#Enemies with different types.

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whole dune
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So it’s pretty simple, enemies that attack you. They drain your stuffing too. Enemies that are painted neon are buffed, both health and strength are either doubled or tripled. Enemies are creative mode blocks only, they would wander 16x16 blocks from where they were placed. There would be three types of enemies with two possible armours. First is normal, they are a normal little enemies that don’t have anything special. Second is underwater enemies, they are a fish enemy that have the ability to swim in water. Last type of enemy, is the flight type, they are flying enemies that can fly freely around. The two types of armour is the normal shell armour which increases the enemy’s health but halves the enemy’s damage and speed due to the shell being heavy. Then, there’s spikes which increases both health and damage. Any armoured enemies are immune to explosions and projectiles, so they can only be damaged by melee weapons.

Normal Enemies have 1000 HP and deal 250 stuffing. Their neon version triples their HP and doubles their strength meaning they have 3000 HP and deal 500 stuffing.

Armoured Enemies have 2500 HP and deal 125 stuffing, while their neon counterpart have double the health and strength! Meaning that they deal 250 stuffing just like the Normal Enemies but have 5000 HP!

Spiked Enemies have 1500 HP and deal 300 stuffing, and their neon versions might sound powerful and furious. Because these enemies have quadruple the health, and more than triple the damage! They have 6000 HP and deal 1000 stuffing!

Although some of these might sound a little overdo, there is a new gadget that will help you conquer these enemies! The bubblegum candy will act as a type of candy! If a Yeep consumes a bubblegum candy, they will spit out a pink bubble that is mostly transparent but will absorb any enemy and put them in the bubble! This will basically stun the enemy and let you get a few attacks in before the bubble bursts and let’s the enemy free!

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The bubblegum would be like the candy but pink and would say “GUM”. There would also be a backpack gadget with three slots or bubbles that you could store items in, you have to hold the backpack with one hand and put any item in the bubbles with the other hand. For one handed players, they just have to press Y or B depending on which controller their using and then drop the backpack for the bubbles to appear. Then repeat to undo the bubbles. There would also be a plush hammer which is a hammer that’s made of a plush material. It would be able to damage any of the enemies, it’d deal 500 stuffing to the normal enemies and half to armoured enemies, so 250 stuffing.

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Normal enemies like the plain ones, the ones with no special ability or passive, they would come in a pack or set on a new tech web called the Enemy Techweb. The normal pack which comes with the normal enemy and the armoured versions would cost 300 butt-coins. The underwater enemy and the armoured versions would cost 800 butt-coins, and the flying enemy and armoured versions would be 1200 butt-coins. The techweb would cost 100 butt-coins. You’d have to buy the techweb first, then normal enemies. The you’d get to choose to buy the underwater enemies pack, and then after would be the bubblegum candy for 800 butt-coins too. Or/and you could do the flight enemies and then back pack for 1200 butt-coins too. Or/and in the middle above the normal enemies would be the plush hammer for 800 butt-coins too.

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This would be very fun for Yeeps to add because of the mechanics and overall style of the game. Also because of there being so many gadgets and weapons to use and to fight with, but there’s only players to fight. So I was thinking, there should be some enemies or A.I. that you could fight, this would let people make rpg maps and stuff!