#New Utility Crates (balance changes)

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dusky bobcat
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Two types of crates giving different items when opening.

Utility Crates:
There will be a blue locked on the screen instead of red making you able to distinguish different types of crates.

The utility crates will be unlocked twice as fast making utility items like flash bangs, grenades, bottles/syringes accessible before weapons changing the dynamics of the game. (You will still be able to find utility items on the floors like weapons)

Weapon Crates:
Same red locked symbol giving guns.

Additionally the weapon crate should hold the knife. (Still able to spawn on the floors but not as often)

Grenades - simple throwable item dealing damage in a radius (about half or 3/4 of someone’s health) if you are directly on it you will instantly die but if you are realistically far you will just be hurt.

Flashbangs - if you are looking at it the flashbang takes stamina but no health, additionally you will not be able to see or hear like when you’re dying. (If you are looking away from the flash bang you will only lose stamina)

Bottles/Syringes - This is already planned no suggestion here.

Also utility items should not be unique just a limited amount to how many can spawn in one game.

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Utility Crates and Weapon Crate changes

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Optional:

Utility crates will never be empty but won’t always give you something useful. If you don’t get a flash bang, grenade or syringe you will get an extra container to help with analysis and pizzushi or a fully charged battery to help with alimentations. Additionally Utility crates only take a combination of 3 numbers instead of 4

dusky bobcat
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New Utility Crates | Weapon Crate changes