I am just starting out and experimenting with new things and these are some of my initial Build
#My small Builds
1 messages · Page 1 of 1 (latest)
The first one was done with the help of an yt tutorial that taught me so much basics let me know if you guys need the link
Looks great! I'd love to have the link and how do you get the purple tree?
The purple tree is one of the accessory
Tried out a new design today
Comes with a swimming pool
Thx working on my 3rd Spot RN
3rd one done
Ps : tutorial https://youtu.be/L7oKjiS_vk4?si=RFPHi7j-BFv0dn9T
A fellow Azzel83 enjoyer I presume? His builds helped me out when I started building stuff as well.
I started just a few days ago his Builds gave me so much knowledge
I still need to try a few more before attempting something on my own
Having said that I got a few issues with his builds but they usually are pretty straightforward. While that is a net-positive I am still looking for people to produce builds more in line with the Yingzao Fashi in the international context.
What's the problem is there something we can do better?
Well I do prefer the more complicated though imo better stairs you get when doing what Ipan does. And then of course the general lack of brackets. Traditionally for bigger houses of the more affluent the roof rests on horizontal beams (not the wall) and the beams rest on bracktes which in turn top off a column. This is something that - granted is entirely structurally unnecessary in the game - I see rarely done around here. Still sticking to that system pedantically simply isn't very beginner-friendly
Also most of the stairs in Azzel's builds can be adjusted by using the repositioning function
Who's Ipan and can you tell me what that stairs method is?
does that link answer your question?
i like the pool
@calm wedge sorry for the ping I tried your stairs method but they seem not friendly towards stroll mode
Am I doing something wrong or is it the general case
hii, yeahh unfortunately it is not walking friendly...
if its just a small steps that u want to walk, try build using beam as stairs instead
those have fewer gaps, might look better when walking
Can you tell me which beam variant and stacking method if it's not a bother
this one
i just tested it, u can walk on it just fine
turn off the magnet to place the beam slightly higher than previous one
but it cost raw ore for each beam, so be careful
You could alternatively use the normal method without beams and just reposition the tie-beam vertically for half the step-height
Thanks for the tips
New Red Mansion Started
Giving it a try thanks for helping out ❤️🔥
Are you also interested in learning about how to build more immersive/historically accurate building methods in WWM? Trying to find out if there is a general interest in a thread on building principles that lead to player builds blending in with what we see in the game world
Yes is there some group or something?
Nope but after cluttering Jishin's thread on building ideas yesterday and honestly even before that I was considering opening a thread here on Chinese traditional architecture. The plan would be to mostly provide info on guiding principles in traditional Chinese architecture directly in conversations and through references and recommendations. As a more secondary thing one could talk about how to then actually implement it in wwm.
But imo once someone emphasises these enough when building the traditional look should come about naturally. This would mean it is less a question of game/building mechanics and more of background knowledge
Honestly it feels kinda sophisticated but if you guys pair up with some pro builders and get some methods up and running, we would absolutely love it.
@calm wedge sorry for another ping but can you give me some ideas on this rooftop.... Don't like this but I also can't come up with something better 😕
interesting problem. Could you maybe send more pictures of the highest floor am trying to get a good understanding of your floor plan
im also trying to learn some roof pattern now hahaha
i believe @hollow moss has more experienced on roof than me
This is the structure
Ignore the space between blocks they're all connected
use tiles for placing it
u messed up the placing so it looks bad
That would be an option, but I am not sure if that is necessary
Tried that too
But the problem is i have no idea of the patterns in which the red roof set is supposed to come together
dont u hv a vision in mind?
i used it and my roofs r aligning perfectly
The red dots are columns right?
should be
How about something like this
there is still some clipping with the roof and the brackets need some work too. But would that help?
this is what i was talking abt
using tiles for placement
Ah I see thought you meant the smaller roof tiles instead of the big prefabs
problem is that using roof sections instead of the roof tiles requires a bigger floor as you'd get massive clipping otherwise
for small buildings using roof tiles is best
for big buildings roof sections can be used
True but afaik the small roof tiles don't have a red-wood version
red wood is there
but it looks diff
like the outer part isnt black
its white and moss green mix
you mean those?
and another problem is that the red-wood walls and columns are painted red whereas the roof is the wood itself causing a colour mismatch
yeah red wood roof is not good at all
That's the whole reason I stay away from red builds
for matching with the other red wood stuff
Let's just wait and see what Ash makes of my idea
am using red for my build but my buildings r huge so i can use the roof section
Talking of which how is your castle build coming along?
oops we r cluttering another thread now
should we take this topic up in dms?
what is that 3 axis color pointing out? can we control specific x y z coordinate now?
aehm yes since that patch last week
Thx I am going to try this method now and see how it changes
@hollow moss @hidden ferry sorry for the ping. My roofing skills are non existent could I trouble you guys to give me a rundown for flat tiles placement
Like for this bridge of 3 tiles breadth
Also you can see my flat tiles placement around the edges in the main building is also a mess
Sometimes they don't snap no matter what and the placement looks so weird up close
Like it only snaps when I use it in one direction and after i rotate it doesn't snap to the wooden floor block
Beautiful!
I found the solution guys I had to delete one of the wooden boards then replace it... For some reason it snaps after that
New problem there's like this 5k components limit - idk how it calculates this limit half my building is fine and other half is capped due to this 5k limit
- even if I go under there's something like too dense components nearby and restricts me from placing a single furniture a full empty room
Have you tried setting up a roof for a 2 tile wide bridge?
Although technically setting up a roof for something that is an uneven number of tiles wide is also possible. But it's finicky.
A beautiful house with a big tree in the middle of the water—perfect.
Unfortunately it's 3 tiles and with all the curves I added plus there's it's copy version below, I would prolly crash out if I change them all to 4 tile version
Then you have to arrange it so that half of the roof tile is on the walkway side of the row of columns and the other half is on the exterior side. Why 4 instead of 2?
I want the bridge to be wide, 2 tiles width would make it too short and cramped
Will try the halfsies method
Great tutorial, leaving comment here so it appears in my list...
How to align existing structure like that board bridge to the pavilliun I am about to place, it cannot be aligned perfectly, the turn is too much and cannot be adjusted to the bridge.
The red lines show uneven gaps
The building feature is not friendly like true base building survival game. The UI and inventory access is not intuitive. I wonder if it gets better with the new patch specificly addressing building.
I feel like the rotation of objects is in 30° steps. Have a similar issue on my build
Have you tried building a bridge connecting the pavilion and the existing bridge thingy
I haven't, the bridge is a prefab, it's an existing structure in the game world.
Building is going to need getting used to all of its pros and cons, like this wooden stairs and outside floor have uneven length, dunno why it's made that way, it's making it uneven when using more than 1 like 2 wide or even 3 wide.
and the bad thing is we cannot make carpenter crafting station, so have to go to guild base or somewhere that has it to make some of every piece and then experiment how to connect stuffs.
I mean a bridge of columns brackets and outdoor wooden floor tiles
he low key got me into building too lol
thats great
I think the outer red beam here called 丸桁 (according to JAANUS, I don't know of a Chinese equivalent dictionary) that's part of the upper wall segment is supposed to align with the outermost arm of the dougong underneath
It's a pain to place as well as it doesn't snap properly to the wall underneath, the platform method should also work for it
Do you have a link to the complete Yingzao Fashi? I've looked for it several times and only found limited sections and diagrams, so I've more or less been trying to adapt knowledge I've gotten from Japanese online dictionaries for years when it comes to Chinese architecture
Nope if you end up finding one please post it in https://discord.com/channels/1180042348755963924/1461009824086229052 there are probably one or two ppl there looking for it as well. Also I have the sneaking suspicion that you'll have more luck limiting yourself to finding full translations of individual volumes of it.
Time to go on another hunt 🫡 it's super cool to see there's academic interest in this sort of thing in this community!