#Steel City (Demo & Arena)

1 messages · Page 1 of 1 (latest)

supple snow
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Created late Aug, just a few weeks ago,
Second map I've made. More ambitious compared to my last map.
This is originally a Demo map but a friend insisted on making it Arena/Deathmatch; Ideally sniper, so the spawn areas are on high ground.
Featuring a tower for height advantage & an underground area!
Try it out & feel free to give feedback!
Demo: g5ak1j
Arena: qa06dn
If you can't codes don't work, just type my name, FxFz (case sensitive), to find all my published maps.

finite python
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I see you put much love into this.A well decorated map with coherent story!

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The underground part is a cool route for attackers to sneak too!

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but i think the site is too open with many check spots.And sniper nests with some has hard routes to counter them.

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i haven't played a full match yet this is from observation

supple snow
# finite python but i think the site is too open with many check spots.And sniper nests with som...

Which site?
B?
I think A is probably fine since there're a lot of objects to take cover behind.
I did test the map with a couple of friends and the main open site is B. I tried to fix it with putting the vent blocks (or tank tracks, in this case) as cover.
The tower's purpose IS to make sniping strong but I intended for it to be risk-reward. There's no real cover for them besides just taking cover by peaking.

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I gave defenders an airway shortcut to get onto the tower quicker than the attackers, who have to actually climb the tower at the start.

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Intention,
Defenders = better high ground
Attackers = better underground

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thx for the feedback eitherway~

finite python
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this one is full of covers and only 2 counter paths

supple snow
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Thx for pointing that out though.
I don't plan to really change the map but I'll take that into consideration for future maps.

finite python
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The A site imo if you want to plant you have to defend like 4-5 directions at the same time

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Perhaps I just prefer maps with simpler route and fewer covers but nice job anyways!

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May I ask what map are you working on rn

supple snow
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I'm not working on any maps rn.
New update changed some stuff that put me off for a bit.

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Batch deleting is buggy rn.
Prep phase barrier is confusing and makes me anxious when I have to fix it in testing over and over.
Changing ctrl to middle mouse button to cancel slates/panels messing with my muscle memory.

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My only defense for A site is it's pretty cluttered despite being pretty open.
So it makes it difficult for both attackers and defenders to plant or defuse the bomb.

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I have to get used to the mindset of "having empty spaces is fine", but I don't like seeing empty spaces, personally. FuchsiaSad

finite python
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Yeah I hate empty spaces

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Plain walls makes me want to decorate

supple snow
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Yep.

finite python
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Btw I'm working on a large map I'm wondering if you'd like to help me design it?

supple snow
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Maybe later. FuchsiaGJ G'luck n hf tho.