#WIP Strinova TTRPG

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lost inlet
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Hi guys! @lost inlet here. I promised @visual island that i would put into pen and paper this idea I once floated: Strinova as TTRPG. I will put my ideas here and any other development it gets. For the first post, I give you the framework on hitting people in-game. I give you GWATOR

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### G- Gunnery
    Unit Skill
### W- Weapon 
    Inherent (in)accuracy of the weapon
### A- Attacker Movement
    Modifies accuracy based on unit's movement
### T- Target Movement
    Modifies accuracy based on target's movement
### O- Other
    Variables GM decides
### R- Range 
    Ditto~~~
visual island
lost inlet
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Advanced (Read:Optional) Rule: Hit Location

If ATK succeeds, do a second roll determining where ATK hits based on a location table. Location table and its modifiers are the designer's discretion.

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RULE 0: GM ARBITRATES ALL.

sweet plume
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Ooooh

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I want to see what you guys cook up

lost inlet
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Rule 0a: COMMUNICATE.

Rule 0b: NO GAME IS BETTER THAN BAD GAME.

sweet plume
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Cause this sounds exciting :3

sweet plume
lost inlet
sweet plume
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(fair)

lost inlet
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(too lazy to program it though)

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Now back to writing OC cringe

ashen vigil
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Hmm

lost inlet
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Do you think movement should use a seperate resource from other actions?

lost inlet
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Here's a first draft of the TOWA table for strinova

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To Hit with TOWA

T- Target State

Modifies accuracy based on target's state

O- Other

Miscellaneous

W- Weapon

Modifies accuracy based on weapon attributes and user skill

A- Attacker Movement

Modifies accuracy based on unit's movement
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Yes i changed it to Towa because i love my TMD