#new interesting future?

6 messages · Page 1 of 1 (latest)

flint heath
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new feature, for example for a new map or some mod idk, that when you kill someone with a knife or some special item, blood stays on it, or when you hit someone, it doesn't have to be blood, , but to know that he killed someone, (my english bad)

tender bluff
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it is a little too easy for dissidents to win right now. this could deter some kills. maybe, the killer could go to a sink in pizzushi to wash off the blood

patent willow
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oo this gave me a idea related to this
Item durability
a select set of items can be given the ability to be damaged, there are 3 stages of damaged and how it works

stage 1: hit/miss and stab a wall 2 times to damage it, 5% less damage dealt and 10% less stamina dealt

stage 2: hit/miss 5 times for 10% less damage and 20% less stamina dealt

stage 3: hit/miss 7 times for 20% less dmg, and 35% less stamina
in order to fix the item it can maybe get repaired by a repair station suggestion i alr made

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stage 1 could take 3 - 7s to fix, stage 2 could take 9 - 15s, and stage 3 could take 17 - 23s

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maybe the same system can work for the blood? but no debuff, just so it takes longer to clean the more blood