Trapper
Town Protective
Attack: Powerful
Defense: None
Abilities:
Build a Trap
Place a Trap
Break your Trap
Build(Passive)
You will automatically Build a Trap
You can only have up to 1 Trap Built at a time
Place(0)
You can only have 1 Active Trap
Your Traps will trigger if any evil visits your target, telling you the roles of all evil players that triggered it then Break
If your Trap was triggered by an attacker, it will instead deal them a Powerful Attack, while saving the Trapped target and Break
Disassemble(Day)
Breaks your Trap at the start of the night
Attributes:
You cannot place your Trap on a player whos Trap broke for one night unless you protected them
Illusioned Players do not trigger Traps unless they are attacking
Active Traps count as Built Traps