#Ritualist Rework
1 messages · Page 3 of 1
yeah
i should make it if a coven member is lynched, the bomb is disabled the next day
the hm shouldn't be invincible
literally that means if you mislynch hexed player or outted evil thats hexed
its fucking gg
essentially im making it mimic my horsemen
the bomb is active
you should not lynch outted non coven
specifically acting as a weaker death
hex master shouldn’t have a hex bomb really
also hm as a concept shouldn't have defense in my opinion
it's kinda one of those things that anything should be able to kill
mimicking my horsemen
coven shouldn’t possess basic defense
i have berserker mimick coven leader
outside cl maybe
why not have hm mimick death
honestly I'd be fine with just none of the coven having defense
rather than normalizing it across the cpow
and making them "mimic horsemen"
not my goal
which just sounds dumb
as a link between the factions
they directly oppose eachother
but why
mind you they will kill eachother
thought it was cool
and i didnt think it was fair apocs the only one who gets to mimic the other faction
i literally said 'my'
i still don’t think factions should mimic eachother
its just a cool linking thing
originally it was just a punishment for giving berserker apocnomicon
'ok you wanna break the faction dynamic? go be a worse coven'
'enjoy your abilities'
Even in botc, the vast majority of Demons follow the "kill someone each night" rule of thumb
yeah i am aware
Garden of Sin looks to be the exception, although that also works because the game is built around it
Ya I wasnt disagreeing with u lol
i did do a reverse for apoc tho
I was saying thats why its not rlly a bad thing if factions are similar
everyone but the demons do the attacking
Garden of Sin also has Riot
oh no
Which is insane
oh yeah also me when coven roll hex master as their leader and apoc roll berserker as their demon
(they literally just worse versions of each other)
I am confused by your balance philosophy
keep it simple and if possible, make the evil teams be able to mirror one another
I do not want two carbon copies of factions, make them unique or merge them
Honestly a big question in general anyway
How do you make multiple conflicting evil teams an interesting dynamic
||very carefully||
So not what tos did at all LMFAO

Town of Salem always struggled to make a good secondary faction
Tos1, coven only had 6 roles
Tos2, apoc only had 4 roles
TiS, they did not
btos2 is saving coven (and hopefully apoc?)
Vanilla coven is pretty much okay with role variety
the faction where you know exactly what 4 members a 4 member team gets is the one with tue uniqueness problem
they are unique
They share some similarities in terms of purpose but they're on different alignments
mainly the main argument of people who are against this idea
its just that one of their major power roles gets to give them a taste of what the other sides like
Right
I do understand people not thinking this role fits in Coven Killing
Originally I had this concept is Utility
I'm fine this being utility
counterpoint to them, cks going away
True, but do you want 7 Utility and 2 Killing?
I'm fine with that but I also want Coven Killing gone
So...

Well, if there's 0 Coven Killing... And also, name 1 person who genuinely uses Coven Utility instead of Random Coven in a serious balanced role list.
I just don't think it's happened.
I guess the point is, it doesn't necessarily matter if a role bucket has a lot of roles, considering we use Random Coven regardless.
ahkilles
I'll use Coven Utility instead of Random Coven if I think the list I'm building doesn't need a lot of Random Slots
But generally that's only for a 10v5 setup
It's not really the fact that Coven Utility has 7, it's more the fact that Coven Killing would only have 2
ive never actually used the utility/deception subalignments
Meaning a slot would literally just be a 50/50
A role list that is here, I mean.
Like, TT, Coven Ranked.
oh yeah
I mean the idea of CK being dissolved is a possibility here
If that's what people want then sure whatever, but there's a huge gap between Conjurer and Jinx so like... eugh
Oh yeah for sure. But CK wouldn't exist.
pretty sure thats gonna happen
Maybe
with jinx and conj being mutually exclusive cpows
I wouldn't hold my breath but I hope we can try out some cool new balance stuff
i still think jinx should go mirror this rit
visit guessing is cool as hell and counters tp pocketting
I wouldn't want Jinx to be Coven Power
Hopefully the plan is to make jinx not kill anymore
A badly designed role
With the book you should additionally deal a basic attack to the target of blood ritual
Yeah, Ambusher sucks ass
Ambusher was kinda better in tos1
literally what is the difference?
Different meta
You could visit twice with a lot more roles. Less confirming roles
what other roles could visit twice?
Always a free kill if you went on jailor claim
No like
Escort wasn’t blocked to 1 rb
Also mainly jailor heavy meta
People were a lot more open about claims so you could get info on where people were visiting better
I don't like Ambusher/jinx for the same reasons
ambusher was also in a faction that wasn't already so focused on kill power
- Can basically give 2kpn
- Is very rng dependant on who you kill
- Just reveals itself to everyone
ambusher is shit because its uncapped kpower, no control over who gets attacked, only weakness is the
message
That's why it shouldn't of existed
mafia was a deception and information faction first
Mafia is balanced
mafia was pretty in the shitter
Give it tmk and mafia is perfect
non unique roles and forger/jani redundancy was pretty vad
also frames were next to worthless
mafia had an imbalance when it came to its roles, just like coven does
the mafia just didn't have anything egregiously strong
disguiser had no control over what they targets appeared as
Tbf town is stupidly strong as is
mafia was a good concept, executed poorly
We should be nerfing certain town roles honestly
low killpower forcused on deception
mafia fucking bores me because of how lame and Identity lacking the roles were
ya that's mafia's other problem, the town was WAY too strong when nothing needed to be compensated for
but now the coven is overall too strong too
ya the coven was ridiculous in tos1
Tbf with the newest changes I think coven is almost good
this being tos2
it was essentially the speedrun faction
A few roles need fixing a coven is great
which made the 9v6 setting of coven ranked incredibly awful
coven ranked was 10v5
we talking bout vranked
#1227373303661068398
Just to branch more off of this post into a megathread bc removing CK is more than reworking rit anyways.
and also since it's probs getting added in, might as well discuss it more thoughly
This is just getting worse and worse Jesus
What is actually happening with discord mobile
They were listening to the cha cha slide but the song never said "take it back now y'all"
The thing about Jinx is that the only Tpow it can kill is Monarch. It mainly kills shitty roles in an attempt to bumrush majority. Conjurer mainly kills Town Powers. They are like two sides of a coin.
Yeah I hate how inconsistent Jinx is
Can't kill Deputy, Veteran, Retributionist, Socialite, Amnesiac, and all of the Powers except Monarch, and even then they can have defense
Conjurer is one of the better Coven to have the book because they have no night ability. -- -- Hex Master sucks because it does nothing the majority of the game. Being able to kill something doesn't mean it invalidates something lol. That's like saying Deputy invalidates NK because it has powerful attack. It kills Coven just the same.
no its not lol. You are better off giving Hex the book
and kill immune
Hex Master does nothing the entire game.
are you the dumb
The times it does something. 99% of the time Coven would of already won the game
killing horsemen and the arsonist with everyone doused
is useless?
acceleration of the game in your favor
?
You are more likely to die to a crusader, Veteran, WW rampage, get doused by arsonist whatever. Than have your hex bomb save the game
not true
Yes true
you are just as likely to die as any other coven
Hex legit is very strong in certain list
It’s just weak in others
If you walk into certain roles with your hex that doesn't do anything you could die to them
I would rather stay home since that is more likely to give me majority than running into random houses
If you hex someone and die to Vet, you confirm a townie and now coven has one less member
regardless HM is overtuned because of bomb being able to counter arso/death
If you go on TPLO you are risking Percept + LO combo to eat you
if the coven is shot by vet, guess what? same result
You are risking getting doused for free
When the other coven visit randomly people they do something
If PM reveals a Mayor's role and dies to Crus, coven has something for that
you hard counter the apocalypse roles
if a Hex hexes a random mayor and dies to crus. they have nothing for that
“oh shit, this town is important, crus was on them”
The times you are going to hex a transformed apoc is rare as crap
Because they transform much faster than you get to bomb
You basically have to cherry pick a situation where Baker gives Hex Master bread and all of his hexed targets
death/famine can be much slower than HM that has access to kpn
When you hex someone you can't kill them
So if you randomly hex the vigilante n1
and he starts blasting your team
oh also necromancer
false
Then your not getting a bomb anytime soon bro
its not worth if they’re say coroner
if your are killing your hex targets
it takes 5 nights to get 5 people hexed right. That is pretending they never lynch those hexed targets, none of those targets are vet
it can fucking nuke after death with necromancer
it can fucking kill transformed horsemen
it can counter the two biggest lategame threats
not particularly
its like 5 v 3, 5 coven vs 3 town
with the town power bucket accelerating kills
None of those targets are protected by Crusader, none of those targets are Veteran, none of the targets have scummy claims and you need to mislynch them to preserve your own skin, none of them are TPOW and you need to get rid of them fast,
What matters more is a poisoner killing off a townie. Or the Voodoo master giving me majority two days earlier. Or the Witch controlling the jailor into a misexe. Or the PM revealing the hidden BG so we don't run into the Tpow early
Hex master is so situational thats it is bad
These games go fast
no
You don't have time to hex all these people in these fast paced games
This is not TOS 1, Your hexes have no functionality over the bomb. You won't have a game last till d7 with more than 2 people alive
jinx too i think
so believe it or not
games actually go past day 3
shocking i know.
Hex master is bad, you are better off giving them astral attack
That way you don't run into Vet or arso n1
or a random ass crus
astral attack usually doesn’t mean shit
Astral attack is the difference between you losing a teammate to a BG or you getting majority
believe it or not, astral attacks is just as useful
What saves more games. Astral attacks or hex bombs
Once again, these are All Any issues.
You guys are talking about way different things, @subtle dawn is making good points for actual game modes like TT, Coven Ranked, you are talking about taking the win from horsemen.
first of all, why are you attacking high value townies with potential bodyguards
Astral attacks are way more relevant in balanced modes. Hex Bombs aren't trash, but they usually just speed up a win you already had in the bag.
Trapper can not protect a tpow claim n1 and likely not n3. Oracle can't if they don't know what they are. Crusader is discouraged if they know other TP is in the game
TT currently is fucking suicide on the vet n1 or take maj
That means you have clerics and Bg's that might be on them, one of which you will run straight through
And Lo's you run straight through
framer meta still counters trappers partially
killing said lookout is also available
I'm not gonna waste my time killing a LO when the marshal is going to tribunal the next day
Astral attacks = maj, Not astral attacks = death by BG
then be outted
so be it
Then use the hex masters astral attack instead of having him random hex the TK claims
and rolling the dice
and the roundabout of why the fuck are you going to attack potential BG targets
its just not a good idea
if you’re that scared get yo pm to heal you
Astral attacks helps kill Tpow. You aren't attacking the Jailor faking TK without a Necro, Hex Master or PM
HM isnt that useful in some modes, sure
overall it can still turn the game into coven favoured
now im going to bed
Tbf astral is kinda a stupid ass mechanic
Hex Master gives the Coven an alternative goal which can end the game a lot earlier
Because the Bodyguard is protecting an important person.
@subtle dawn you suck lol
In all Vanilla All Any I'd rather have a PM or Witch to find hidden threats. Voodoo, CK, or Poisoner for quick maj. Banshee or Enchanter to hurt town's information gathering abilities. Hell I'd rather have Necromancer since maybe an NK might spawn, than a Hex Master. And vanilla all any is the place FOR hex master. It just can't prosper in such quick paced games.
yeet do you even play anymore I'm curious
do not disturb
I haven't played in 2 weeks
because I get tired of beating you every other day
but if you say so
Bro this is a modded server
game is always dead when I get home anyways
true
Also fuck balancing for all any
Vanilla All any is when hex master is strongest
No the fuck it’s not
and if it sucks even there. then in set lists it sucks even more
Well no uhm
You just described why it’s bad in vanilla as
We are not counting book passing
This is a modded fucking server
We are
And either way
Hex Master is better with roles that can't randomly kill them or their targets
That's not AA
The argument I was having is whether or not Hex Master should be a book hog or go for a bomb
That's why i'm not counting it
Another person has pissed ch1lly off, dear god
because if I am counting it, then Hex Master is pretty good because I give them the book every time and we haev astral attack
HM is best in TT
vanilla TT that is
That’s still dumb as hell
yeet used to swear he beat me in every game
It’s bad with pariah
Astral attack invalidates all TP Vet
I hate Hex Master's astral it's so ugh
LO
even though he'd do shit like prosecute the unccd cleric
Vet is a shitty role
in apoc JR
This guy hangs every vet he sees
Vet claims are weak claims
Hm is still pretty much 2kpn
Brothers a bit slow

ah yes cause me and funk would win farm
It's one less person to kill basically
bro was accused of win trading in ranked cuz he played so bad
I definitely need to win farm in non ranked
Do /stats
I went 5-5 in ranked but sure
Protect the hex and don't kill hexed players
???
Simple as that
There are situations where it doesn't end up that way, but yeah, it's a gamble.
Bro show the stat line
like I said hex is good in vanilla tt
Hex is indeed swingy
Hex is good in modded as well when no pariah and 4 coven
only having to hex 10 people is really good
Hex master relies on you hexing the people you don't want to kill and can't kill/lynch via randomness
Give the book, that's not random
that isn't in CTT for modded so no
let the other coven use their abilities at night
it's objectively worse in BTOS CTT
atleast they can do something the majority of the game
I wouldn't object to overhauling hex since it's a relic of the past, but it is still capable of "2"kpn
its not 2 kpn bro
hex is fine
hexes just need to do something
Hex is fine, it could be better
you have to pretend so much for Hex to be 2kpn
it is do nothing the entire game
maybe you do something if coven is already winning
the role
hexes don't even do anything,. no debuff no frame nothing
bro is gonna use hex correctly n1 off of no info
Honestly frames are a debuff to hex bombing
It also eats enchanter
Because that person is more likely to get lynched
Enchanter would still be better than Hex Master if Hex master framed
Getting Townies lynched is better than raw hex bomb from day 1 I think, but Hex should not frame obviously
Y'know what is better? Lynching a non hexed player
if you have like 10 neutrals then maybe not
I'm not too picky.
lol
Coven do not have control over who has weak claims
Protect the hexed player, and instead you lynch your poisoner
because you wanted to inno the hexed guy
I wouldn't stick my neck out for a townie when it could end up getting a coven killed later in the day.
It's a social deduction, move suspicion onto other players
and now d5 everyone is confirmed and town still has maj
because you lynched your poisoner instead of the hexed guy
Tbf town needs massive nerfs
nerd?
Gotta have massive nerds candy
Hex Master needs to get kicked out of Cpow because its not good
Get crushed by purple
not really
TPOW needs a hard cap
Deputy needs to be
toned down
everything else is fine
It is way too much of a specialist role to be Cpow. I want generalist Cpow's that are good in every situation. Witch is always good. Coven Leader isn't as strong as Witch but I know what to expect with it
Socialite?
socialite isn't in modded
If town is mostly winning 9v6s, something is wrong
To the butchers
socialite and admi have problems too
Vigi?
Vigi is the last thing you need to look at
I think town should have a higher winrate, like if its just coven and Town I would prefer 60% to 40% because Town has more players
Dep and the TPOWs are problematic
Coven Leader rework will be very good, and it is confirmed to be added to BTOS2
When you have town winning above 70% something is very wrong
Remove a bullet and remove guilt, it's more balanced in secret killers
realistically it should be 50% town, 40% coven, 5% neutrals
Yeah
Yeah if there is neutrals then I'd like those odds
and the other 5% is like NE
5% error to give up to whoever
yeah
Why. Town is meant to be a uniformed majority. They’re majority is the only advantage they have over coven who’s advantage is being informed
Players win rate would be low if town lost most of the time. Losing a lot isn't fun. So town winning slightly more is kkay
yeah just cuz towns tbe good guys doesnt mean they should have the biggest winrate
it should be roughly equal
Neutrals is the same way but more exaggerated. Should this one guy be winning just as much as the 9 townies? No obviously he's one guy.
what
dude that legit makes no sense
nks are uninformed minority
their only advantage is their role itself
If your faction has less players you should win less. Coven shouldn't win as much as Town and I am using the absurdity of Nk winning as much as town to provide an example.
Sigh
Girl no
Most of my games Hex Master has carried more times than not
I've experienced it the same way, hex bombs are sometimes just for the funny cutscene but most of the time they end up being crucial to the coven's win
it's the reason hm is one of the coven roles I have 5 wins on, since hex bomb kinda just carries you through it in endgame situations
i have never seen bomb ever come in clutch
I once won against a tp chain in a 2v1 with a hex bomb, then there was another time where I won in a 2v2 against a bg and famine, where the bg had both vests and was siding famine, and then there was this other time where I won while alone and surrounded by 4 confirmed townies and a jest, where I won with a surprise hex bomb after we hanged the jest
I also got particularly carried by hex master being astral on the last one, since I hit the retri's crus more than once
hm is actually crazy for endgame situations like that, because it basically ensures that no position in the game is hopeless
Right
my first vanilla game with marsh in it:
was rit in a 2v1v1v1 (marsh cleric,rit (me),bers, arso), told marsh "vigi n3: shooting 3: (immune), pls say you're real tpow claim"
"and 3 evils, perfect."
sheeped that marshal to the death XD
I generally like this take on fixing Ritualist, but I have some issues.
- This is not a CK, but that's not really an issue if we #1227373303661068398.
- Why the fuck can't this guess TI???
I don't think Tuba goes back and edits his posts on here. But that was talked about already, sir. He said that it might be the case that if he changes Ritualist in this way, he would change its alignment, then make conjurer and Jinx mutually exclusive.
If I had to assume, I think he writes down feedback, and if he goes forward with the idea as a whole, he will go to his notes.
I hate arbitrarily making roles mutually exclusive
conj could be moved to TPow and jinx needs an overhaul
CPow*
Kidnapper and Ambusher were mutually exclusive in BetterTOS1. I'm surprised you're saying this because you would normally be totally up for reducing kill power as far as practicable. This is how you do that. Hard cap the amount of independent killers so that Coven Power roles can actually be Powerful instead of "Well, extra kills would be better".
I think coven having extra kills period is dumb
my solution is move conj to CPow, making it a bucket with a weakened witch and a buffed cl/hm, and then to overhaul rit and jinx into other buckets
keeping their respective niches of anticlaim/(theoretical) anti-TPLO but making the punishment not death
I'm still in the boat of thinking that conj shouldn't take the switch with no changes
If you like Hex Master, and you scroll Hex Masters, you will see more Hex Master bombs. For example, In TOS 1 I have about the same amount of Forger wins as Consort wins. That isn't because Consort is better than Forger it's because I scroll Forger because its fun. -- I also think if you really have that many hex bombs, that you are just getting odd luck. For example, I have seen very many Retributionist clutches in TOS1, and it's not because Retributionist is a strong role it's just because of luck.
I do not like hex master nor do I scroll it
I just win with it more when I get it because it's easy
also I played pretty well to get to that position in all of those games, so it wasn't necessarily luck
the only real luck is that I happened to be hm and not another coven role
since I won solely because of hex bomb
I agree with you as well, but in reality it's almost impossible
Because of the powercreep issue
Reducing coven kills one be one part of the issue fixed Next should be town and NE.
Conjurer (Town Power)
One step at a time alr?
Sorry to inform you but hyper is like one of the toy caterpillars with like 20 feet and it looks like 10 people standing in a line
Doxing hyper
its almost impossible to balance TOS one step at a time.
For example, a CPow Conjurer doesn't make sense while Jinx and Ritualist can still kill.
But if Conjurer is the Coven's only source of an extra kill...
It's a lot more powerful
oh my fault
I think another idea that may be coming up for it is making it not lose a charge on an unsuccessful guess
guessing its cuz it cant kill
common curtis L
because it overlaps with SS
oh
well i havent edited the og post but this role is utility
i dont really see how that matters tho
rits a coven
stars a pariah
star also does it better
oracle and trapper can protect an isolated person
technically
if trap is placed before isolation
oh yeah
still wish starspawn blocked that
like disabling traps and protection abilities alongside the bouncing
I don't think that's a problem still 😭
They're on different alignments
Overrule Curt again like last time it happened
ez
No matter which way it's sliced, hard reducing kill power is still a good way to go about it. But if this isn't good, there isn't really a better idea aside from doing a temporary cutting of it out of the game.
Ritualist is simply in the way here. I would rather Rit be removed for a time than having a role that's either completely OP or horrible.
there's no way this would be horrible with no restrictions tied to it
if anything it'd probably have a glaring issue that can be buffed around
I mean I'm just gonna be guessing everyone Coven attacks as Veteran since that's the only thing you can really be doing n1 and likely n2 as well considering Tpow usually won't reveal that day and you probably don't have a Pm/Witch. I think this role is just going to be like Poisoner with book where it only exists to fuck over Veteran. Because I don't care if anyone else if Veteran except the guy Coven attacks. Either that or just give Ritualist the book if the Coven lineup has actually useful abilities.
Because the chances you are going to be needing that charge after guessing Vet n1 and even n2 is pretty low. Because either you have lost enough coven to where you have book. Coven has already won, or Ritualist themselves has died. Very likely you will only be guesing one Tpow max a game considering most games only have one Tpow, a tpow that you might kill early anyways or have a Starspawn and then you didn't need a Ritualist to begin with. Pretty funny that the worst NP makes a Coven role redundant in most lineups
I think SS and Ritualist should be mutually exclusive if Ritualist was like this. Atleast if you have a Medusa/Enchanter the Enchanter can do something else. It isn't like having other roles that do the same thing like PM/Witch where having more is better, since having TP Invulnerability twice is just as good as having TP Invulnerability once.
This is such a bad take help
The Ritualist still visits when guessing so...
You're not safe to the Veteran
Also no
They are not on the same alignment at all
They don't even work the same when it comes to how they play
Or lookout, or tracker, or technically crus but crus bad
Also I just hate the whole argument of "x and y are like, somewhat similar" as a point for why a rework is bad, or why something should be deleted or etc etc
rit as it is right now has overlap with starspawn because it creates a kill on someone that bypasses tp
jailor has overlap with starspawn because it rejects visitors and can create a kill on someone that bypasses tp
Wait the Ritualist visits while guessing? So you are telling me you can get killed by a ww for guessing tpow n2 in most lists. Then why am I even using my ability?
So Ritualist doesn't even counter crus on tpow in tt. Holy crap this is worse than illusionist then
Trapper is like a ti fused with tp and crus is like a tk fused with tp. I am not a fan of changing crus unless if it's just the targeting of which roles it prioritizes in order to reduce rng
crusader bouncer instead of murdering people
I don't understand this irrational hatred for Abilities that kill visitors. This is a game of probability and if you random visit someone n1 as Wilding because you think that knowing their visits could somehow help Coven win then you risk dying to crus/vet
We have beef then
unbalanced and swingy as shit
Most necrom holders have some immunity to crus. Cl. Hex. Necro are most common to pass book to
probability shouldn’t play into an sdg game
and thats swingy
Swing does not always equal bad
which isnt good
yes it does
thats literally what swing is
ah yes 1+1=!2
Usually if crus kills a book holder it's because Coven had multiple steps of bad rng to get there
First off, the kill economy is stupidly inflated and crus is definitely the cause of that
AND THATS NOT GOOD
or that swing is bad
blud is not cooking
No good book holders + crus in game + Coven attack target of crus
crus swing
its called green jinx for a reason
Istg I'm going to start writing in my shit list again
The problem with this is that if Necromancer doesn't have the zombie, what does he have? He is useless if you take out the book immunity. Man exists to take book and shut up. Until Monarch, Vigi or Crusader dies. And sometimes Voodoo or Hex. It's good to have Ret not be confirmed, but there's not much else there.
The book hogs are book hogs because their usual abilities are shit/nonexistant or they have some sort of boost to their kill. Like being Astral, basic defense, a stone gaze
Necro is a book hog because that's what it does best
There are much swingier roles than crus and if our goal is no swing=good game then we should start with them. Roles like vigilante/deputy is either two town dead or an evil dead. Ritualist and jinx is either multiple townies dead or an ousted Coven. Marshal and doom is multiple people dead all at once. If you want to stop swing we start here. Not crus. Which is just as swingy as trapper when it comes to stopping Coven attacks
no
this would actually make the dynamic debatably worse since it'd bounce the ritualist
no argument is needed, this rework is good and that's it.
crus is more swingy than vet right now
or at least on its level
this thread is about ritualist
sure. jinx is more swingy than crus for certain given how it works, but crus being able to kill literally any visiting role without defense in the game on any target that isn't the crus makes it not really a contest
for anything that isn't jinx or vet
Now you're just moving goalposts girl
Swing on its own is bad. There is risk reward and fun mechanics than coexist with some swing power. Yes Veteran can kill Cl and Medusa n1 and just win but we obviously aren't removing it.
that kind of swing is bad
Bouncer crus sounds like you go on tplo n1, bounce someone off and now that person trusts you the rest of the game
unfortunately vet is built around swing
same with current crus
except current crus is anti town
Ritualist without being Astral doesn't counter what it's supposed to counter. LO crus vet ww killing and punishing Ritualist for doing their job is dumb. Why would their guesses not be astral???
??? Bro. If ww mauls a revealed tpow n2 they are trying to kill town. Not help town get mega maj. If Ritualist guesses them as their role they just die to ww. Why as Rit not just take the book and hope np is starspawn since they are a better you? In lists like tt you get killed by crus for doing your job. That's crazy situationalism where you would want that. The entire game shouldn't be changed to accommodate a flawed suggestion
We already have enough Coven who can't do anything multiple days in a row. This just going to be another book hog especially if they aren't Astral or if their sacrifice debuff takes a day to go into affect. Current ritualist is already often handed book n1, now I'll be less worried about them dying from their n1 attack considering they couldn't do anything anyways
Swing because of built in game mechanics is not the same as swing because of player choices.
p sure this is astral no?
I hope it's Astral. Some people are saying it's not which makes no sense
Otherwise Lo just craps on it
They don't see reg Coven but see rit
ask tuba for confirmation later
but why would this not be astral xd
Why people saying this rit isn't astral? Did I miss something on Tuba's thread?
Can you tell me why Ritualist would be visiting and how that is better for the game than it being astral.
If it doesn't say Astral in a rolecard it's assumed that it doesn't have Astral
^ message above
Ritualist having the same vulnerabilities as a normal role is fine
bro the whole ability is to counteract tplo. and it doesn't even counteract LO or crus
the point of being astral, is that you didnt want to visit that target. so if your astral attack actually has the Rit visit. Then guessing Vet, or Crus/WW targets is pretty bad
how have you managed to ignore the part where i said crus needs a rework
4 different times
I'm pretty sure it's just meant to make Coven's kills more guaranteed
Crus shouldn't be prioritized for rework it functions much better than most of the cast
Lookout/Tracker can't really find Ritualist easily, it's not like how they need to target the Coven's kill the same night like Medusa does
Veteran is a bad role and needs changing anyway, but even then you can guess them on a night they don't alert and walk away just fine
Crusader killing people so often is an issue with Crusader, Jinx has this same interaction and doesn't need Astral
Werewolf's Rampage is meant to kill multiple roles on a target; plus Werewolf's attack would be upgraded to Unstoppable with this rework so Werewolf objectively wants to go on the Ritualist's target
I know what the point of Astral is, but Ritualist doesn't really need it
They only had it originally because of Bodyguard/Trapper
Lol we aren't changing vet. You are forgetting that fun is the most important aspect of the game. Current vet is worse than vigi and most changes will make vet even worse than that. If we change vigi we are changing the entire tk system. Some things are not problems and focusing on them instead of important things is a waste of resources and sometimes harmful
Fun is more important than balance. Flipping a coin every game to decide who wins is balanced but not fun
Cs if the funnest new role in the game and is not remotely balanced. buffs town in most lists its in, gets hard targeted by evils. Still fun
Games now are flipping a coin to see who wins
It's random
You often lose or win to bullshit
It's neither
And again, no
Just because someone might find a role fun doesn't mean everyone else does
Bro idc if one guy hates Cs if 14 other people like it I get a game and we all have fun. We need to do what is funnest for the most people
I wasn't talking about Cursed Soul
If you didn't care why did you bring it up?
💀
Moving on
It's an example bruh
it's like you bring up a problem that this has, then say "nah we shouldn't fix it"
why even bring vet and crus up if you don't see them as actual issues?
the problem that makes you think rit needs so desperately to be astral in the first place lies in these roles
Mhm
its either you love veteran or fully despise it and theres no inbetween 😔
The problem isn't vet/crus it's Ritualist. Changing Ritualist for the best of the game over changing Crus/Vet for the best of Rit
changing crus/vet would also be for the best of the game
rit shouldn't and really doesn't need astral
vet/crus have a lot of their own problems and attempting to make rit accommodate for them would also bring in its own problems
as it already kinda does somewhat
Mhm
Honestly I'm that one shiny pokemon of, I could give less of a shit about vet
Like yeah it needs to be fixed but I don't hold strong opinions on it
I think most people that hate Veteran are like that
"Fun is more important than balance" bro every time people say this I kill another innocent child
Because it baseless claim about balance not being fun
Which is complete fucking bullshit
And is just a fucking cop out agurement
This still makes ritualistic fun
It just removed the kill
To be guess what
More balanced
Ugh I sweat you HAVE to be baiting
You have come up with the worse takes
Also cursed soul isn't that unbalanced it just needs a list that works with it
So that's a another bullshit claim
Also wrong crus is a problematic for both teams
Fucking over town and coven and with lookout getting no astral here, you can't protect important peope
Also it's a tp with alot of killing power
So like
Boo
The only correct thing you have said is that rit should be astral
what
no?
Ritualist was never to counteract tplo
With Ritualist being reworked, I do hope that
is next on the Rework List.
Because DW needs the help.
Anyone who visits a insane person gets dreamweaved (real)
I mean
I thought about
2 charges and you just make someone insane
but I hate the RNG
D:
Curts idea was good about dw only bad side is like you can promote people to dead TPOWs lol
i do have psycho bouncer
Dreamweave rampages(real)
however psycho bouncer as a concept relies on the abundance of other disruption roles existing in the same pool of spawn able roles and the ambiguity of the bounce/rb/control message itself
there is a bandage which is just give it the rb message
Eh
Are you wanting to rework it or overhaul Dreamweaver?
u r trying to put words in my mouth. I never said balance doesn't add to fun. i said fun is more important than balance
If this new Ritualist is not to counter TPLO I'm not quite sure what it's purpose is.
Astral Unstoppable only matters on Town if there is someone protecting them, they are monarch with knight, they are vet on alert, or someone is attacking visitors to their house.
its to counter open claiming
because you neuter the tps trying to read coven kills by rit guessing you
Dude, it's not to counter open claiming lol. If i am a weak role, I will full claim becuase the info gathered by town is more important than coven killing my weak role
balance is more important than fun because look how bad vanilla is doing
my guy, guaranteeing covens kill is huge
Coven would of had their kill for sure anyways
not if tps were smart
This is just gonna be neut hunter
Guess someone as their claim, if your wrong they are the neut
Or guess whoever coven attacks as vet, even if you arent astral atleast you kill the vet
thats a bad idea since you basically lose the full use of your ability
you can still die to tps
you aren't going to be using your ability three times in a game 99% of games
You will die before them, good bookholders will die and you will have book before then, coven will just win before then
@subtle dawn has leveled up! (6 ➜ 7)
so reduce the charges?
its not a nerf
bruh powercreep brainrot
'the role cant kill everyone it sees its clearly garbage'
The rework has three charges, nerfing it because it probably won't need the charges is pretty dumb
It won't use them. But it's also weak, so why nerf it even more when its already bad
its not bad tho
HUH???????
its strong role
I don't see how this is weak at all
This doesnt stop TP/LO at all?? It gives unstoppable attacks
this guy is brainrotted by powercreep
If you want anti tp/lo that is starspawn and auditor
If most weak roles full claim I don't really want to kill them
SS meta is to go on whoever Coven would like dead most
A role being useless because another role being in the game isn't fun
Unstoppable breaks through tps though, so it's anti tp but not lo
Anti TP yes
except BG i think
its not anti crus
TP/LO revloves around Lookout getting information on who is good
Astral and unstoppable.
People say this Ritualist visits when it guesses, so it dies to the crus
It also dies to WWs and Vets
I really doubt that
I hope it's not counted as a visiting role too
I can't ping tuba here though bc server blocks it
ppl saying it's not on role card are stupid
It should be astral imo (or make it book-astral like HM if not, at least)
And this is just not true mamas
Fun is important for the game as a whole so people keep playing
But it's not really part of balancing roles
There's a certain type of fun that's considered for balance, but it's better to describe it as fairness than fun
same thing bro, you're straight up implying balance isn't fun
I don't think it's fun to just get murdered for bs reasons or because I did something a little bit jank
I never said balance wasnt fun once again. I said it's a means to an end. The end being fun, if balance gets us there that is great but we shouldn't sacrifice fun to get more balance.
balance doesnt sacrifice fun tho
I feel like more balance is correlated to more fun as the roles can be equally rewarding to play, which means more fun
it is
Less balance means less fun because playing the role that’s weaker would not be fun
are we adamantly implying that this wouldn't be fun to play because it doesn't kill on its own or something?
Less fun could mean more or less balance
I think a less balanced game makes for an overall less fun and less fair game
like strong roles are fun, but if you want to play that then all of your roles should be equally strong
having weak roles mixed in with the strong just makes rolling the weak roles feel unfair
Yeah
like you got cheated out of a win because you didn't get a stronger comp
the same applies to playing against overly strong roles
Balancing should increase fun
it does
Increasing fun could go both ways
In practice, it’s better to change roles around balance
Relative to the balance of all other roles
And the interactions between all such roles
they arent
Stop misconstruing what I am trying to say. I would like Ritualist to be changed but I don't like this change.
they repeated what you said
You are missevaluating what I said like you missevaluate how strong Hex Master is
.
well, your primary argument is that fun should be put over balance
without balance fun crumbles
which, taken at face value, implies that you don't like this because it's less fun
which may be true, but that's kinda gonna happen when you nerf a role
people like playing with power after all
the second part was mainly an assumption based on how this rework handles rit
if you want it changed in a different way then you most likely want it to still be able to independently kill
nothings wrong with wanting it to independently kill but that doesnt make this rework bad
although, actually
"People like playing with power" gets you non unique Deputy, pre-nerf Seer, PM/Rit, and exec.
with the removal of the handicaps that are still on the post, wouldn't this be debatably more fun than current rit?
since you get to act every night and can basically always be doing something
It would be better because it would actually allow Town to be nerfed, and Conj/Jinx mutually exclusive.
But yeah itd be fun to actually play instead of wait for TPOW
especially with book passing for when you burn your charges
ya
again, hopefully conj and jinx don't both go completely without changes
I get the dynamic people want, I just don't agree with it
If you want a full Jinx rework, by all means, but if Jinx will be as-is, or slightly changed, then mutually exclusive with Conjurer is perfection
that being "conj is kidnapper and jinx is ambusher"
yea
I mean, whatever changes you want. Arguably the best end state is for CK to be dissolved
ya
I dunno, I'm just kinda at the point where I feel the need to get that take out there every time it's brought up
Yeah, but my main priority here at least is the fact that Town being OP and ritualist being extremely swingy dependent on hardconfirms and TPOWs are the two major blockades to CK being removed.
It's just not possible until Town and Coven are nerfed back to TOS1 in the kill power department
hopefully with some of the jailor's abundant fruit distributed to the roles that need it
- why cant this kill TI
- it doesn't kill
pretty sure that csnt guess ti bit is outdated
- Why is this still classified as CK
because it helps getting kills
thank god
i still want it to stay with some major shanking but removing it is a good plan
i confirmed this is utility
the post just hasn't been updated
this should likely be able to guess ti
Can you please confirm if this is astral or not?
there's too much variety of opinions around this rn from what i can tell
we need confirmation that this would also bypass crus and lo
people's been saying it isn't, and some people say it is.
Attacks against a sacrificed player do bypass it
Rit guessing someone being astral , i think it shouldn't
ok noted, people think this should though, i could be wrong but they're saying this is supposed to be anti lo, and if it isn't astral then it wouldn't be?
or somethin i'm not a part of this thread much
personally either works for me.
I think this would be fine not being astral
I think it would be nice if astral visits were specific to certain things
there's really nothing about rit that would be problematic with it not being astral
i want to add this rework but
town also needs to be toned down
at the same time
the whole point of this rit making bookholder astral is avoid lo crus and trappers no?
but it's pointless if bookholder doesn't die to crus but this does bc it visits
or gets seen by lo
so i think in this rework in particular it might be needed
ya
crus absolutely needs a rework, to start with
if you get caught out by lookout you're far from screwed
since the visit is completely passive
even the target dying the next night wouldn't necessarily put scrutiny on you
I thought you had to visit the person the night they get attacked
or is Sacrificed perma debuff
remember the dep rework idea
that was showed on a modtalk
it was somewhere on a summary
ignore the cinematic stuff
this could be a crus rework
another approach is
crusader rbs everyone that visits their target(crus would become rb immune)
I think I would rather have the second approach, since I kinda want crus to be reworked to not be offensive anymore
the rework proposal would still keep a bit of the swing it has of being a visit dependent killer
that would still counter rit, but I think that as long as you don't let it chain target it should be fine
so town starspawn
sounds like it
and then we normalize the disruption message
oh, so it won't stop poisoner?
wouldn't that have a lot of the same problems that tav has?
where the rb immunity just kinda screws it over
then again maybe more roles can be reworked
you want starspawn and other bounces to be
not distinguisable
like jail
im fine with that but a town role having super rb is what im not fine with
other than jailor
jailor super rb removal when
doubt that will happen but i can clearly see
the bounce thing
would make starspawn less loud too
ya
ss claiming crus meta
hey
"you claim crus your SS"
you claim sheriff you are ww
"you're crus claim and daybreak happened, hang him"
then you realize how much you limit yourself
i mean its going to happen
and
jailor is another thing
ideally would be the bounce message instead of "your target was jailed"
"something prevented you from visiting your target, you were bounced!"
like you can fake claim a lot of roles. its much more open than tos1
ya
ppl shit on vet not being unique but i like ret and vet not being unique for this reason
ss faking crus would be a debatably worse play than pois faking tav
but crus being a role counter to ss would still be good for making otherwise "confirmed" crusaders less trustworthy, just like pois does with tav now
yeah and starspawn wouldnt be as loud unless daybreak
"judge game"
pretty much
if we went to this world
ideally evils would still know they were starbound but immune
because of how ss works
still room for ss to find their allies
maybe I should post my tav buff here and rephrase it as a general rb buff
general bounce message sounds good.
also would give a way for evils to fake jailor to some extent if they find SS or have tt crus (with the bounce rework)
Players who see Starspawn are usually good about announcing it
Whenever I starbound a player they say that it happened
I found a Plaguebearer because I starbound only them and they claimed starbound
they then proceeded to be confused when I knew their role
(I have too much BS saved on my phone and can’t find the image)
don’t worry, we all have a collective hivemind to claim starbinded
I think that Ritualist's guess should be astral. We are trying to nerf Ritualist not Butcher it. We all saw what happened to Wildling when it got butchered instead of nerfed, now it's hardly worth visiting at all as Wildling. -- Ritualist guessing TI is bad because we shouldn't encourage TI not to post or punish them for playing properly. Ritualist visiting is bad because it makes it's ability much worse when its likely to do very little anyways. Pre-Rework Ritualist was Astral and it's menu is just like Oracle/Doom/CL morph, which are all astral abilities. (atleast I assume CL doesn't visit who they morph)
what
this isn’t gonna butcher rit
wildling is still a good role
and rits gonna still be above average
blud wildling is garbo lol
currently
After the slew of nerfs it won't be as bad compared to the others
Wildling would be much better if you weren't punished for using your ability
The "slew of nerfs" are to globally reduce kill power and increase the social aspect of the game. Way too many people have dopamine brainrot kill kill kill.
Wildling Running into a trapper is game ruining, wildling running into a attack is death for Coven's team
Astral Wildling would be better, LO shouldn't have it but Wildling should
Yeah the nerfs are needed the entire game was decided by whether or not coven had like 4 roles or not
if they didn't have any of those roles they were pretty screwed barring shenanigans
Wildling can't claim LO themself, and people can tell if you are whispering your LO results to a teammate. If you are claiming LO yourself you are rolling the dice on there being a Trapper, Invest or LO to bust you. And hope RT TP isn't crus that snipes you or that the TPow CC was actually Veteran or that RN isn't WW who kills you n2, or you could say you don't want to go on the obvious target n2 and then get sussed for not doing what your supposed to. Also if there is a SS or Auditor your ability becomes whisper simulator 9000. And if you are claiming LO or Tracker, see someone claim Tpow in whispers and kill them. Everyone can tell that your wildling who read those whispers.
first argument is shat on by wildling cannot be seen by LO
invest is w/e
modded states wildling cannot be detected,
and will not detect other LO
its not basegame
The rolecard is wrong
the rolecard is incorrect, you get seen
make a bug report for it then
im confident modded changes wildling and LO interactions
Wildling still bad for all those others reasons I stated
I just make them book hog when I can
or I stay home when I'm wildling and we have a better book hog
wildling can out lots of TPs in one night
wildling can detect NK
its by no means above average, still better than dw
If Wildling was Astral without Book, it would function much better.
I think Wildling should be astral until they are handed book. Because even if we made LO unable to see Wildling then that would mean I'm sending a bookholder Wildilng into TPLO
I actually don't think this is that bad to let wildling choose to visit or not but this is irrelevant to rit
The yeeter try not to have bad takes challenge failed once again
this not being astral wouldn't be that big of a deal
it'd be better for the game
the only thing I can really see is that the coven would still struggle to deal with confirmed veterans
Also I really don't get why you want it to be astral so bad, so what it can be found by lo/trackers or shot by veteran, that's their job, and your just arbitrarly nerfing those because" oh no it can die to veteran, whatever will we doooooo"
and there are a LOT of problems in that sentence disincluding rit
this getting caught by a lookout/tracker would be about as bad as something like a pm getting caught by a lookout/tracker
it's a completely silent visit
Thankfully a majority of people seem to prefer CK getting abolished so thank god
And majority wants this rework added
41-5, nice
CK is a nonsensical alignment
I'd still prefer if the book is the only source of coven's kpn
That's the goal
Town has to be nerfed at the same time so Coven doesn't fall apart but yea
The first part of nerfing town is nerfing the top dog
J a i l o r
And then overall nerfing the kpn for town
Which would be making no tps/only bg capable of killing, nerfing vigi and vet, and reworking deputy
- conj, according to a lot of people for some reason
and then comes someone with the obligatory "conj is fine"
Conj is a good example of what an extra kill for coven should be, if town has the 1kpn of trials, and also have TK and marshall, coven can have conj
It also works at keeping high priority targets in hiding
a single, completely uncounterable, 0 interaction click-to-kill ability on a 1 trick pony role?
that can completely destroy the game of an nk of your choosing because why not?
I mean I kinda want it to be basic attack
and then for the cutscene to not play on hitting defense, right?
Yeah
because otherwise you just kinda get the same thing but directly better for the coven
Thankfully deathnotes are disabled
I think that it could probably stay powerful, but just fail on hitting nks and pariahs
So coven gets to mald as they try to kill the nk
just because monarch and nes
I do agree that conj should do something else minor but it's mostly fine
Don't get me wrong, I'm not a fan of conjurer. I just said conjurer is needed to balance the power creep of town
If dev could balance the town, we don't conjurer anymore
I like an evil role that can put the fear of God into TPows though
I think the whole idea of scrapping the ck slot is considering that town is completely rebalanced
Tbf conj would go into CPow
I actually had an idea that someone really didn't like that I shared here before
Conj is like a fear factor for tpow to prevent them being cocky.
I like it

