infinite | Night)
Select a second player ontop of the first, you may only use this if a member of the Coven was selected for the first target
They will appear to have visited only the second target to trackers and lookouts
Astral Projection (Toggle)
While disabled, your targeting is a Physical visit
While enabled, it is an Astral Visit
this was quickly rethemed so ignore the theming mistakes
Fym ignore it, you posted a text wall
i think the theming is fine
the poor theming
it was initially called lawyer and I rushed to retheme it back to coven
the theme has run out of money
Rit should be reworked to allow book holder to bypass protections through guessing, but also be less punished (aka outed to all town) for failing
Shouldn't it be more punishing in general though
shouldn't allow evils to go through nautral defence still such as NK's
Why would it be more punishing if you nerfed its KPN to 0
only problem is just that it would need something else
current punishment is only acceptable because the role is so strong
I just mean in general not your rework
like this on its own as a budget starspawn i dont feel like would work
take: what if ritualist couldnt guess people exposed by witches and potion masters
eh
that adds anti interaction
me when the roleguessers can see the exact roles of people
its still true
No
Go away
nuh
Get out!!!

you add a situation where PM and rit become roles that hurt each other by existing on the same team
Simply make it so rit is always rec if pm spawns fr fr
how else do you nerf pm/rit
mutually exclusive would make it more healthy then your suggestion lol
My nerfing the KPN
The only problem with yours is revealing the TPOW n1 and you just kill them n2
“i was witched!”
“lol fc no ritualist”
me faking witched as coven to make people vfr
yeah well its dumber having anti synergy, neither is a good suggestion
me faking vfr as witched to make people coven
me faking ritualist to get people to vfr
also witch shouldn't reveal roles
witch pariah when
that would be cooking
play tos1 vanilla ez
we would need another cpow then but like
conjurer fits into coven power
rework rit to not kill and rework jinx into literally anything else
Disagree on that
not really
yeah really
The one shot meteor is NOT that good 💀
coven killing is the subalignment for conj
it is 💀
