I know there's a couple of these already, but here's my take on de_mirage from CS.
The code for the current version (V2) is: ssj9y8
The map's scale is very close to the original, so most if not all of the angles/sightlines present in CS are also in this version.
But there are four significant layout changes:
- A path going from Defenders spawn to the side of Bombside A (see the opening/closing door from Port Euler in one of the screenshots).
- A path going from Defenders Spawn to a new building at the back of Bombsite B.
- An alternate path inside of Apartments (so that Attackers don't have only one narrow passageway into Bombsite B).
- A path that goes from Palace to Mid, with a window overlooking Bombsite A. This route is so that Attackers can quickly rotate from pushing Bombsite A to Mid (and vice versa) if they do not have control of the Defender's half of Mid.
Feedback would be appreciated. Have a good day!