so apocalypse is currently in a limbo of almost being a faction but not making it.
Imo this down to a couple reasons but the main one imo is the shear lack of variety in the faction due to us limiting yourself to the idea of the horsemen.
this suggestion will in turn, give more roles that try to fit the theme and seperate out apocalypse into sub factions
apocolypse killing -any role that focuses on kills
apocalypse utility - any role that focuses on helping faction members or harming non faction members
apocalyse spreading - any role that focuses on transforming
apocalypse trasformed - any role that has completed its condition to transform.
debt collector (apocalypse utility):
during the night, you may pace a debt onto a target, giving you their alignment. after 2 people have a debt, you transform into taxes. you have no transformation message (this sounds so corny omg)
taxes (apocolyse transformed):
during the night, you may collect a debt on anyone with a debt. In doing so you will make your target visit someone and have them deal a basic attack to who they visit. BG and trapper will see the target as killing. After all taxes have been collected you transform back into debt collector.
politician (apocalypse spreading):
during the night, you may bribe a target, bribe makes the player appear evil to sheriff and psy, and make seer see them as enemies with everyone except you and other corrupted players. after 4 people are corrupted, you transform.
corruption (apocalypse transformed):
once transformed, all bribed players become corrupted. corrupted town powers can no longer use their ability and are silenced every day, corrupted Town investigative will get random results, corrupted town protection will now role block all visitors of their target exept for killing roles, corrupted town killing will randomly visit and deal a basic attack to whoever they visited, and corrupted town support will buff the defence of any non town they visit