#[V2.0] Aug 7 - Fixes and Optimizations

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bitter raft
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Fixes and Optimizations

  1. Fixed an issue in the Jadestream Valley Wandering Tales quest [No Words Between] where Wanderers were unable to use Meridian Touch on the quest target.
  2. Fixed an issue where the [Sworn Cohort] interface appeared blank for some Wanderers.
  3. Fixed an issue with the incorrect purchase limit for the item [Retuning Stone: Mirage] sold at the Pangolin Stand in Hidden Mountain.
  4. Fixed an issue where the [Martial Art Mastery III] trial challenge quest for the Stonesplit: Strength Path could not be completed.
  5. Fixed an issue where the pose [Scenario Pose: Unsheathed] remained locked even after being obtained.
  6. Fixed an issue where the [Solitary Shade] outfit, a reward from the Taiping Mausoleum, could not be equipped after being obtained.
  7. Fixed an incorrect English description for the item [Zhenwu Decoction].

[Cutie Clash] Adjustments

I. Tile Balance Adjustments

  1. [Balance] Adjustment: Physical Attack scaling adjusted: 40%/80%/120%/160% -> 50%/100%/150%/200%.
  2. [Fish Bowl] Adjustment: Cooldown effect of Legendary Technique adjusted: 0.5/1/1.5/2s -> 1/2/3/4s.
  3. [Spiky Ball] Adjustment: Maximum damage reflect triggers per battle adjusted: 3/6/9/12 -> 5/10/15/20.
  4. [Ether Chest] Adjustment: Damage boost now applies to [Goldie] themselves, in addition to [Chests].
  5. [Chest and Sound] Adjustment: Added new effect: Grants 4%/8%/12%/16% damage reflect when shielded. (Passive effect; active upon equipping, no manual casting required.)
  6. [Fish Ball] Adjustment: Required number of attacks to trigger adjusted: 12 -> 9.
  7. [Thick Noodles] Adjustment: Required number of times taking damage to trigger adjusted: 12 -> 9.
  8. [Ode to Wealth] Adjustment: Martial Art cooldown adjusted: 15s -> 8s.
  9. [Honk Honk Honk] Adjustment: Duration of [Qi Stagnation] applied adjusted: 0.6/1.2/1.8/2.4s -> 1/2/3/4s.
  10. [Braised River Snail] Adjustment: Physical Attack gained per attack and reduced upon being hit adjusted: 10/20/30/40 -> 15/30/45/60.
  11. [Bamboo] Adjustment: Effect adjusted.
  • Original Effect: Upon healing, has a 10%/20%/30%/40% chance to restore 1 Qi.
  • New Effect: Upon healing, has a 70% chance to restore 1/2/3/4 Qi.
  1. [Foxtail Weed] Adjustment: Now has a maximum stack limit of 10 stacks.
  2. [Kitty's Tears] Adjustment: Damage boost gained per trigger adjusted: 8%/16% -> 6%/12%.
  3. [Shadowless Paw] Adjustment: Physical Attack multiplier buff granted by [Qi Flow] adjusted: 160%/320% -> 120%/240%.
  4. [Peachwood Sword] Adjustment: Adjusted from a Cat Tile to a Neutral Tile.
  5. [Golden Toad] Adjustment: Attacks required to store [Hero's Flowers] adjusted: 20 -> 10. Maximum activation limit added: Can now trigger up to 3 times per battle.
  6. [Feline's Roar] Martial Art damage adjusted: 80%/160%/240%/320% Physical Attack + 150/300/450/600.
  7. [Goose Spiral Rend] Martial Art damage adjusted: 140%/280%/420%/560% Physical Attack + 225/450/675/900.
  8. [Hungry Honker] Martial Art damage adjusted: 180%/360%/540%/720% Physical Attack + 300/600/900/1200.
  9. [Whatcha Lookin' At?] Martial Art damage adjusted: 150%/300%/450%/600% Physical Attack + 250/500/750/1000.

II. Combat Mechanism Adjustments

  1. [Divinecraft - Fire] Adjustment: Adjusted to a damage-over-time (DoT) effect. It will no longer count towards triggering [on-damage] effects.
  2. [Execution] Adjustment: Damage structure adjusted: Flat 14% Max HP damage -> 400% Physical Attack + Flat 10% Max HP damage.
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Network Optimization

To address high-latency feedback in certain regions, we are actively optimizing our server connection logic and upgrading server infrastructure.

Here is what we have implemented so far:

  • Optimized network connection strategies to improve the online experience during cross-region matchmaking.
  • Enhanced network environment detection: When a player's network environment changes (such as switching networks or IP changes), the system now quickly adjusts connection strategies to prioritize servers with better connection quality.
  • Continuously optimized server deployment and line quality to reduce latency in multiplayer modes for affected regions.

Server optimizations for the Chinese HK/MO/TW servers are scheduled to roll out progressively from late August through the September version updates. Once complete, players in these regions will experience improved connection stability and lower latency.

To address cross-region latency reported by players in regions like Japan and South Korea, we are also continuing to optimize our server architecture and network lines to further improve the overall multiplayer experience.

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Matchmaking Optimization

We are also continuously adjusting our matchmaking mechanisms based on player feedback regarding the cross-region matchmaking experience.

Here is what we have implemented so far:

  • Iterated on matchmaking logic to optimize player search ranges.
  • Adjusted matchmaking rules to reduce instances of poor matchmaking experiences in certain situations.

Going forward, we will continue to optimize our matchmaking strategy based on live performance to strike a better balance between queue times and matchmaking quality.

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Future Plans

Optimizing the network experience is an ongoing commitment. We will continue to closely monitor your feedback in multiplayer and competitive modes to refine our servers, network lines, and matchmaking systems.

Thank you, Wanderers, for your continued patience and support! Please feel free to keep sharing your network-related feedback through our official channels.