#Feedback for my 2maps!

1 messages · Page 1 of 1 (latest)

lethal pollen
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Hey guys i recently spend alot of time trying to build some maps in the editor
Even tho its pretty bare bones rn im having a blast and i think this is a great tool to boost the community aspect of the game.
I think the editor rn is definitely more catered towards casual stuff but i still wanted to try making some comp maps
If you have the time i would appreciate it if you can check them out and give me some feedback if you want!
Thank you in advance for reading and playing my maps-
-Aru (Áru ingame)

Orient code: n9ldny (big scale map)
Seaside code: j0h6wk (small scale map)

indigo bay
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It's clear a lot of love went into Oriental and I look forward to playing on it. I'm not one to really critique maps but I do find the lack of verticality and the inability to scale walls a bit frustrating with all the skyglass in the wall. Seems kind of against the philosophy of Strinova map design. Maybe it just needs a few more routes to get through certain chokepoints to offer another angle of approach

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I love these, any chance for TDM variants?

clear meteor
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If you're interested, we have a Strinova map creation Discord server

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@indigo bay

clear meteor
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Okie

clear meteor
lethal pollen
indigo bay
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Please do. I plan on hosting a lobby tomorrow with my union and would love having them for it

lethal pollen
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i tryed to play a bit on it indoors on b but outside its kinde hard cuz all the buildings are so low that you would be able to see the whole map if you have a big highground somewhere

indigo bay
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Oriental in the first case, there's a specific spot in the attacker side I believe that if you had more things like that about the map it might facilitate more dynamic gameplay. Let me jump back in and get a screenshot

lethal pollen
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thanks for taking all the time diaXD

indigo bay
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pfft, it's nothing

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Alternative entries with some effort to allow for less choke points might help

lethal pollen
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i thought about this alot tbh my first draft of seaside for example was way worse then it is rn.

indigo bay
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that being said, I haven't actually got to test the map with anyone yet

lethal pollen
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i didnt playtest orient yet

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im still looking for players so there are still alot of issues with the map

indigo bay
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My union is planning a session tomorrow at 4PM, we might be able to get them and the people in the map creator discord together in one room for a few matches

lethal pollen
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that would be great

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in the first place i think skyglass makes the map look like garbage anyways but there is unfortunetly not a good way to restrict the player to just climb around everywhere ):

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btw wait

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how were you able to get out of the map

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on seaside

indigo bay
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Yes I showed the box that is missing

lethal pollen
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ohh

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ty

lethal pollen
indigo bay
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My name on StRNV is Yxyrr