#[Vol. 5] Agent Intro | Flavia

1 messages · Page 1 of 1 (latest)

spare tapir
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Take a look at Flavia‘s skills.
Flavia moves like a butterfly, confusing her foes in battles.

All agents free to play NOW! Let's play and feel the magic of her skills!

dawn elm
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Press Q: Profit

scarlet tiger
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Ill be real, shes bad. Her kit requires her to take damage, but dmg is so high in this game that taking damage instantly cripples you. Or a sniper can just one shot her. Her Q requires you to activate before a fight tonproc but has long animation lock and short duration. Her gun isn't stellar. Her passive is next to useless(actually useless on team arena mode) cause shes not particularly tanky or anything. For a character who's supposed to be fragile but illusive like a butterfly, she sure loves taking damage.

devout harbor
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this is what i also thought, her ult is also hilariously situational to the point where itd be better to just run with any other character with decent mobility and use them as a defensive duelist instead

scarlet tiger
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Its honestly weird that shes even on defense, cause her kit is better on attack(not good, but better)

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And character-wise, she feels like shed be a Scissors agent, Urbino maybe, but def not PUS

devout harbor
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ye exactly

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shed be p good on offense (not like ming level but ye obv thats a bit high)

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but her kit is so wonky for defense

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close range primary, selfish abilities, and a mid passive with little defensive benefit

tribal lance
# scarlet tiger Ill be real, shes bad. Her kit requires her to take damage, but dmg is so high i...

Entirely wrong. Her kit is honestly really nice and has insane synergies together. Damage in this game is very VERY low. It's great that even the littlest bit of hp damage procs her q ability making it really nice as a get in, get out card. Makes her have insane 1v1 potential. She creates a blind that allows her to finish off enemies who are solo and can allow for some great team plays. Her gun fires insanely fast allowing you to take down most if not all enemies super quickly while spraying and moving. The fact her passive tracks damage taken period and thus allows her to not only gain multiple ults per round, but also allow her to have much better holding potential on defense. Sure team Arena it sucks, but so does every characters passive that isn't Ming or Fuchsia.

tribal lance
# devout harbor but her kit is so wonky for defense

Her kit is perfect for defense as I mentioned above, but to explain why just for you. It allows her to forcefully take space and fight into the enemy. Allowing her to safely get into a fight, make presence, get a kill, then get out if it is dangerous. It allows her to win easy 1v1s and gives her a lot of ults which hers allows for insane plays such as 1v3 the opponent team, defending a dropped bomb solo, forcing the opponents to stall while the rest of your team rotates. Her kit on attack would be kinda bad since on offense once you are in site there isn't any "safe" spots until you clear the whole site. To which her ability becomes useless.

devout harbor
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no i can believe that ive just never had it happen myself, could be a skill issue where i dont have previous experience from cs/val and only rely on previous r6 knowledge as a basis + im super new, it just never felt like she was worth picking over more impactful chars most of the time

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i could just be playing her wrong tho obv

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which is very likely the case lol

tribal lance
# devout harbor no i can believe that ive just never had it happen myself, could be a skill issu...

The thing with Flavia is playing her RIGHT is hard. You player her to take space and win 1v1s and to show presence and get out. Use her ability before taking a fight instead of during, etc. Her impact isn't as noticeable compared to a character like Michele who has DIRECT impact with her turrets constantly holding chokes, etc.

Look up some good flavia gameplay and you can tell she is much MUCH better than you initially thought. (Not saying she is the best character, but she is at least Top of B-Bottom A tier)

devout harbor
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thatd be why ye

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its always hard to gauge selfish characters tbh bc theyre a lot more reliant on individual skill than teamplay

tribal lance
devout harbor
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fair

dreamy solar
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imo the opening time for Flav's q is just too slow, like theres one upgrade that makes you turn invisible instantly, but the opening time is so slow that u get yourself killed before turning invisible

tribal lance
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You use the ability to begin a fight since your passive lowers your cooldown time

dreamy solar
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but that upgrade instantly triggers ( the middle one if I recall)

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so if I open it b4 a fight, the orb with be useless

tribal lance
dreamy solar
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ye I hope they buff the time of skill opening in that upgrade

tribal lance
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It's just too different to warrant ever being used tbh

dreamy solar
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ye but that kit is weird if it is made to open mid fight

tribal lance
dreamy solar
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Ye A3 is much better overall for the chara herself, but Im more of a aggressive person, so I choose A2 more often, that's why I hope they kinda change or buff that a little, for she is like the only chara for aggressive play style in the PUS

tribal lance
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If anything, A2 is meant to be played more passively

mystic quail
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Yall get more invis duration or more orb hp?

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I feel like orb hp is unironically more useful

tribal lance
mystic quail
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What do yall get round 1?

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I feel like I have better success with the recoil upgrade than any damage upgrade r1

shy quartz
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Headshot damageFlaviaMalignat

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(i don't play flavia)

mystic quail
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I also like headshot damage because it feels like I have no dps if I'm not beaming down someone's head

tribal lance
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In that order for gun upgrades

mystic quail
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I hate hipfiring so much in this game, just feels like I'm praying unless the enemy is like 2m away

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So I generally always go for recoil instead of spread

tribal lance
mystic quail
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I just basically have no faith in hipfire for most guns except Nobo's and Athena

tribal lance
mystic quail
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Right is without control, left is me controling it

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Like I kind of see why you would hip/shoulder

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but I feel like headshots are super important with her

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These two are controlled ADS

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way more reliable for headshotting

mystic quail
mystic quail
tribal lance
# mystic quail Like I kind of see why you would hip/shoulder

Well so, the issue comes in with movement. Flavia is gonna be hopping around and moving to and fro against an enemy, and using ADS without being good at the whole ADS quick scoping while double jumping thing will make you unable to get those kills you want.

mystic quail
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Yeah if you're super close to the enemy you want to be hopping and that's ideal for hip/shoulder fire

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But I find that I more often need to take fights outside that range

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And thus the recoil + ads focus makes more sense to me

tribal lance
mystic quail
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tbh I like to play very ratty and scope out info for my team and then pinch with them once they rotate

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If needed, I also use slows/smokes to give my team more time

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Also are you able to cancel the phantom mirage in your ult?

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I'm guessing not because that would be a little broken

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Also should I be insta cancelling the mirage proc'd by my active skill?
Very often I get chased down after it gets proc'd

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I know it's moreso designed around teammates that can capitalize on the blind

tribal lance
# mystic quail tbh I like to play very ratty and scope out info for my team and then pinch with...

Gonna opinionate these in order XD

  1. That's a good way to do it, just making sure tho you are active in the way you do stuff like this. You are the only character in the game who can push into a team, deal damage, and get out (relatively) scot free thanks to your ability.

  2. Slows and smokes are "fine" but imo don't help with your playstyle, but they are also... the strongest util in the game. Slow especially.

  3. No, you sadly can't cancel Phantom Mirage in ult.

  4. It would be pretty good yeah.

  5. It depends. When you are fighting an enemy 1v1, yes. Reposition, get the kill. You are the best 1v1 character in the game (for the most part). However if you are infront kf the whole enemy team, don't. However you are slower in your mirage state compared to normal run and glide. So if you are already in safety. Cancel early.

mystic quail
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I find that people in my unranked elo are pretty bad at clearing corners and there are a ton of great rat spots thanks to paper mode

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What secondary util would you take instead to play ratty?

tribal lance
mystic quail
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Frag is mostly for plant denial right? I only find it useful to finish off downed players and denying plant

tribal lance
mystic quail
plush reef
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what should i take for her in round 1 and other round ??

tribal lance
mystic quail
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"Butterflies are butter that flies"

  • Flavia probably
wraith cosmos
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i would prefer her Q makes it permanently active until its destroyed.
The weakness of this agent is couldnt pick a long range fight, her gun is literal smg

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the most useful way to play her is playing low range off angles

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she quite weak on long range dominant map like windy city, area 88

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etc

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her ult is too situational
never that getting used apart from u try to outplay 1vs1
i would like some rework on her ult maybe entire of her kit

tribal lance
# wraith cosmos like this

This is an awful use of the ult XD Flavia's ult is amazing at giving a chance to win 1v3s as Flavia, holding down an entire area, forcing people to be wary of you. Using it within the enemy's spawn like this does nothing. PLUS you decided to try to revive the downed celestia. Awful time to rez (not to mention you def don't need the ult to win a fight against a lawine in ult, but that's beside the point).

tribal lance
# wraith cosmos i would prefer her Q makes it permanently active until its destroyed. The weakne...

Well yeah, that's an issue with every agent that isn't a sniper or DMR XD most guns don't wanna fight at super long ranges. But she still easily can. She has a beam of a gun, meaning it doesn't have much recoil at all allowing for easy long range fights when needed. But that doesn't matter when she is AMAZING up close. If her orb was permanent until destroyed it'd probably be even worse? Cause she wants to be in the enemies face when she uses her ability. Which usually includes being in front of the entire enemy team, usually in a position that any other character would be considered "Out of position" or just throwing, flavia however can easily come back to a safe space after getting damaged. If the orb was permanent tho, the enemy can just ignore the orb entirely, meaning you can't trigger her 3rd awakening making her total survivability worsened by forcing it to be destroyed.

wraith cosmos
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this clip not that i really need to ult but i need somehow bait her to keep fight because bomb dropped somewhere else in the map and her ult try to goes to where bomb at

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so i bait her by rez my celestia

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because i've used my skill earlier somehow i need to bait her to keep her in fight

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basically her ult is just infinite first skill until goes out of range and thats it

tribal lance
# wraith cosmos i been trying this but never worked out well the enemy either camp inside ult an...

That's just... a poor understanding then? Cause you shouldn't BE in a position with the ult where the enemy team can just surround you. Your team should be on their way, and if the enemy team is taking their time by just killing you 4 times, then that is perfect. You are doing your job. You are holding space and keeping guard. The benefit of all this tho is that you easily can win 1v3s if you are skilled enough. You wanna be moving constantly. If the enemy team is surrounding you, I gotta say. Outskilled. Cause it is VERY easy to run away as Flavia cause well, you can go anywhere within the ult. You have a lot of cover and even if you don't you can double jump out of it and deal some damage. If the enemies run out of range, even better DON'T SHOOT THEM. They will see you and kill you. You did your job. They aren't coming in. Flavia ult isn't to get an ace, it's to make an area that says "You enter here you are either dying or doing nothing."

The clip tho, you don't NEED to ult then, you have your skill, but also... Who cares if she gets bomb? Like sure if it is a 1v1 maybe. But then, you should ult the bomb, not your downed celestia. I can pick upart the clip, but that's not important other than I see what you were doing, awful idea/plan tbh.

cursive shale
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what armor is better? assuming no armor regening supports/ there are supports

tribal lance
cursive shale
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But for flavia ig light is better

tribal lance
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While heavy is 1 more hit, light allows you to take more fights with armor.

cloud wagon
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A2 seems to be meta now

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that insta Q shouldn't be looked down on

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you can get away with much riskier plays now with it

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Just thought I should let this thread know

tribal lance
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I still think A3 is really strong cause it allows for a lot more survivability and allows to rengage faster

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Like A2 is definitely good now, but is equal power to A3 now

mystic quail
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I think A2 is better than A3 now due to the freedom of activation you have with it

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If you need to flee at all in a gunfight, the insta-proc is extremely valuable

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Even in the middle of a gunfight, you can activate it then cancel it shortly afterward to essentially summon a phantom orb on demand

devout harbor
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a2 is 100% better yeah

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moreso because you can reposition better rather than flee

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being able to have flexibility on the blind + invinc is huge

cloud wagon
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#bot-commands

cloud wagon
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just infinitely more powerful since u can get away unpunished no matter what situation

mystic quail
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Only situation A3 wins out is against snipers which you should be winning against in cqc anyway

mystic quail
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A2 also still retaining invisibility during butterfly mode is just ridiculous

cloud wagon
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After new update i recommend base damage over fire rate

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one magging people in new update is much harder with fire rate as compared to base damage