#WIP Strinova TTRPG
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### G- Gunnery
Unit Skill
### W- Weapon
Inherent (in)accuracy of the weapon
### A- Attacker Movement
Modifies accuracy based on unit's movement
### T- Target Movement
Modifies accuracy based on target's movement
### O- Other
Variables GM decides
### R- Range
Ditto~~~

Advanced (Read:Optional) Rule: Hit Location
If ATK succeeds, do a second roll determining where ATK hits based on a location table. Location table and its modifiers are the designer's discretion.
RULE 0: GM ARBITRATES ALL.
Rule 0a: COMMUNICATE.
Rule 0b: NO GAME IS BETTER THAN BAD GAME.
Cause this sounds exciting :3
(but I must warn you)
(I'm allergic to maths)
(achooo)
(don't worry. we can make computers do it)
(fair)
Hmm
Do you think movement should use a seperate resource from other actions?
I changed GWATOR to WATO
https://docs.google.com/spreadsheets/d/1W5EgyU55vGHWnHfWLOPIOal247zj5GzVlFaQpfHe0Rw/edit?usp=sharing
Here's a first draft of the TOWA table for strinova
To Hit with TOWA
T- Target State
Modifies accuracy based on target's state
O- Other
Miscellaneous
W- Weapon
Modifies accuracy based on weapon attributes and user skill
A- Attacker Movement
Modifies accuracy based on unit's movement
Yes i changed it to Towa because i love my TMD