Items:
Grappling Hook: Thrown like a rocket. Allows the player to hook onto and grab from far away. Once hooked, yank back to fly towards the hooked target. 100 to spawn + 10 per block traveled.
Leg Mech: 1x1x2 mech controlled by 2 levers on it. 1 for turning and 1 for moving. 1 second of movement time before exploding per 10 cotton the player currently has. 2000 to spawn.
Gears and Track: Can be used to move blocks. Gears are put on blocks and will move along track. Creative only.
Conveyor Belts: Used to move anything on it. Creative only.
Gunpowder Rocket: A rocket that explodes like a regular explosive. 1000 to spawn.
Spider Mech: 2x2x2 mech that is faster than the leg mech and can go up and down walls. 2000 to spawn + 20 per block traveled.
Time Bombs: Regular bombs and sticky bombs with a clock on the back that can be winded from 0 to 10 seconds before exploding upon activation. Regular bomb cost + 100
Arm Cannon: Acts as a pellet gun that, instead of flying out of the player's hand, will overheat and explode if used too much. 900 to spawn.
Steampunk Goggles: Cosmetic.
Steampunk Hat: Cosmetic.
2x2x2, 2x1x3, and 1x1x1 Reinforced Pillows.
Item Frame: Frame any item inside. Creative only.
Item Display Case: Hold any block inside. Creative only.
Clothing Stand: Display any cosmetics. Can hold 2 items as well. Creative only.
Texture Paint: Paint that gives materials different textures (rough, matte, reflective, etc. ). 100 to spawn.
Climbing Spikes: Stab into walls to climb them. 200 to spawn.
Chain Sword: Bat on a chain that can be thrown and retracted. 1200 to spawn.
Boxing Glove: Can be used to punch players. Slightly stronger than a bat at the cost of less range. 800 to spawn.
New Maps:
Workshop. A factory-like level located North of Hills.
2 New Wilds Maps.
New Cosmetics:
Cyborg Bundle. Includes reskinned Arm Cannon.