#[Vol. 5] Agent Intro | Flavia
1 messages · Page 1 of 1 (latest)
Press Q: Profit
Ill be real, shes bad. Her kit requires her to take damage, but dmg is so high in this game that taking damage instantly cripples you. Or a sniper can just one shot her. Her Q requires you to activate before a fight tonproc but has long animation lock and short duration. Her gun isn't stellar. Her passive is next to useless(actually useless on team arena mode) cause shes not particularly tanky or anything. For a character who's supposed to be fragile but illusive like a butterfly, she sure loves taking damage.
this is what i also thought, her ult is also hilariously situational to the point where itd be better to just run with any other character with decent mobility and use them as a defensive duelist instead
Its honestly weird that shes even on defense, cause her kit is better on attack(not good, but better)
And character-wise, she feels like shed be a Scissors agent, Urbino maybe, but def not PUS
ye exactly
shed be p good on offense (not like ming level but ye obv thats a bit high)
but her kit is so wonky for defense
close range primary, selfish abilities, and a mid passive with little defensive benefit
Entirely wrong. Her kit is honestly really nice and has insane synergies together. Damage in this game is very VERY low. It's great that even the littlest bit of hp damage procs her q ability making it really nice as a get in, get out card. Makes her have insane 1v1 potential. She creates a blind that allows her to finish off enemies who are solo and can allow for some great team plays. Her gun fires insanely fast allowing you to take down most if not all enemies super quickly while spraying and moving. The fact her passive tracks damage taken period and thus allows her to not only gain multiple ults per round, but also allow her to have much better holding potential on defense. Sure team Arena it sucks, but so does every characters passive that isn't Ming or Fuchsia.
Her kit is perfect for defense as I mentioned above, but to explain why just for you. It allows her to forcefully take space and fight into the enemy. Allowing her to safely get into a fight, make presence, get a kill, then get out if it is dangerous. It allows her to win easy 1v1s and gives her a lot of ults which hers allows for insane plays such as 1v3 the opponent team, defending a dropped bomb solo, forcing the opponents to stall while the rest of your team rotates. Her kit on attack would be kinda bad since on offense once you are in site there isn't any "safe" spots until you clear the whole site. To which her ability becomes useless.
no i can believe that ive just never had it happen myself, could be a skill issue where i dont have previous experience from cs/val and only rely on previous r6 knowledge as a basis + im super new, it just never felt like she was worth picking over more impactful chars most of the time
i could just be playing her wrong tho obv
which is very likely the case lol
The thing with Flavia is playing her RIGHT is hard. You player her to take space and win 1v1s and to show presence and get out. Use her ability before taking a fight instead of during, etc. Her impact isn't as noticeable compared to a character like Michele who has DIRECT impact with her turrets constantly holding chokes, etc.
Look up some good flavia gameplay and you can tell she is much MUCH better than you initially thought. (Not saying she is the best character, but she is at least Top of B-Bottom A tier)
thatd be why ye
its always hard to gauge selfish characters tbh bc theyre a lot more reliant on individual skill than teamplay
Most characters in this game tbh are purely selfish. It's how you use that ability to help the team that matters.
fair
imo the opening time for Flav's q is just too slow, like theres one upgrade that makes you turn invisible instantly, but the opening time is so slow that u get yourself killed before turning invisible
You don't wanna pop it in the middle of a fight, you wanna pop it before.
You use the ability to begin a fight since your passive lowers your cooldown time
but that upgrade instantly triggers ( the middle one if I recall)
so if I open it b4 a fight, the orb with be useless
Again, same thing. You wanna use it right when you take the fight. You wanna run into the open and pop it, blinding enemy, running to their side and killing them.
Tho, this is the issue with A2 (the awakening you are talking about). It doesn't really synergize well with her kit.
ye I hope they buff the time of skill opening in that upgrade
Tbh Idk if it needs a buff. It changes play style is the main thing. Like you wanna swing in, bait the opponent, pop it to reposition while they are blinded, kill them.
It's just too different to warrant ever being used tbh
ye but that kit is weird if it is made to open mid fight
That more so comes with the fact you wanna be playing around terrain. If you are in the open, yes it's gonna suck. That's why it is really weird. I just recommend always going A3
Ye A3 is much better overall for the chara herself, but Im more of a aggressive person, so I choose A2 more often, that's why I hope they kinda change or buff that a little, for she is like the only chara for aggressive play style in the PUS
If you like playing aggro, A3 should be way more up your ally
If anything, A2 is meant to be played more passively
Yall get more invis duration or more orb hp?
I feel like orb hp is unironically more useful
Orb HP because more armor.
What do yall get round 1?
I feel like I have better success with the recoil upgrade than any damage upgrade r1
I also like headshot damage because it feels like I have no dps if I'm not beaming down someone's head
My go to is Headshot, RoF, Spread, magazine capacity.
In that order for gun upgrades
I hate hipfiring so much in this game, just feels like I'm praying unless the enemy is like 2m away
So I generally always go for recoil instead of spread
Spread is good for all forms of fire except for ads since it is 100% accurate. As Flavia tho, you usually wanna be up close hip firing and using shoulder fire at every other range
I just basically have no faith in hipfire for most guns except Nobo's and Athena
Trust me, Flavia gets so much better when you hip/shoulder fire. She has almost 0 recoil base and with the mobility from not using ADS you are able to out maneuver your opponent and gain an easy kill
Right is without control, left is me controling it
Like I kind of see why you would hip/shoulder
but I feel like headshots are super important with her
These two are controlled ADS
way more reliable for headshotting
I believe this because the headshot damage upgrade works disporportionately better for her since it's +5 damage per bullet and she has a super high rpm
With spread control I do see it gets more manageable
Well so, the issue comes in with movement. Flavia is gonna be hopping around and moving to and fro against an enemy, and using ADS without being good at the whole ADS quick scoping while double jumping thing will make you unable to get those kills you want.
Yeah if you're super close to the enemy you want to be hopping and that's ideal for hip/shoulder fire
But I find that I more often need to take fights outside that range
And thus the recoil + ads focus makes more sense to me
Tbh as Flavia (imo) you never wanna be taking long fights. You wanna be actively holding space instead of passively.
tbh I like to play very ratty and scope out info for my team and then pinch with them once they rotate
If needed, I also use slows/smokes to give my team more time
Also are you able to cancel the phantom mirage in your ult?
I'm guessing not because that would be a little broken
Also should I be insta cancelling the mirage proc'd by my active skill?
Very often I get chased down after it gets proc'd
I know it's moreso designed around teammates that can capitalize on the blind
Gonna opinionate these in order XD
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That's a good way to do it, just making sure tho you are active in the way you do stuff like this. You are the only character in the game who can push into a team, deal damage, and get out (relatively) scot free thanks to your ability.
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Slows and smokes are "fine" but imo don't help with your playstyle, but they are also... the strongest util in the game. Slow especially.
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No, you sadly can't cancel Phantom Mirage in ult.
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It would be pretty good yeah.
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It depends. When you are fighting an enemy 1v1, yes. Reposition, get the kill. You are the best 1v1 character in the game (for the most part). However if you are infront kf the whole enemy team, don't. However you are slower in your mirage state compared to normal run and glide. So if you are already in safety. Cancel early.
I find that people in my unranked elo are pretty bad at clearing corners and there are a ton of great rat spots thanks to paper mode
What secondary util would you take instead to play ratty?
To play ratty? Interceptor and Frag probably.
My go to utility is Frag and Flash
Frag is mostly for plant denial right? I only find it useful to finish off downed players and denying plant
Finishing downed players, stalling pushes, dealing extra damage to fast teams, destroying util (future characters especially). Frags are one of the best grenades in the game (alongside slow grenades)
Ah, I do remember watching a video about the Minecraft character
Yeahp
what should i take for her in round 1 and other round ??
Headshot Damage or Increased Fire Rate if you don't trust your headshot ability that much.
Otherwise you want the one you didn't pick up round 1 from above, Spread Control, Increased Mag Size (in that order)
"Butterflies are butter that flies"
- Flavia probably
i would prefer her Q makes it permanently active until its destroyed.
The weakness of this agent is couldnt pick a long range fight, her gun is literal smg
the most useful way to play her is playing low range off angles
she quite weak on long range dominant map like windy city, area 88
etc
her ult is too situational
never that getting used apart from u try to outplay 1vs1
i would like some rework on her ult maybe entire of her kit
like this
This is an awful use of the ult XD Flavia's ult is amazing at giving a chance to win 1v3s as Flavia, holding down an entire area, forcing people to be wary of you. Using it within the enemy's spawn like this does nothing. PLUS you decided to try to revive the downed celestia. Awful time to rez (not to mention you def don't need the ult to win a fight against a lawine in ult, but that's beside the point).
Well yeah, that's an issue with every agent that isn't a sniper or DMR XD most guns don't wanna fight at super long ranges. But she still easily can. She has a beam of a gun, meaning it doesn't have much recoil at all allowing for easy long range fights when needed. But that doesn't matter when she is AMAZING up close. If her orb was permanent until destroyed it'd probably be even worse? Cause she wants to be in the enemies face when she uses her ability. Which usually includes being in front of the entire enemy team, usually in a position that any other character would be considered "Out of position" or just throwing, flavia however can easily come back to a safe space after getting damaged. If the orb was permanent tho, the enemy can just ignore the orb entirely, meaning you can't trigger her 3rd awakening making her total survivability worsened by forcing it to be destroyed.
i been trying this but never worked out well
the enemy either camp inside ult and surround her or just run away.
the ult not that amazing apart from make enemy run and lure her goes out of range
this clip not that i really need to ult but i need somehow bait her to keep fight because bomb dropped somewhere else in the map and her ult try to goes to where bomb at
so i bait her by rez my celestia
because i've used my skill earlier somehow i need to bait her to keep her in fight
basically her ult is just infinite first skill until goes out of range and thats it
That's just... a poor understanding then? Cause you shouldn't BE in a position with the ult where the enemy team can just surround you. Your team should be on their way, and if the enemy team is taking their time by just killing you 4 times, then that is perfect. You are doing your job. You are holding space and keeping guard. The benefit of all this tho is that you easily can win 1v3s if you are skilled enough. You wanna be moving constantly. If the enemy team is surrounding you, I gotta say. Outskilled. Cause it is VERY easy to run away as Flavia cause well, you can go anywhere within the ult. You have a lot of cover and even if you don't you can double jump out of it and deal some damage. If the enemies run out of range, even better DON'T SHOOT THEM. They will see you and kill you. You did your job. They aren't coming in. Flavia ult isn't to get an ace, it's to make an area that says "You enter here you are either dying or doing nothing."
The clip tho, you don't NEED to ult then, you have your skill, but also... Who cares if she gets bomb? Like sure if it is a 1v1 maybe. But then, you should ult the bomb, not your downed celestia. I can pick upart the clip, but that's not important other than I see what you were doing, awful idea/plan tbh.
what armor is better? assuming no armor regening supports/ there are supports
Always Light. Light in general is the best Armor, but especially for Flavia because it allows you to be safer after an engagement.
Well I think it's not always the best. Heavy usually allows you to tank one more hit. Also it increases the armor cap so if you are celestia or if you have a celestia and you stick to her, heavy can be good.
But for flavia ig light is better
For sure, but as you said assuming no armor regening XD
While heavy is 1 more hit, light allows you to take more fights with armor.
A2 seems to be meta now
that insta Q shouldn't be looked down on
you can get away with much riskier plays now with it
Just thought I should let this thread know
I still think A3 is really strong cause it allows for a lot more survivability and allows to rengage faster
Like A2 is definitely good now, but is equal power to A3 now
I think A2 is better than A3 now due to the freedom of activation you have with it
If you need to flee at all in a gunfight, the insta-proc is extremely valuable
Even in the middle of a gunfight, you can activate it then cancel it shortly afterward to essentially summon a phantom orb on demand
a2 is 100% better yeah
moreso because you can reposition better rather than flee
being able to have flexibility on the blind + invinc is huge
#bot-commands
ye
when a2 exists, seems like no point of playing a3
just infinitely more powerful since u can get away unpunished no matter what situation
Only situation A3 wins out is against snipers which you should be winning against in cqc anyway
A2 also still retaining invisibility during butterfly mode is just ridiculous
