#Skill tree instead of the current 5 skills

10 messages · Page 1 of 1 (latest)

tardy cypress
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(disclaimer: kind of a re-post of a youtube short comment)

right now as far as i can tell the skill points cant be used past level 5
and it might be difficult to use the current system with more skills

however, if there was a skill tree this could be easily avoided.

you would, of course, start at the centre of a 'tree' branching out in all directions.
the first choice you would make would determine what main skills you would have going forward.

there might be a cap to how many main skills you could have
this could allow for a different type of god in each playthrough
for example, you could be a god with healing powers and complete control over the weather, or a god that can pick anything up and move it about at will and grow crops at the press of a button

after you unlock 2-3 skills, the other paths would lock and you would have to continue the branches that you chose.
some buffs you might get after the main skills might be:

  1. cooldown buffs
  2. range buffs (for lightning, grow, heal, and maybe even revive)
  3. maybe they dont do quite as much as soon as you get them, that way you allow for buffs like lighting doing more damage or heal giving more health

(the comment that the skill tree idea was from suggests changing the altar sprites for whatever type of god you are)

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(thank you for coming to my ted talk)

acoustic totem
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I like the idea. But i don't like that the other paths will lock.

ionic atlas
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hey as a addition to this maybe you could unlock QOL feature via a special skill tree

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perhaps you have a skill tree for your church which allows for you to use spells for QOL

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for example collect all resources

fierce agate
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Maybe permanent abilities too(I didn't read the whole thing so if you said that already sry)

rose surge
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or instead, maybe you could make it so you can upgrade skills with materials or something like that? or maybe even with levels and make a progression system.

topaz trench
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You could have it so that as you get more followers, more or new branches of the tree grow out and become avalible, having the main 5 as the trunk. As well an idea for an ability that would be nice if added, would be something like a magnetism field, even if it was small and could only hold a few items but not followers. The main this would be nice, is cause I noticed the miners tend to get in the way on the larger rock, and your gatherers depending on how many you have don't focus on it as much. It would also be nice to be able to carry multiple things even for a short period of time.

gaunt mural
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you could possibly get a skills that have heavy downsides but are really powerful.

A insta rez skill that summons a powerful skeleton but it dies during daylight (could cost more than one dead body).

you could make a meteorite with a heavy cooldown and can hurt your own guys/buildings if your not careful.