#Jade Mirror Pond Estate (WIP, away till after Easter)

1 messages · Page 1 of 1 (latest)

lavish trout
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Trying to build a somewhat authentic estate in this game in spite of the current restrictions to assets.

The general idea is to have a main hall and lots of pavilions hugging the cliffside. Let's see where we'll end up.

Special thanks to @wide furnace for teaching all of us how to build stairs.

wide furnace
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glad it helps! 😄

lavish trout
lavish trout
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Does anyone know how to set up proper support beams for ceilings in this game? I am well aware that gravity isn't a thing here. But I'm curious how to build such stuff in-game nonetheless.

lavish trout
wide furnace
lavish trout
# wide furnace woah ive never thought about building a proper ceilings

Although in my case "proper" ceilings would be more fitting a term. There actually are a lot of brackets not connected to the 2nd floor tiles. Mostly because I only remembered the whole support beam while working on the 3rd floor.

I'm not even sure whether to recommend doing it. It is a resource drain and produces a lot of asset clutter after all.

lavish trout
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As far as properly supported ceilings and floors go: This should suffice I think

lavish trout
wide furnace
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how do you place the lantern on water?

lavish trout
lavish trout
rapid quartz
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bob the builder here goose_honk

opaque raven
lavish trout
lavish trout
sour shell
# lavish trout

Hi, I got into building recently and I'm kinda going insane building roof, how did you built this so nicely?

lavish trout
sour shell
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in the first pic, the corner part it goes up smoothly

lavish trout
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Also if you are relatively new to building I'd advise against using gables and building roofs more akin to the hanging pavilions I got

lavish trout
lavish trout
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Do you mean these?

sour shell
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I can't send pic here?

lavish trout
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gotta be lvl 5

sour shell
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my english does not suffice for this, Imma ask AI

lavish trout
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nvmd should've read your message more carefully. You mean the slope of the roof?

sour shell
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yep

lavish trout
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I see well. do you struggle with the first row (bottom) of roof tiles generally?

sour shell
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I'm just struggle with corner snapping when I build up

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the corner piece with the big cylinder

lavish trout
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so these basically?

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they snap perfectly to the normal roof tiles

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Does this help?

sour shell
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it's seems like I have a different set of pieces

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same name, different models

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and I'm sorry for saying the first pic, more like the 10th

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maybe playing the lite version affected these pieces

lavish trout
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those are the roof tiles I use

sour shell
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ah, they just looked completely different

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color wise

lavish trout
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which colour are yours?

sour shell
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a mix of black, brick color, rust and moss

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but they work fine

lavish trout
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those?

sour shell
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no no, the same pieces in the pic you send me, same name and everything

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just messed up texture

lavish trout
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Sounds to specific for a mess up to me. Anyways did this help with the snapping issue?

sour shell
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yes, snapping well and all

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just gonna looks a bit weird

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thanks a lot man

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you want a pic of the roof?

lavish trout
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can you already post pictures?

sour shell
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no, I can do a lil dm

lavish trout
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Then grind that server rank for a bit set up a thread and link it in this thread with @me, so all of us can have a look at it

sour shell
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man that's gonna be a while but ok, anyways appreciate your help a lot!

lavish trout
# lavish trout Did you already look at Ipan's stuff?

@wide furnace I am well aware that you are quite able to produce good quality in other things besides stairs. Like letting the general surroundings/nature govern a build rather than excessive planning and rigid formalism. But the ship of not being the stairs-guy(?) in my mind has long sailed buddy. Thing is I have no clue who else to refer ppl to when they start talking about stairs.

wide furnace
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dont worry, i just made another stairs video that looks better imo hahahah

lavish trout
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movement of placed assets AND no collision on free cam ... I must be dreamin'

signal bloom
lavish trout
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that repositioning thing and the snap toggle really is a god-sent

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found a way to turn those chairs into ones you can actually sit on

lavish trout
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Also got another small 3-bay tailiang pavilion in the making

lavish trout
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Proper Planning and Preparation Prevents P*** Poor Performance. It truly is getting crowded

scenic pivot
lavish trout
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what do you mean by save? when moving built objects?

scenic pivot
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yes. the old UI there's blueprint

lavish trout
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Aehm I haven't used blueprints since early December.

scenic pivot
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How can you save what you build?

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I mean the design

lavish trout
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I don't set up the build in a blueprint but rather directly build.

scenic pivot
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I was able to save before easy then I can build the copy anytime.

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Nvm. can't create blueprint in guild base

lavish trout
shell shale
lavish trout
lavish trout
shell shale
zenith sorrel
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Your design for school in Jianghu, great job

lavish trout
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Current state of the building. And with the whole repositioning of placed objects I finally am also able to build good-looking stairs

weak chasm
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@lavish trout Do you have a Youtube channel? Or videos about how you build the way it is?

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@lavish trout Do you also have an effective way to farm the materials to continue building?

lavish trout
lavish trout
weak chasm
weak chasm
lavish trout
lavish trout
# weak chasm Fiddling around with the mechanics.

Alright was hoping it was the other one. Currently I don't have any explanatory videos. And I still have to debate whether to create some.

With the introduction of the repositioning tool, you should be able to make snapping work for you though. Apart from that just experiment with the system. This does I think require a bit of planning though. You probably at least need a mental picture of what you want to build before going through trial and error.

weak chasm
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Thank you for your feedbacks and guidance.

lavish trout
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@weak chasm Would something along those lines help?

crystal walrus
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How do I do this? goose_huh

lavish trout
crystal walrus
lavish trout
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Do you mean camera angle or positioning of the object? The camera angle is only to provide a picture of the state of the building at that step

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When placing that roof corner try to have the curser located on the outer tip of the corner bracket or the outer corner of the floor tile at that corner. Also you can use the move option in the r menu for adjustments after placing it

soft depot
lavish trout
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press r and select the move option

soft depot
weak chasm
lavish trout
lavish trout
weak chasm
# lavish trout

I'd like to know the purpose of the ones you place like these?

weak chasm
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Are these for aesthetic or do they hold something down?

lavish trout
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oh sry you meant specific pictures?

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it just send me to the post

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do you mean the horizontal beams in the ceiling and the bracket structures on top of the columns?

weak chasm
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Yes, those ones.

lavish trout
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So ... tldr is nothing in this game is structurally significant. Long answer it has to do with how chinese traditional architecture works irl. Brackets on top of columns for example were used to anchor the diagonal beams the roof was resting on. Maybe have a look at #1461009824086229052 And if you have questions regarding brackets and so on ask them in that thread. Questions like these is exactly what I set that thread up for

weak chasm
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I see now. Alright. Will check it out. Thank you for your guidance.

lavish trout
wide furnace
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a builds where the builders truly understand the traditional chinese structure. Well done!

lavish trout
wide furnace
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goosethink it looks perfect to me 😂

lavish trout
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But then again I put some effort into hiding that the front actually has an even number of two-tile-width bays.

wide furnace
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i gotta see it in person lol, whats your wwm id

lavish trout
wide furnace
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dont worry, ill visit when ure free, doesnt have to be today

lavish trout
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This is one incredibly sophisticated set of ladders coming with a couple of hours of building attached to it.

sharp niche
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Wow that’s a cool design!

lavish trout
# sharp niche Wow that’s a cool design!

It is. Not sure if I'd recommend it though. Lots of issues to work around, really finicky in general and object-heavy as well.

Really forces you to grow as a builder I think.

dreamy path
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that pagoda is divine

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the overall build is really nice

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I love the fact you kept structure integrity in mind, and have beams and so on

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i tried doing something similar in the same place but i kept it on stand by for a lot of time

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i've completed it yesterday but i can't share it because of the lvl cap -.-

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Anyway it's suspended on the mountain side.
Any chance i can drop by in your world and check the architecture you used to make this?

lavish trout
# dreamy path that pagoda is divine

Granted it does look like a pagoda but technically it's only a tower, as it doesn't have any ritual function.

The motivation behind it literally was how do I hide a couple of ladders

lavish trout
lavish trout
lavish trout
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This thing is gonna be the end of me. Anyways 2-3 storeys to go and then I'll have to figure out how to put a roof on this.

potent saffron
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Its so cool

dreamy path
lavish trout
lavish trout
lavish trout
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It finally reached it's last floor. This is the current state of the estate. Impressive as it might seem (at least to me) it technically isn't done. But for now it probably won't be updated for a while as starting from most likely next week I will be on a hiatus from the game till Easter.

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As you can see quite a lot of stuff left to do.

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Jade Mirror Pond Estate (WIP, away till after Easter)

lavish trout
lavish trout
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@dreamy path sry btw you'll have to wait till after Easter to visit. But don't delete your Jade Mirror Pond build I still wanna have a look at it.

dreamy path
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Oh

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no worries

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i won't delete it, I may even build more around it when i have time. Depends thouggh

lavish trout
lavish trout
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@restive quartz Regarding the question of of how. I used horizontal beams mostly for the stairs, although I do have stairs built using a few different approaches throughout the overall build.

restive quartz
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And I somehow solved the issue with a triangular shaped roof by tilting the roof tiles but it left some gaps so I overlapped them using move tool

It is using more energy and materials so that's the downside and I used up all my energy playdead

lavish trout
restive quartz
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I used " ordinary roof " tiles which have 5 different variations from flattened one to sloped one

I use one with best slope

lavish trout
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But did you rotate that around the z axis so it slopes upward?

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Like that southern/Song moon slope thingy?

restive quartz
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I couldn't get it exactly like the song mon slope with little curve at the edges of the corner
I simply made it perfectly triangle

lavish trout
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usually if you got the triangle I think you should be able to soften the slope. From what I gather your approach should in theory also work for these roofs from the picture above

restive quartz
restive quartz
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They aren't perfect but they work

lavish trout
restive quartz
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No i am not
Let me check

restive quartz
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But it says you are not accepting any friend requests

lavish trout
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I've sent you one

lavish trout
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@harsh dawn before we bury AcEIDiaMon's thread in messages, let's switch to this one maybe. What sorta styles are you interested in?

harsh dawn
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U can come visit

lavish trout
harsh dawn
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Guild base - GarlicGarden

lavish trout
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hm I see. only the landscaping or pavilions and generally buildings as well?

harsh dawn
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Also a psuedo natural hot spring 🤣

lavish trout
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Any plans for adjusting it for buildings in the future?

harsh dawn
lavish trout
harsh dawn
restive quartz
lavish trout
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Well maybe 60 is a bit low for the lower boundary but certainly less than 100hrs

lavish trout
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Just hoping that I don't loose my edge over the next 1-2 months away from the game

slim moss
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It looks fantastic my guy.

lavish trout
restive quartz
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@lavish trout
Well bro did you hit stamina caps in between builds ?

Recently this has become my main problem playdead 😭

lavish trout
restive quartz
lavish trout
restive quartz
restive quartz
dreamy path
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This IS so good i constantly come back here for inspiration

lavish trout
dreamy path
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But i notice you have a wooden frame and inside you use windows

lavish trout
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Hm ok is it about vertical alignment?

dreamy path
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But above you have a semi wall or something on top of it

lavish trout
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Or the tiny gaps without the frame?

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Oh I see yeah so you first put down the frame then put in the windows and make sure that they are well aligned. Then you place the beam (or tie-beam you have to look where you find these) on top of the frame and move it downwards

dreamy path
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I cant upload pics due to the level constraints

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I placed the beam and moved it down

lavish trout
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There are a couple of tricks to use when not having access to the move tool.

dreamy path
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The part i cannot find is the piece you place on top of that

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It's more visible in your tower screenshots

lavish trout
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Above the window frames?

dreamy path
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Wait I'll DM you the picture

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Nvm i cant dm you due to your settings

lavish trout
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So basically from the windows upwards it's a tie beam (with the pattern) a horizontal beam (the wooden one) and then a square wall

dreamy path
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Oh the square wall I'm missing

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I can't find the one you used

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Did you mix in another beam in/on it as well?

lavish trout
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On the square wall?

dreamy path
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Yes

lavish trout
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Usually not iirc. Floors should snap to them. What I did do though in the older sections is place two flat horizontal beams one behind the other (i.e. double width) where the square wall connects to the structure below to hide misfits.

dreamy path
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I'll have to try that

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Thank you very much

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One more thing

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Well... Actually two

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1st i noticed that in between the window sections

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There looks like theres an extra beam for better separation?

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Or is that just the wooden frame

lavish trout
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Petty much still generally follow this method. Except for door frames to use as a frame for windows.

dreamy path
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Can't tell if you added a beam for better delimitation

lavish trout
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So the frames directly touch one another but yeah there is a beam there.

dreamy path
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Well you kind of shown me an answer to question two without meaning to

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My build in the jade pond, the suspended one is red themed

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I wanted to make the same at the foot of the mountains

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But i ended up following your colour scheme, because it has more choice in walls and windows

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Just wondered if you came up with any particular wall design that was red wood themed

lavish trout
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@Pato already had a look at this? Also incidentally addresses the use of square walls

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Problem with red lacquered walls is the roof. There currently are no small red wood tiles

dreamy path
# lavish trout

This is exactly what i meant! No I don't think I read your guide yet. I may have commented on the forum but not actively followed it or read it all 😄

dreamy path
lavish trout
dreamy path
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True

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One last question

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Also don't mind me spamming messages this way

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I am also taking advantage of this

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To farm exp

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With the move menu, can you rotate?

lavish trout
dreamy path
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I noticed you can micro adjust position in x y z

lavish trout
dreamy path
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But not seen a rotation switch

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Oh

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I have not tried the mouse wheel at all

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Thought it wasn't doable

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I'll have to try it out tomorrow

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Thank you very much Fei

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If by any chance you ever drop a YT Guide with all of this info

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I'll be sure to watch it as well

lavish trout
dreamy path
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Ayyy I'm finally level 5

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This discussion helped me in so many ways

lavish trout
lavish trout
lavish trout
sour cove
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Nice job on the placement of the dougong! As far as I can tell you've got the structure of the roof correct, although the game doesn't have every bracket type actually needed (for diagonal beams especially)

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The move tool doesn't seem to work when building inside a guild base, so when I placed mine I had to basically build platforms for them to get them to align with vertical columns

lavish trout
# lavish trout

@sour cove that guide should work without the move tool. Full guide is in the thread from where this was forwarded

lavish trout
sour cove
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Think it's because it's not really possible to design eaves with a noticeable flare that adhere to the tiling/snapping system the game wants you to use, hence the flat ends

lavish trout
lavish trout
sour cove
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The building system in WWM probably has the most potential for authentic timber architecture that I've seen, but it's so close yet so far in some ways

lavish trout
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If you mean the brackets, clipping is the smaller issue at least clipping of multiple brackets that are intertwined

lavish trout
dreamy path
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This is what i've been working on today, your tips from last night helped a lot. I also decided to keep to the red theme, even though if was more challenging. I made up some designs for walls and such and it fit

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And it's still not done

dreamy path
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That someone linked in this discord

lavish trout
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Not sure if you already wrote it somewhere. But are you on PC or PS5/mobile?

dreamy path
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Pc

lavish trout
dreamy path
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Thank you! This is a pretty cheatty way of fitting that roof to be honest

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I tried to make it manually myself

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But the shape was a problem

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As I couldn't find a fitting "wall" for the sides

lavish trout
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U gonna add the brackets on all sides of the building or just the east-facing wall?

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I also see that you got inspired to include something very similar to the design element I am the most conflicted about in my buildgoosethink

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Love your use of the teal tie beams. They fit perfectly.

lavish trout
turbid eagle
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nice

lavish trout
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I'm overall surprised how little the absence of red lacquered columns hurts the build.

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@dreamy path you gonna set it up with its very own thread once you are done or do you wanna do a thread documenting the progress?

lavish trout
signal mesa
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Nice!

sour cove
gray mulch
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Nice!

dreamy path
dreamy path
dreamy path
dreamy path
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Thank you all! (And sorry for the spam hehe)

lavish trout
dreamy path
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I must say I got lucky there

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Because i didn't plan properly for it

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And that premade roof came in clutch

lavish trout
dreamy path
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Oh yeah, that was entirely "borrowed" from you

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I've added that teal beam because without, it looked too "naked" in a sense, and were not that pleasant to see

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I need to fix the laterals though, I don't like that clipping

lavish trout
dreamy path
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I added the stine railings as well yesterday

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Sadly i have very little time to play. So I'm still very far off from the build I was imagining

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I really like your tower and i wanted to make one as well

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I just need to decide the position. Currently I'm considering the same position you have, or on the other side of the pond where it's currently pretty empty

dreamy path
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And second question is do you have any tips for indoor stairs?

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I tried yesterday something but due to the colour scheme restrictions, they look very out of place

lavish trout
lavish trout
lavish trout
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Have you tested that using the red beam or the green one?

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Also about the colour of stairs have you looked at what colour the stairs inside the construction site at the imperial garden are?

dreamy path
dire cobalt
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👍

zealous bronze
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@lavish trout can i copy your build? i want to build my guildhouse

lavish trout
# zealous bronze <@275354253437042691> can i copy your build? i want to build my guildhouse

Of course. Question is whether you want to, because depending on what features you want to recreate the experience can differ vastly. If you want to build the pagoda, this might be a world of pain. Brackets, roofs and such should be easy even without the move tool (unless that was finally released for guild bases), but the roof of the pagoda is pretty much impossible without it. Regarding brackets I got somewhat of a guide forwarded above. Roofs should be easy

unreal oxide
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you can only make a diagram up to 500 pieces for now.

lavish trout
unreal oxide
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not really, but since you cant use the "move tool" yet in guild base, building some of it in own world and then copy it into guild base can be easyere

lavish trout
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you can create a template for a single floor of the pagoda. I assume that should be less than 500 pieces

unreal oxide
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but guild base do offer many more pieces to play with and you can "steal" pieces from the guild base premade diagrams, as they have items we dont on own world.

lavish trout
# unreal oxide but guild base do offer many more pieces to play with and you can "steal" pieces...

yes true but still you can adjust the thing so you get a frame to complete. Like only a frame for a single level of the pagoda: floor frame, empty frame for the walls, pillars with brackets, entire roof for that floor. As long as you account for size of windows and doors and such, you should be fine I guess. Stairs can be added later together with all the details. Snapping can be toggled off?

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"Copying" in a strict sense doesn't work anyway due to topography.

unreal oxide
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Did you hit the 5k cap in that build area, or did you overcome it in some way?

lavish trout
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but that is without any interior decorations. Creating a 7-9 floor tower might actually not be that expensive to build question is how densely you pack it with furniture and decoration

unreal oxide
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thats true decor do suck up alot of the cap

lavish trout
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Also, @zealous bronze most of the buildings aren't that remarkable (besides the pagoda maybe). Imo the reason the build looks so well is due to overall composition and layout. And probably because of somewhat sticking to cultural building norms. I.e. using brackets, bay-centered layouts, overhanging eaves, courtyard layout and so on.

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@unreal oxide But you did get what I was going on about with the whole frame of one level of the pagoda thing?

unreal oxide
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you build frame for the building, then you diagram that and move to X spot and you can easy add walls and windows

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since walls and windows can easy snap in

lavish trout
unreal oxide
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your just waiting on the building market to open then to upload building plans then 🙂

lavish trout
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truly the WMM version of industrial prefab apartment blocks

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hell no too much effort I'll just chill build and post screenshots and have everyone work themselves to reproduce it. Also it's not that hard. Once you get the hang of it it only takes some time to build.

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I got no issue explaining how to build something, or create guide threads, but the building ppl got to do themselves

unreal oxide
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adding the brackets itself can be a major hassels as they dont always auto snap to the right place on the pillers

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and ontop of that the roof holding pieces, snap in a totally wrong spot aswell

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but even without move tool there are ways around that

lavish trout
# unreal oxide adding the brackets itself can be a major hassels as they dont always auto snap ...

You saw the guide I posted, right? Yes it's finicky but you can learn using brackets. And yes it will always take some time to properly put them in place even if you have a lot of experience and muscle memory, that's just the reality of building something. Makes them rarer and more remarkable though I feel. In a sense it creates a expertise progression to the building system. Could it be more user-friendly, yes, but honestly there should be at least somewhat of a learning curve

unreal oxide
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i did read some of it yes, but mostly just learn from playing around with it myself

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and also spend a long time just looking at the houses build in the world

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since i mostly enjoy building something that could fit into Kaifeng city

sour cove
mighty aurora
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Dude nice

unreal oxide
dreamy path
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I need a design for side mountain stairs

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The ones i have feel "nude" & "crude"

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Perhaps someone here has some tips?

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I currently make them using the elongated rectangular stone

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And a beam underneath, sideways for "support"

lavish trout
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Already using natural outcrops as much as possible?

lavish trout
# dreamy path And a beam underneath, sideways for "support"

Generally sound idea. Don't listen to anyone telling you that in ancient china ppl didn't directly put wooden beams into cliff faces for support. Quite a few of those exposed Buddha statues hewn into cliffs used to have wooden temple facades in front of them that were directly anchored to the rock.

lavish trout
dreamy path
dreamy path
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Currently what I'm doing is create the stairs as mentioned

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Up to a stone platform on the side of the hill, that has wooden fences

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And underneath red support beams

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Similar to the ones you also used, just slightly different

lavish trout
# dreamy path What do you mean?

So what I imagined was a flight of stairs hugging the side of a cliff. As a cliff isn't a regular surface there are sometimes tiny outcrops and plateaus. I was wondering whether that's the case for you and if so whether you are already making use of that.

dreamy path
lavish trout
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Not sure if it really helps but something that really messes with immersion is the fact that some of the stone slaps don't have support beams and also that you use stone on wooden support beams added to the existing terrain. Maybe what could help in that situation is a rule of thumb:

If you don't have the actual rock to directly build on or don't have a "vast" wooden support structure (like on the right side of the 2nd picture) use wood only.

Think of the additional load the wooden beams would have to carry. In the context of the stairs: What I originally suggested assuming you were building in the Jade Mirror Pond area and keeping the cliffs in mind would entail a major rework of the stairs now I know what you did.

Regardless, my idea was to let yourself be guided by the plateaus and outcrops of the cliff and connecting them with wooden stairs. Where you have a somewhat horizontal rock surface, use stone slaps to continue the stairs and switch back to wood where you don't. This would lead to a far mor winding stair and requires almost entirely redesigning the stairs. Have you asked @wide furnace? Kinda knows a lot about nature centered builds.

wide furnace
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😭

wide furnace
lavish trout
# wide furnace DAMN THATS A LOT OF RAW ORE USED 😭 😭

Honestly at that point I wouldn't care about ore usage, once you made the questionable commitment to a mega-build or even a less sprawling build, you are kinda done for. Just suck it up and go farming, there is no way around massive amounts of or used.

lavish trout
# wide furnace 😭

Any ideas about the stairs that require less of an extensive rework? Or no rework at all?

wide furnace
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true, but RESPECTTT please

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unfortunately for solo world its still quite limited

lavish trout
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Maybe creating a vertical pillar structure beneath + some sort of railing (which is tough to do I think with the red laquered aesthetic)

wide furnace
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but i would find something that uses timber instead, not raw ore, if were gonna use that much

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for example, all timbers (not my build)

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good luck!!

lavish trout
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This is what I thought of, not sure if it works and you still need to try building platforms but the green markers are relatively flat stone slab surfaces and the yello would be wooden elements

wide furnace
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like this stairs i made haha

lavish trout
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Also I don't know whether it works. Won't test it as I am away from the game. Granted I could test it after Easter as there are some pavilions planned for that side of the valley and heck maybe even a connection to that horizontally grown tree

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@dreamy path I would try making the stairs narrower. Provided you find a way to add a railing to it. Most of that 'naked' feeling to it might actually come from the breadth of the stairs especially the uper section close to the platform. Could be wrong about it though

lavish trout
lavish trout
wide furnace
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i forgot 🤣

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been build in guild for too long, never touch solo world anymore

lavish trout
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What about post-estate-update?

wide furnace
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after solo world can use more furnitures, yes then i wont touch guild base anymore hahahaha

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especially plants

lavish trout
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Worst thing about solo building imo (and I doubt that will change in the foreseeable future) is that you can't perma-delete trees. Found that out the hard way after building a whole house on top of a tree trunk only to come back the next day with a tree inside the house.

dreamy path
dreamy path
lavish trout
dreamy path
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Yes, i got it
Thanks for the advice

dreamy path
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There's been some updates on my part but still far from finish

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Do you ever just see the place without anything and forgot how it looked empty?

lavish trout
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Well donehappy

Like what you did with the trees and the cliff face.approve

Would love to see more of the pagoda and know how you build it's stone foundationgoose_stare

Is it just me or does the main building (and ofc the pagoda as well) sit higher above the lake surface than in my build?goosethink

dreamy path
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The pagoda you see here is mainly a Filler, initially the cliff stairs were on the left side and that Pagoda was meant to be a tower to build around. But then i changed my mind

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As for the lake surface building, I don't know. I have never visited your build and from the photos is a bit tricky to estimate.

I did use some of your building designs tho

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The pagoda stone foundation is just straight up a stone platform, it's hollow inside to save up on materials since its only meant to fill that space

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The "real" pagoda / tower will stand on the opposite side of the lake

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I'm planning a pretty big build, about 7/8 levels

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With that the entire build will be more connected as i have covered the entirety of the pond including cliffs

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I have my previous build at a higher level on the cliffs, what you see in the screenshot to the right are stairs leading around the cliff to a platform from which I'm thinking of constructing a bridge to the other side too and then build stairs on that side of the mountain

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There's a lot left to do but I'm doing it slow as making the pagodas burnt me out a bit