#[Vol. 18] Agent Intro | Nobunaga

1 messages · Page 1 of 1 (latest)

round glacier
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Calm and unyielding, Nobunaga leads the charge no matter the odds.

hexed lily
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Strong and boring

calm elm
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A2 all the way. A3 is a fun troll awakening.

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If you get shamed for using full auto, tell them you don't want to develop carpal tunnel

fierce summit
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people who shame others for using full auto dont understand that both has their merits.

zealous drift
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DOMAIN EXPANSION

hexed lily
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full auto bad, just use macros

quiet breach
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Full auto + Weapon usability gonna be hard on nobu 🔥🔥🔥

analog oasis
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Maybe I'll use full auto for a change

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Nobu is basically a walking Tank

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Sadly, his domains only affect him.

elfin cosmos
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Full auto is actually the play

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For those who can't aim while spam clicking

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dmg upgrade is only like 3 dmg extra which is ehhh

vast stag
hexed lily
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it will not change breakpoints

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but yes dmg is better especially if you use macro for full auto

jade snow
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Tbf though it’s just like the Fire rate/dmg upgrade on other characters

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Would ya rather shoot faster or have a few more points of dmg

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Kinda comes down to personal preference, though dmg seems to be more popular

calm elm
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wtf

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there's a legal full auto bind?

quiet breach
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no its not.

elfin cosmos
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I'd say that for people trying out nobu for the first time, sincerely give full auto a try since it guarantees you max ROF from the pylon buffs

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Otherwise you have to aim accurately while clicking at around 12-15 cps

jade snow
calm elm
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though tbh, if you are trying out nobu for the first time, pls stay away from full auto. laern his recoil and timing when paper dancing first.

jade snow
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But tbh his recoil is minimal on his gun

calm elm
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that or CSGO AUG

jade snow
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If anyone plays like an r6 operator it’s yugiri lol

calm elm
heavy totem
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Help for Nobu positioning also domain spots too… PBudPlead

naive glen
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HOW TO NOBU!!!!!!!!!!!!!!

fierce summit
heavy totem
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I forwarded it here to help other people with Nobu problems I hope it’s okay.

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@fluid wave

heavy totem
fluid wave
# vast stag But dmg + HS dmg is crazy damage. Just git gud

HS refers to?
Also its not just about which has more damage, they both have entirely different playstyles.
Even their recoil pattern is different
And someone like Gengu would absolutely dominate with Full Auto and leave no room for outplay
And hes the role model when it comes to aim and firing

Full Auto is just as good as Base dmg tbh
It depends on you but also depends on the time of map and enemies you might be going against

Like Base dmg Nobu has an easier time vs Yugiri but less of an easier time vs Michelle(Full auto better)
ofc u can kill both if ur skilled enough in either mode but im saying one will always be easier than the other in certain situations

Base dmg is better for more flexible and tricky kills(including tricky angles) but it has a drawback that its shot cast upon seeing an enemy is actually a bit slower than Full Auto. I had to do alot of testings to see it but I notice the difference as someone who spammed both alot(in this period I spammed Full auto first most and I noticed altho I got alot more kills in weird angles more easily with Base dmg, it wouldnt shoot the first shot fast enough upon first contact like Full Auto would, like their would be the slightest of delay before the shot shoot out---You probably wouldnt really notice tho unless u hardcore spammed one or the other and were really focused on feeling the differences. Not a huge thing but there is a slight difference to account for)

Originally I believed Base Dmg Nobu had a higher skill ceiling and it was overall better, but after considering Gengu and his skills, even with Nobu, it makes me rethink that. Both might have a high skill ceiling and both can be abused well. I just havent figured it all out for sure tho

Also another key thing, if for some reason u are forced to do a long ranged battle without ADS mode, then Full Auto actually has better spread & accuracy than Base Dmg. But thats such a situational and rare circumstance, that idk if anyone would benefit from knowing it.

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I apologize for the rant, I tried to keep at succinct as possible, without putting many details T-T

fluid wave
# elfin cosmos I'd say that for people trying out nobu for the first time, sincerely give full ...

Definitely not wrong about that, each GE gives a mini RoF upgrade (the one u get from the awakening/yellow upgrades), so in reality ur shooting upgrades 3 times in the match, 1 for each GE then finally with RoF yellow upgrade.
But recoil becomes a problem the more u upgrade. Whereas Spread improves more and more. So going Full Auto Mode which has a more manageable Recoil, helps alot, especially if ur just starting out
You'll become better at Base dmg just by practicing Full Auto

But Base dmg mode becomes more and more like Full Auto per GE u put on, so at the same time, ur not losing out by going Base dmg in the long run, its very neat how both sides of their advantages and benefits.

fluid wave
# calm elm A2 all the way. A3 is a fun troll awakening.

A2 is op, and should be used alot more for team battles, but tbh ive seen some crazy bomb defuses using A3, it really is clutch when ur team is not on point or when ur team is getting countered/outplayed hard, it has alot of usages from luring enemies away from Bombsite to safely defuse, or to take hold of key spots when enemy least expect it.

Not to mention in some scenarios it lets u get behind the enemy snipers to take them out if theyre just camping a certain spot

the other final usage is the more troll one, where u lure enemy into one side only to teleport behind them and fudge em up xD that is indeed very fun

Still A2 is better imo for proper teamfight advantage, it has the higher macro power. But it has low range||(which means u cant abuse ur GE regen and shooting upgrades if ur keeping them around bombsite for vision instead yk, its useful but u sacrifice urself in the process to utilize it that way, but u do it cuz u know u can count on ur team to make use of it, giving urself the higher ground in a sense--unless ur defending/shooting spot and the bombsite spot overlaps, or ur just holding down multiple entry points so they cant get in, thats different)|| and can be redundant/unnecessary if u already have superstring teammates who give alot of vision.

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--
Anyways, very interesting points in here, am done reading, I go knock out now HuoLiDaLemon

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I apologize for sharing my thoughts so freely

heavy totem
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Wait I can’t read everything yet.. @fluid wave

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I will need more time.. apologies.

fluid wave
# heavy totem

what contradictions do u find in his skills? I feel like its pretty strong and proper so far
only thing u could rlly complain about when it comes to contradictions is A2
but A2 is geared the way it is due to the fact that he is a Sentinel(someone who defense and holds a position) and not a Vanguard/Scout
his biggest weakness would be him trying to defend a position but enemy sneaking up to his place without him realizing and taking him out, which A2 solves for both him and his teammates
if u put it close to Bombsite then thats not the purpose of A2 but its a cheesy way to utilize it, which is fine too
but if thats the case ull need one GE on the bombsite, and one GE on the position ur holding near the bombsite to improve ur shooting as u take down the intruders

ofc then u have the other bombsite free and open but that the decision u made by putting one down on the bombsite instead of utilizing it in a different way
well that might be patched up in the next update when Nobu GE get turned into something closer to Yugiri snails
he'll be able to have his GE refunded overtime
im not sure if this means 3 GE or more, but I know placing and positioning ur GE will become alot more convenient and easy

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As for Yellow upgrades? Tbh im still thinking about those too, so if anyone has tips or ideas id gladly take them, learning and taking them into account.

  • For now I would go Weakness Duration only vs Snipers who are camping u, and ur confident in getting a fully ADS charged shot on them
  • Otherwise I would get RoF upgrade if I feel like I want to improve my performance, cuz I cant keep up with enemy firepower and speed, feel like theyre overwhelming me yk? With RoF u can overwhelm them back. You can also get this if your trying to execute Assassin Nobu with A3.
  • I would prioritize Armor Regen, in cases of:
    • where enemy is getting the drop on me and theyre always getting a few early shots, so I need to survive longer
    • OR, in general I know ill be duking it out with snipers or other heavy enemies where ill have to tank shots to kill them, hence more armor regen.
    • BUT MOST IMPORTANT OF ALL; if im holding a position for long term vs multiple enemies and im successfully doing so, but at the same time I know its going to be a long term battle and theyll try to wear me down or slowly approach me as they try to get me low. In such a situation, Armor Regen will definitely help me once more. Since I need to constantly be healing my armor to stay in top shape so that I can be ready for any ambushes I might get from any side, or simply for me to continuously trade shots with the long range enemies as I try to get the opportunity to knock them down and eliminate them. So its a battle of attrition or a long term war of patience. Armor regen helps alot in that scenario, especially if ur abusing 2 GE together, ur going to be hard to take down unless a sniper one shot/two shots you.(But even then ur most likely to survive due to ur A1 + the Armor Regen upgrade boost, so yea) This can also be utilized with A3 if ur just tryna stay alive and be the last one surviving in the case that the bomb needs defusing or hasnt been planted before the timer is about to run out
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mhm tho, for that last point about Armor Regen with A3, that is more theoretical to let you know. You'd need to see if ur even in such a situation and ever feel the need to do that, its simply a possibility and option to consider, which is upto you.

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Experience is something I dont have enough of sadly, I wish top players like Gengu or Kierce could confirm or deny some of this stuff based on their high elo demo matches and experiences
Always knowing more practical usages and applications is more important, because theyve already gone thru the theory-considering period already and figured out what works best for them
At the same time tho, maybe some of us simply have different playstyles and mindsets, hence we might be able adapt + apply some of this stuff better for ourselves than others who are most established, so who knows, in the end u can only attempt and find out urself which of this works or not. (you can also just stick to ur own way of doing things and not give a fudge about any of this ofc xD)
Learning from our Senior's are still important tho, their experience and analysis is built on knowing what they face/what type of players they face, how players tend to react and what situations they come across more rather than some others.
Anyhow tho
Everyone's feedback is important, so lemme know what ur own thoughts and opinions are

fierce summit
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Friendly reminder that nobus pylons are invisible on A2 until enemies are actively scanned by the pylon

fluid wave
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actively scanned by the Pylon?
u mean when enemy scanners scan the area?

fierce summit
fluid wave
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ah so when ur pylons scan enemies themselves, I see hm, a pity but thats also useful

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which means when enemy scans it wont be visible still? or is it both ways

fierce summit
fluid wave
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WHAT

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okay, that is amazing to know

fierce summit
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A big example is how gala can A2 invis in scans

fluid wave
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but what if its like Lawine in her ultimate? cuz shes also invisible now, does that mean Pylon will fail to scan her?

fierce summit
fluid wave
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damn

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how interesting

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Ty ty for sharing, truly, very much appreciated

fierce summit
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There is a technique that both nobu players and defense galas can technically do on defense.

I call it fishing, its where you play A3 nobu.

You put A3 pylon in the backsite of where you are going to hold and keep the other one in your back pocket.

Once round starts nobu would push as far up into attacker side and the put down second pylon at a safe spot before attacking the enemy. If you feel pressured then you can just leave via teleport. With this, you basically fish for damage, time, and possibly a pick.

fluid wave
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Need to try that out fr
Ive thought of and done the first part, keeping it in a safe spot-- the A3 Pylon, then using the backpocket one as an emergency, placing it down when i feel cornered and think its too dangerous

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but its like a last case emergency thing tbh

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to think theres an actual strat to abuse it hmmm

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so ur basically diving as far as u can into enemy lines then securing a position behind them essentially

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very useful and a strategic way to utilize it

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will have to attempt and try dis out xD thankchu alot

fierce summit
fluid wave
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ah thats true too

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it really is only invisible or even hard to notice T-T during A2 then damn

fluid wave
fluid wave
fierce summit
fluid wave
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crazy

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hmmm, still thankchu for the insight and tip, very much handy and useful XinghuiHeart
Will def try it out(and cant wait too) kek

fluid wave
fierce summit
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Low elos are more focus on fighting then removing uti, its the same mental that they dont instantly shoot michelle turrents and would rather push up and fight the first enemy they see

fluid wave
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lmao

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I see

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Understandable

vast stag
# fluid wave HS refers to? Also its not just about which has more damage, they both have enti...

HS refers to headshot.

But to just say, most of the "benefits" you said for full auto just come down to... being skilled? The downsides are far more drastic in my opinion. Basically removing the benefits of using a DMR (string shots or whatever people call them) where you go into stringify and take single shots in close ranges.

Also, when would a Nobu be fighting a Yugiri or Michelle lmao. Getting kills in weird angles also isn't really a good point. The whole benefit of using base dmg over auto is more the fact your single shots deal more damage on the first initiation. If you don't get a kill (which is very possible cause Nobu has the worst DMR for hs damage) then you have dealt more damage making future fights much harder. Not to mention since on a lot of maps you as Nobu aren't able to play in your fields when you get A2 you have to play more passive. Meaning much easier time in retake situations which will be required at times.

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To say, Not a Nobu Main. Just something I sort of gleam from the bit I have played of Nobu

fierce summit
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Before the last patch, I would have argued between Full Auto and Base damage. But due to how recoils are now none existent. I would say that taking base damage is alot better then full auto now.

fluid wave
# vast stag HS refers to headshot. But to just say, most of the "benefits" you said for ful...

I see, thank you for letting me know hm
Im also confused? the first half u seem to be saying Full Auto is pointless
but the second Paragraph u are highlighting the usage Full Auto
Because it is in a scenari where u cant abuse ur Guardian Eyes, that u would rely on Full Auto more, since GE makes ur gun closer and closer to Full Auto mode, Full Auto mode has less spread and less recoil just like u would on Base damage with the Guardian Eyes. So if your whole job is to just put pressure and get damage done without getting kills, Full Auto only makes that more possible, cuz ur gonna more easily be pushed back in Base Dmg (not considering skill, if u have skill then both these modes get enhanced even more for their respective areas). Also like I said Base damage has more lag or a buffer between shots than Full Auto (cuz Full Auto is basically Base Dmg with GE stack, u get it?) so yes, if ur not ina scenario where ull suddenly get ambushed and get easy cover/stringify repositions then Base would be better, but if u dont have the possibility or terrain for that, imo Full Auto would be better.

As for tricky angles, that refers to close range fights where enemy is above ur head on a different platform or constantly popping out from odd angles, so its both ways. In other words its better for 360 shots(extreme example to give u a simple understanding of it, but it naturally doesnt have to go that far)

These are simply my opinions and experiences, a long with some of the players ive talked to about Nobu(just friends who are in a high enough elo to be able to face Gengu etc) but I will say that I am still inexperienced, so I am very grateful and glad for every point that you share and mention. What you said might very well be true regardless of what I said.

fluid wave
# fierce summit Before the last patch, I would have argued between Full Auto and Base damage. Bu...

I agree with you, if u can use Base dmg u should, but still the differences stand, atleast from the tests I've done objectively and simply from the differences experienced within matches(which could just be a me thing tbh, so its possible for it to just be a subjective case and not really accurate and applicable for other and all players, but simply from the tests atleast I can say that there are still definite differences and benefits between the two, which could either be a pro or con when it comes to considering on whether one should apply it)

vast stag
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I think you don't quite get what I mean with the second paragraph. All those situations are where BASE DMG would be better. If you can't use your Guardian Eye Full Auto just becomes 10 times worse. Less Spread can be removed by using ADS which is actually pretty good with Nobu in general. Less Recoil honestly is just a "Get Good" moment cause you need to be able to control your recoil anyways cause DMR. If you wanna put pressure the best way is damage since the enemy should barely be in your LoS for barely a moment (at least, for decent players). The whole "you will be easily pushed back" is the whole point. You SHOULDN'T be trying to 1v3 or whatever on this game period. You wanna take some pot shots and turn around. You wanna put pressure, make your retakes easier, and win that way. That's your Job as Nobu. You can't hold a spot cause your utility can't do that very well. You are the utility.

If you can't reposition you definitely shouldn't be playing that angle.

vast stag
fluid wave
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but for me I would like to actually see if there is merit in both and when/where they are stronger

vast stag
fierce summit
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If you are talking about numbers, its clear that base damage wins.

because Full Auto doesn't really change the fire rate or anything, it just make handling the gun easier. (it does feel like there is a buffer when you dont take full auto because of how the mouse click responds. But using an auto clicker, the fire rate is still the same.)

The main argument between base damage and full auto is just:

Inconsistent Higher Damage vs Consistent Average Damage

I don't include GE since that buffs

Fire Rate
Reload Speed
ADS Speed
Switching Weapons
Armor Regen

and that is another can of worms

fluid wave
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ye

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it also improves Spread from what I know

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but hm

fierce summit
vast stag
fluid wave
fierce summit
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GE doesn't buff spread

fluid wave
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hmm

fierce summit
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its just that nobu's gun has the second highest accuracy so using shoulder fire is not bad.

vast stag
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Spread shouldn't be a factor tho just to say.

fluid wave
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But make something clearer for me

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When I was testing Base Dmg vs Full Auto

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in ADS mode

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I was having a harder time shooting than Full Auto
like i would try to shoot upto the 9th or 12th shot without losing focus due to recoil
but the harder u try the harder it recoils to the side or above, u can hit the first 4 or 5 on the head, but after that it spirals so much that the zone/range of ur shots would only hit the middle of the body

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but with Full Auto mode, even without an upgrade to Recoil Handling or Spread or anything else, It was managing and streamlining well

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i doubled or tripled the shots i could control onto the target

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compared to Base dmg

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i spent hours doing this to see and test the differences

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for Base Dmg it only cleared up once i got the Recoil handling upgrade

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and i could manage similar

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for Full Auto I even considered not getting the Recoil Upgrade and instead focusing on something else simply because of how much easier it was able to be utilized and handled for double/triple amount of shots in ADS mode

fierce summit
fluid wave
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does this apply to everyone or simply a me problem?

fierce summit
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this is basic logic, full auto you only need to focus on your arm/wrist while if you use base damage you also need to think about your finger as well to click

fluid wave
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hmm I see

vast stag
heavy totem
heavy totem
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As for the contradictions ig it’s just minor, but the fact that both GE being close to each other will double your buff but A2 and A3 suggest you put them each far away. So what I do so far is I use the dual buff before unlocking the A2 and A3. @fluid wave

heavy totem
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Also isn’t this what Galatea does in general?

heavy totem
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In any case the full auto upgrade seems to be exclusive to only Nobunaga feel free to use it cuz why not personally I don’t use full auto it just kinda ruins the dmr experience but I actually love the idea of full auto Nobunaga and I am very open to using it on some practice mode. Also I am not sure if the Guardian Eye Upgrades will contribute on the Full Auto mode upgrade cuz full auto and RoF are a bit similar.

heavy totem
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Since GE can buff the recoil instead.

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The Yellow upgrades still give me a freaking dillema.

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Idk if RoF is better or the armor regen… but since I go with Heavy Armor with Nobu Ig I will go with armor regen.

fierce summit
fluid wave
# vast stag Basically Full Auto has a low floor and a low ceiling. Dmg has a high floor and ...

I mean I initially agreed with this and this was the main point I pitched to my high elo friends who tend to go vs players like Gengu
My own idea was that Base dmg is just the high skill ceiling version of Full Auto
but with the stuff theyve seen as well as their personal experience, they believe otherwise, saying that Full Auto is just as much a menace and issue in the hands of a skilled player
So this whole double sided pitching im doing here is taking into account of those scenarios and situations
I wanted to possibly bring out the merit of both sides if it truly is the case of what they said
Ill still be switching alot between both to see if I can come across anything
I was playing Base Dmg again and I came across the scenario u typed above, and yea pushing them back in close range was much easier and stronger with Base dmg for sure

I still think Full Auto has a faster and better headstart when it comes to surprise ambushes and ganks
But overall I do believe you
I still will keep trying to see what else I can find NobunagaReadBook

fluid wave
fluid wave
# heavy totem I agree.

Putting them together is an emergency scenario situation
Putting them both together is like activating your Rate of Fire and Armor Regen Yellow upgrades without actually getting those upgrades
Also overlapping both also gives u a minus, with 1 GE u can for example do 6-9 ADS shots in a row without losing recoil, if ur pro at recoil control u can go upto 12 shots in a row, but with 2 GE this becomes halved because of how intense the recoil becomes, so altho your shots become faster , the downside is you cant keep going for that long either
I really only ever put both down when I know ive gotten myself into a bad position---im surrounded or im low, so with both GE i know I can atleast take out 3 or survive long enough to get out
But to me its the last case scenario thing otherwise u usually dont want to rely on 2 GE because it messes with your shooting control in the wrong way, its like buffing it but also putting a limiter on it

This problem becomes doubled or amplified if u get the RoF yellow upgrade as the shooting just becomes that much more fast and the recoil becomes that much more heavy
with Recoil Handling u can manage, but again u wont be shooting for long regardless of how good you are at controlling Recoil, the differences are just that drastic, and it gets more and more with each shot after like the 4-5th shot
Nothing too crazy tbh, ur not usually shooting for that long anyhow, but in some scenarios u might need to, thats all mhm

But yea try not to rely on it except in emergencies
To me 1 GE is the ideal place to be in.
Having to shoot without a GE is a pity, but apparently u might have to many a times as u--for example--go Fishing
and 2 GE should be for emergencies only imo

fluid wave
# heavy totem As for the contradictions ig it’s just minor, but the fact that both GE being cl...

Another thing I like to do with 2 GE is that if I know enemy will go for a specific Bombsite then ill plant myself at that bombsite--in a location where I can cover against 2 entryways---ill have 1 GE on one side of the platform or area im in but itll be to the left, covering the first entryway(giving me a clear sight of it), and the second GE ill have it be on the right, covering the 2nd entryway. Itll be a small spot tbh, but not too small, and neither to large. Both GE will barely overlap in the middle, barely.

From then on Ill switch from left side to right side depending on where enemies come from, and if i take a few unlucky/unsuspecting shots, getting me low, ill go sit in the overlapped area to heal faster.
Or better yet if u can make sure that the overlapped area covers the middle of ur bombsite, then when enemies get past ur team's shooting and get closer u can sit in the middle overlapped area to do some fast shots at the intruders. But it is highly unlikely for u to set it up like this, its too ideal of a situation, and very hard to come across, its simply something you can consider.
Usually that middle overlapped area has some cover in front of it for u to easily recuperate. Like uhhhh the A site in Cosmite map, behind the Bombsite at the Residential and Vault area, there is such an area to plant down on like that.
Mhm tho, this is situational, but its one scenario to use 2 GE early on in the Demolition without having to use it as an emergency, it can help you build an advantage on the enemy for early game is all.
Whether its necessary? That another matter, but if you wanted to, you could use it like this.

This can also be done near the Chamber area for B site on Cosmite, but I feel like itd be easy to get swarmed so I dont ever attempt it. But if you were pro enough at holding them back then maybe you could do that as well, Im not tho xD Im scared of throwing fr fr

fluid wave
fluid wave
# heavy totem In any case the full auto upgrade seems to be exclusive to only Nobunaga feel fr...

it does but I usually feel GE is less necessary on Full Auto mode
Remember how you control the recoil differs for Full Auto mode and Base dmg
the style and method of recoil controlling is something I vividly do differently
When I Full Auto without GE, I keep my mouse hard gripped on the target to make sure it doesnt waver from that one spot, while fighting the recoil's urge to upwards
But once u have one GE, u dont have to try at all, like its very chill, theres almost 0 recoil fighting needed to be done, thats all. Just the slightest of effort of bringing the recoil down and itll bring it down, simple as that.

The only reason I think Full Auto mode is unnecessary if ur using GE is because Base Dmg slowly edges closer and closer to the shooting speed(including the speed of not having to manually click the shots) of Full Auto the more GE u get. Not to mention u do more dmg.

RoF and Full Auto are not similar at all, think of it like this, RoF is like a 3rd GE added into ur kit that follows u everywhere. So its the benefit of getting 2 GE from 1 GE. And getting 3 GE when u have 2 GE.

fluid wave
# heavy totem If that’s the case I am glad go with spread control Nobunaga.

Do note Spread Control Nobu gets a debuff on the Recoil
if u try to forcefully control ur Recoil (Cant remember if it was on ADS or shoulder aim), the gun forcefully and abruptly pushes u off to the side
also the recoil slightly, slightly changes(from my experience)
ill do these tests again to refresh my memory and see if all of this is being told accurately to u, since im doing it based off of my memory from when the season started
But I remember noting it down and even telling my friend.
Not to mention when u ADS, spread doesnt matter, only Recoil does
imo ur throwing if u dont go Recoil Handling xD

But if its ur preference then so be it.
Also Ge improves ur shooting accuracy yea. But it only increases ur shooting speed and fire rate. Which it actually does more of than improving ur shooting accuracy(which could be recoil if thats all it is to u)
On 1 GE, it smoothens things up, but with GE 2 and GE with RoF, ur shooting gets so fast that the recoil actually starts becoming harder not easier. Is Recoil being improved? Yes it is. But even more than that, the rate and speed of ur shoots is being buffed even more, hence keeping ur recoil on edge still despite the GE, occuring more the farther u go with the GE stacks or with the addition of the RoF, so imo the Recoil Handling upgrade helps keep this process smoother, more balanced and streamlined.
But hey thats me, maybe I know nothing at all xD And everything im saying is wrong pff

fierce summit
fierce summit
fluid wave
fierce summit
# fluid wave so ur saying there are ppl with no muscle reflex or issues, that could shoot upt...

While claiming "without budging from said point", I can't say if there is a human that can 100% hit the same pixel over the course of 15 shots.

But in a broader sense, that if there is a skilled player who is able to rapidly shoot the gun by clicking and able to achieve a similar result compared to when they are using the full auto upgrade when landing shots. Then full auto doesn't really benefit that person.

Hence it is subjective and in other words, preference for a person to choose full auto over base damage

fluid wave
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I see hmm

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realistically thatd be rare, but you're not wrong

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well, extremely rare to be specific, perhaps calling it an exception would be more apt

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but it is indeed the case

fierce summit
fluid wave
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but there is a whole learning curve and something that isnt so easily accomplished
u would have to invest alot of time for sure to achieve something like that
double or triple the time u could be perfecting other things if u had gone Full Auto

but well if we look at it as something else, for example, u have 1 year to become a masterful Nobu in all aspects
would u go Full Auto or Base dmg?
in that scenario perhaps committing to Base dmg would definitely be fruitful, a whole year of practice to become a top Nobu in all aspects
itd be more realistic to then get a few Nobu players who can master the tapering to that extent with the time duration of a year

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But maybe im just naive xD
and dont realize how many talented players we have here who can definitely and easily accomplish such a thing
Im not exactly a skilled player so it would be understandable
Infact if possible I would want to be one of the players who could do such a thing pff, but alas

fierce summit
# fluid wave but there is a whole learning curve and something that isnt so easily accomplish...

while you are correct that there an entire learning curve when a person has to start from scratch but there are plenty of players that translated their gun skills from other games. Those games also have semi-auto guns which does help them also in this game. Not 100%, but you still get the point here. Of course the same applies for full auto as well, But Im using the semantics that using semi-automatics in overall shooters are "Uncommon" not rare or extremely rare.

fluid wave
#

well cant relate xD but that is definitely an enlightening point and factor to consider, very true

heavy totem
heavy totem
heavy totem
heavy totem
#

But now I struggle a lot on hip and shoulder fire so I might consider spread control again.

#

The patches are making players adjust.

fluid wave
# heavy totem Oh okay so you use both GE in a single bombsite?

Depending on the situation, but rarely sometimes I shall. Again it depends, I know the usual tactic for us is to go and set it up in advance in both bombsites
Or to plant one and wait to plant the second to see if they come there are not, or to turn back and plant another one one the first Bombsite
But it depends on the match and how your enemies move, how you can predict them or even set yourself up in an area to intercept them(altho even then u might set urself up upfront with one GE and when it gets too overwhelming u retreat and back out to ur second GE for cover and to continue pressuring them)
But there are situations u can abuse 2 GE every once in awhile(to emphasize once more, I usually do it in emergencies since I think 1 GE is ideal for most normal cases)

Anyways, my experience isnt much, so im sure there are other people who can give you better advice on this

fluid wave
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Wait ppl actually utilize hip fire in this game? I thought most superstrings either abused ADS or Shoulder Aim T-T Thats all I literally use on Nobu too, ADS or Shoulder
I have never hip fired ever on Nobu, is that a thing? someone tell me
How often should one use it, and is it nice to?

fluid wave
fierce summit
# fluid wave <@220026450089213952> Could you enlighten me on this dear sir, if possible <:Huo...

Hipfire is pretty accurate in this game. As the concept goes, just use hip fire instead of shoulder fire when the enemies get too close. You get good movement and harder to hit while dealing decent damage. The slow movement you get when you tried to shoulder fire at a range where you should hip fire is a major disadvantage and you will lose the fight because you move slower while the person is basically jumping in your face.

fluid wave
vast stag
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To say regarding Nobu's GE. It is only really good to put it together during the first few rounds when you don't have A2. Once you get A2 you should ALWAYS have them covering two seperate choke points so you know where the enemies are and can plan accordingly.

#

And with Spread Control I personally recommend using it over Recoil every day MAINLY because Recoil Control is purely a habit to build and can mean you do less on rounds where you don't have Recoil Control cause you play assuming you have recoil control.

fluid wave
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I see I see

heavy totem
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@fluid wave What are your advices on Nobunaga A2 that I probably missed?

heavy totem
#

You win at very skilled movements but with average aim.

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Vice versa for first person shooters where you should be better at aiming.

vast stag
vast stag
# fluid wave I see I see

Hip Fire is what you mainly wanna be doing up close, shoulder aim (shift) when at close-mid range. Ads ONLY if you are at very long distances.

#

Movement is the main way to survive and kill in this game. It is the best part of the game.

heavy totem
heavy totem
#

Even old TPS shooters have FPS mechanics like GTA 3.

vast stag
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It's like which would you rather. The ability to know exactly where the enemy is and be able to line up your shots, and kill then... or be able to slightly loose your ttk by like... .3 seconds.

fluid wave
# vast stag Movement is the main way to survive and kill in this game. It is the best part o...

yea its been the main thing making me do good so far pff
but big question to u both @fierce summit
how the fudge do u hipfire on Base dmg?
I have a huge habit of always staying stringified, its the "held" stringify option, for me ive set my stringify to shift and my Shoulder aim to something more convenient
so I always have my shift held down when im shoulder aiming or ADS, and once im done shoulder aiming or ADS it naturally goes back to stringify
but that doesnt happen on Hip fire v-v
on Hip fire, no matter how fast I keep shooting, itll only allow me one shot before stringifying again
which is very annoying, gives enemy more time to adjust and me less time to kill them fast
I have to manually remember and tell myself to stop stringifying so I can shoot multiple times but im now more vulnerable during that time
takes me a bit to register, and then i have to time when to go back into stringify
do i just have to get used to it?
or is the rule that I never stringify in hip fire mode? is that for all characters
i didnt notice this as an issue on Full auto mode, but its very glaring for Base dmg
what approach do u two take generally?
I know its a small concern and maybe im just complaining but it really is frustrating T-T

Originally, before I thought one didnt need to Hipfire, hence all id do is back into a corner and shoulder aim at enemy even for close range, I cant really see them at close range ofc so id just imagine where they might be and shoot there, thankfully saved me alot but if theres a more efficient method i wanna master itttt T-T
tis truly a pain pff

But once more thankchu for all your advices and help, appreciate it alot

vast stag
# fluid wave yea its been the main thing making me do good so far pff but big question to u b...

So that whole shoot once stringify thing is a main mechanic most DMR users need to use/get better with. It's the best way to deal damage up close and survive a 1v1 easier. Tho, I do just recommend... not holding it if you are fighting at distances. Unless you only do this up close to which that is the point.

If you want I am down to kinda quickly show off what I mean in a vc/stream. Since I don't got much else going on rn

#

also, I do wonder how much you "stay stringified" if it is that much of an issue

heavy totem
vast stag
heavy totem
#

A lot of people are a lot fluid on strinify and one shot and stringify again maybe because they have their stringify button as hold rather than toggle.

vast stag
fierce summit
heavy totem
#

Also look at this Nobunaga beast.

fierce summit
heavy totem
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I mostly played A2 in this match.

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So I couldn’t really fish.

fierce summit
#

fair

heavy totem
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However I use A3 on Port.

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I can fish there.

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But unfortunately I received a heartbreaking news that they will remove port.

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I used to dislike port but I grew to love it.

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What I dislike now is Ocarnus.

fierce summit
#

there is something new

heavy totem
fierce summit
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hey @heavy totem and @fluid wave
Do you have the numbers on How much does Nobu's Q buffs him?

heavy totem
fierce summit
heavy totem
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We also don’t have a proper Nobunaga guides in YouTube.

#

Maybe because he’s not that popular.

fierce summit
heavy totem
#

Yep, people classify him as a Borderline S tier agent.

#

Strong but not popular.

fierce summit
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TBH, there is barely any video guides on YT overall

heavy totem
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Could be bcs the game is pretty new and low player base.

fierce summit
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for sure

heavy totem
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I have been queued on the same people for 3 times straight.

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Such a smol world.

fierce summit
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that sucks honestly

heavy totem
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@fluid wave @fierce summit FULL AUTO IS GONE.

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Oh okay he’s pretty much just like Celestia now.

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The alt fire.

fierce summit
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dude didnt read patch notes

heavy totem
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It didn’t appear. XD

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I didn’t expect an alt fire for Nobu now.

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I might play him like Celestia now.

hexed lily
#

still worse than bai mo

thorny stream
heavy totem
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Bai mo is very good he has many haters because he’s that good.

fluid wave
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do u still full time use Semi auto? @fierce summit @vast stag

fierce summit
fluid wave
fluid wave
vast stag
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ye

fluid wave
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hows the current meta looking, is there an influx of Nobu users now? @-@ with all the buffs hes gotten

vast stag
fluid wave
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Interesting

#

also sadly, since im NA server, last time I checked everyone looked down on Nobu lmao
bro has always been rare here, but ill see if anything has changed now or not pff

vast stag
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Tho I have become a Nobu enjoyer (mainly cause of his Legendary). His TP is so much fun

vast stag
fluid wave
fluid wave
fluid wave
vast stag
vast stag
fluid wave
fluid wave
fluid wave
vast stag
fluid wave
heavy totem
vast stag
#

Instead of behind the box I also like this one so I can play Heaven and Mid.

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Ocarnus A-Site: Play from back site or on the top with second Pilon. These are just annoying and must be dealt with from enemies. Especially since you can play from anywhere bottom or top by second pilon.

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I also like this one instead of the one ontop of the... roof? Idk what to call that place. Good for ambushes and constant TPs.

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I don't like mid on Ocarnus, but these are my Pilons for mid. Allows you to swap positions to deal with a few pushers

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to say, am no Pro. So if somebody who does this more knows better spots. Enlighten me.

Anyways. Cosmite B-site: I like these since you can be fighting from both sides and get to safe-ish locations in a split second.

fluid wave
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Oooo

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so much to study

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thankchu for thissssss

fluid wave
fluid wave
vast stag
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I like playing in the corner where the first pilot image is.

But I much prefer playing B. Imo it is the best spot for Nobu.

vast stag
vast stag
fluid wave
fluid wave
fluid wave
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if u mean the left and first pilot, that area we usually tend to call it Heaven, the second one or the one ur on in that image, would be in front of the Shafts

whereas the Heaven on B site is usually called as Heaven Hell by the players I know T-T altho id prefer it if they called it Backside Heaven or something pff

fluid wave
# heavy totem ` Key Like Celestia.

I swear i didnt even know Celestia had another mode until u told me, when did this change come to be? @-@ was i just in the dark regarding it, and whats the difference between the two modes in terms of performance?

heavy totem
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I also want to ask something about nobu guardian eye is still isn’t automatic like Yugiri till now I wonder if it’s cancelled or maybe saving for season 4. I am hoping in season 4 they remake that guardian eye to be like yugiri

vast stag
#

Wym?

vast stag
jade snow
vast stag
jade snow
vast stag
heavy totem
#

I heard about the news or rumor of it being automatic.

copper kraken
#

HAPPY BIRTHDAY!!!!
My second main, such a cool dude.

heavy totem
#

This guy will get Leg skin soon.

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@fluid wave I am planning to get Leg skin Nobu.

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It is after Meredith.

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Very exciting.

fluid wave
ocean thistle
#

ty

heavy totem
fluid wave
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hehe so happehhh for u

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also envious hehe XD but i truly am glad u got itt

heavy totem
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I don’t have much skin tbh.

fluid wave
fluid wave
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btw any nobu changes or updates in the past few months? @heavy totem I dont think so since I cant seem to find any, but just making sure

heavy totem
swift linden
#

Is "full auto" a shooting mode you can turn on and off like Chiyo's gun or do you just refer to spamming at 20cps ?

elfin cosmos
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Full auto is a toggleable firemode

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When you start the game, it will always be semi-auto by default

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Future rounds will remember if you had semi/full auto