#general-2
1 messages · Page 435 of 1
i would like to steal one please
They’d like it they don’t have homes
then i’ll take 2
actually no i couldn’t do that
they’re a family
all or none
preferably all
Idk who or where the parents are
Pictures were bad because they are experts at social distancing despite not speaking English
i’m sure they all love each other
Those do I think but I’ve seen ones at other places hiss for a spot to eat
We actually stopped going to one place for the most wholesome reason
It was outside a gas station
And we came one day to feed them and one of the people said “oh no they’re not here one of the guys took them home”
that’s nice
Wait it was an auto shop not a gas station
We still feed near there behind a taco bell
oo interesting
me and who
And me
bruh
mariss and raymoo
prichelle maybe

gooby Cat

@exotic raft how you survived drinking like 900 mg of caffeine?
I drank like 500 mg and felt like i was gonna explode

no
bro my parents owned that exact tiger thingy
Catto solos
!hug real driver
@vast glade hugs @strange kayak. 💗
!hug @strange kayak i miss u
@grand pulsar hugs @strange kayak. 💗
!hug
@strange kayak hugs @vast glade. 💗
!hug
@strange kayak hugs @grand pulsar. 💗
Hii
!hug @strange kayak
@novel acorn hugs @strange kayak. 💗
helo rogue :D
!hug
@strange kayak hugs @novel acorn. 💗
nice
hru?
pretty good
nice to hear
👍
Hello general 2
multiversus's buffer is way too fucking big
Does it really matter though
Like genuine question
Does it have a competitive impact?
It makes mashing easier sure, but at a higher level?
what i mean by way too big is that it makes inputs feel sluggish
do you know how buffer works?
ok so
let's take a brawlhalla scenario
you whiffed spear sair close to the opponent and want to backdash to avoid getting punished
without buffed, if you inputted the backdash during endlag, nothing would've happened and teros would nsig you
what buffer does is extend the duration in which an input is considered "just pressed"
so inputting mid endlag will make the backdash happen on the first actionable frame (within a time window)
this is also why dodging 1df strings isn't frame perfect- inputting while still in stun, if done within the correct window (3 frames before stun ends), will cause the input to start when stun ends
this is a good mechanic and is present in pretty much every video game
now the problem is when that buffer window is too big
say you slight and press attack twice
well guess what fucker you're slighting twice now
so too big of a buffer window can make inputs that seem like they shouldn't count, count
ok im done

