#TDMDeck17

1 messages · Page 1 of 1 (latest)

fair hare
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Name of copied mode: Team Deathmatch
Mode code: f7qykz

mortal flint
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Pretty big map!I commend your effort!

fair hare
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Thanks, but with only 20 spawn points for each team available, I feel like it's not enough to cover the entire map. I did not get the chance to have enough people on the map to test out the respawn points so maybe I'm wrong but it felt really challenging placing them considering that the size of the map and the maximum allowed number of blocks is supposed to be small or medium (I don't remember which one), so it's a mystery to me how we are supposed to do it on an even bigger map with only 40 spawn point in total. You can place the blocks up to 3 times higher which would make the map even bigger than this so it's a complete mystery to me.

mortal flint
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maybe simplify strategic points and battleground will help.A few big grounds with props and objects to play around.I think TDM spawn don't have to cover all the ground, rather,a few large group spawn and a large area to battle against the other team.

fair hare
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Thanks for the useful advice. That might make things a little bit easier, however that probably won't work out for other game modes so it's more of a fundamental issue. And still I feel like even with that knowledge it's not enough. Also, there aren't enough people around and without bots nobody is willing to enter an empty map. Without a person sharing their custom map elsewhere like here for people to notice it you'd have to sit in an empty room all day waiting for people to enter a match just to leave after a few minutes. On the other hand I suspect that it wouldn't make the bots look too smart on a complicated custom map because they can't adjust and learn or would simply get stuck in certain places. I'd have to ask on the steam forums, maybe they might implement bot matches for custom maps and increase the number of spawn points if I get lucky enough. Maybe the paths for bots could be customized so they won't get stuck?

mortal flint
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I think we should implement our own weekly custom map matchup/tournament to improve custom map play?like community made rooms and queue.
Kinda similar to scrims but for casual custom map players.

fair hare
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Oh I see so your suggestion is to introduce custom maps to tournaments because they're more popular. However I can't be the judge of that. Ever since I took an arrow to the knee I haven't partaken in any type of tournament. One would think that they'd have to approve the custom maps first in order to prevent cheating hence why they exclude them but it never hurts to make this suggestion on the forums. About scrims though, I've never played fortnite so I wouldn't know.

mortal flint
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i mean you can host tournaments?doesn't have to rely on others to host it.Casual tournaments exists.

fair hare
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Yes, I am aware of that. Sorry for causing a confusion. I was referencing a meme. It was supposed to be a joke, but I have truly not tested tournament mode. However if you tinkered with the map to give one specific team an advantage over the other that would be cheating. Standard maps are already whitelisted because everyone is familiarized with them. Imagine everyone constantly cheated or used maps with low quality. That would defeat the purpose of a - I imagine lenghty - tournament mode and drive people away from this newly introduced game mode and so nobody would play it. It would end in a failure for the game devs / publishers / company or whatever. I suppose they didn't want that to happen after they've invested work into introducing this game mode and checking every custom map would be practically impossible due to time constraints, but anyone is free to make a suggestion on the steam forums or contact them somehow. Maybe they might listen to you. But you have a valid point, too.

mortal flint
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Personally,I think it's a great leap to try for the Strinova community.This game is slowly decaying anyway,if you want to 'revive'/jumpstart the game once again by introducing new gameplay.Custom maps are the best at that.Creative and fresh new gameplay by the community.
Even if it doesn't workout.What worse could it be? Originally people doesn't care about custom maps anyway.It's not like if custom maps turn out to be horrible they'd ditch the game entirely.There's a reason why this game's playerbase still exists without custom maps.
And I believe the reason people doesn't play custom maps because they don't want to spend time finding good one's in the pool of maps.The thumbnail and showcase doesn't display how good of a map it is and without people playing and give feedbacks.The custom maps remain 'bad'.That's a snake eating it's tail problem.
Introducing carefully curated community-custom-maps-tournaments is like a filter and timesaver for people who wants to find something new in this game but doesn't want to put much time into finding honorable ones.An ice-breaker perhaps.
One thing i don't get from your comment is: What do you mean by 'tournaments mode'.If it's an implementation into the game,that's not what i meant.
The tools for hosting community tournaments already exists(though not completed with features)
Ofcourse, unbalanced custom maps exist ,some because there are no playtesters but the beauty of community-hosted tournaments is that:it can quickly react to feedbacks.If a map is 'cheating' it can either:be changed quickly/remove from map pool.

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I don't know if you ever heard of a roblox game called 'Phighting!'.It has low player base similar to Strinova.However, the community is way stronger.With community-made competitive scenes, scrim-queue and organized team system.
The thing is, they made all this with similar tools Strinova community has at it's disposal(minus custom maps) which shows just how powerful community-made contents can provide for a game without having developers put effort to officially implement it into the game itself.

fair hare
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You know, I was the one to suggest a steam workshop on the forums, only for maps and exclude certain things like custom characters ( to avoid eliminating the feature of character skins otherwise they would ignore the comment). That was before they introduced the level editor which they ironically named workshop. I'm not sure if they actually read my comment or already had this idea in mind but I suggested it shortly before they introduced the said workshop. So I am not against community created things at all. One might think that a minecraft level editor would be fun to use because minecraft is very popular but it needs a lot of time to create one single map. Ironically it would have been much easier if they allowed for the use of a 3d tool like blender. Alas, said workshop does not have many assets that can be placed on a map.

Yes, people kind of don't care about custom maps. In my opinion however it's not because they can't find a good one but it's difficult to find enough people to play them and they take so much time and efford to create. Yeah but I agree that people don't have the motivation to look trough maps.

Actually there is a symbol you can click to upvote a map.🔥

Yeah it would be a timesaver for people to quickly find the "weekly picks" for the specific tournament mode. So why not make a suggestion about it on steam community? How you imagine it to be is up to you.

No, sadly I haven't heard of Phighting. I'm actually not familiar with the term scrim at all or how it works together with the mentioned organized team system.

I guess the playerbase will still exist because some hardcore players will always remain.

I'm not defending them, I was simply trying to explain why that might be the case, so I have no actual problem with tournaments having custom maps. However, I can't change anything so it would be much better for you to actually post about this on the steam community forum in the hopes that the developers read your idea / suggestion.