#Apocalyse: tryna make them a blimmin faction

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ebon nova
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so apocalypse is currently in a limbo of almost being a faction but not making it.

Imo this down to a couple reasons but the main one imo is the shear lack of variety in the faction due to us limiting yourself to the idea of the horsemen.

this suggestion will in turn, give more roles that try to fit the theme and seperate out apocalypse into sub factions

apocolypse killing -any role that focuses on kills

apocalypse utility - any role that focuses on helping faction members or harming non faction members

apocalyse spreading - any role that focuses on transforming

apocalypse trasformed - any role that has completed its condition to transform.

debt collector (apocalypse utility):
during the night, you may pace a debt onto a target, giving you their alignment. after 2 people have a debt, you transform into taxes. you have no transformation message (this sounds so corny omg)

taxes (apocolyse transformed):
during the night, you may collect a debt on anyone with a debt. In doing so you will make your target visit someone and have them deal a basic attack to who they visit. BG and trapper will see the target as killing. After all taxes have been collected you transform back into debt collector.

politician (apocalypse spreading):
during the night, you may bribe a target, bribe makes the player appear evil to sheriff and psy, and make seer see them as enemies with everyone except you and other corrupted players. after 4 people are corrupted, you transform.

corruption (apocalypse transformed):
once transformed, all bribed players become corrupted. corrupted town powers can no longer use their ability and are silenced every day, corrupted Town investigative will get random results, corrupted town protection will now role block all visitors of their target exept for killing roles, corrupted town killing will randomly visit and deal a basic attack to whoever they visited, and corrupted town support will buff the defence of any non town they visit

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btw ts was the worst one there,

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one more comming soon tm

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btw bers is apoc killing
baker is apoc utility
pb and sc are apoc spreading (better clasifications are welcome)

all apoc have basic def, and all non apoc killing have no attack

ebon nova
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maverick (apocalypse killing):
during the night, you may target someone with a mine. If that player is visited, the mine deals a powerful attack a random visitor, prioritising town protective. once 3 mines are placed you transform into anarchist. Attack: powerful

anarchy (apocalypse transformed):
once transformed, your mines now explode the next night they are placed, and now deal a powerful attack to the mined player and all visitors of that player. Attack: Powerful

old tulip
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hm

cerulean turret
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What I figured would be cool for Apoc faction, since most of the horsemen aren't Really related to their acolyte form.
You'd have 4 rolebuckets, one for each Horseman (So "Apocalypse War" for example)
Every one of those buckets would have 2 or 3 roles each, which would end up transforming into the Horseman (so War in this case)
You'd have to make it so there can only be 1 role per bucket in the game, but otherwise this brings some Apoc variety early game.

old tulip
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oh multiple acolytes

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this is balancing and theming hell

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having to make multiple transformcons

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and not to mention

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each horsemen is a literal evolution of the acolytes abilities

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the only exception is death

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but plague literally mutates

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zerks abilities evolve even more

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baker is very tied to their ability

ebon nova
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thats why i just went with deitching the hoursemen theme and doing it with more evil things in the world

gilded cloud
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I love taxes

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Horseman of the apocalypse

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I am upvoting for taxes horseman of the apocalypse