#The Daily Rework Discussion Thread
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I do

...yes
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?funk
hi harry
I spat my drink out đŚ
WAH IM SORRY
Fucking wario behaviour
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Sheiff
BTOS2 Sheriff*
Vanilla sheriff sucks ass
remove bookholder detection immunity
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not much to sheriff really besides external factors like detection immunity
its aight
No
Sheriff needs detection immunity to change
How so
It being permanent is really bad for the role
Are you on about the decaying detection immunity
Well yes!
Not a fan
Encourages stupid playstyles of checking the same people over and over
Temp made a version where the first bookholder has detection immunity for the rest of the game, but it never gets passed
That's actually not stupid at all
Having some reason to search someone again is a lot better than checking someone once and not having to worry about it again
I agree with that, notably, as they should already be doing that, specially after an enchanter or illusions is revealed to ensure that the results were not affected by them
Mhm
I've seen reworks to TIs like Spy or Coroner where your ability lingers on them permanently and it makes them so boring and a cookie clicker
Yes it's awful
Sheriff - Town (Investigative)
Attack: None
Defense: None
Unique: No
Abilities:
- Interrogate one person each night for suspicious activity.
Attributes:
- Enchanted players appear suspicious.
- Illusioned players appear innocent.
- Infected players appear suspicious.
- Possessed players appear suspicious.
(â) Interrogate
- All non-Town roles are suspicious by default.
- Non-Town roles will seem innocent if they attack another player the first night you Interrogate them. Interrogating the player again will bypass this.
- This includes: Coven (with the Necronomicon), Berserker, Famine, Pestilence, War, all Neutral Killings, Vampire.
- This does not include: Coven (without the Necronomicon), all Neutral Evils.
Goal: Hang every criminal and evildoer.
Mhm
It may seem a bit harsh but I think it's fine, it's just one TI anyway, and that's the one that's pretty easy to fake so
not too huge of a fan of this one
Yeah the Jackal does not need to be suspicious.
Sheriff is fine, you could argue about detection immunity necronomicon thing but other than that it works.
I didn't make it around the mod so
Well unless you specify otherwise, how would I know what you think unless I bring it up?
Well I didn't even think of Jackal and whatnot so that's why I didn't bring it up 
I mean, that's fair
I have detection immunity work the way that it does there because I designed it around the rest of the roles that I reworked and not base-game
If the Detection Immunity were to stay after the first search without having to attack someone it would be 100% good with me
I mainly just had it there for Apocalypse and Arsonist from what I remember
I like current sheriff
sheriff should realistically check the same stuff deputy checks
defense
non-town
boom instantly a slightly better role
What?
deputy checks if a players role has defense and if that role isn't town
if defense = none and non town = yes you shoot
otherwise nothing happens
sheriff working the same wouldn't be too bad
sheriff is fine how it is
boring, but fine its like cleric
bookholder immunity to sheriff only is dumb
I wouldnât really call sheriff âfineâ but I just donât like cop
I would rather it stay at the power level itâs at
eh
This is weirdly complicated
like I said, there are bigger issues maybe like a small buff
it isnt
Mechanically all it does is make all Coven but Coven Leader suspicious
So like why not just do that?
I was talking about Coven
coven isnt the only faction
NP get shot by deputy so it does not change the interaction
^
recruits i believe
I'm pretty sure the only thing it affects is Coven besides Coven Leader
barely most roles have defense thats not neutral
Recruits are given a special exception for deputy for some reason
then again
I'm not sure if it affects players that are given protections, hopefully not
Itâd make NE godfather to sheriff until their defense wears off
Yeah but thats because itâs a cop
and i guess NE bully
Its a base-role just like cleric
I would like it if Sheriff had some way to find Neutrals but not as freely as they can find Coven
simple roles are good for the game but not when said simple role is outclassed by like
7 different roles
cough cough invest seer psychic tracker LO
Ftr the roles that I think outclass sheriff are like
Seer and Psychic are really the only ones
and if we're saying specifically evil finders its that list minus LO
inv basically is doing what sheriff is doing but better
Some of the others are stronger than it but they're not really in the same class
Btos2 invest is near seer level of power so
That applies for most buckets though, something always outclasses something
true though
and tracker is a more consistent way of catching someone in a lie than sheriff most of the time
not entirely
TP is probably the most balanced bucket in the game
every tp has upsides and downsides
besides oracle but like
ew oracle
Balanced in terms of comparison anyway
yes
Besides trapper being broken but
something that is tp is usually compared as "better" or "worse" cleric
Ignore that
theres actually always a situation where you'd want one tp compared to another
I mean this is because a fulldoctor got used as a baseline
trapper is very easily fucked over by a coordinated team by just visiting
When doctor is typically highest level protective
doctor is a baseline because its a simple role
it does what it does efficiently with no downside really
every other tp has a downside/upside that make it different from cleric
Honestly no the main thing is that you can absolutely just tear the game in half with your info as trapper
in exchange for barely protecting in that case
the thing is
the moment we get more roles that can fake trapper
It also having a rebound kill is a cherry on top
the entire balance of confirming people is gone
so trapper will still be like solid A- tier
Yeah I hate Trapper's kill đ
it just wont be A+ as it is
trapper killing is fine i think
as slow as it is
it just needs to be more easy to fake
I still think thereâs a breaking strategy to be had with trapper and itâs just untapped
and then all of its problems are gone
the strategy with trapper that guarantees a win is tplo
or literally just having all visiting roles visit the trap
exactly
And the fact that exists is silly
its already been discovered more or less
like i said the moment theres some sort of counterplay or way to fake that confirmation chain
Thats why lookout needed nerf in tos1 (and did not get a good one)
trapper loses that value a lot
I
Honestly disagree?
Even if the trapper isnât necessarily cleared theyâre still generating tons of clears on other players
you can exclude people
or "include" others
the problem is that you as an evil cannot accurately say what roles visited who
Anyone you exclude will know you are evil if youâre this hypothetical scum role watcher
then include a bunch of people
that are ur teammates
now nobody knows if you are hanged whose actually legit in that will
Then congrats
Youâve PoEâd yourself
the hell is a poe
Process of elimination
Alongside the investigative power it has, no
ur goal isnt actually to survive with that trapper claim
most tp/ti claims are to cause confusion and mislynches
a trap doesnt go up until n2 so assuming you get a d1 mislynch which happens pretty often id say
youre set up to win
if you can basically just create a 1f1 and survive off that 1f1 you actually just win and roles like dusa help that a lot
That's kind of hard to do
If you confirm other people then it makes it easier for them to confirm others as well
like i said
on d3 you should be trying to mislynch to win the game
And they can end up confirming the people you're trying to put into a 1f1 with yourself
the only people who can do that reasonably are ti
and you can just always exclude ti from your will
Prefacing this by saying this hypothetical is based on a scenario with a scum role that can fake trap results. In current meta scum actively has less wiggle room and is basically reliant on the NP as a stopgap.
I honestly think that if this hypothetical meta were to surface, since coven canât clear themselves on a real trap, what probably ends up happening is people count up how many clears the trapper spits out, and if itâs too many theyâre just determined to be evil and killed.
If we presume the game has gone to 8v5 after a mislynch, and the trapper themselves is some player, we have 7 town players who are potentially visiting roles. Itâs certainly not reasonable to assume all 7 are capable of triggering the trap, especially when a townie themselves probably gets trapped, yes. But of the currently existing roles, all TI can and all TP besides Oracle can (though Crusader will not for fairly obvious reasons; theyâre likely cleared anyway because theyâre Crusader lmao). These are our main targets. It would likely be prudent to include Admirer and a possible Ret corpse depending on early flips.
Thusly, we can then determine any TI/TP/Admirer not getting cleared by the trap are evil. Either they directly cc our trapper friend, creating a 1f1 that doesnât create a game winning mislynch, or they donât and just bowl over and die. If this causes a real Town Trapper to flip then those clears are all locked. If the scum in the 1f1 dies then either itâs a confirmed trapper (which is just game over for scum) or town scored a W on a fake trapper and can possibly discard the results.
Man i love analysing breaking strategies, wonder if I had the patience i could get this to catch on in vanilla.
Bible over uh
I donât like trapper next question
Woah :O
that's a big message
Donât worry im just analyzing trapper
Very underrated role !!!
(Wasnât this conversation about sheriff)
LOL yeah
Sheriff is still a boring role thats it
I will note that in its current form it offers zero wiggle room to get out of a guilty check. Certainly notable i guess
Yes


that one is harder to say.
See normally I don't like rebound kills much, but I wouldn't mind if they were the central mechanic of trapper to makeup for the role being slower. This would likely entail a separate bodyguard change.
I think in order to make the role more fun I would make the trap less prone to breaking. Take away the role watcher, the trap only breaks if a non-town visits, the trapper learns when the trap breaks.
Lastly since the trap breaking change would lead to traps being impossible to remove as a solo killer without dying to the rebound, make the trap vanish onthe trapper's death.
trapper could be basic attack with a wound like mechanic where the victim is roleblocked the next night
idk
eh
The latter is too punishing
then what else
if its a basic attack it will still kill coven attackers minus CL and stop a kill
thats powerful enough
Coven would be able to play around it by passing the Necronomicon, but Neutrals would be stuck not killing for two nights
it shouldnt be game ending for NK but still punishing enough
it would lock down specifically werewolf
Missing out on two nights in a row would be really sad
And Serial Killer I'm pretty sure
sk is immune to roleblocks, shroud can throw a body at it, arso doesnt direct attack
I imagine the roleblock would bypass immunity
mostly depends on if its processed as a roleblock
it would also cripple berserker
because apoc games needed to be slower
at most the reward id do is that if the trap doesn't kill the trapper will have a new trap ready the next night
Oh, that's another thing
Despite how big the reward is for Trapper getting a protection, I don't like how it's punished by having to wait a night
also that the trap can get triggered by random sheriffs
I'm... fine enough with it on current trapper but i see the complaint
but giving exact roles is insanely strong lol
I just feel like it's too extreme in both areas
trapper should lose town triggering traps
the consequences of the role being kinda designed to be swingy
ye
Trapper staying at Basic Attack can work, but the information...
If it was changed to just non-Town maybe, but would it still overlap on Spy?
Spy gets role based information a lot faster
Do bugs still linger?
nope
Oh ew, hate that
But they don't linger until they trigger?
they linger
wait what
they wait until the target dies or evil visits them
I know they linger in the base game
ohhh i thought that was for vanilla
and throw you their ability feedback if they die or the percept feedback otherwise
Ability feedback as in, uhm
you will get stuff like their TI info
^ on death
anything that happened to their target for tps as well
i think spy is underrated
ty
now someone link everything here so I don't have to 
and then I'll update links
which TIs did we cover so far
we did Sher Coro Seer
anything else?
Tracker
yeah we did Tracker
can we do LO now
did we do spy already
oh right lookout
so what's the main issue with Lookout then
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does lookout get decepted by deceptions
no
you either see a visit or you don't
so like, Hex Master and Necro can kill without it seeing them
and rit technically
tracker and LO arent affected by any deception besides mass hysteria i think
doesn't illu just make their target bypass bgs and traps rather than making them astral
correct
but they are talking about MH
well yes
wait they werent nvm
MH makes LO see no visits
Illusion doesn't affect it
and well
Mass Hysteria is...
it's own thing
arguably either the best or worst ability ever
since it's all rng reliant on who tis check and what tis there are
and how many tis
I hope hes doing alright
3 weeks
when was the last time yall seen him
yeah
same
Seeing more than 3 people is unnecessary
Also the fact that it's foolproof
Camouflage is also unnecessary
If those were changed it would be perfect
visit deception would be nice
this changes nothing with the problems of the role
Then explain the problems?
you are still confirming 3 people lol
if anything only having it at 3 can sometimes make it stronger since you know there's no more than 3
If it gets more than three it would instead get nothing
LO now is one of the worst tis because it has multiple times where you can just get nothing for doing your job correctly
???
if you get nothing because the 3 townies and the 1 coven member visited
you actually are basically incapable of discerning true visits vs fake visits
^ also considering that people are afraid of posting wills a lot because of rit
That's... part of the role
tracker just is better then usually
Well no
I still wouldn't call Lookout one of the worst TIs đ
itd be bottom 3
No
Mmeh to be honest
I don't think players tend to stack up that much on people aside from meta strats like tp/lo
In typical gameplay, it's strange to have five players (including the LO) all visit the same target
I am a bit confused how it would be bottom 3 then?
LO is still hyper-specific info that cannot be fooled, even with that change
because it just makes it worse in the situations that do appear
it gains zero benefit
Current concensus as far as I understand it (aka take it with a grain of salt) has both tracker and LO, due to being unfoolable AND capable of confirming at least 75% of town roles in one or two checks, in the top 5 at the least, 1st and 2nd at most
I think that's the point, it's a nerf?
but LO doesn't need a nerf
Mmh
the thing is with the fact LO can be faked by a
TP/LO meta is anti-fun
somewhat unreasonable amount of evil roles
And LO gets lots of info its kinda crazy
there's always going to be a meta that is followed
Which cannot be false
Wildling? No, Wildling faking LO is actually the most common way that a wildling is outed
if you make LO info falsifiable then sure
And it's a trap role that can get multiple sets of info per night - only countered by the fact sometimes it gets none
PB Werewolf (to a very bad extent) Wildling Warlock (to a lesser extent)
yeah so the thing is once you make that information falsifiable
then the role falls off a cliff
Even if they could be fooled
It'd be by like
Enchanter maybe illu
No other roles really fool TI
warlock soul collector
Fair but still
It's far from botc poison
and honestly we need a 3rd framing role
of course
Being affected by misinfo, still doesn't mean it will happen most of the time
there's no storyteller here unfortunately
but like nerfing LO doesn't actually fix tplo meta
if we do the nerf of only learning more than 3 people visited your target

you're actually just mass confirming people still
you can't prove it all sure but unless there's like 8 people claiming to visit them
then you ask again
no coven role actually wants to spend action economy basically doing nothing
Waste of time
for town no
for evils yes
LO is never a role that goes on more than like 3 people in a game ngl
what the hell
LMAO
but yea I think tplo meta will always be prevalent unless you actually just kill LO and hide it's body in a ditch
in which case some other meta is gonna form to make up for that
Tbf modded has NP as well
u got a grude against judge
my grudge against judge is a nudge at how boring it is
what da fudge
crud?

avalugg
The nerf Iâve done to like
Basically any watcher I run in a rolemadness is that they learn there were too many visitors if there are more than 2 visitors
I will point out that even without metas the role is really fucking good
The margin of error tracker has does not exist on lookout, and lookout can of course see multiple players at once. Lookout guilties are near impossible to get out of, much like sheriff guilties.
Which yes this proposed nerf does not fix, but youâd probably need to make it fooled by deception to give any wiggle room at all
It's to prevent certain metas from happening
But it wouldn't affect normal gameplay
Yeah
Here's what I have:
Still can't see other LOs, yes?
They can
It's not a necessary mechanic since Lookouts confirm each other through results anyway
Not seeing other Lookouts just hurts other players who want to fakeclaim Lookout
Isn't that the only reason that mechanic is there in the first place?
Not really
It was so Lookouts couldn't confirm each other
But that heavily flopped
If that was the purpose that should have been noted and changed since TOS1, since it very clearly does the opposite
It definitely was the purpose
That's one of the two reasons why it has Astral in the base game
The second being "𤨠um dawg if its liek using a spyglass um how does it visit we should remove that"
đ
i just imagined lookout as some guy stalking in the bushes
same
not some guy flying on an eagle looking beneath him
Lookout:
real
And the third being "wowza we gave a whole buncha roles rampage doesn't that suck for the one role that's supposed to be going on whoever a lot of people will visit"
Yeah, just standing outside the window in a bush
I don't think that was BMG's intentions but people definitely are using that as a defense to keep Astral in base game
It's me, I'm people :D
un-fuck rampage first, please
or it's gonna be miserable to play LO
I think it's a necessary step to take if we want less visit-based attacks
The main culprit is Serial Killer, but Berserker and War don't make it any better
berserker having all these gimmicks are dumb
especially if it transforms into war and is supposed to be factional
Even if it wasn't factional it's still dumb, but yeah
berserkerâs only utility should be war imo
*screams in vanilla*
what
bers being nk+ then war is dumb
even if theyâre in the limbo of factional or neutral
There truly is a lot of chaos on Apoc
But apoc was already done here so I'll just link my favorite rework solution and move on
Oh a megathread
what would be changed about invest even
sc2 invest trust
idk I like invest
remove murder and add fingerprints
tracker
delete tracker ez solution
Invest is pretty perfect
Issue with fingerprints is they make Invest very tough to fake
I honestly don't think it needs another ability even
If you removed blood it'd still be really good
I think it just feels better to play if there's the possibility of another crime
why did they rename blood to murder btw arent they the same thing (Not literally)
are fingerprints numbers
ig to differentiate from vanilla ?
You have committed the crime of blood!
give it a whole new name
"Blood" isn't a crime tho that's why đ
eh okay makes sense vanilla focuses on blood and btos2 focuses on crimes
mhm!
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did we do spy or no (yes im saying because I wanna sponser my own post)
also I am pretty sure EVERYONE got blood in them
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I rememebr there was a hurd of bg reworks being posted after Fresh made one
It was a massacre of bg reworks similar to the admirer ones
It technically is seer cause it still focuses on factions just reworked persay
and nerfed down
...so to that end I think its overpowered.
But aside from Murder not really needing to exist I'm not sure how id change this specific concept
Some people were saying take it off and put blood/murder on coroner as a fix to their current ability
Honestly all that really does is give it 1 extra night of fairly paltry info
Murder is at its strongest when 1 coven is left
oh no they meant full on vanilla invest while btos2 invest is just a nerfed seer that bases off visits
Like ig it occasionally pulls the random ass n1 redcheck but
No
Thats not fixing coroner that's just letting it click a button n1
still would prefer it over crying n1 then possibly not even getting a death to autopsy d2
tax evasion real
Coroner has some more issues like Autopsy having some of the dumbest interactions in the game or being immune to Deception because of Autopsy
(Can you tell i don't like Autopsy)

I think its such a boring ability
you and half the community
Okay but like
I think its boring because the info is dumb
The community thinks it's boring because coroner is shit at getting guilties
oh no me too I leave anytime I get it (not anymore cause I get banned for leaving)
But since coroner has 0 wiggle room on a guilty it being bad at it is a "counterbalance"
Tresppassing is OP?
I'm pretty sure it got immunity to Deception as an active buff and like
Weh
Yes
I maintain this
I mean u have said this before
Eeeehhhh
Even if it's strong, I think it's by far the healthiest TI design personally
Not very specific & it's very malleable for the evil team, they can easily build fake worlds around the info
because its not overly powercrept
Still strong though which I like
See the huge no good issue i actually have with it
The falloff on the ability means it's strongest early where it's not really fun to be caught
On n3? You have plenty of excuses to be trespassing
On n1? You got seer checked deal with it
(hi nuggy)
The only reason coroner, investigator (with only blood/murder) and sheriff work is because they're counterable and could be fake but if your seer most times you dont get countered and your information is 90% always correct
(On n3 you actually want to get a no crime result for a ton of clears lol)
I fake claim Seer as PM but like if you can only do that for like only one role and 2 other exceptions I think theres a issue
Sheriff only works because of necronomicon detection immunity but thats another debate that I brought up yesterday
I suppose that's a fair angle
All of them do have the whole "my guilties are impossible to get out of without calling frame"
Tax Evasion: If you have charges of your ability left you are committing tax evasion

infinite use abilities don't count obviously
Now this is investigative design
mfw we skip TI
???
,
everyone ignored it which is funny so theres that
oh đ
new crime: truancy
- if a player does not visit on a night when they are capable, they will show as having committed truancy. does not apply to roles that cannot visit or that visit astrally.
this is specific to like
5 roles in every faction
when does a role that can visit not visit
that isnt just town
like literally every evil role that can visit will be visiting
more for town
and the town ones that wont are monarch vigi trapper
since tp self protects likely arent used very early
theres legit only 1 for coven and thats like
dreamweaver probably
just not a good idea to check if a visiting role didnt visit when the majority that dont visit are town
and are unable to be easily faked
guys im cooking trust
New Crime: Vandalism
-
Any evils to use a ability on your target will be given a Ticket
-
This will notify you if that player has attacked and reveals what they are
good enough, welcome back consigliere
new crime: loitering
- if a player visits the same player multiple times in one game, they will be charged with loitering.
so what does being charged do
so like
no role but tp
it just means they show up as committing loitering
yet again a useless crime
i'm just spitballing lmao
the issue is like
the fact we have 8 TI is absurd
so its gonna be low quality
BOTC has like 20 đ¤
this is why thinking of a ti role is hard cause most ideas are tooken up
yeah and botc is a bad game 
Astral - Town Investigative: At the start of the game you will learn all roles out of play
real
yeah but theyâre significantly weaker than pick a player learn if theyâre good or evil with some shenangians
most are stronger than the current ti we have
or on par
is there any of them that could be a possible role
botc roles?
most of them are already taken
or were old concepts that just will not work anymore in tos2
If they were unique it wouldn't be
There's no actual rule all the buckets have to be equal in size and TI are probably the best to have most of
And TS
TK/TP honestly don't need to have a ton of roles in them this aint overwatch
lol
tp having 5 roles is kinda insane to me
i dont think theres an insane amount of niches you need to cover regarding protective abilities
same with tk
Mhm
Just nuke BG CLERIC CRUS
And also just in general
Spamming the town with protection and killing doesn't lead to fun gameplay imo
if you add anymore tk you might aswell just take social deduction out of the tags and then replace it with "first person shooter"
ideally i think there should be like 3 tk like
do we need more then 3 tk
at all
Not really !
In general I think having less protective roles also leads to more fun gameplay
it definitely makes coven a snorefest to play
(Lack of Protectives) incentivises town to lie in order to confuse evils into making bad kills & plays - TP just give them immunity and they don't need to do that
or any solo killer for that matter
N1 "oops hit TP"
N2 "oops hit TP"
N3 "oops RBd"
N4 "oops hit TP
N5 "oops got shot by the vigi"
exaggeration but
There's no real reason to lie because of how safe the surplus of TP makes the town, therefore it leads to massclaim meta because in this scenario town just being honest is the best way to win.
you get what i mean
i completely get this
i get why TP need to be in some list but i feel like the actual raw skill youd need to win a tos2 would surge significantly if you just
didnt have a gazillion tps and tks every game
TP are fine but not when they make up more than half the town đ
problem with capping TPs is that you cap evil claimspace too
so its a rough spot to be in
Yeah but
I don't think there needs to be a cap, just
Don't introduce 40 new TP roles
mhm
well first we need to address what TS actually wants to be đ
(Botc townsfolk are like 90% "TI and TS" - most of them don't really translate over to TOS tho sadly)
it just feels like a dumping ground
for like
any role that doesnt fit any other slot
it needs some cohesion still imo
Maybe that's just my botc brain talking tho LUL
Since that doesn't particularly have rolebuckets
TOS does need them tbf
Town of Salem 2 Alignments
Town Support: the "misc" bucket
The Town bucket: also exists ig
yeah i mean TOS is kind of a poorly designed game all things considered but its like
Okay ill be frank
Massclaim meta in this game exists because of the rolelists mainly. I donât. Actually think reducing the presence of TP alone removes massclaim?
what are you gonna do about it
(Also like. Most tos TI are not roles you can easily stuff a game full of)
we can def improve it but its never gonn be perfect just cause of how the game has been moulded
It existed in All Any as well
So I disagree on that one
I think it was still a very viable strategy there as well for town
Then ill take a deeper dive.
What do we get out of massclaim, in both All Any and a Ranked list?
In a Ranked List, we gain the ability to solve by counting bucket claims, generating clears based on how many of each claim exists. As more players flip, these clears become much easier to parse. In addition to this, since Coven (and Mafia in tos1) lack significant options for strongmans to bypass the guaranteed TP slots, a strategy similar to the ever popular Follow the Cop arises but with TPow usually.
In All Any, rolelist deduction doesnât exist. You cannot guarantee the existence of TP, either, since there is no set slots. So⌠we maybe catch a lie because scum werenât paying attention? Which might not even help in the first place because it can spawn majority non-Town.
So why do people massclaim in All Any? Probably because thatâs just what theyâre used to.
Honestly it seems difficult to actually parse the effectiveness of massclaim in all any since like
Rand determines so much for it lmao
âŚman I feel really cynical today
I don't think Psychic was done
Someone yell at me later to update links
or someone else do it for me B)
format is
Day # - [Text](Message Link)
We only have up to Mon atm
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Trapper my beloved
Its strong
maybe a lil bit too strong
its unreliable
but man
does it feel good to hit that trap from the grave
the amount of times I clutched in TOS1 by placing a trap on a not-that-confirmed townie
that ended up living to the final 2
I vividly remember one game
where I placed on a unconfirmed scummy medium in final 3
I died
and the next night medium said "yo" in dead chat
followed by a "Your trap attacked someone"
either remove its kill power or limit its information
"Your trap was triggered by the Godfather"
Nerfed KP and info
while still keeping both
I did make trap into redirection but its not really good either lol
i just think it shouldn't kill
the one I just posted only kill if the fucker walks into two traps
make the trap roleblock attackers and tell the trapper someone attacked but remove the extra info
I just remade beekeeper into trapper lol
isnt that
and now you got worse cleric
crusader
i mean remove the info when attacked
you can keep the normal info if triggered otherwise
you dont get info when your trap attacks
did you play trapper in TOS2
Trapper ( Town Protective )
Alignment:
**
Attack:** None
**Defense:** None
Trap (âžď¸)
- Every night build a Trap down to passively activate the following night.
Snare (Passive)
- All visitors caught in your Trap that night will have their ability inverted upon themselves.
- This action cannot be performed if you haven't placed a Trap down.
Attributes
- Roles/Effects that cannot be caught: Illusion, Witch , Controlled players and Astral Visitors.
- You cannot place a Trap after your Snare has activated.
Victory Conditions
- Lynch all criminals and evildoers.
yeah keep it that way
because its not a thing since TOS2 released
Trapper in TOS2 doesnt get ANY info when their trap kill some fucker
i'm just covering all my bases
main issue is that it keeps the KP
Snaring the coven kill will force coven to self with vig
Lowers it which was the issue no?
if they are attacked with this trapper on them the attacker will commit self with vig
I was thinking of just making it apply for evils?
instead of sabotaging town accidently
self with vig = killing themselves
correct
I just assumed it was automodded
yeah only witches can do that correct
Aight just listen
Conjurer with book attack X
X is trapped so Conjurer attack themselves
Conjurer dies
its current trapper with extra rules
okiii
id prefer it not to have kp
then its strictly worse cleric
id rather nerf the information part and give it more utility all around as a TP
Have it not reveal the roles that visited the target, but the amount of the aligned players.
For example: 2 townies, 1 coven and 1 neutral visited your trap
So it becomes more of a scum claim
Trapper is already a scum claim
Even more than it is now
me as real trapper when I get mislynched for not pretending I'm some other tp
Tbf that's just oracle's job
rework oracle
I like this yeah
I want trapper to be the all rounder of the tp bucket since it literally has everything already
Trapper - Town Protective
Attack: Basic Defense: None
Abilities
Build your trap
Place your trap
Build (Passive)
If you do not have a charge of trap or trap placed, you will passively gain one at the end of the night
Trap (0 | Night)
Consume a charge of trap and place it on a player
Traps will persist until a non town member visits them or the trapped player gets attacked
If your trap gets triggered by an attack, block the attack and deal the attacker a basic attack
Astral attacks will be blocked by traps, but no counterattack
If your trap fails to kill anyone, the trap gets refunded
Attributes
You learn when traps get triggered
Building a trap is roleblock immune
You may not block unstoppable attacks
building trap being RB immune is just so it doesnt suck to play, can be removed
havent polished it but here it is
any thoughts or
can you have multiple traps at once
also just remember that it now no longer kills NK CL Jackal Vampire (solo) and Bers with only basic attack
sometimes it also won't be able to kill inquisitor
yes
basic defense does need more of a meaning though so it's fine I believe
i was thinking of a "bleed" mechanic
thats a roleblock on the next night
if the target lives
but that wouldnt be very good on trapper against NK imo
actually it doesnt need that since i added a clause where trapper gets refunded if the attacker doesnt die
no
trapper is a slower but "heavy duty" TP
should it learn the faction that the trap triggered
like "Neutral Pariah / Coven has triggered the trap"
Oh
Whenever we talked about it here was productive
does this remove the illu interaction with trapper
yes
good
Ig we're going to TPs next?
fine by me
Oracle
-# scroll down we are doing spy instead
Oracle should trip and die
did we do a workshop for TI?
uh
let's pretend it happened đ
Oh I thought this was considered a workshop cause there's sections for these
ohhh okay
I need to update links now gimme a sec
if people can backread and start linking meesages to me that'd be great
Hub 3
[Day 37a - Invest](#1289713020385099808 message)
[Day 37b - BG](#1289713020385099808 message)
[Day 38 - Trapper](#1289713020385099808 message)
[Day 39 - Spy](#1289713020385099808 message)
wait
We haven't done Spy or Psy
ok screw Orac we're finishing TI first
Spy
Spy is just.. Spy
dont really mind if current spy + scout got merged for that
since it gives it more coverage
but then again
coroner
Coroner just needs a rework in general
coroner is fine
its too slow + other TI have its kit but better
Links are up to Date
You have been side eyed
Balls keyword
can our local @fallen crag come pin this too
(also congrats again for becoming the official artist :P)
or that works
im not them but there
heh
Nunny fucking transcended the need to be a staff
lol
I was always up there tbf
that's so true tho
Idk I dont read
I'm always offline usually
I got told by curt to be online so people can uh see I'm hired ig LOL
@orchid kernel is this 
only tuba is filtered
we can always ping curt
LOL
tuba cant be pinged
yeah only tuba's filtered
It used to be both curt & tuba
it is
IIRC curt disabled it
very annoying (speaking from experience when I tried to reach him last time)
lmao
oh looks like twitch prime expired brb
2nd petition for this post to get more war reacts B)
there we go
scout ?
its the ability name from #1303093555375505440
or theyre talking abt smth else
real
Hate Oracle
blue spies on the other hand...
we love blue spies
nobody talks about how unbalanced engineer is though
it completely fucks over neutrals
well yeah that's kinda it's job
at least heavy kills the entire town, unlike soldier
It wasn't even a day...
It's bc turns out we didn't finish TI
we haven't covered Spy or Psy
and haven't done a overall workshop day
All linkes are up to date tho
i thought you just jumped to trapper as a joke cause trapper has investigative properties
LOL
no
we also had a BG discussion
before Trapper
we were moving to TP and then I realized that we weren't finished with TI
Psy can die in a fire and spy is fineish
^^
psy is a lazy role no matter how much convincing you give me
rng TI the role isnt really fun for anyone
we should make psy FT frfr
surely this won't overlap with any role whatsoever!
I am good with Spy in this mod
However I don't like how it's foolproof (if it is?)
well there is an issue
is that framed roles are seen as their true role when visiting a bugged target
this should be changed
i forgot thats a thing
ig it should show as ench/sc/warlock then?
lmao i love it when enchanter hard confirms a townie
Eww
'needs a buff' or 'too op needs a nerf'
there's basically nothing to discuss with TI, it's the most boring bucket to discuss in the game
do we go back to oracle
Ask the owner
I can't agree
Not for all of them anyway
I think the most boring is Coven Deception
I feel the need to mention that there is not much more information left to be gathered outside of directly getting their role leaving only roles that are hyper slow but can get that info, or roles that get already collectable info in new ways, hell, in the Say a role name and next has to make it chain I made a TI who only gathered known info and was unaffected by Deception but was unreliable by guaranteeing that some of that info would be false.
But there's not much to discuss with it at all
Tweak Enchanter, buff Illusionist, buff Medusa, overhaul Dreamweaver
Pardoning DW goes hard
medusa is fine currently, temps rework pretty much made it good enough
wild how 2 of temps ideas got added, both were good though (Admirer is debatable still)
Base game should really have these well- at least most of these cause nobody likes admirer
I'm not insane I just don't play the mod
I don't know how current Admirer works
Admirer is evil ability blocker + one special ability to block all evil abilities forever after death
or I read it wrong I forgot
would recommend checking #1201939324556288050
So why is Admirer debatable?
I'd imagine it's annoying to deal with but not that strong outside of that
It's not good but not horrible either cause it's just mid for the most part cause your basically Town SS but for evil abilities only which is what Crus already fulfills
Mhm
So I still stand by debatable because I wouldnt go back to old admirer either
I'd be wanting to test Admirer blocking attacks but delaying them by a night
So they'd still die but not immediately
ohhhh so chronomancer sort of to act as a warning for tps to coordinate and protect them
that just kinda makes it a tp
:/
yeah its a tp that has good synergy with BG
admirer just becomes a TP if a cleric exists
Not really, no
Town Protectives stop the attack altogether
Delaying it keeps the kill but just not the night it's afflicted
No since players can't be accompanied twice in a row
they can i'm pretty sure
A player cannot be accompanied twice in a row, regardless of which Admirer did it.
that is not on the rolecard
you can though
I remember doing it
- not listed on the rolecard anywhere
Even if it wasn't then it should be added
current admi doesn't really need a spam same person prevention imo
Idgaf
yes that is your name
Yes and I also do not give a damn
If this were added then an anti-consecutive prevention is necessary
admirer doesn't need blocking attacks
Well I wouldn't say it's fine as is
That's just you being insecure
pmeaiedk
Uhm, maybe
Maybe not
I'd prefer not
admirer got what 3 reworks(?) and is still ass
But if it would need it then I guess
Im telling you make admirer cupid
Then what do you want it to get?
Mama I don't know what that is
Ai Dee Kay
its what it sounds like
I don't think so

Oh this, no it was awful
god I hope not
Tuba taking off his đ° after hearing that:
yeah yeah cause literally half the abilties are TI because we have 8 TI roles
at the very very least atleast cupid isn't a role that lifelinks people
What?
Anyway
definitely didnt make cupid tpow and made it life link if they were both evil
Also yeah cupid's whole niche was to link a good or bad ability at a cost doubling protective abilities or negative abilities but onto a extra evil
Nobody is safe đ
Can you not 
anyway what was this about again
Yeah but it didn't really work
Admirer
negative outwayed the positive that was the issue
Attack:** None
Defense:** None


