#Some news from offical Strinova CN event

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marsh gyro
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In addition to the colorful cosplay and the exhibition, future updates were provided of Strinova

List of upcoming innovations:
• Demolition 2.0 is coming soon
• Arms Race — a new mode in which you choose a character and you will be given random weapons from the game. The character can use his skills
• PVE Outbreak — a new PVE format mode, players will fight off waves of Crystals and upgrade with buff cards
• Dorms 2.0 — The navigator will get his own dorm, where he will be able to invite characters and interact with them

About Demolition 2.0
About part of C-Skills

Michele:

  • AoE mine that highlights opponents and slows them down, possibly causing damage (previously, the mine turned off abilities, now it has been replaced with scan + damage + apparently, it will work according to the principle of the Tie arrow)

Kanami:

  • A mine with a flare. It is very convenient to throw it to cover the flanks. Any enemy who passes through it will be enlightened and displayed on your map (before Kanami used to have a storm grenade)

Reichi:

  • A moving wall through which both allies and enemies can pass. There is a certain number of HP. It blocks abilities and tactical items (previously, it received a buff from the Ulta and from A3 awakening, now it does not. The range is reduced, the width is also reduced, and the height is higher)

Audrey:

  • Unfolds the turret, which fires Audrey's Ulta projectiles from time to time, dealing damage to the AoE, but does not leave fire on the ground (removed the AoE scan)

Leona:

  • Glass panel, works the same way as the ulta, allows only allied shots, but not enemy shots (now it can be placed not only from the blocks placed)

Mara:

  • Invisibility in a stringified form (reduced duration)

About legendary skins, in future we can add/remove some parts, like Fuchsia helmet

tall coyote
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🛐

radiant marsh
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I really wish they had these events here in the US or at least a big booth at anime/video game conventions

little heron
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Carnami

stray tulip
stray tulip
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Also for context, besides the Tactical abilities Neko mentioned, there's these:

  • Nobunaga - Stealth mine, deals continuous DMG when activated
  • Kokona - Healing AoE
  • Yvette - BIG ice pillar with lots of HP and Active Skill ice effects
  • Flavia - Smoke grenade, can be used whilst in Ult invuln
  • Yugiri - Basically Meredith Active Skill minus weapon debuffs
  • Chiyo - Deals damage and Slows
  • Ming - Flashbang orb w/ manual trigger, can be shot before detonating
  • Lawine - Explosive knife that deals damage and disables crosshairs, extra damage to Summons
  • Meredith - Circular Reiichi wall
  • Eika - Damaging fireball, deals extra damage and Slows with max Passive gauge
  • Fragrans - Healing + Max HP increasing AoE
  • Celestia - Armor regen AoE, can overflow into Temp Armor
  • Maddelena - Active Skill w/ A3
  • Fuchsia - Consume HP for Move SPD boost
  • Bai Mo - Slow Grenade
  • Galatea - Unteleportable decoy that flashbangs on destruction
    (I'm also pretty sure Tac Skills are accessible in the Training room)
marsh gyro
regal dock
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@frosty cave those are your cars bro, lock in

marsh gyro
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:Kokona_goof:

regal dock
marsh gyro