#[Vol. 18] Agent Intro | Nobunaga
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Strong and boring
A2 all the way. A3 is a fun troll awakening.
If you get shamed for using full auto, tell them you don't want to develop carpal tunnel
people who shame others for using full auto dont understand that both has their merits.
DOMAIN EXPANSION
full auto bad, just use macros
Full auto + Weapon usability gonna be hard on nobu 🔥🔥🔥
This gotta be satire bruh 
Maybe I'll use full auto for a change
Nobu is basically a walking Tank
Sadly, his domains only affect him.
Full auto is actually the play
For those who can't aim while spam clicking
dmg upgrade is only like 3 dmg extra which is ehhh
But dmg + HS dmg is crazy damage. Just git gud
it will not change breakpoints
but yes dmg is better especially if you use macro for full auto
Tbf though it’s just like the Fire rate/dmg upgrade on other characters
Would ya rather shoot faster or have a few more points of dmg
Kinda comes down to personal preference, though dmg seems to be more popular
macros are allowed?
wtf
there's a legal full auto bind?
no its not.
I'd say that for people trying out nobu for the first time, sincerely give full auto a try since it guarantees you max ROF from the pylon buffs
Otherwise you have to aim accurately while clicking at around 12-15 cps
no, every time you log in the game says on the news that macro enabled devices aren't allowed
that's what i thought. dunno why people keep saying to use macros
though tbh, if you are trying out nobu for the first time, pls stay away from full auto. laern his recoil and timing when paper dancing first.
Get people banned
But tbh his recoil is minimal on his gun
i joke he plays like an r6 operator. forgot which one but switch the foreground to a map and add a bit of grime on the scope housing, boom indistinguishable to R6 for a bit.
that or CSGO AUG
Oh yea
If anyone plays like an r6 operator it’s yugiri lol
smonk with the smg secondary as the primary. giver her an ignis because the mossberg is the actual secondary.
Help for Nobu positioning also domain spots too… 
HOW TO NOBU!!!!!!!!!!!!!!
put plyons down and play around them
I forwarded it here to help other people with Nobu problems I hope it’s okay.
@fluid wave
okai
Thank you.
HS refers to?
Also its not just about which has more damage, they both have entirely different playstyles.
Even their recoil pattern is different
And someone like Gengu would absolutely dominate with Full Auto and leave no room for outplay
And hes the role model when it comes to aim and firing
Full Auto is just as good as Base dmg tbh
It depends on you but also depends on the time of map and enemies you might be going against
Like Base dmg Nobu has an easier time vs Yugiri but less of an easier time vs Michelle(Full auto better)
ofc u can kill both if ur skilled enough in either mode but im saying one will always be easier than the other in certain situations
Base dmg is better for more flexible and tricky kills(including tricky angles) but it has a drawback that its shot cast upon seeing an enemy is actually a bit slower than Full Auto. I had to do alot of testings to see it but I notice the difference as someone who spammed both alot(in this period I spammed Full auto first most and I noticed altho I got alot more kills in weird angles more easily with Base dmg, it wouldnt shoot the first shot fast enough upon first contact like Full Auto would, like their would be the slightest of delay before the shot shoot out---You probably wouldnt really notice tho unless u hardcore spammed one or the other and were really focused on feeling the differences. Not a huge thing but there is a slight difference to account for)
Originally I believed Base Dmg Nobu had a higher skill ceiling and it was overall better, but after considering Gengu and his skills, even with Nobu, it makes me rethink that. Both might have a high skill ceiling and both can be abused well. I just havent figured it all out for sure tho
Also another key thing, if for some reason u are forced to do a long ranged battle without ADS mode, then Full Auto actually has better spread & accuracy than Base Dmg. But thats such a situational and rare circumstance, that idk if anyone would benefit from knowing it.
I apologize for the rant, I tried to keep at succinct as possible, without putting many details T-T
Definitely not wrong about that, each GE gives a mini RoF upgrade (the one u get from the awakening/yellow upgrades), so in reality ur shooting upgrades 3 times in the match, 1 for each GE then finally with RoF yellow upgrade.
But recoil becomes a problem the more u upgrade. Whereas Spread improves more and more. So going Full Auto Mode which has a more manageable Recoil, helps alot, especially if ur just starting out
You'll become better at Base dmg just by practicing Full Auto
But Base dmg mode becomes more and more like Full Auto per GE u put on, so at the same time, ur not losing out by going Base dmg in the long run, its very neat how both sides of their advantages and benefits.
A2 is op, and should be used alot more for team battles, but tbh ive seen some crazy bomb defuses using A3, it really is clutch when ur team is not on point or when ur team is getting countered/outplayed hard, it has alot of usages from luring enemies away from Bombsite to safely defuse, or to take hold of key spots when enemy least expect it.
Not to mention in some scenarios it lets u get behind the enemy snipers to take them out if theyre just camping a certain spot
the other final usage is the more troll one, where u lure enemy into one side only to teleport behind them and fudge em up xD that is indeed very fun
Still A2 is better imo for proper teamfight advantage, it has the higher macro power. But it has low range||(which means u cant abuse ur GE regen and shooting upgrades if ur keeping them around bombsite for vision instead yk, its useful but u sacrifice urself in the process to utilize it that way, but u do it cuz u know u can count on ur team to make use of it, giving urself the higher ground in a sense--unless ur defending/shooting spot and the bombsite spot overlaps, or ur just holding down multiple entry points so they cant get in, thats different)|| and can be redundant/unnecessary if u already have superstring teammates who give alot of vision.
--
Anyways, very interesting points in here, am done reading, I go knock out now 
I apologize for sharing my thoughts so freely
Wait I can’t read everything yet.. @fluid wave
I will need more time.. apologies.
what contradictions do u find in his skills? I feel like its pretty strong and proper so far
only thing u could rlly complain about when it comes to contradictions is A2
but A2 is geared the way it is due to the fact that he is a Sentinel(someone who defense and holds a position) and not a Vanguard/Scout
his biggest weakness would be him trying to defend a position but enemy sneaking up to his place without him realizing and taking him out, which A2 solves for both him and his teammates
if u put it close to Bombsite then thats not the purpose of A2 but its a cheesy way to utilize it, which is fine too
but if thats the case ull need one GE on the bombsite, and one GE on the position ur holding near the bombsite to improve ur shooting as u take down the intruders
ofc then u have the other bombsite free and open but that the decision u made by putting one down on the bombsite instead of utilizing it in a different way
well that might be patched up in the next update when Nobu GE get turned into something closer to Yugiri snails
he'll be able to have his GE refunded overtime
im not sure if this means 3 GE or more, but I know placing and positioning ur GE will become alot more convenient and easy
As for Yellow upgrades? Tbh im still thinking about those too, so if anyone has tips or ideas id gladly take them, learning and taking them into account.
- For now I would go Weakness Duration only vs Snipers who are camping u, and ur confident in getting a fully ADS charged shot on them
- Otherwise I would get RoF upgrade if I feel like I want to improve my performance, cuz I cant keep up with enemy firepower and speed, feel like theyre overwhelming me yk? With RoF u can overwhelm them back. You can also get this if your trying to execute Assassin Nobu with A3.
- I would prioritize Armor Regen, in cases of:
- where enemy is getting the drop on me and theyre always getting a few early shots, so I need to survive longer
- OR, in general I know ill be duking it out with snipers or other heavy enemies where ill have to tank shots to kill them, hence more armor regen.
- BUT MOST IMPORTANT OF ALL; if im holding a position for long term vs multiple enemies and im successfully doing so, but at the same time I know its going to be a long term battle and theyll try to wear me down or slowly approach me as they try to get me low. In such a situation, Armor Regen will definitely help me once more. Since I need to constantly be healing my armor to stay in top shape so that I can be ready for any ambushes I might get from any side, or simply for me to continuously trade shots with the long range enemies as I try to get the opportunity to knock them down and eliminate them. So its a battle of attrition or a long term war of patience. Armor regen helps alot in that scenario, especially if ur abusing 2 GE together, ur going to be hard to take down unless a sniper one shot/two shots you.(But even then ur most likely to survive due to ur A1 + the Armor Regen upgrade boost, so yea) This can also be utilized with A3 if ur just tryna stay alive and be the last one surviving in the case that the bomb needs defusing or hasnt been planted before the timer is about to run out
mhm tho, for that last point about Armor Regen with A3, that is more theoretical to let you know. You'd need to see if ur even in such a situation and ever feel the need to do that, its simply a possibility and option to consider, which is upto you.
Experience is something I dont have enough of sadly, I wish top players like Gengu or Kierce could confirm or deny some of this stuff based on their high elo demo matches and experiences
Always knowing more practical usages and applications is more important, because theyve already gone thru the theory-considering period already and figured out what works best for them
At the same time tho, maybe some of us simply have different playstyles and mindsets, hence we might be able adapt + apply some of this stuff better for ourselves than others who are most established, so who knows, in the end u can only attempt and find out urself which of this works or not. (you can also just stick to ur own way of doing things and not give a fudge about any of this ofc xD)
Learning from our Senior's are still important tho, their experience and analysis is built on knowing what they face/what type of players they face, how players tend to react and what situations they come across more rather than some others.
Anyhow tho
Everyone's feedback is important, so lemme know what ur own thoughts and opinions are
Friendly reminder that nobus pylons are invisible on A2 until enemies are actively scanned by the pylon
Oooo, how interestinggg
actively scanned by the Pylon?
u mean when enemy scanners scan the area?
Correction, they are invisible until pylons scans enemies
ah so when ur pylons scan enemies themselves, I see hm, a pity but thats also useful
which means when enemy scans it wont be visible still? or is it both ways
Invisibility counters scans, so no scans can find pylon until pylon reveals
A big example is how gala can A2 invis in scans
but what if its like Lawine in her ultimate? cuz shes also invisible now, does that mean Pylon will fail to scan her?
oof
Pylon fails to scan lawine in her invis and lawines ult fail to scan invis pylon
There is a technique that both nobu players and defense galas can technically do on defense.
I call it fishing, its where you play A3 nobu.
You put A3 pylon in the backsite of where you are going to hold and keep the other one in your back pocket.
Once round starts nobu would push as far up into attacker side and the put down second pylon at a safe spot before attacking the enemy. If you feel pressured then you can just leave via teleport. With this, you basically fish for damage, time, and possibly a pick.
I see I see, interesting hmm
Need to try that out fr
Ive thought of and done the first part, keeping it in a safe spot-- the A3 Pylon, then using the backpocket one as an emergency, placing it down when i feel cornered and think its too dangerous
but its like a last case emergency thing tbh
to think theres an actual strat to abuse it hmmm
so ur basically diving as far as u can into enemy lines then securing a position behind them essentially
very useful and a strategic way to utilize it
will have to attempt and try dis out xD thankchu alot
Not really to secure a position since you are by yourself and once the enemy teams jumps you. You either get out or die, and if you do get out they will destroy your plyon thus losing that position
ah thats true too
it really is only invisible or even hard to notice T-T during A2 then damn
if u hid the pylon in a geopgraphically hard to notice position, would they still notice it on the map? (like for example u hit it on top of a high object)
I guess thats why its called Fishing, ur essentially testing ur luck and seeing if u can profit with a distraction or kill, either buying profit via elimination or simply through buying time
It depends on how smart or stupid the enemy team is at that point. In low elos, i was able to hid pylons in 88 (that cs go copy map) and was able to get away with it for like…..4 or 5 rounds. But in mid to high elo, they can find it instantly.
crazy
hmmm, still thankchu for the insight and tip, very much handy and useful 
Will def try it out(and cant wait too) kek
but does this imply that it cannot be found except thru actual vision? and it wont be visible on the map?
or is it just cuz low elo players just too beginner to care v-v pff
Low elos are more focus on fighting then removing uti, its the same mental that they dont instantly shoot michelle turrents and would rather push up and fight the first enemy they see
HS refers to headshot.
But to just say, most of the "benefits" you said for full auto just come down to... being skilled? The downsides are far more drastic in my opinion. Basically removing the benefits of using a DMR (string shots or whatever people call them) where you go into stringify and take single shots in close ranges.
Also, when would a Nobu be fighting a Yugiri or Michelle lmao. Getting kills in weird angles also isn't really a good point. The whole benefit of using base dmg over auto is more the fact your single shots deal more damage on the first initiation. If you don't get a kill (which is very possible cause Nobu has the worst DMR for hs damage) then you have dealt more damage making future fights much harder. Not to mention since on a lot of maps you as Nobu aren't able to play in your fields when you get A2 you have to play more passive. Meaning much easier time in retake situations which will be required at times.
To say, Not a Nobu Main. Just something I sort of gleam from the bit I have played of Nobu
Before the last patch, I would have argued between Full Auto and Base damage. But due to how recoils are now none existent. I would say that taking base damage is alot better then full auto now.
I see, thank you for letting me know hm
Im also confused? the first half u seem to be saying Full Auto is pointless
but the second Paragraph u are highlighting the usage Full Auto
Because it is in a scenari where u cant abuse ur Guardian Eyes, that u would rely on Full Auto more, since GE makes ur gun closer and closer to Full Auto mode, Full Auto mode has less spread and less recoil just like u would on Base damage with the Guardian Eyes. So if your whole job is to just put pressure and get damage done without getting kills, Full Auto only makes that more possible, cuz ur gonna more easily be pushed back in Base Dmg (not considering skill, if u have skill then both these modes get enhanced even more for their respective areas). Also like I said Base damage has more lag or a buffer between shots than Full Auto (cuz Full Auto is basically Base Dmg with GE stack, u get it?) so yes, if ur not ina scenario where ull suddenly get ambushed and get easy cover/stringify repositions then Base would be better, but if u dont have the possibility or terrain for that, imo Full Auto would be better.
As for tricky angles, that refers to close range fights where enemy is above ur head on a different platform or constantly popping out from odd angles, so its both ways. In other words its better for 360 shots(extreme example to give u a simple understanding of it, but it naturally doesnt have to go that far)
These are simply my opinions and experiences, a long with some of the players ive talked to about Nobu(just friends who are in a high enough elo to be able to face Gengu etc) but I will say that I am still inexperienced, so I am very grateful and glad for every point that you share and mention. What you said might very well be true regardless of what I said.
I agree with you, if u can use Base dmg u should, but still the differences stand, atleast from the tests I've done objectively and simply from the differences experienced within matches(which could just be a me thing tbh, so its possible for it to just be a subjective case and not really accurate and applicable for other and all players, but simply from the tests atleast I can say that there are still definite differences and benefits between the two, which could either be a pro or con when it comes to considering on whether one should apply it)
I think you don't quite get what I mean with the second paragraph. All those situations are where BASE DMG would be better. If you can't use your Guardian Eye Full Auto just becomes 10 times worse. Less Spread can be removed by using ADS which is actually pretty good with Nobu in general. Less Recoil honestly is just a "Get Good" moment cause you need to be able to control your recoil anyways cause DMR. If you wanna put pressure the best way is damage since the enemy should barely be in your LoS for barely a moment (at least, for decent players). The whole "you will be easily pushed back" is the whole point. You SHOULDN'T be trying to 1v3 or whatever on this game period. You wanna take some pot shots and turn around. You wanna put pressure, make your retakes easier, and win that way. That's your Job as Nobu. You can't hold a spot cause your utility can't do that very well. You are the utility.
If you can't reposition you definitely shouldn't be playing that angle.
I will agree there most certainly is subjectivity with most of the stuff people will say regarding "best upgrades" since a lot of it will come less from facts, and more with what works for them.
Like one of my friends who uses Nobu often does Full Auto because it is easier to aim and shoot.
Its all about preferences after all for most
but for me I would like to actually see if there is merit in both and when/where they are stronger
Hmm I see
That's where I'm trying to think and my issue is I can't see any for Full Auto.
If you are talking about numbers, its clear that base damage wins.
because Full Auto doesn't really change the fire rate or anything, it just make handling the gun easier. (it does feel like there is a buffer when you dont take full auto because of how the mouse click responds. But using an auto clicker, the fire rate is still the same.)
The main argument between base damage and full auto is just:
Inconsistent Higher Damage vs Consistent Average Damage
I don't include GE since that buffs
Fire Rate
Reload Speed
ADS Speed
Switching Weapons
Armor Regen
and that is another can of worms
Nope, Ive checked to make sure
Spread just looks tighter cause of it being in a consecutive stream, but if you do single shots it shouldn't show a difference.
Plus, ADS removes spread from the equation.
oh no mb, i was thinking of Guardian Eyes
GE doesn't buff spread
hmm
its just that nobu's gun has the second highest accuracy so using shoulder fire is not bad.
Spread shouldn't be a factor tho just to say.
That too
ah that might be it
But make something clearer for me
When I was testing Base Dmg vs Full Auto
in ADS mode
I was having a harder time shooting than Full Auto
like i would try to shoot upto the 9th or 12th shot without losing focus due to recoil
but the harder u try the harder it recoils to the side or above, u can hit the first 4 or 5 on the head, but after that it spirals so much that the zone/range of ur shots would only hit the middle of the body
but with Full Auto mode, even without an upgrade to Recoil Handling or Spread or anything else, It was managing and streamlining well
i doubled or tripled the shots i could control onto the target
compared to Base dmg
i spent hours doing this to see and test the differences
for Base Dmg it only cleared up once i got the Recoil handling upgrade
and i could manage similar
for Full Auto I even considered not getting the Recoil Upgrade and instead focusing on something else simply because of how much easier it was able to be utilized and handled for double/triple amount of shots in ADS mode
It's because you are using more muscles in your hand to click/shoot and aim when you are using base damage while in full auto you can focus on aiming then clicking/shooting.
does this apply to everyone or simply a me problem?
this is basic logic, full auto you only need to focus on your arm/wrist while if you use base damage you also need to think about your finger as well to click
hmm I see
Basically Full Auto has a low floor and a low ceiling. Dmg has a high floor and a high ceiling.
Thank you for all of these it’s all noted. 
I agree.
As for the contradictions ig it’s just minor, but the fact that both GE being close to each other will double your buff but A2 and A3 suggest you put them each far away. So what I do so far is I use the dual buff before unlocking the A2 and A3. @fluid wave
I might try this I like this fishing strategy though it sounds risky cuz I could easily get knocked downed if I approach the enemy nest wrongly or carelessly.
Also isn’t this what Galatea does in general?
Like the ads recoil? I don’t quite understood the metaphor but I think I could get it if you meant the recoil of both upgrades.
In any case the full auto upgrade seems to be exclusive to only Nobunaga feel free to use it cuz why not personally I don’t use full auto it just kinda ruins the dmr experience but I actually love the idea of full auto Nobunaga and I am very open to using it on some practice mode. Also I am not sure if the Guardian Eye Upgrades will contribute on the Full Auto mode upgrade cuz full auto and RoF are a bit similar.
If that’s the case I am glad go with spread control Nobunaga.
Since GE can buff the recoil instead.
The Yellow upgrades still give me a freaking dillema.
Idk if RoF is better or the armor regen… but since I go with Heavy Armor with Nobu Ig I will go with armor regen.
the fishing tech started with nobu but that is one of the things that Gala does normally
I mean I initially agreed with this and this was the main point I pitched to my high elo friends who tend to go vs players like Gengu
My own idea was that Base dmg is just the high skill ceiling version of Full Auto
but with the stuff theyve seen as well as their personal experience, they believe otherwise, saying that Full Auto is just as much a menace and issue in the hands of a skilled player
So this whole double sided pitching im doing here is taking into account of those scenarios and situations
I wanted to possibly bring out the merit of both sides if it truly is the case of what they said
Ill still be switching alot between both to see if I can come across anything
I was playing Base Dmg again and I came across the scenario u typed above, and yea pushing them back in close range was much easier and stronger with Base dmg for sure
I still think Full Auto has a faster and better headstart when it comes to surprise ambushes and ganks
But overall I do believe you
I still will keep trying to see what else I can find 
So is there no benefit to this reality? The fact that in Full Auto u can double ur ADS shots with ease and perfect accuracy in comparison to Base Damage? Even without a recoil upgrade on top of that?
Would this not be useful and usable?
Putting them together is an emergency scenario situation
Putting them both together is like activating your Rate of Fire and Armor Regen Yellow upgrades without actually getting those upgrades
Also overlapping both also gives u a minus, with 1 GE u can for example do 6-9 ADS shots in a row without losing recoil, if ur pro at recoil control u can go upto 12 shots in a row, but with 2 GE this becomes halved because of how intense the recoil becomes, so altho your shots become faster , the downside is you cant keep going for that long either
I really only ever put both down when I know ive gotten myself into a bad position---im surrounded or im low, so with both GE i know I can atleast take out 3 or survive long enough to get out
But to me its the last case scenario thing otherwise u usually dont want to rely on 2 GE because it messes with your shooting control in the wrong way, its like buffing it but also putting a limiter on it
This problem becomes doubled or amplified if u get the RoF yellow upgrade as the shooting just becomes that much more fast and the recoil becomes that much more heavy
with Recoil Handling u can manage, but again u wont be shooting for long regardless of how good you are at controlling Recoil, the differences are just that drastic, and it gets more and more with each shot after like the 4-5th shot
Nothing too crazy tbh, ur not usually shooting for that long anyhow, but in some scenarios u might need to, thats all mhm
But yea try not to rely on it except in emergencies
To me 1 GE is the ideal place to be in.
Having to shoot without a GE is a pity, but apparently u might have to many a times as u--for example--go Fishing
and 2 GE should be for emergencies only imo
Another thing I like to do with 2 GE is that if I know enemy will go for a specific Bombsite then ill plant myself at that bombsite--in a location where I can cover against 2 entryways---ill have 1 GE on one side of the platform or area im in but itll be to the left, covering the first entryway(giving me a clear sight of it), and the second GE ill have it be on the right, covering the 2nd entryway. Itll be a small spot tbh, but not too small, and neither to large. Both GE will barely overlap in the middle, barely.
From then on Ill switch from left side to right side depending on where enemies come from, and if i take a few unlucky/unsuspecting shots, getting me low, ill go sit in the overlapped area to heal faster.
Or better yet if u can make sure that the overlapped area covers the middle of ur bombsite, then when enemies get past ur team's shooting and get closer u can sit in the middle overlapped area to do some fast shots at the intruders. But it is highly unlikely for u to set it up like this, its too ideal of a situation, and very hard to come across, its simply something you can consider.
Usually that middle overlapped area has some cover in front of it for u to easily recuperate. Like uhhhh the A site in Cosmite map, behind the Bombsite at the Residential and Vault area, there is such an area to plant down on like that.
Mhm tho, this is situational, but its one scenario to use 2 GE early on in the Demolition without having to use it as an emergency, it can help you build an advantage on the enemy for early game is all.
Whether its necessary? That another matter, but if you wanted to, you could use it like this.
This can also be done near the Chamber area for B site on Cosmite, but I feel like itd be easy to get swarmed so I dont ever attempt it. But if you were pro enough at holding them back then maybe you could do that as well, Im not tho xD Im scared of throwing fr fr
Ooo how interesting, damn, wouldve never thought
it does but I usually feel GE is less necessary on Full Auto mode
Remember how you control the recoil differs for Full Auto mode and Base dmg
the style and method of recoil controlling is something I vividly do differently
When I Full Auto without GE, I keep my mouse hard gripped on the target to make sure it doesnt waver from that one spot, while fighting the recoil's urge to upwards
But once u have one GE, u dont have to try at all, like its very chill, theres almost 0 recoil fighting needed to be done, thats all. Just the slightest of effort of bringing the recoil down and itll bring it down, simple as that.
The only reason I think Full Auto mode is unnecessary if ur using GE is because Base Dmg slowly edges closer and closer to the shooting speed(including the speed of not having to manually click the shots) of Full Auto the more GE u get. Not to mention u do more dmg.
RoF and Full Auto are not similar at all, think of it like this, RoF is like a 3rd GE added into ur kit that follows u everywhere. So its the benefit of getting 2 GE from 1 GE. And getting 3 GE when u have 2 GE.
Do note Spread Control Nobu gets a debuff on the Recoil
if u try to forcefully control ur Recoil (Cant remember if it was on ADS or shoulder aim), the gun forcefully and abruptly pushes u off to the side
also the recoil slightly, slightly changes(from my experience)
ill do these tests again to refresh my memory and see if all of this is being told accurately to u, since im doing it based off of my memory from when the season started
But I remember noting it down and even telling my friend.
Not to mention when u ADS, spread doesnt matter, only Recoil does
imo ur throwing if u dont go Recoil Handling xD
But if its ur preference then so be it.
Also Ge improves ur shooting accuracy yea. But it only increases ur shooting speed and fire rate. Which it actually does more of than improving ur shooting accuracy(which could be recoil if thats all it is to u)
On 1 GE, it smoothens things up, but with GE 2 and GE with RoF, ur shooting gets so fast that the recoil actually starts becoming harder not easier. Is Recoil being improved? Yes it is. But even more than that, the rate and speed of ur shoots is being buffed even more, hence keeping ur recoil on edge still despite the GE, occuring more the farther u go with the GE stacks or with the addition of the RoF, so imo the Recoil Handling upgrade helps keep this process smoother, more balanced and streamlined.
But hey thats me, maybe I know nothing at all xD And everything im saying is wrong pff
There is no OBJECTIVE BASED benefit, because this revolve around the control of the gun and the ability to be consistent with it. There is no flat increase that could benefit EVERYONE.
The benefit is to make it easier to be consistent with your shots, but this doesn't matter to a person who is consistent with both upgrades.
Nobu was technically the first character to achieve teleport afterall
Ooo I see
so ur saying there are ppl with no muscle reflex or issues, that could shoot upto 15 shots consistently in a row, without budging from said point even with Base dmg?
if so then I do understand it being Objective based
While claiming "without budging from said point", I can't say if there is a human that can 100% hit the same pixel over the course of 15 shots.
But in a broader sense, that if there is a skilled player who is able to rapidly shoot the gun by clicking and able to achieve a similar result compared to when they are using the full auto upgrade when landing shots. Then full auto doesn't really benefit that person.
Hence it is subjective and in other words, preference for a person to choose full auto over base damage
I see hmm
realistically thatd be rare, but you're not wrong
well, extremely rare to be specific, perhaps calling it an exception would be more apt
but it is indeed the case
I think uncommon would be a better term, since there are plenty of cases where people chooses base damage and adapt to taping then full auto
but there is a whole learning curve and something that isnt so easily accomplished
u would have to invest alot of time for sure to achieve something like that
double or triple the time u could be perfecting other things if u had gone Full Auto
but well if we look at it as something else, for example, u have 1 year to become a masterful Nobu in all aspects
would u go Full Auto or Base dmg?
in that scenario perhaps committing to Base dmg would definitely be fruitful, a whole year of practice to become a top Nobu in all aspects
itd be more realistic to then get a few Nobu players who can master the tapering to that extent with the time duration of a year
But maybe im just naive xD
and dont realize how many talented players we have here who can definitely and easily accomplish such a thing
Im not exactly a skilled player so it would be understandable
Infact if possible I would want to be one of the players who could do such a thing pff, but alas
while you are correct that there an entire learning curve when a person has to start from scratch but there are plenty of players that translated their gun skills from other games. Those games also have semi-auto guns which does help them also in this game. Not 100%, but you still get the point here. Of course the same applies for full auto as well, But Im using the semantics that using semi-automatics in overall shooters are "Uncommon" not rare or extremely rare.
I see I see hm
well cant relate xD but that is definitely an enlightening point and factor to consider, very true
Okay that’s an interesting way of using GE I usually play bad when I forcefully put both GEs nearby to get the 2x bonus but I play better separating each in each bombsite.
Oh okay so you use both GE in a single bombsite?
Oh my bad I thought they’re at least a bit similar…
I just whip a lot if as Nobu but otherwise Recoil handling is the ideal in this game in fact I mostly buy recoil handling for all agents except for Celestia bcs her gun can have zero recoil.
But now I struggle a lot on hip and shoulder fire so I might consider spread control again.
The patches are making players adjust.
Depending on the situation, but rarely sometimes I shall. Again it depends, I know the usual tactic for us is to go and set it up in advance in both bombsites
Or to plant one and wait to plant the second to see if they come there are not, or to turn back and plant another one one the first Bombsite
But it depends on the match and how your enemies move, how you can predict them or even set yourself up in an area to intercept them(altho even then u might set urself up upfront with one GE and when it gets too overwhelming u retreat and back out to ur second GE for cover and to continue pressuring them)
But there are situations u can abuse 2 GE every once in awhile(to emphasize once more, I usually do it in emergencies since I think 1 GE is ideal for most normal cases)
Anyways, my experience isnt much, so im sure there are other people who can give you better advice on this
Yea if ur in a match where ull barely ADS then Spread Control is fine to utilize
Wait ppl actually utilize hip fire in this game? I thought most superstrings either abused ADS or Shoulder Aim T-T Thats all I literally use on Nobu too, ADS or Shoulder
I have never hip fired ever on Nobu, is that a thing? someone tell me
How often should one use it, and is it nice to?
@fierce summit Could you enlighten me on this dear sir, if possible 
Hipfire is pretty accurate in this game. As the concept goes, just use hip fire instead of shoulder fire when the enemies get too close. You get good movement and harder to hit while dealing decent damage. The slow movement you get when you tried to shoulder fire at a range where you should hip fire is a major disadvantage and you will lose the fight because you move slower while the person is basically jumping in your face.
Hmm I see, thank you, this is very enlightening, I appreciate it alot dear sir 
To say regarding Nobu's GE. It is only really good to put it together during the first few rounds when you don't have A2. Once you get A2 you should ALWAYS have them covering two seperate choke points so you know where the enemies are and can plan accordingly.
And with Spread Control I personally recommend using it over Recoil every day MAINLY because Recoil Control is purely a habit to build and can mean you do less on rounds where you don't have Recoil Control cause you play assuming you have recoil control.
I see I see
Oh oki noted! 
Yes, mostly because it’s much more faster with the reaction time and the fact that the hip fire has a crosshair, I don’t use hip fire at all if the game mechanic doesn’t provide crosshair.
@fluid wave What are your advices on Nobunaga A2 that I probably missed?
To add things you are much faster, agile, and fluid with the movements using hip fire especially in Third Person Shooters rely slightly more on movements than aim.
You win at very skilled movements but with average aim.
Vice versa for first person shooters where you should be better at aiming.
I recommend leaving your A2's covering the choke to a certain extent, but also being outside of normal firing range for the enemies. That way they have to reveal themselves before they can kill them. Also, placing them in locations they HAVE to go to do something. So on site wouldn't be bad since they have to go there to plant.
I see I see
Oo, op advice
Hip Fire is what you mainly wanna be doing up close, shoulder aim (shift) when at close-mid range. Ads ONLY if you are at very long distances.
Movement is the main way to survive and kill in this game. It is the best part of the game.
In that case, there is no way for me to utilize the GE buffs bcs placing on choke points would make the GE vulnerable and they will destroy the GE leaving Nobunaga with No buffs?
Really a cool fact that Third Person Shooters will always have a First Person Mechanic for Ads or for Sniper Rifles to ads that’s a requirement.
Even old TPS shooters have FPS mechanics like GTA 3.
Essentially. Nobu A2 is far too strong for GE to really matter. On certain maps tho there are some GE spots you can use that you can also play in.
It's like which would you rather. The ability to know exactly where the enemy is and be able to line up your shots, and kill then... or be able to slightly loose your ttk by like... .3 seconds.
yea its been the main thing making me do good so far pff
but big question to u both @fierce summit
how the fudge do u hipfire on Base dmg?
I have a huge habit of always staying stringified, its the "held" stringify option, for me ive set my stringify to shift and my Shoulder aim to something more convenient
so I always have my shift held down when im shoulder aiming or ADS, and once im done shoulder aiming or ADS it naturally goes back to stringify
but that doesnt happen on Hip fire v-v
on Hip fire, no matter how fast I keep shooting, itll only allow me one shot before stringifying again
which is very annoying, gives enemy more time to adjust and me less time to kill them fast
I have to manually remember and tell myself to stop stringifying so I can shoot multiple times but im now more vulnerable during that time
takes me a bit to register, and then i have to time when to go back into stringify
do i just have to get used to it?
or is the rule that I never stringify in hip fire mode? is that for all characters
i didnt notice this as an issue on Full auto mode, but its very glaring for Base dmg
what approach do u two take generally?
I know its a small concern and maybe im just complaining but it really is frustrating T-T
Originally, before I thought one didnt need to Hipfire, hence all id do is back into a corner and shoulder aim at enemy even for close range, I cant really see them at close range ofc so id just imagine where they might be and shoot there, thankfully saved me alot but if theres a more efficient method i wanna master itttt T-T
tis truly a pain pff
But once more thankchu for all your advices and help, appreciate it alot
So that whole shoot once stringify thing is a main mechanic most DMR users need to use/get better with. It's the best way to deal damage up close and survive a 1v1 easier. Tho, I do just recommend... not holding it if you are fighting at distances. Unless you only do this up close to which that is the point.
If you want I am down to kinda quickly show off what I mean in a vc/stream. Since I don't got much else going on rn
also, I do wonder how much you "stay stringified" if it is that much of an issue
Noted, Nobu is a lot weaker but ig you got the compensation info about the enemies. ^^

Pretty much.
It's essentially all about the fact that information always wins in these sort of games. It's why Scans are so broken in general.
A lot of people use that too on shot gun bai mo a lot and also ignis and athena secondary weapons idk about eika she prolly excels more on spamming her shotgun and jumping.
A lot of people are a lot fluid on strinify and one shot and stringify again maybe because they have their stringify button as hold rather than toggle.
It's basically a must learn for any weapon with single shot.
Hold is the better option ye
With how fast Nobu is allowed to fire compared to other dmr users, I consider nobu closer to a rifle user that can take long distance fights. So I dont really use stringfied shooting as much as other dmr users.
Ig so yea I am part of the minority who prefers the other option.
Also look at this Nobunaga beast.
How has fishing been treating you?
Hmmmm.
I mostly played A2 in this match.
So I couldn’t really fish.
fair
However I use A3 on Port.
I can fish there.
But unfortunately I received a heartbreaking news that they will remove port.
I used to dislike port but I grew to love it.
What I dislike now is Ocarnus.
you're kinda late on that news
there is something new
Does that mean we can play in Port again?
I beleive so
hey @heavy totem and @fluid wave
Do you have the numbers on How much does Nobu's Q buffs him?
I don’t have it right now, but maybe we check the game or Nobunaga’s Wikipedia it might be indicated, all I know is that if both GE are fused together it’s 2x buff, which is contradictory on his A2 and A3 awakenings also a minor complaint of mine.
Nobu's wiki doesnt show the numbers, so only way is to test it out
I see, that’s the only way unfortunately.
We also don’t have a proper Nobunaga guides in YouTube.
Maybe because he’s not that popular.
honestly I think he is a pretty strong character, almost a must pick
TBH, there is barely any video guides on YT overall
Could be bcs the game is pretty new and low player base.
for sure
that sucks honestly
@fluid wave @fierce summit FULL AUTO IS GONE.
RIP.
Oh okay he’s pretty much just like Celestia now.
The alt fire.
dude didnt read patch notes
It didn’t appear. XD
I didn’t expect an alt fire for Nobu now.
I might play him like Celestia now.
still worse than bai mo
the chinese wiki has the numbers
Bai mo is very good he has many haters because he’s that good.
Yea, im seeing it now lol was on a hiatus of sorts
this is wild T-T
do u still full time use Semi auto? @fierce summit @vast stag
Yes
I dont play nobu as much anymore but ill probably still use full auto
sadly not, i had only taken screenshots of shot differences and noted what the difference feels like in shooting speed, reload, etc. I tried to make the difference feel intuitive by constantly going in and out of 1/2 GE and then with/without the Rapid Fire Yellow buffs
I would like to get numbers on it if possible tho, how would one even begin to do that?
full auto or semi auto?!
full auto was the rapid fire hold down gun right?
ye
gotchu gotchu, thankchuu
hows the current meta looking, is there an influx of Nobu users now? @-@ with all the buffs hes gotten
Nobu was always good. But not really to my knowledge. I haven't kept up with meta meta. But Snail is something I have seen so much more of.
Interesting
also sadly, since im NA server, last time I checked everyone looked down on Nobu lmao
bro has always been rare here, but ill see if anything has changed now or not pff
Tho I have become a Nobu enjoyer (mainly cause of his Legendary). His TP is so much fun
I always saw Nobu's cause Nobu was the only good Scanner for defense
is the dmg buff on the mist and passive really that big of a difference? When it comes to deadliness
Ah I see, thats true indeed
Naurrr XD was expecting the assassin nobu meta to rise fs after they gave him that buff pff
Based on what I have seen, big time. It means her damage now means something.
I mean, I will be an Assassin Nobu. I already have some crazy spots on some maps. The best part of it imo is being able to TP back and forth.
pain, was a Snail user already but to know shes gonna be spammed alot more is a problem T-T
Just be faster 
I would love to see some of ur ventures if ur ever willing to post hehe
im only used to doing close range assassin nobu shenanigans, or using it to poke and fish enemies before TP'ing back T-T
kek
I'll show them when I have time. My favorite one is on the newest map of all things.
Yessirrrrr, thankchu thankchu appreciate it lots, and Ooo, i havent checked it out yet, will get to that asap xD
` Key Like Celestia.
Ocarnus B-Site: You place your Pilons in the two spots, play from the angle in 3rd image. Then TP when in danager. Gives you good cover, and good maneuver room.
Instead of behind the box I also like this one so I can play Heaven and Mid.
Ocarnus A-Site: Play from back site or on the top with second Pilon. These are just annoying and must be dealt with from enemies. Especially since you can play from anywhere bottom or top by second pilon.
I also like this one instead of the one ontop of the... roof? Idk what to call that place. Good for ambushes and constant TPs.
I don't like mid on Ocarnus, but these are my Pilons for mid. Allows you to swap positions to deal with a few pushers
to say, am no Pro. So if somebody who does this more knows better spots. Enlighten me.
Anyways. Cosmite B-site: I like these since you can be fighting from both sides and get to safe-ish locations in a split second.
tbh its the opposite for me, these might be my fav spots in ocarnus xD, i usually set up here (the first ss here, interesting how u put the second one to the other side, def something i gotta pick up)
ah u like playing in gront of the Shaft
by roof do u mean the area right behind where u are?
I like playing in the corner where the first pilot image is.
But I much prefer playing B. Imo it is the best spot for Nobu.
interesting
I can share more another time. Was busy after making the cosmite one XD
Its imo the best nobu tp spot.
thankchuuu so muchhh T-T this is godsend, and take ur timeee, I always appreciate it but never pressure urself, do it at ur leisure
I see hm, im not used to doing it in places like that, but i guess that shows just how much i got to pick up xD lots to learn
I see hm
if u mean the left and first pilot, that area we usually tend to call it Heaven, the second one or the one ur on in that image, would be in front of the Shafts
whereas the Heaven on B site is usually called as Heaven Hell by the players I know T-T altho id prefer it if they called it Backside Heaven or something pff
I swear i didnt even know Celestia had another mode until u told me, when did this change come to be? @-@ was i just in the dark regarding it, and whats the difference between the two modes in terms of performance?
I think back when Celestia had 3 bullets upgrade and removed to be rof upgrade back in season 1 or 2 also just in case you don’t know ` key can change the zooms of ads in snipers idk bout dmr probably not.
I also want to ask something about nobu guardian eye is still isn’t automatic like Yugiri till now I wonder if it’s cancelled or maybe saving for season 4. I am hoping in season 4 they remake that guardian eye to be like yugiri
Wym?
.
When you say it isnt automstic what do you mean?
for A2, I always place one here to scan for plant
I'm talking about A3 in my posts.
For A2 personally. I think that spot is... okay at best. It scans plant, but scanning a very safe plant spot doesnt really do anything.
depends on where you're positioned tbh, but intel is intel IMO
Intel is Intel sure. Which means sound is also good, which is all you need to know somebody is down there.
Imo a better position IS in that back corner so you know if somebody is playing top.
Just like Yugiri where you put your next snail it will be automatic not manually picking up like the guardian eye.
I heard about the news or rumor of it being automatic.
HAPPY BIRTHDAY!!!!
My second main, such a cool dude.
This guy will get Leg skin soon.
@fluid wave I am planning to get Leg skin Nobu.
It is after Meredith.
Very exciting.
did u get itt xD
ty
Yes. ^^
Ooo, lovelyyyy
hehe so happehhh for u
also envious hehe XD but i truly am glad u got itt
Thanksies!!
I don’t have much skin tbh.
I feel u heh
btw any nobu changes or updates in the past few months? @heavy totem I dont think so since I cant seem to find any, but just making sure
Not so sure either but there is a new update today we can check.
Is "full auto" a shooting mode you can turn on and off like Chiyo's gun or do you just refer to spamming at 20cps ?