#No lighting?

1 messages · Page 1 of 1 (latest)

weak drift
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Anyone knows how to put lighting on lamps?

This place is darker than my past 😂

autumn shuttle
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Unfortunately light doesn't light up surroundings. Its a bit sad but nothing much can do

weak drift
autumn shuttle
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Yeah I tried to lock night cycle and whatever but sometimes when night comes it gives me some ideas too haha so whatever

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Much more annoying is the component limit.

weak drift
weak drift
restive swift
weak drift
autumn shuttle
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Haha yah

restive swift
# weak drift I don't think so

Yeah not the first thread about lamps. The way I see it is: lamps are not actually light sources but rather have bright textures with bloom values, but no lightmap with them. Might have something to do with lightmaps being functions of location within the world space and prevaked into how light works at coordinates in the world space.

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Which leads to situations such as these, where you have a static world space light source and for reference player-placed lamps

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Also at best ray tracing could be able to account for the light of a bright texture that is currently rendered but the surface illumination would vanish the moment the light source isn't visible.

Incidentally something you can see with some remasters or graphic improvement mods for older games

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Read somewhere that the Devs are maybe trying to set-up a net lightmap (sort of superposition) of light sources that would include player placed lamps. But it sounded more like a chunk (or something like that) based approach of handling light sources.

Also I am pretty sure that this is something that is pretty low level and can't just easily be patched by changing the lamp objects alone

restive swift
autumn shuttle
# restive swift

nice looking house. need to learn to build roofs and beams like that

restive swift
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Another issue is the handling of weather and definition of indoor areas.

weak drift
restive swift
autumn shuttle
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yes when it rains my interior is soaked too for whatever reason

weak drift
# restive swift

I can't delete all i've built on guild base lol I will wait an update till an important light source appears

restive swift
# autumn shuttle yes when it rains my interior is soaked too for whatever reason

Even if it properly flags it as an interior and hence you don't see rainfall, the floor still is soaked.

Now granted the whole idea of overhanging roofs was that for wood and earth buildings (i.e. most ancient Chinese buildings, at least early on and certainly in late prehistoric times) you wanted to keep rain away from the wall. And of course rain 'bends' around the roof and you get a certain amount of wet floor. But having an interior floor drenched by rain with a roof in between is a stretch and annoying

restive swift
autumn shuttle
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sometimes I wish I can get a ELI5 version of song housing architecture so i can understand which beam goes where. but without having to worry about actual physics

restive swift
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Not maintained well right now but there should be some info to get ppl going on immersive building concepts

autumn shuttle
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oo interesting. i will read through it for sure

restive swift
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Aehm does a lecture count as ELI5?

autumn shuttle
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it says 20h might be too much

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seeing how i work like 10 hours a day

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hahaha

restive swift
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Although you should be fine it's not tough to understand safe for tech issues sometimes. More of an expansion span issue

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Don't have to watch all of it

autumn shuttle
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i think if i start by copying i'll eventually get a bit of the hang of it

restive swift
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Gonna post a list there for mist see lectures

autumn shuttle
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can you pick one that's the most relevant you think? I'll watch it while I eat

restive swift
autumn shuttle
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See it!

weak drift
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just finished breaking army what did I miss?

weak drift
restive swift
ripe sentinel
restive swift
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location should be roughly the same as the name of its thread. Generally it's Pipa chasm

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Fantastic place to build in as long as you can deal with properly distributing buildings with both horizontal and vertical axes in mind.

ripe sentinel
restive swift
harsh horizon
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wonder how is the building system on CN version I've seen some really nice buildings even a Hogwarts replica

willow linden
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Guys

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Is there a gallery of guilds bases or solo world bases in the chinese version of the game.

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I want to check for potentially new future features like lighting or new components.

willow linden
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Okay, I find the CN builds and the builds all rely on natural lightings.

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Look like lighting won't be fix any time soon.

placid egret
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Construction is still kind of crude compared to CN. The same stone lamps that you can sit on or the constant lack of light. I also saw that there are a lot more round elements on CN servers.

autumn shuttle
restive swift
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Oh btw I think I noticed something in a build showcase for CN estates. It seems like lamps do have actual light emissions in the estate region. Not sure though maybe someone could check on CN whether that is true.

real peak
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btw it gets really dark when it rains, but I figured out you can forcibly change the weather using the photomode, (you just need to set the time to 24:00 then switch it afternoon, then leave the photomode)

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if it doesn't work or it keeps triggering the foggy weather instead, try to leave the photomode and do it again

earnest thorn
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Ty so much for the tips

weak drift
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Guys is the CN server have more than 5k build limit?

silk geyser
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I heard we will get prop limit increase once we will be able to achieve higher guild levels? Having more props per each guild would cause load for servers, so it will take some time?

noble sand
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wait for ray tracing next year

open creek