Positves:
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The Game concept is fantastic and the way the game is presented is very cool. The game simulation presentation takes it one step further than just a menu management simulator.
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The level of potential detail is very good. Having to do training, staff assignments, etc.
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I think once rosters and teams are updated/database downloadable, this will make the game even better
Negatives/Improvements:
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Tactics, obviously the number one thing people have found issues with need to be improved. It seems like the Ts just sit around for 45 seconds and pick a site while the CTs do nothing.
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Nades and flashes are WAY TOO overtuned. We have triple nade kills, flashes that flash everyone (even the one who throws it). Smokes don’t seem to do anything and mollys are just randomly thrown most of the time.
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AWPers are essentially useless right now, not to mention the roles aren’t easily assigned. They don’t have to go insane every game but they don’t typically perform at all.
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CT behavior is not good, they just kind of sit on site and wait, they don’t proactively take space/rotate, etc.
Overall:
Great concept and presentation of the game. But the function and simulation portion (Which I think is a big seller for this game) needs to be heavily improved and refined.
I understand this is a demo so it’s not perfect nor needs to be at this time.
Also when the first big demo update comes out, maybe give us more than a month of in-game time.