#Shadowy Spotlight - PTS Patch Notes

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PTS Patch Notes – Subject to change
Shadow Hunter Updates
When going into a revamp for this class we wanted to keep the core concept of the class focusing on single target basic attacks while adding new tools to assist this playstyle.We have removed Radiant Arrow and replaced it with Shadow Seekers. Shadow Seekers uses a new resource called Seekers that are gained from basic attacking Shadow Marked targets. The Shadow Hunter now deals increased damage to Shadow Marked target and now Sun Snare now applies Shadow Mark to enemies damaged by it.Additionally, we have implemented a new ultimate called Sacred Arrow which fires a large arrow that applies a damage over time effect to any targets hit by it. Holding down the ultimate button will continuously fire these arrows until the Shadow Hunter runs out of energy. Sacred Arrows damage over time effect can stack multiple times. Please note that this is subject to change, and we look forward to feedback on the revamp. 

Passive – Dark Whispers – Nearby enemies periodically receive a Shadow Mark, increasing damage done to them as well as making them visible through walls. When the Shadow Hunter uses a basic attack on Shadow Marked targets a small explosion is triggered at the target dealing 250% damage and granting the class one Seeker. Additionally, when dodging the Shadow Hunter gains a movement speed boost for a short time.
Basic Attack – Basic shot attack damage increased to 400% up from 250%. Projectile size has also been increased. Additionally, basic attacks can shoot through walls and enemies.
Gem Attack – Shadow Blitz – Basic Attack becomes a rapid-fire stream of arrows. Increased damage to 200% up from 100%. Additionally, added the ability to shoot through walls.
New primary ability – Shadow Seekers – Requires one Seeker to use. On use launches all Seekers that hunt the closest target and explode on contact dealing 250% damage. The Shadow Hunter can store up to 5 Seekers at a time. Each Seekers deals increased damage for each one fired when used (250%/450%/550%/650%/900%).  
Sun Snare – Throws a trap that detonates on proximity, dealing 400% and stunning nearby enemies. Now has increased area of effect and applies Shadow Mark to targets.
New Ultimate Ability – Sacred Arrow – Fire a large damaging arrow of energy that deals 300% damage every 0.5 seconds for 7.5 seconds. This arrow pierces targets and blocks. As long as the ability button is held down you will continuously fire arrows until running out of energy. Slows the player greatly. Damage over time effect can be stack multiple times on the same target. 

Combat Updates

Trove combat is now conducted with 64 bit precision for health and damage.  No longer will bosses be limited to a mere 2 billion health.
Opponents in Delves will no longer rely on somewhat random damage reduction to suppress damage (although deeper bosses are still protected by Darkness.)  Abyssal and Nightmare depths of Delves should have more accurate feedback on how much damage is actually being done. 

Additional Class Updates
The idea here is to make some balance changes to classes overall and shake up the overall meta play.  Some classes have been brought down a little to bring them in line with others, while most classes have been buffed.  We will continue to tweak these changes throughout PTS and hope for player feedback. 
Boomeranger

Bow basic attack Increased to 240% up from 140%. 
Sword basic attack Increased to 270% up from 170%. 
Big Bomb damage Increased to 75. 
Bawk-Bomb damage Increased to 800% up from 285%. 
Fixed a bug where minions summoned by Bawk-Bomb did not deal as much damage as minions summoned by Mysterious Urn. 
Boomerang damage Increased to 450% up from 275%. 
Mysterious Urn explosion damage Increased to 800% up from 600%, Mini bombs summo

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123456kg: Ok i get why a chloromancer would get a nerf being a levi slayer atm. But TR and GS nerf seams taken out of no where. If anythingh TR needs a boost since Goliath and skellitles have trouble pathfinding, and they teleportation range not always covers all situations, one of such situation is the 5* dungeon that has 2 levels and 4 rooms on each level, they dont have a bridge from the main platform so goliath is stuck on the ledge leading to the room with boss/dark lair. i think perhaps the buffing/skellitle summon skill should also be a rally skill that teleports minnions to TR location, i think it makes sense as TR is close range combatant.

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springtrap1717: Boomeranger and candy barbarian they gotten good buffs, but boomeranger needs a little bit more help. Im talking about his chickens, all them, sometimes, their damage are bugged.Like sometimes just one or two chickens does no damage.Other point that i want to talk its about the chickens "not call the atention" of the mobs, like the skeletons of TR or Dracolyte´s dragons. Boomeranger need the chickens "call" the enemies to hit them. This will  help a lot this class.
Other point to talk with the devs, its about to create a "skill tree", for all the classes.
Insted make a lot of buffs or debuffs in all classes, doing a skill tree, u will call a lot of old and new players, making more diversity in your game. 
This, in my and other players opinion, will help the game to be better.
Sincerely, we love Trove, but we need more things in the classes too.

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ANANTA BOGA 1: If there going to have a vibrant joy contest the least they can do is make a Ganda that can’t walk across the sky creating rainbows under it. Then add it in the troves of wonders and make it just as rare as Ganda as a new goal. I’m not an artist and it would need to look sic. Lol so yeah just throwing ideas here.