#Ritualist Rework

1 messages · Page 3 of 1

steady gale
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which is terrible

narrow rune
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a draft

steady seal
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so any time a hexed player is lynched

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?

narrow rune
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yeah

steady seal
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ok no

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thats too much

narrow rune
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i should make it if a coven member is lynched, the bomb is disabled the next day

steady gale
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the hm shouldn't be invincible

steady seal
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literally that means if you mislynch hexed player or outted evil thats hexed

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its fucking gg

narrow rune
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essentially im making it mimic my horsemen

narrow rune
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you should not lynch outted non coven

narrow rune
steady seal
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hex master shouldn’t have a hex bomb really

steady gale
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also hm as a concept shouldn't have defense in my opinion

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it's kinda one of those things that anything should be able to kill

narrow rune
steady gale
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but why

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it's a coven role

steady seal
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coven shouldn’t possess basic defense

narrow rune
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i have berserker mimick coven leader

steady seal
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outside cl maybe

narrow rune
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why not have hm mimick death

steady gale
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honestly I'd be fine with just none of the coven having defense

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rather than normalizing it across the cpow

steady seal
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why do you have apoc, then have coven be a pseudo apoc

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???

steady gale
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and making them "mimic horsemen"

narrow rune
steady gale
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which just sounds dumb

narrow rune
steady seal
steady gale
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but why

steady seal
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mind you they will kill eachother

narrow rune
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thought it was cool

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and i didnt think it was fair apocs the only one who gets to mimic the other faction

steady seal
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apoc doesnt mimic coven?

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unless this is a worsttos thing

narrow rune
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i literally said 'my'

steady seal
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i still don’t think factions should mimic eachother

narrow rune
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its just a cool linking thing

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originally it was just a punishment for giving berserker apocnomicon

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'ok you wanna break the faction dynamic? go be a worse coven'

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'enjoy your abilities'

karmic granite
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Even in botc, the vast majority of Demons follow the "kill someone each night" rule of thumb

narrow rune
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yeah i am aware

karmic granite
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Garden of Sin looks to be the exception, although that also works because the game is built around it

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Ya I wasnt disagreeing with u lol

narrow rune
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i did do a reverse for apoc tho

karmic granite
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I was saying thats why its not rlly a bad thing if factions are similar

narrow rune
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everyone but the demons do the attacking

karmic granite
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Garden of Sin also has Riot

narrow rune
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oh no

karmic granite
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Which is insane

narrow rune
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oh yeah also me when coven roll hex master as their leader and apoc roll berserker as their demon

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(they literally just worse versions of each other)

steady gale
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I am confused by your balance philosophy

narrow rune
lethal wharf
karmic granite
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Honestly a big question in general anyway

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How do you make multiple conflicting evil teams an interesting dynamic

pine heath
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||very carefully||

karmic granite
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So not what tos did at all LMFAO

pine heath
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Town of Salem always struggled to make a good secondary faction

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Tos1, coven only had 6 roles

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Tos2, apoc only had 4 roles

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TiS, they did not

mint fiber
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btos2 is saving coven (and hopefully apoc?)

pine heath
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Vanilla coven is pretty much okay with role variety

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the faction where you know exactly what 4 members a 4 member team gets is the one with tue uniqueness problem

ashen ledge
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Honestly? It's not a problem

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And it doesn't really overlap

ashen ledge
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They share some similarities in terms of purpose but they're on different alignments

small crest
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its just what some people said

ashen ledge
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Oh

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Fair enough

small crest
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mainly the main argument of people who are against this idea

narrow rune
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its just that one of their major power roles gets to give them a taste of what the other sides like

ashen ledge
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I do understand people not thinking this role fits in Coven Killing

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Originally I had this concept is Utility

small crest
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I'm fine this being utility

narrow rune
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counterpoint to them, cks going away

ashen ledge
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True, but do you want 7 Utility and 2 Killing?

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I'm fine with that but I also want Coven Killing gone

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So...

ripe glen
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Well, if there's 0 Coven Killing... And also, name 1 person who genuinely uses Coven Utility instead of Random Coven in a serious balanced role list.

I just don't think it's happened.

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I guess the point is, it doesn't necessarily matter if a role bucket has a lot of roles, considering we use Random Coven regardless.

narrow rune
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ahkilles

ashen ledge
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I'll use Coven Utility instead of Random Coven if I think the list I'm building doesn't need a lot of Random Slots

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But generally that's only for a 10v5 setup

ashen ledge
narrow rune
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ive never actually used the utility/deception subalignments

ashen ledge
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Meaning a slot would literally just be a 50/50

ripe glen
karmic granite
ashen ledge
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If that's what people want then sure whatever, but there's a huge gap between Conjurer and Jinx so like... eugh

ripe glen
narrow rune
karmic granite
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Maybe

narrow rune
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with jinx and conj being mutually exclusive cpows

karmic granite
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I wouldn't hold my breath but I hope we can try out some cool new balance stuff

narrow rune
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i still think jinx should go mirror this rit

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visit guessing is cool as hell and counters tp pocketting

ashen ledge
lethal wharf
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Hopefully the plan is to make jinx not kill anymore

visual mason
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then what the fuck

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is jinx then

lethal wharf
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A badly designed role

visual mason
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but isn't it jus

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*just

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ambusher form tos1

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renamed

jagged turtle
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With the book you should additionally deal a basic attack to the target of blood ritual

lethal wharf
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Yeah, Ambusher sucks ass

jagged turtle
visual mason
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literally what is the difference?

jagged turtle
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You could visit twice with a lot more roles. Less confirming roles

visual mason
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what other roles could visit twice?

jagged turtle
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Always a free kill if you went on jailor claim

visual mason
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other than like

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transporter?

jagged turtle
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No like

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Escort wasn’t blocked to 1 rb

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Also mainly jailor heavy meta

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People were a lot more open about claims so you could get info on where people were visiting better

lethal wharf
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I don't like Ambusher/jinx for the same reasons

steady gale
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ambusher was also in a faction that wasn't already so focused on kill power

lethal wharf
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  1. Can basically give 2kpn
  2. Is very rng dependant on who you kill
  3. Just reveals itself to everyone
narrow rune
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ambusher is shit because its uncapped kpower, no control over who gets attacked, only weakness is the

message

lethal wharf
steady gale
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mafia was a deception and information faction first

lethal wharf
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Mafia is balanced

narrow rune
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mafia was pretty in the shitter

lethal wharf
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Give it tmk and mafia is perfect

narrow rune
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non unique roles and forger/jani redundancy was pretty vad

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also frames were next to worthless

steady gale
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mafia had an imbalance when it came to its roles, just like coven does

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the mafia just didn't have anything egregiously strong

narrow rune
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disguiser had no control over what they targets appeared as

lethal wharf
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Tbf town is stupidly strong as is

steady seal
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mafia was a good concept, executed poorly

lethal wharf
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We should be nerfing certain town roles honestly

steady seal
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low killpower forcused on deception

narrow rune
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mafia fucking bores me because of how lame and Identity lacking the roles were

steady gale
narrow rune
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and coven had so much kpower

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it was even worse

steady gale
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but now the coven is overall too strong too

narrow rune
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this fuses both and eliminates mafias flaws

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while keeping a lot of covens

steady gale
lethal wharf
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Tbf with the newest changes I think coven is almost good

narrow rune
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this being tos2

steady gale
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it was essentially the speedrun faction

lethal wharf
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A few roles need fixing a coven is great

steady gale
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which made the 9v6 setting of coven ranked incredibly awful

lethal wharf
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9v6 is stupid as hell

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And shows how unbalanced town is

mint fiber
narrow rune
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we talking bout vranked

mint fiber
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oh i thought they meant the casual list

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sry

loud lake
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#1227373303661068398
Just to branch more off of this post into a megathread bc removing CK is more than reworking rit anyways.

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and also since it's probs getting added in, might as well discuss it more thoughly

lethal wharf
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This is just getting worse and worse Jesus

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What is actually happening with discord mobile

karmic granite
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They were listening to the cha cha slide but the song never said "take it back now y'all"

subtle dawn
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The thing about Jinx is that the only Tpow it can kill is Monarch. It mainly kills shitty roles in an attempt to bumrush majority. Conjurer mainly kills Town Powers. They are like two sides of a coin.

ashen ledge
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Yeah I hate how inconsistent Jinx is

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Can't kill Deputy, Veteran, Retributionist, Socialite, Amnesiac, and all of the Powers except Monarch, and even then they can have defense

lethal wharf
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#1227415822469955694

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Take the bait

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Do it

subtle dawn
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Conjurer is one of the better Coven to have the book because they have no night ability. -- -- Hex Master sucks because it does nothing the majority of the game. Being able to kill something doesn't mean it invalidates something lol. That's like saying Deputy invalidates NK because it has powerful attack. It kills Coven just the same.

steady seal
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hex is powerful

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hex can double kpn silently

subtle dawn
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no its not lol. You are better off giving Hex the book

steady seal
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and kill immune

subtle dawn
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Hex Master does nothing the entire game.

steady seal
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are you the dumb

subtle dawn
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The times it does something. 99% of the time Coven would of already won the game

steady seal
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killing horsemen and the arsonist with everyone doused

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is useless?

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acceleration of the game in your favor

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?

subtle dawn
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You are more likely to die to a crusader, Veteran, WW rampage, get doused by arsonist whatever. Than have your hex bomb save the game

steady seal
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not true

subtle dawn
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Yes true

steady seal
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you are just as likely to die as any other coven

jagged turtle
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It’s just weak in others

steady seal
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hex passively counters death and the arsonist

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hex forces the game to be faster

subtle dawn
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If you walk into certain roles with your hex that doesn't do anything you could die to them

steady seal
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thats the risk of being alive

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being able to visit is dangerous

subtle dawn
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I would rather stay home since that is more likely to give me majority than running into random houses

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If you hex someone and die to Vet, you confirm a townie and now coven has one less member

steady seal
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regardless HM is overtuned because of bomb being able to counter arso/death

subtle dawn
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If you go on TPLO you are risking Percept + LO combo to eat you

steady seal
subtle dawn
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You are risking getting doused for free

steady seal
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then dont go on tplo n1

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?

subtle dawn
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When the other coven visit randomly people they do something

steady seal
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yeah

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you do something too

subtle dawn
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If PM reveals a Mayor's role and dies to Crus, coven has something for that

steady seal
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you hard counter the apocalypse roles

subtle dawn
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if a Hex hexes a random mayor and dies to crus. they have nothing for that

steady seal
subtle dawn
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The times you are going to hex a transformed apoc is rare as crap

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Because they transform much faster than you get to bomb

steady seal
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not really

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outside of coven set lists

subtle dawn
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You basically have to cherry pick a situation where Baker gives Hex Master bread and all of his hexed targets

steady seal
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death/famine can be much slower than HM that has access to kpn

subtle dawn
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When you hex someone you can't kill them

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So if you randomly hex the vigilante n1

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and he starts blasting your team

steady seal
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oh also necromancer

subtle dawn
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you wasted a night hexing this guy that you want dead

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right now

steady seal
subtle dawn
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Then your not getting a bomb anytime soon bro

steady seal
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its not worth if they’re say coroner

subtle dawn
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if your are killing your hex targets

steady seal
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are you fucking dumb

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hex is S+

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it can fucking force the game to go much faster

subtle dawn
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it takes 5 nights to get 5 people hexed right. That is pretending they never lynch those hexed targets, none of those targets are vet

steady seal
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it can fucking nuke after death with necromancer

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it can fucking kill transformed horsemen

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it can counter the two biggest lategame threats

subtle dawn
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Bro you have to survive 5+ nights

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to be getting big bombs

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most of the time

steady seal
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not particularly

subtle dawn
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its like 5 v 3, 5 coven vs 3 town

steady seal
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with the town power bucket accelerating kills

subtle dawn
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and your hex bomb goes off

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that wasn't gonna matter

steady seal
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it can matter

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it can be one vote off being unable to vote death

ripe glen
subtle dawn
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What matters more is a poisoner killing off a townie. Or the Voodoo master giving me majority two days earlier. Or the Witch controlling the jailor into a misexe. Or the PM revealing the hidden BG so we don't run into the Tpow early

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Hex master is so situational thats it is bad

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These games go fast

steady seal
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no

subtle dawn
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You don't have time to hex all these people in these fast paced games

steady seal
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and they shouldn’t

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CK is being axed in the future

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rit is being overhauled

subtle dawn
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This is not TOS 1, Your hexes have no functionality over the bomb. You won't have a game last till d7 with more than 2 people alive

steady seal
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jinx too i think

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so believe it or not

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games actually go past day 3

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shocking i know.

subtle dawn
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Hex master is bad, you are better off giving them astral attack

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That way you don't run into Vet or arso n1

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or a random ass crus

steady seal
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astral attack usually doesn’t mean shit

subtle dawn
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Astral attack saves games

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not a shitty hex bomb

steady seal
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if theres a town power alive TP will be on them

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hex bomb can also save games

subtle dawn
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Astral attack is the difference between you losing a teammate to a BG or you getting majority

steady seal
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believe it or not, astral attacks is just as useful

subtle dawn
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What saves more games. Astral attacks or hex bombs

ripe glen
steady seal
ripe glen
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Astral attacks are way more relevant in balanced modes. Hex Bombs aren't trash, but they usually just speed up a win you already had in the bag.

subtle dawn
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Trapper can not protect a tpow claim n1 and likely not n3. Oracle can't if they don't know what they are. Crusader is discouraged if they know other TP is in the game

steady seal
subtle dawn
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That means you have clerics and Bg's that might be on them, one of which you will run straight through

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And Lo's you run straight through

steady seal
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framer meta still counters trappers partially

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killing said lookout is also available

subtle dawn
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I'm not gonna waste my time killing a LO when the marshal is going to tribunal the next day

ripe glen
subtle dawn
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Then use the hex masters astral attack instead of having him random hex the TK claims

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and rolling the dice

steady seal
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its just not a good idea

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if you’re that scared get yo pm to heal you

subtle dawn
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Astral attacks helps kill Tpow. You aren't attacking the Jailor faking TK without a Necro, Hex Master or PM

steady seal
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HM isnt that useful in some modes, sure

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overall it can still turn the game into coven favoured

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now im going to bed

lethal wharf
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Tbf astral is kinda a stupid ass mechanic

ashen ledge
ripe glen
scarlet ledge
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@subtle dawn you suck lol

subtle dawn
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In all Vanilla All Any I'd rather have a PM or Witch to find hidden threats. Voodoo, CK, or Poisoner for quick maj. Banshee or Enchanter to hurt town's information gathering abilities. Hell I'd rather have Necromancer since maybe an NK might spawn, than a Hex Master. And vanilla all any is the place FOR hex master. It just can't prosper in such quick paced games.

steady seal
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dont ping me im trying to sleep

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thanks

scarlet ledge
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yeet do you even play anymore I'm curious

subtle dawn
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I play at times that you do not play

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so I do not destroy you

scarlet ledge
scarlet ledge
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because I get tired of beating you every other day

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but if you say so

ashen ledge
subtle dawn
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game is always dead when I get home anyways

scarlet ledge
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true

jagged turtle
subtle dawn
jagged turtle
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No the fuck it’s not

subtle dawn
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and if it sucks even there. then in set lists it sucks even more

ashen ledge
jagged turtle
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You just described why it’s bad in vanilla as

subtle dawn
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We are not counting book passing

jagged turtle
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We are

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And either way

ashen ledge
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Hex Master is better with roles that can't randomly kill them or their targets
That's not AA

subtle dawn
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That's why i'm not counting it

lethal wharf
subtle dawn
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because if I am counting it, then Hex Master is pretty good because I give them the book every time and we haev astral attack

scarlet ledge
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vanilla TT that is

scarlet ledge
jagged turtle
subtle dawn
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Astral attack invalidates all TP Vet

ashen ledge
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I hate Hex Master's astral it's so ugh

subtle dawn
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LO

scarlet ledge
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even though he'd do shit like prosecute the unccd cleric

jagged turtle
scarlet ledge
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in apoc JR

subtle dawn
scarlet ledge
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LOL

jagged turtle
subtle dawn
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U hung Vet over confirmed ritualist

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and was accused of win farming with Funk

scarlet ledge
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my guy

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it was apoc jr

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what are you on

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LMAOOOO

lethal wharf
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Hm is still pretty much 2kpn

jagged turtle
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Brothers a bit slow

ashen ledge
scarlet ledge
lethal wharf
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It's one less person to kill basically

subtle dawn
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bro was accused of win trading in ranked cuz he played so bad

scarlet ledge
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I definitely need to win farm in non ranked

scarlet ledge
lethal wharf
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Protect the hex and don't kill hexed players

scarlet ledge
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???

lethal wharf
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Simple as that

ripe glen
jagged turtle
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Bro show the stat line

scarlet ledge
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like I said hex is good in vanilla tt

lethal wharf
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Hex is indeed swingy

ashen ledge
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Hex Master is super B&W

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Yeah

scarlet ledge
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okay in CTT (BTOS)

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terrible in any other gamemode

jagged turtle
scarlet ledge
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only having to hex 10 people is really good

subtle dawn
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Give the book, that's not random

scarlet ledge
subtle dawn
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let the other coven use their abilities at night

scarlet ledge
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it's objectively worse in BTOS CTT

subtle dawn
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atleast they can do something the majority of the game

lethal wharf
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I wouldn't object to overhauling hex since it's a relic of the past, but it is still capable of "2"kpn

subtle dawn
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its not 2 kpn bro

scarlet ledge
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hexes just need to do something

lethal wharf
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Hex is fine, it could be better

subtle dawn
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you have to pretend so much for Hex to be 2kpn

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it is do nothing the entire game

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maybe you do something if coven is already winning

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the role

lethal wharf
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Skill issue honestly

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You aren't using it correctly

subtle dawn
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hexes don't even do anything,. no debuff no frame nothing

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bro is gonna use hex correctly n1 off of no info

lethal wharf
subtle dawn
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Its not

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It screws seer psychic over so hard

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and those are the best ti

ripe glen
lethal wharf
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Because that person is more likely to get lynched

subtle dawn
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Enchanter would still be better than Hex Master if Hex master framed

ripe glen
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Getting Townies lynched is better than raw hex bomb from day 1 I think, but Hex should not frame obviously

subtle dawn
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Alterate is better than bomb on its own

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In lists that actually have town

lethal wharf
subtle dawn
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if you have like 10 neutrals then maybe not

ripe glen
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lol

subtle dawn
ripe glen
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^

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I'll take what I can get.

lethal wharf
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You can still protect the hexed players?

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You gotta gaslight my fella

subtle dawn
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Protect the hexed player, and instead you lynch your poisoner

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because you wanted to inno the hexed guy

ripe glen
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I wouldn't stick my neck out for a townie when it could end up getting a coven killed later in the day.

lethal wharf
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It's a social deduction, move suspicion onto other players

subtle dawn
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and now d5 everyone is confirmed and town still has maj

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because you lynched your poisoner instead of the hexed guy

lethal wharf
oak pecan
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nerd?

lethal wharf
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Gotta have massive nerds candy

subtle dawn
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Hex Master needs to get kicked out of Cpow because its not good

lethal wharf
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Get crushed by purple

scarlet ledge
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TPOW needs a hard cap

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Deputy needs to be

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toned down

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everything else is fine

subtle dawn
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It is way too much of a specialist role to be Cpow. I want generalist Cpow's that are good in every situation. Witch is always good. Coven Leader isn't as strong as Witch but I know what to expect with it

oak pecan
scarlet ledge
lethal wharf
subtle dawn
scarlet ledge
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socialite and admi have problems too

oak pecan
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Vigi?

scarlet ledge
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Vigi is the last thing you need to look at

subtle dawn
scarlet ledge
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Dep and the TPOWs are problematic

ripe glen
subtle dawn
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When you have town winning above 70% something is very wrong

lethal wharf
# oak pecan Vigi?

Remove a bullet and remove guilt, it's more balanced in secret killers

scarlet ledge
subtle dawn
scarlet ledge
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and the other 5% is like NE

subtle dawn
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5% error to give up to whoever

scarlet ledge
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yeah

jagged turtle
subtle dawn
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Players win rate would be low if town lost most of the time. Losing a lot isn't fun. So town winning slightly more is kkay

narrow rune
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yeah just cuz towns tbe good guys doesnt mean they should have the biggest winrate

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it should be roughly equal

subtle dawn
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Neutrals is the same way but more exaggerated. Should this one guy be winning just as much as the 9 townies? No obviously he's one guy.

narrow rune
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what

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dude that legit makes no sense

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nks are uninformed minority

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their only advantage is their role itself

subtle dawn
narrow rune
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but they dont

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nks fucking suck

ashen ledge
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Most of my games Hex Master has carried more times than not

steady gale
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I've experienced it the same way, hex bombs are sometimes just for the funny cutscene but most of the time they end up being crucial to the coven's win

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it's the reason hm is one of the coven roles I have 5 wins on, since hex bomb kinda just carries you through it in endgame situations

narrow rune
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i have never seen bomb ever come in clutch

steady gale
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I once won against a tp chain in a 2v1 with a hex bomb, then there was another time where I won in a 2v2 against a bg and famine, where the bg had both vests and was siding famine, and then there was this other time where I won while alone and surrounded by 4 confirmed townies and a jest, where I won with a surprise hex bomb after we hanged the jest

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I also got particularly carried by hex master being astral on the last one, since I hit the retri's crus more than once

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hm is actually crazy for endgame situations like that, because it basically ensures that no position in the game is hopeless

ashen ledge
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Right

loud lake
oak flint
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I generally like this take on fixing Ritualist, but I have some issues.

  1. This is not a CK, but that's not really an issue if we #1227373303661068398.
  2. Why the fuck can't this guess TI???
ripe glen
oak flint
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I hate arbitrarily making roles mutually exclusive

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conj could be moved to TPow and jinx needs an overhaul

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CPow*

ripe glen
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Kidnapper and Ambusher were mutually exclusive in BetterTOS1. I'm surprised you're saying this because you would normally be totally up for reducing kill power as far as practicable. This is how you do that. Hard cap the amount of independent killers so that Coven Power roles can actually be Powerful instead of "Well, extra kills would be better".

oak flint
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I think coven having extra kills period is dumb

#

my solution is move conj to CPow, making it a bucket with a weakened witch and a buffed cl/hm, and then to overhaul rit and jinx into other buckets

#

keeping their respective niches of anticlaim/(theoretical) anti-TPLO but making the punishment not death

steady gale
#

I'm still in the boat of thinking that conj shouldn't take the switch with no changes

subtle dawn
# steady gale I once won against a tp chain in a 2v1 with a hex bomb, then there was another t...

If you like Hex Master, and you scroll Hex Masters, you will see more Hex Master bombs. For example, In TOS 1 I have about the same amount of Forger wins as Consort wins. That isn't because Consort is better than Forger it's because I scroll Forger because its fun. -- I also think if you really have that many hex bombs, that you are just getting odd luck. For example, I have seen very many Retributionist clutches in TOS1, and it's not because Retributionist is a strong role it's just because of luck.

steady gale
#

I do not like hex master nor do I scroll it

#

I just win with it more when I get it because it's easy

#

also I played pretty well to get to that position in all of those games, so it wasn't necessarily luck

#

the only real luck is that I happened to be hm and not another coven role

#

since I won solely because of hex bomb

oak pecan
#

Because of the powercreep issue

frozen jay
pine heath
lethal wharf
#

Doxing hyper

oak flint
#

But if Conjurer is the Coven's only source of an extra kill...

#

It's a lot more powerful

random oak
#

mm make it guess TIs

#

i think that makes it balanced

pine heath
#

he didn't update original

#

but im pretty sure it does that now

random oak
#

oh my fault

steady gale
#

I think another idea that may be coming up for it is making it not lose a charge on an unsuccessful guess

small crest
#

i mean

#

curts not a fan of this idea

narrow rune
#

guessing its cuz it cant kill

violet vigil
steady seal
small crest
narrow rune
#

oh

small crest
#

well i havent edited the og post but this role is utility

narrow rune
#

i dont really see how that matters tho

#

rits a coven

#

stars a pariah

#

star also does it better

small crest
#

oracle and trapper can protect an isolated person

#

technically

#

if trap is placed before isolation

narrow rune
#

oh yeah

#

still wish starspawn blocked that

#

like disabling traps and protection abilities alongside the bouncing

ashen ledge
#

They're on different alignments

small crest
#

Me neither

#

You know who needs to be convinced

#

Not me

ashen ledge
#

Yeah I know

#

Hmm

loud lake
ripe glen
#

No matter which way it's sliced, hard reducing kill power is still a good way to go about it. But if this isn't good, there isn't really a better idea aside from doing a temporary cutting of it out of the game.

#

Ritualist is simply in the way here. I would rather Rit be removed for a time than having a role that's either completely OP or horrible.

steady gale
#

there's no way this would be horrible with no restrictions tied to it

#

if anything it'd probably have a glaring issue that can be buffed around

subtle dawn
#

I mean I'm just gonna be guessing everyone Coven attacks as Veteran since that's the only thing you can really be doing n1 and likely n2 as well considering Tpow usually won't reveal that day and you probably don't have a Pm/Witch. I think this role is just going to be like Poisoner with book where it only exists to fuck over Veteran. Because I don't care if anyone else if Veteran except the guy Coven attacks. Either that or just give Ritualist the book if the Coven lineup has actually useful abilities.

#

Because the chances you are going to be needing that charge after guessing Vet n1 and even n2 is pretty low. Because either you have lost enough coven to where you have book. Coven has already won, or Ritualist themselves has died. Very likely you will only be guesing one Tpow max a game considering most games only have one Tpow, a tpow that you might kill early anyways or have a Starspawn and then you didn't need a Ritualist to begin with. Pretty funny that the worst NP makes a Coven role redundant in most lineups

#

I think SS and Ritualist should be mutually exclusive if Ritualist was like this. Atleast if you have a Medusa/Enchanter the Enchanter can do something else. It isn't like having other roles that do the same thing like PM/Witch where having more is better, since having TP Invulnerability twice is just as good as having TP Invulnerability once.

karmic granite
#

This is not even remotely a bouncer

#

It’s completely diff

ashen ledge
#

The Ritualist still visits when guessing so...

#

You're not safe to the Veteran

ashen ledge
#

They are not on the same alignment at all

#

They don't even work the same when it comes to how they play

karmic granite
ashen ledge
#

Right their point was ugh

karmic granite
#

Also I just hate the whole argument of "x and y are like, somewhat similar" as a point for why a rework is bad, or why something should be deleted or etc etc

steady gale
#

rit as it is right now has overlap with starspawn because it creates a kill on someone that bypasses tp

#

jailor has overlap with starspawn because it rejects visitors and can create a kill on someone that bypasses tp

subtle dawn
#

Wait the Ritualist visits while guessing? So you are telling me you can get killed by a ww for guessing tpow n2 in most lists. Then why am I even using my ability?

#

So Ritualist doesn't even counter crus on tpow in tt. Holy crap this is worse than illusionist then

steady seal
#

or we could

#

rework crus

subtle dawn
#

Trapper is like a ti fused with tp and crus is like a tk fused with tp. I am not a fan of changing crus unless if it's just the targeting of which roles it prioritizes in order to reduce rng

steady seal
#

crusader bouncer instead of murdering people

subtle dawn
#

I don't understand this irrational hatred for Abilities that kill visitors. This is a game of probability and if you random visit someone n1 as Wilding because you think that knowing their visits could somehow help Coven win then you risk dying to crus/vet

subtle dawn
#

Most necrom holders have some immunity to crus. Cl. Hex. Necro are most common to pass book to

steady seal
#

probability shouldn’t play into an sdg game

narrow rune
#

and thats swingy

subtle dawn
#

Swing does not always equal bad

narrow rune
#

which isnt good

steady seal
narrow rune
#

ah yes 1+1=!2

subtle dawn
#

Usually if crus kills a book holder it's because Coven had multiple steps of bad rng to get there

lethal wharf
#

First off, the kill economy is stupidly inflated and crus is definitely the cause of that

narrow rune
#

AND THATS NOT GOOD

steady seal
#

blud is not cooking

subtle dawn
#

No good book holders + crus in game + Coven attack target of crus

steady seal
#

its called green jinx for a reason

lethal wharf
#

Istg I'm going to start writing in my shit list again

ripe glen
subtle dawn
#

Necro is a book hog because that's what it does best

#

There are much swingier roles than crus and if our goal is no swing=good game then we should start with them. Roles like vigilante/deputy is either two town dead or an evil dead. Ritualist and jinx is either multiple townies dead or an ousted Coven. Marshal and doom is multiple people dead all at once. If you want to stop swing we start here. Not crus. Which is just as swingy as trapper when it comes to stopping Coven attacks

steady seal
#

no

steady gale
willow flax
#

no argument is needed, this rework is good and that's it.

steady gale
#

or at least on its level

willow flax
steady gale
# steady gale crus is more swingy than vet right now

sure. jinx is more swingy than crus for certain given how it works, but crus being able to kill literally any visiting role without defense in the game on any target that isn't the crus makes it not really a contest

#

for anything that isn't jinx or vet

ashen ledge
subtle dawn
#

Swing on its own is bad. There is risk reward and fun mechanics than coexist with some swing power. Yes Veteran can kill Cl and Medusa n1 and just win but we obviously aren't removing it.

steady seal
#

that kind of swing is bad

subtle dawn
#

Bouncer crus sounds like you go on tplo n1, bounce someone off and now that person trusts you the rest of the game

steady seal
#

unfortunately vet is built around swing

steady seal
#

except current crus is anti town

subtle dawn
#

Ritualist without being Astral doesn't counter what it's supposed to counter. LO crus vet ww killing and punishing Ritualist for doing their job is dumb. Why would their guesses not be astral???

steady seal
#

crus shouldnt kill

#

WW needs some counteraction to coven

subtle dawn
#

??? Bro. If ww mauls a revealed tpow n2 they are trying to kill town. Not help town get mega maj. If Ritualist guesses them as their role they just die to ww. Why as Rit not just take the book and hope np is starspawn since they are a better you? In lists like tt you get killed by crus for doing your job. That's crazy situationalism where you would want that. The entire game shouldn't be changed to accommodate a flawed suggestion

#

We already have enough Coven who can't do anything multiple days in a row. This just going to be another book hog especially if they aren't Astral or if their sacrifice debuff takes a day to go into affect. Current ritualist is already often handed book n1, now I'll be less worried about them dying from their n1 attack considering they couldn't do anything anyways

#

Swing because of built in game mechanics is not the same as swing because of player choices.

subtle dawn
#

I hope it's Astral. Some people are saying it's not which makes no sense

#

Otherwise Lo just craps on it

#

They don't see reg Coven but see rit

loud lake
oak pecan
#

Why people saying this rit isn't astral? Did I miss something on Tuba's thread?

subtle dawn
ashen ledge
ashen ledge
#

Ritualist having the same vulnerabilities as a normal role is fine

subtle dawn
#

bro the whole ability is to counteract tplo. and it doesn't even counteract LO or crus

#

the point of being astral, is that you didnt want to visit that target. so if your astral attack actually has the Rit visit. Then guessing Vet, or Crus/WW targets is pretty bad

steady seal
#

how have you managed to ignore the part where i said crus needs a rework

#

4 different times

ashen ledge
subtle dawn
#

Crus shouldn't be prioritized for rework it functions much better than most of the cast

ashen ledge
# subtle dawn the point of being astral, is that you didnt want to visit that target. so if yo...

Lookout/Tracker can't really find Ritualist easily, it's not like how they need to target the Coven's kill the same night like Medusa does
Veteran is a bad role and needs changing anyway, but even then you can guess them on a night they don't alert and walk away just fine
Crusader killing people so often is an issue with Crusader, Jinx has this same interaction and doesn't need Astral
Werewolf's Rampage is meant to kill multiple roles on a target; plus Werewolf's attack would be upgraded to Unstoppable with this rework so Werewolf objectively wants to go on the Ritualist's target

#

I know what the point of Astral is, but Ritualist doesn't really need it

#

They only had it originally because of Bodyguard/Trapper

subtle dawn
#

Lol we aren't changing vet. You are forgetting that fun is the most important aspect of the game. Current vet is worse than vigi and most changes will make vet even worse than that. If we change vigi we are changing the entire tk system. Some things are not problems and focusing on them instead of important things is a waste of resources and sometimes harmful

ashen ledge
#

Fun is subjective though

#

We don't balance around it

subtle dawn
#

Fun is more important than balance. Flipping a coin every game to decide who wins is balanced but not fun

#

Cs if the funnest new role in the game and is not remotely balanced. buffs town in most lists its in, gets hard targeted by evils. Still fun

ashen ledge
#

It's random

#

You often lose or win to bullshit

#

It's neither

#

And again, no

#

Just because someone might find a role fun doesn't mean everyone else does

subtle dawn
#

Bro idc if one guy hates Cs if 14 other people like it I get a game and we all have fun. We need to do what is funnest for the most people

ashen ledge
#

I wasn't talking about Cursed Soul

#

If you didn't care why did you bring it up?

#

💀

#

Moving on

subtle dawn
#

It's an example bruh

ashen ledge
#

It wasn't a good one

#

Either way roles don't need Astral to be viable

steady gale
#

why even bring vet and crus up if you don't see them as actual issues?

#

the problem that makes you think rit needs so desperately to be astral in the first place lies in these roles

ashen ledge
#

Right

#

Plus I'm pretty sure a lot of people hate Veteran

steady gale
#

even more so for crus

#

crus is a very unpopular role around here

ashen ledge
#

Mhm

hot galleon
ashen ledge
#

😭

#

I'm the latter

subtle dawn
steady gale
#

changing crus/vet would also be for the best of the game

#

rit shouldn't and really doesn't need astral

#

vet/crus have a lot of their own problems and attempting to make rit accommodate for them would also bring in its own problems

#

as it already kinda does somewhat

ashen ledge
#

Mhm

lethal wharf
#

Like yeah it needs to be fixed but I don't hold strong opinions on it

ashen ledge
#

I think most people that hate Veteran are like that

visual mason
#

Because it baseless claim about balance not being fun

#

Which is complete fucking bullshit

#

And is just a fucking cop out agurement

#

This still makes ritualistic fun

#

It just removed the kill

#

To be guess what

#

More balanced

#

Ugh I sweat you HAVE to be baiting

#

You have come up with the worse takes

#

Also cursed soul isn't that unbalanced it just needs a list that works with it

#

So that's a another bullshit claim

visual mason
#

Fucking over town and coven and with lookout getting no astral here, you can't protect important peope

#

Also it's a tp with alot of killing power

#

So like

#

Boo

#

The only correct thing you have said is that rit should be astral

karmic granite
#

no?

#

Ritualist was never to counteract tplo

narrow rune
#

it was to counter openclaimers

#

this guy is just pulling shit out of his arse

unborn zealot
#

With Ritualist being reworked, I do hope that Dreamweaver is next on the Rework List.

#

Because DW needs the help.

small crest
#

so likely not next patch

#

DW looking for something to it yeah

unborn zealot
#

Curtis needs to learn not to be such a stick in the mud. :U

vast shadow
#

Anyone who visits a insane person gets dreamweaved (real)

small crest
#

I mean

#

I thought about

#

2 charges and you just make someone insane

#

but I hate the RNG

#

D:

#

Curts idea was good about dw only bad side is like you can promote people to dead TPOWs lol

narrow rune
#

i do have psycho bouncer

vast shadow
#

Dreamweave rampages(real)

narrow rune
#

however psycho bouncer as a concept relies on the abundance of other disruption roles existing in the same pool of spawn able roles and the ambiguity of the bounce/rb/control message itself

#

there is a bandage which is just give it the rb message

ashen ledge
#

Are you wanting to rework it or overhaul Dreamweaver?

subtle dawn
subtle dawn
#

Astral Unstoppable only matters on Town if there is someone protecting them, they are monarch with knight, they are vet on alert, or someone is attacking visitors to their house.

narrow rune
#

because you neuter the tps trying to read coven kills by rit guessing you

subtle dawn
#

Dude, it's not to counter open claiming lol. If i am a weak role, I will full claim becuase the info gathered by town is more important than coven killing my weak role

narrow rune
subtle dawn
#

this new rit is not that, it is worse SS

#

no tp is protecting random ass admirer #3

narrow rune
#

my guy, guaranteeing covens kill is huge

subtle dawn
#

Coven would of had their kill for sure anyways

narrow rune
#

not if tps were smart

subtle dawn
#

This is just gonna be neut hunter

#

Guess someone as their claim, if your wrong they are the neut

#

Or guess whoever coven attacks as vet, even if you arent astral atleast you kill the vet

narrow rune
#

thats a bad idea since you basically lose the full use of your ability

#

you can still die to tps

subtle dawn
#

you aren't going to be using your ability three times in a game 99% of games

#

You will die before them, good bookholders will die and you will have book before then, coven will just win before then

maiden ridgeBOT
#

@subtle dawn has leveled up! (6 ➜ 7)

narrow rune
#

so reduce the charges?

subtle dawn
#

lol nerf it even more?

#

new rit is already Illusionist tier

narrow rune
#

its not a nerf

#

bruh powercreep brainrot

#

'the role cant kill everyone it sees its clearly garbage'

subtle dawn
#

The rework has three charges, nerfing it because it probably won't need the charges is pretty dumb

narrow rune
#

you said it wont use the charges

#

so why have them

subtle dawn
#

It won't use them. But it's also weak, so why nerf it even more when its already bad

narrow rune
#

its not bad tho

narrow rune
#

its strong role

loud lake
karmic granite
#

This doesnt stop TP/LO at all?? It gives unstoppable attacks

narrow rune
#

this guy is brainrotted by powercreep

karmic granite
#

If you want anti tp/lo that is starspawn and auditor

subtle dawn
#

If most weak roles full claim I don't really want to kill them

#

SS meta is to go on whoever Coven would like dead most

#

A role being useless because another role being in the game isn't fun

loud lake
karmic granite
#

Anti TP yes

loud lake
#

except BG i think

subtle dawn
#

its not anti crus

karmic granite
#

TP/LO revloves around Lookout getting information on who is good

loud lake
subtle dawn
#

People say this Ritualist visits when it guesses, so it dies to the crus

#

It also dies to WWs and Vets

subtle dawn
#

I hope it's not counted as a visiting role too

loud lake
#

I can't ping tuba here though bc server blocks it

#

ppl saying it's not on role card are stupid
It should be astral imo (or make it book-astral like HM if not, at least)

ashen ledge
#

Fun is important for the game as a whole so people keep playing

#

But it's not really part of balancing roles

#

There's a certain type of fun that's considered for balance, but it's better to describe it as fairness than fun

visual mason
lethal wharf
#

I don't think it's fun to just get murdered for bs reasons or because I did something a little bit jank

subtle dawn
#

I never said balance wasnt fun once again. I said it's a means to an end. The end being fun, if balance gets us there that is great but we shouldn't sacrifice fun to get more balance.

narrow rune
#

balance doesnt sacrifice fun tho

vast shadow
#

I feel like more balance is correlated to more fun as the roles can be equally rewarding to play, which means more fun

narrow rune
#

it is

vast shadow
#

Less balance means less fun because playing the role that’s weaker would not be fun

steady gale
vast shadow
#

Less fun could mean more or less balance

steady gale
#

I think a less balanced game makes for an overall less fun and less fair game

#

like strong roles are fun, but if you want to play that then all of your roles should be equally strong

#

having weak roles mixed in with the strong just makes rolling the weak roles feel unfair

steady gale
#

like you got cheated out of a win because you didn't get a stronger comp

#

the same applies to playing against overly strong roles

vast shadow
#

Balancing should increase fun

narrow rune
#

it does

vast shadow
#

Increasing fun could go both ways

#

In practice, it’s better to change roles around balance

#

Relative to the balance of all other roles

#

And the interactions between all such roles

subtle dawn
subtle dawn
steady seal
#

im taking what you say at face value

#

Hm is good in a slow game

steady gale
steady seal
#

without balance fun crumbles

steady gale
#

which, taken at face value, implies that you don't like this because it's less fun

#

which may be true, but that's kinda gonna happen when you nerf a role

#

people like playing with power after all

#

the second part was mainly an assumption based on how this rework handles rit

#

if you want it changed in a different way then you most likely want it to still be able to independently kill

narrow rune
#

nothings wrong with wanting it to independently kill but that doesnt make this rework bad

steady gale
#

although, actually

ripe glen
steady gale
#

with the removal of the handicaps that are still on the post, wouldn't this be debatably more fun than current rit?

#

since you get to act every night and can basically always be doing something

ripe glen
#

It would be better because it would actually allow Town to be nerfed, and Conj/Jinx mutually exclusive.

But yeah itd be fun to actually play instead of wait for TPOW

steady gale
#

especially with book passing for when you burn your charges

steady gale
#

again, hopefully conj and jinx don't both go completely without changes

#

I get the dynamic people want, I just don't agree with it

ripe glen
#

If you want a full Jinx rework, by all means, but if Jinx will be as-is, or slightly changed, then mutually exclusive with Conjurer is perfection

steady gale
#

that being "conj is kidnapper and jinx is ambusher"

ripe glen
#

yea

steady gale
#

when both of those roles SUCK

#

!!!

ripe glen
#

I mean, whatever changes you want. Arguably the best end state is for CK to be dissolved

steady gale
#

ya

#

I dunno, I'm just kinda at the point where I feel the need to get that take out there every time it's brought up

ripe glen
#

Yeah, but my main priority here at least is the fact that Town being OP and ritualist being extremely swingy dependent on hardconfirms and TPOWs are the two major blockades to CK being removed.

#

It's just not possible until Town and Coven are nerfed back to TOS1 in the kill power department

steady gale
#

hopefully with some of the jailor's abundant fruit distributed to the roles that need it

steady gale
#
  1. why cant this kill TI
mint fiber
#
  1. it doesn't kill
narrow rune
#

pretty sure that csnt guess ti bit is outdated

steady gale
#
  1. Why is this still classified as CK
mint fiber
#

because it helps getting kills

narrow rune
#

cks likely getting dissolved

#

so yeah also outdated

steady gale
narrow rune
#

i still want it to stay with some major shanking but removing it is a good plan

small crest
steady gale
#

this should likely be able to guess ti

loud lake
# small crest i confirmed this is utility

Can you please confirm if this is astral or not?
there's too much variety of opinions around this rn from what i can tell
we need confirmation that this would also bypass crus and lo
people's been saying it isn't, and some people say it is.

small crest
#

Attacks against a sacrificed player do bypass it

#

Rit guessing someone being astral , i think it shouldn't

loud lake
small crest
#

personally either works for me.

steady gale
#

I think this would be fine not being astral

#

I think it would be nice if astral visits were specific to certain things

#

there's really nothing about rit that would be problematic with it not being astral

small crest
#

town also needs to be toned down

#

at the same time

loud lake
steady gale
#

crus absolutely needs a rework, to start with

steady gale
#

since the visit is completely passive

#

even the target dying the next night wouldn't necessarily put scrutiny on you

loud lake
small crest
#

that was showed on a modtalk

#

it was somewhere on a summary

#

ignore the cinematic stuff

#

this could be a crus rework

#

another approach is

crusader rbs everyone that visits their target(crus would become rb immune)

steady gale
#

I think I would rather have the second approach, since I kinda want crus to be reworked to not be offensive anymore

#

the rework proposal would still keep a bit of the swing it has of being a visit dependent killer

#

that would still counter rit, but I think that as long as you don't let it chain target it should be fine

loud lake
#

sounds like it

steady gale
#

and then we normalize the disruption message

small crest
#

its a regular rb

#

but yeah

#

starspawn is a super rb

steady gale
#

oh, so it won't stop poisoner?

small crest
#

crusader super rbing would be

#

really really odd

steady gale
#

wouldn't that have a lot of the same problems that tav has?

#

where the rb immunity just kinda screws it over

small crest
#

i dont think a town role should super rb i agree

#

about the bounce

#

tho

steady gale
#

then again maybe more roles can be reworked

small crest
#

you want starspawn and other bounces to be

#

not distinguisable

#

like jail

#

im fine with that but a town role having super rb is what im not fine with

#

other than jailor

steady gale
#

jailor super rb removal when

small crest
#

doubt that will happen but i can clearly see

#

the bounce thing

#

would make starspawn less loud too

steady gale
#

ya

steady seal
#

ss claiming crus meta

small crest
#

hey

steady seal
small crest
#

at least

#

its not because of

#

tos1 inv results

steady seal
#

"you claim crus your SS"

small crest
#

you claim sheriff you are ww

steady seal
steady gale
small crest
#

i mean its going to happen

#

and

#

jailor is another thing

#

ideally would be the bounce message instead of "your target was jailed"

steady seal
#

"something prevented you from visiting your target, you were bounced!"

small crest
steady gale
#

ya

small crest
#

ppl shit on vet not being unique but i like ret and vet not being unique for this reason

steady gale
#

ss faking crus would be a debatably worse play than pois faking tav

small crest
#

both of them were not fake claimable

#

in tos1

#

get cced and die

steady gale
small crest
#

yeah and starspawn wouldnt be as loud unless daybreak

#

"judge game"

#

pretty much

#

if we went to this world

#

ideally evils would still know they were starbound but immune

#

because of how ss works

#

still room for ss to find their allies

steady gale
#

maybe I should post my tav buff here and rephrase it as a general rb buff

loud lake
#

general bounce message sounds good.
also would give a way for evils to fake jailor to some extent if they find SS or have tt crus (with the bounce rework)

pine heath
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Players who see Starspawn are usually good about announcing it

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Whenever I starbound a player they say that it happened

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I found a Plaguebearer because I starbound only them and they claimed starbound

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they then proceeded to be confused when I knew their role

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(I have too much BS saved on my phone and can’t find the image)

steady seal
#

don’t worry, we all have a collective hivemind to claim starbinded

subtle dawn
#

I think that Ritualist's guess should be astral. We are trying to nerf Ritualist not Butcher it. We all saw what happened to Wildling when it got butchered instead of nerfed, now it's hardly worth visiting at all as Wildling. -- Ritualist guessing TI is bad because we shouldn't encourage TI not to post or punish them for playing properly. Ritualist visiting is bad because it makes it's ability much worse when its likely to do very little anyways. Pre-Rework Ritualist was Astral and it's menu is just like Oracle/Doom/CL morph, which are all astral abilities. (atleast I assume CL doesn't visit who they morph)

steady seal
#

what

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this isn’t gonna butcher rit

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wildling is still a good role

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and rits gonna still be above average

subtle dawn
#

blud wildling is garbo lol

#

currently

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After the slew of nerfs it won't be as bad compared to the others

#

Wildling would be much better if you weren't punished for using your ability

ripe glen
#

The "slew of nerfs" are to globally reduce kill power and increase the social aspect of the game. Way too many people have dopamine brainrot kill kill kill.

subtle dawn
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Wildling Running into a trapper is game ruining, wildling running into a attack is death for Coven's team

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Astral Wildling would be better, LO shouldn't have it but Wildling should

subtle dawn
#

if they didn't have any of those roles they were pretty screwed barring shenanigans

subtle dawn
# steady seal wildling is still a good role

Wildling can't claim LO themself, and people can tell if you are whispering your LO results to a teammate. If you are claiming LO yourself you are rolling the dice on there being a Trapper, Invest or LO to bust you. And hope RT TP isn't crus that snipes you or that the TPow CC was actually Veteran or that RN isn't WW who kills you n2, or you could say you don't want to go on the obvious target n2 and then get sussed for not doing what your supposed to. Also if there is a SS or Auditor your ability becomes whisper simulator 9000. And if you are claiming LO or Tracker, see someone claim Tpow in whispers and kill them. Everyone can tell that your wildling who read those whispers.

steady seal
#

first argument is shat on by wildling cannot be seen by LO

subtle dawn
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Thats not true lol

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The rolecard is wrong

steady seal
#

invest is w/e

steady seal
#

its not basegame

subtle dawn
#

The rolecard is wrong

steady seal
#

mind you

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did you read

subtle dawn
#

the rolecard is incorrect, you get seen

steady seal
#

make a bug report for it then

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im confident modded changes wildling and LO interactions

subtle dawn
#

Wildling still bad for all those others reasons I stated

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I just make them book hog when I can

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or I stay home when I'm wildling and we have a better book hog

steady seal
#

wildling can out lots of TPs in one night

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wildling can detect NK

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its by no means above average, still better than dw

subtle dawn
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If Wildling was Astral without Book, it would function much better.

#

I think Wildling should be astral until they are handed book. Because even if we made LO unable to see Wildling then that would mean I'm sending a bookholder Wildilng into TPLO

ripe glen
#

I actually don't think this is that bad to let wildling choose to visit or not but this is irrelevant to rit

lethal wharf
#

The yeeter try not to have bad takes challenge failed once again

steady gale
#

it'd be better for the game

#

the only thing I can really see is that the coven would still struggle to deal with confirmed veterans

lethal wharf
#

Also I really don't get why you want it to be astral so bad, so what it can be found by lo/trackers or shot by veteran, that's their job, and your just arbitrarly nerfing those because" oh no it can die to veteran, whatever will we doooooo"

steady gale
#

and there are a LOT of problems in that sentence disincluding rit

steady gale
#

it's a completely silent visit

lethal wharf
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Thankfully a majority of people seem to prefer CK getting abolished so thank god

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And majority wants this rework added

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41-5, nice

oak pecan
#

I'd still prefer if the book is the only source of coven's kpn

lethal wharf
#

That's the goal

ripe glen
#

Town has to be nerfed at the same time so Coven doesn't fall apart but yea

lethal wharf
#

The first part of nerfing town is nerfing the top dog

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J a i l o r

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And then overall nerfing the kpn for town

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Which would be making no tps/only bg capable of killing, nerfing vigi and vet, and reworking deputy

steady gale
#

and then comes someone with the obligatory "conj is fine"

lethal wharf
#

Conj is a good example of what an extra kill for coven should be, if town has the 1kpn of trials, and also have TK and marshall, coven can have conj

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It also works at keeping high priority targets in hiding

steady gale
#

that can completely destroy the game of an nk of your choosing because why not?

lethal wharf
#

I mean I kinda want it to be basic attack

steady gale
#

and then for the cutscene to not play on hitting defense, right?

lethal wharf
#

Yeah

steady gale
#

because otherwise you just kinda get the same thing but directly better for the coven

lethal wharf
#

Thankfully deathnotes are disabled

steady gale
#

I think that it could probably stay powerful, but just fail on hitting nks and pariahs

lethal wharf
#

So coven gets to mald as they try to kill the nk

lethal wharf
#

I do agree that conj should do something else minor but it's mostly fine

oak pecan
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If dev could balance the town, we don't conjurer anymore

lethal wharf
#

I like an evil role that can put the fear of God into TPows though

steady gale
#

I think the whole idea of scrapping the ck slot is considering that town is completely rebalanced

lethal wharf
#

Tbf conj would go into CPow

steady gale
oak pecan
#

I like it

steady gale
#

where the conj starts with 0 charges of conjure, and gains their meteor when the book holder fails to kill for any reason

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so the coven is forced to sac a night kill for it