#[Vol. 23] Guide Spotlight - OUTBREAK CARD WORKSHOP
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Leak our secret card strats 
Play Yvette, pray there is a celes nearby for armor regen.
Hide in an inconspicuous spot and stack Relentless assault, Assailant and any HP cards. Also try to get your ult.
Wait until superstring evolution, press G, press Q, and then profit.
UID: 4576635
Active skill is very useful card specially with Leona in getting in hard to reach spots in most maps but be warned.. the enemy can sometimes still get to you so best keep em at a distance
UID: 2297959
Leona with A1 and Q + Jump height multiplier stacks 
My go-to combo:
Superstrings: Dimensional Magazine, Relentless Assault, Assailant, Movement Speed, Jump Power, Mobile Arsenal, Steady Aim
Crystallines: Ascendant, Unarmored Claws, Claws, Phantom, Stronger Together, Coordinated Attack, Absorber
UID: 4200171
Dimensional Magazine and Mobile Arsenal are always a must too
You won't know when you'll get trick stabbed by Crystallines while reloading....
Also my combo ignore armor because, a great offense makes for great defense :)

aurey Full + DMG
The ultimate skill card is crazy good on bai mo. If you get it before the supply crate comes out you can ult then get free levels. It also is great for healing when you evolve. Pair it with a few damage cards and it's a free win.
UID: 3660410
Your waifu Full + DMG

Endgame Crystalline build:
Cards that restore HP/Armor for each hit+ HP/Armor buffs
Cards that may be added: Lone Wolf(buffs if you are alone) cards, DMG cards
you can easily outheal evolved ninjatos with these cards no matter how much damage you deal
and dont sleep on those Evo crystals lying around, they give cards basically for free
build example below
UID: 2548050
Michele: get her ult, skill and as much dmg as possible. Get in any place where monsters will have to jump to get there. Place there pawtectors and ult, shooting at monsters and not letting them get close to you.
Fuchsia: get as much dmg as possible, only dmg. While final showdown there'll be around 4k DMG per hit of a sword.
Leona: get as high as possible, there where monsters will barely be reaching you, using her skill to get there. As soon as youre high just stay there, on cubes.
Meredith: also final showdown idea. First of all get her ult to be able to hide. Later get somewhere high and as soon as monsters reach you just slowly fly down being far from any roofs.
Galatea: get her ult, skill and 2 awake (when teleport be invisible). Just run around the map, be dexterous and get used to cooldowns.
UID: 6301239 
Michele
Get Her Ultimate: Focus on leveling up until you can unlock Michele's ultimate ability. This will be key for your strategy.
Choose a High Ground: Find a spot where monsters have to jump or climb to reach you. This could be a platform or an elevated area.
Use Pawtectors Wisely: Place your Pawtectors strategically to create barriers that will slow down or hinder the monsters’ advance.
Keep Shooting: Once your ultimate is activated, use it to maximize damage output while staying safe. Monitor monster movements and adjust your position slightly if needed.
Leona
Reach the Highest Point: Utilize Leona's abilities to ascend quickly. Look for platforms or natural elevations where monsters have limited access.
Utilize Skills: Use her special ability to maintain your high ground and ensure you’re untouchable by the monsters.
Stay on Cubes: Once you’re up high, remain on cubes that provide the best vantage point. Make sure the cubes are secure and won’t disappear or be destroyed.
Meredith
Unlock Her Ultimate: Progress to unlock Meredith's ultimate, which allows her to hide effectively from enemies.
Find a High Location: Similar to the others, seek a high place that provides good visibility while being difficult for monsters to reach.
Use Flight Wisely: Once the monsters are close, initiate your descent slowly and carefully. Avoid roofs that could trap you, keeping a safe distance as you glide down toward a new location.
Final Showdown Strategy
Coordinate Between Characters: Make sure all three characters are aware of their roles during the final showdown. Michele can provide area control, Leona can keep high ground and create diversions, and Meredith can use her stealth to surprise enemies.
Stay Mobile: Ensure that all characters are ready to adapt their positions if monsters start to overwhelm one area.
Communicate Effectively: Regularly update one another on monster positions and coordinate your attacks for maximum effectiveness.
UID: 6623783
dont pick mara on this mode, she is useless since the zombie or something idk, cant turn to paper mode. So pick her just a troll pick lol
UID:4996012
Add Maddelena onto that, since her abilities are paper-oriented
Tbh idk if I have any cards sence I i mostly play challenge mode a lot of the time and idk how to find my cards in game but I’m currently continuing to level up my armor a helth mostly UID 5611848
UID: 5307941
So far I feel that superstring cards are not as important as getting into a commune with other survivors and using your combined firepower to push back any zombies that try to get to you or getting into a good spot where you can push back zombies with just one or 2 other players. Since you get cards from dealing damage (and taking but that's not a great idea), I think you should go for damage increase cards (any of them, dmg up, fire rate up, no reloads) so you can farm cards from relative safety. No amount of hp/def cards will save you from a hoard of zombies. If you are confident in your kiting, movement speed cards are a choice as well. There's gold card that makes you lose hp and armor per second so be sure to actually read the cards and don't choose it unless you know what you're doing.
On the crystalline side the card build is very impactful. The build should be geared towards the final showdown because getting there should never be an issue unless all the survivors are huddled together and you need to pacman enough movespeed to charge through their knockback. The best cards for the final showdown are the recover 500/1000/1500 hp/armor, the +40% dmg up with no downsides, and the resonance blessings that give dmg or hp for each nearby teammate because you should be looking to swarm each survivor one by one and just having 5 teammates nearby gives you 85/185/300% extra dmg and 30/35% extra damage resistance, and gets better the more teammates you have close. Also obviously if you get the card to ascend to an alpha female take it.
Notes on cards that give hp or armor on kill: For both sides doesn't seem worth it because it's hard to guarantee that you will be the one that gets the last hit and the values are lower than the ones that just give the hp/armor normally.
UID: 6144853
Celes is the meta in this mode. If you are cornered with some agents she'll boost armour regen. I'd recommend to get at least 2 cards that boost your speed and your jump capacity. That way you can get away towards the end game.
Another meta is baimo with his ultimate skill. He can shift the game easily since you can already almost beat the game towards the end , you get another try which is very useful.
UID: 4748476
For Strinova's Outbreak mode, selecting an agent with strong offensive and defensive capabilities is crucial. Ming is a top-tier choice due to her ability to regenerate shields by damaging enemy shields and armor.
In terms of card types, prioritize:
Offensive Cards: Enhance attack power or provide area-of-effect damage to manage large groups of enemies effectively.
Defensive Cards: Boost shields or health regeneration to improve survivability during intense encounters.
Utility Cards: Offer crowd control abilities, such as slowing or stunning enemies, to manage the battlefield effectively.
This balanced approach will help you adapt to various challenges across all maps in Outbreak mode.
UID: 3341340
picks: michele,leona ,kokona,meredith
cards prioritize:
utility cards first (skill,ult), offensive card and last def cards for end game
UID: 6562399
GALATEA : When the enemy approaches you, you can simply teleport to a far, high location, making it harder for the enemy to catch and kill you.
EIKA : In the same situation you can use eika's WILDFIRE to quickly remove the enemy, however it only works on one enemy at a time.
Armor Bandit, Absorbed and Path of Survival are the real stuff of deviants. You want to be able to facetank those katanas in the late game. You can think of damage after you ensure you won’t be one shotted
UID: 3586040
UID: 2008410
Superstring:
Damage: as ar or shotgun getting base damage upgrades for headshot and lower limbs helps you a lot, but on snipers it is pretty much useless. Stacking damage percent is really nice and it really helps you rack up score, but It is nice to have some sustain upgrades to make sure you don't get one shot
Healing/Scaling: The gaining hp/armor off of crystalline kills is really strong, but you need to ensure that you get to the last 3 standing for it to get value most of the time
Movement: Movement upgrades shouldn't be slept on they are really useful for getting to places you normally can't reach and for overall movement to collect more crates
Note: Don't pick the upgrade that makes you lose 2% health/armor a second that can just straight up kill you
Crystalline:
jump upgrades are very solid, especially in the early game to be able to reach survivors. Movement upgrades tend to get less good the less superstrings there are left.
damage upgrades are always good, especially later when the remaining superstrings are buffed a lot.
Flat armor upgrades are meh, but the absorbing health/shield when attacking upgrades are great for sustain when dealing with the last superstrings
UID 5866285
Shield Hero
agents: Celestia
Focus on
Shield cards
-max armor
-armorer
utility cards like jump boost & movement speed
active skill & ult
grab awaken 3
UID 4846907
Agent: Leona
The strats are pretty simple:
Grab her Active Skill, then also Get the A1 + A3 card (ITS IMPORTANT TO NOT GET A2)
Next step, stack up next to a wall as high as you can
Now, build along the wall with 2 block gaps between each block so they cannot break too many with their Orbs
Last step: Survive. Just jump between the blocks as if your life depends on it. The only ones that can break them are the omega cores active skills
OPTIONAL: Stack up on Jump boost % for easier rotation between the blocks (Especially if the orbs create gaps)
Little Trick for Polar Institute: If you go to the far right spot on the map and stack up from there, you can go along the top ice block and go to a spot where the orbs cannot reach you! (Free Win)
This strategy applies to Audrey, Leona. The strategy that has worked best for me and has allowed me to survive longer is: use the cards that I show in the image, it does not matter if you do not have all of them but there are similar cards, The most important are: 1. "THUNDERSTRIKE" which will increase our rate of fire, Audrey and Leona have high damage, maybe not the highest but very close, so increasing the speed of shooting becomes very effective. The other most important would be 2. "DIMENSIONAL MAGAZINE" for me it is the most comfortable in difficult moments and balances the previous ability. The third ability depends on who is used and also derives more abilities is: 3. "ACTIVE SKILL" if it is Leona it is very effective to use the blocks to climb to high places. if it's audrey you can choose separately "AWAKE 1,2 or 1,3" depending on whether you want to leave the turret while using a secondary weapon, I prefer the one with rails, it helps you position yourself a little further away from the attackers and dodge them if possible. 4. "MOVEMENT SPEED" and "JUMP POWER" these are the best in their class, there are also alternatives. There will come a time when we will have to go for blue boxes for ammunition and skills. They are the best to return to your elevated position. 5. "ASSALLANT" and "HEAVY HITTER" There are better alternatives, but these are more frequent sometimes. These will allow us to increase the damage of audrey and leona and it would be good to add the skill "Sustained Vitallity" or similar "Full Armor" these will allow us to have more hp or armor, while we kill the enemies, they will help us prepare for the end. 6. "Blade Master" or "Absolute Defense" In difficult times, the katana is a good companion. If we're not at the end yet, this skill is quite useful. If we don't have a katana, I would recommend the shield. UID:4218350
My go-to combo:
Superstrings: Dimensional Magazine, Relentless Assault, Assailant, Movement Speed, Jump Power, Mobile Arsenal, Steady Aim
Crystallines: Ascendant, Unarmored Claws, Claws, Phantom, Stronger Together, Coordinated Attack, Absorber
UID: 6991147
You didn't even bother changing your message in the slightest dammit
Crystalline & superstring: Mommy’s credit card + movement speed and jump power, because it’s funny that way
UID: 5892513
-play Eika, select dimensial magazine and spam till your ammo is gone.
- UID :7161883
Celestia Overshield build:
Highly reccomended: Try to get celestia E and Q, relentless assault and assailant for dmg%. And stack either speed or jump height depending on map and preferences. As for awakenings, personally A1 + A2 combo for blinds.
Optional but can help: Dimensional magazine and blade master, grenades get them if you can but they aren't needed.
Priority: Ult > Skill > Relentless assault > Assailant > Jump/speed cards > Awakenings > Full armor (1 stack)
Other cards if you're stuck with none of the above, I personally take Thunderstrike (RoF), Hunter's log (DMG increase by +16 per kill), Who's the boss (Chance for 9x multi on hit) and sustained vitality (HP increase per kill)
While playing, roam on the ground with your ult at the ready, so while collecting crates on the ground, you can teleport away safely and gain a large amount of armor. If you have your Q, constantly use it whenever your 2nd skill slot is gonna be filled. The overshield should last you until superstring evolution.
If you get Blade master, stack all your shields + ult and use the ninjato against all crystalline. Stack DMG while you do this and kill crystalline.
UID: 4576635
Crystalline Fast Tanker Build
- Pick HP+ (x2 if possible) and Armor+ Infected Cards (x1 is okay) or Hunt Boost (x1 is okay, 2x for 1 tap 1 kill) in your first match. Then, try to eliminate 2–3 players within the first minute.
- Once you’ve built up a lot of HP/Armor, always pick Path of Survival when it shows up—it lets you gain EXP from getting hit by players. The Higher your HP, the more hits you can take, which means more EXP compared to dying quickly with low HP.
- Keep leveling up and looting evolution items. After that, start focusing on DMG Cards and Jump Cards (useful against Galatea, Leona, and for high ground situations).
- You’ll still have around 1:30 minutes left before the game ends, so you can hunt freely without worrying too much about your HP or incoming damage—even when the Superstring appears.
Tips >> Pick any 2 random cards when available. It helps you unlock Speed or Jump Cards, making it easier to chase your prey! :3
UID: 4811994
hello?
was this one ever resolved either 😭
Who are the winners of this event?
enhanced emberspit + dimensional mag + ammo bearer
recommended superstrings: Fuchsia and Yugiri
optional but works well with: hunter's log and thunderstrike
ty
UID: 5367331
Fragrans DoT Tank strat
Recommended Superstring: Fragrans
DoT: Sunburst Armor, Crystalline Torment, Corrosive Shots, Ultimate Ready!
Survivability (Sunburst Armor dmg scales with HP): Genetic Lock, Second Wind, Absolute Defence, Bruiser, Survivalist, Max HP, Sustained Vitality, Pain Inhibition, Lone Warrior
Damage Output: Assailant, Relentless Assault, Berserker, Ammo Bearer, Razor Defense, Hunter's Log, Thunderstrike, Adaptive Weapon
Leveling: Card Valuation, Out of Thin Air, Rookie Support
Mobility: Jumper, Assassin, Jump Power, Movement Speed, Active Skill, Bouncy, Hit-and-Run
My deck in images, can replace non essential cards.
Gamplay of deck here:
https://www.youtube.com/watch?v=evgjrHYGdg4