:bulb: Fresh Content!
**Detail :
**Picture this. You have 10,000 dollars, enough to buy an actual car you can drive. Now I walk up to you and say, hey, how about you give me all 10,000 dollars and I will give you 10 digital clothing pieces, or 8 if you are unlucky, from a gambling system. You cannot wear them in real life, they do not keep you warm, but they look very shiny in a game. That is essentially the current pricing situation in Where Winds Meet. I understand the game is free to play and I am not against spending money, but having clothing sets cost this much every month is completely disconnected from reality. Keep the 50,000 dollar boat, that makes sense for whales who want luxury items. What does not make sense is standard monthly outfits approaching a thousand dollars. If we apply basic logic and math, the issue is obvious. If 1,000 players buy a 1,000 dollar outfit, the game makes 1,000,000 dollars. If instead the outfits cost 100 to 300 dollars, far more people could afford them. If 10,000 players get "unlucky" and buy a 300 dollar outfit, the game makes 3,000,000 dollars, which is triple the revenue while keeping the player base more engaged. WHAT MAKES THIS EVEN WORSE IS THAT THE PRICING IS NOT EVEN REGIONALLY ADJUSTED, meaning players worldwide are charged the same prices regardless of income, even though China, the original market, is already better off than many countries. This pricing model limits who can participate while actively reducing long term revenue and player retention.