#Client-Restrictive Activators

1 messages · Page 1 of 1 (latest)

tawdry lichen
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The locked doors in the Horror maps have a revolutionary feature that I've never really seen anyone talk about. This of course, being that their state (whether or not they're open or closed) its client-restrictive. Gameplay-wise, this means players have to collect keys and unlock the doors themselves. If not, they're unable to go through, even if another player has unlocked the door themself.

I think this feature should be further explored, as it brings puzzle maps/worlds to a different level with players being deliberately required to do everything themselves, instead of relying entirely others. Adding buttons with this feature would be a good start.

The way it functions is simple- Whoever presses the button (be it by hand or by gadget on-hand) sends a signal (specifically tied to their device) through the wire and perceives it as normal. Any other witness, however, sees none of it happen, unless they activate the button themselves.

As a person who is currently striving to make a puzzle-centered "horror" map of my own, I feel this addition would help make my experiences less cheesable (which is something I fret about often).

primal breach
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which part of the image are you? tag yourself!

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i'm the grey part of the button with wires

tacit rock
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I’m the blue yeep’s zipper

tawdry lichen
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im the fourth S in the blue yeep's thought bubble

astral sparrow
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I’m the text “client button”

fossil spruce
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Im the pink yeeps 123rd pixel located just under his right hand

grim herald
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im that pixel

near sand
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I'm the top squiggle in the wire

serene storm
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big fan of the drawing

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10/10 suggestion either way

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also i'm the sideview mouth of the blue yeep

acoustic garden
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I’m the “click” text

stray roost
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I'm the first *

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In "click"

proper helm
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I’m the pink Yeeps smile

stoic cairn
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Im at (163, 512)

rough linden
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i'm the rightmost stripe on the door

mystic kraken
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Im the “The locked doors in the Horror maps have a revolutionary feature that I've never really seen anyone talk about. This of course, being that their state (whether or not they're open or closed) its client-restrictive. Gameplay-wise, this means players have to collect keys and unlock the doors themselves. If not, they're unable to go through, even if another player has unlocked the door themself.

I think this feature should be further explored, as it brings puzzle maps/worlds to a different level with players being deliberately required to do everything themselves, instead of relying entirely others. Adding buttons with this feature would be a good start.

The way it functions is simple- Whoever presses the button (be it by hand or by gadget on-hand) sends a signal (specifically tied to their device) through the wire and perceives it as normal. Any other witness, however, sees none of it happen, unless they activate the button themselves.

As a person who is currently striving to make a puzzle-centered "horror" map of my own, I feel this addition would help make my experiences less cheesable (which is something I fret about often).” Text

grizzled estuary
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i am the pixel located at 12x52

tawdry lichen
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if this gets 50 billion star reacts then ill make an entire biome suggestion

rough linden
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you heard the woman

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fifty billion star reactions

primal breach
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"fifty billion star reactions"