#[alien] Sevastopol spacestation
1 messages · Page 1 of 1 (latest)
Bruh
?
Wait, using the water and fire blocks on top of the doors is actually a really cool idea
its like lights. 2 blue - door open, 2 red - door close. 1 blue 1 red - can be opened

modes lore:
Outbreak: Sevastopol station workers learn that there is a dangerous creature hunting them at the station. They have a choice: hide or try to eliminate it. [crystalline is alien]
Demolition: Meredith learns of the order to deliver the alien to Strinova and decides to act decisively and radically. In order to prevent the monster from ending up in Strinova, she decides to disable one of the station's key nodes
Hide and seek: due to the creature's activity at Sevastopol station, panic and a battle for resources. Those who could not find a competitive weapon are forced to hide.
TDM: panicked after the alien`s penetration, the station's inhabitants split into groups and fight for supplies and shelters
I'm just impressed by the scale
not so big as planned. due to height restrictions, it had to be reduced for the elongated shape. its still have enough free space for few floors. also i think about went for crystalline aliens
[alien] Sevastopol spacestation
later i`ll fix railway strignification trap with glass
fixed and maps codes updated
hide and seek: added two vents, adjusted timings balance. Code updated. Now possible to escape austonauts hotel via vent, unlocked locked place in hospital