#Capping out issues?
1 messages · Page 1 of 1 (latest)
blueprint buildings have limit, while doing it in openworld in general dont
you cant really make a big project for blueprints. id recommend using it as a test for ideas, and then apply it in open world
Would segmenting a build into multiple blueprints work?
maybe, the snapping is terrible at the moment so keep it in mind
I'm not using blueprints. Having said that, this is probably going to bite me in the future
tysm that helps a lot! I will probably just use the bluepring n then see if i can finish it out of the blueprint mode once its made