#Some restrictions on joint bending

2 messages · Page 1 of 1 (latest)

worthy lagoon
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The game currently has a lot of joint mobility, and that is good for quite a few things, but the lack of restrictions in some joints has led to very easily 'janky meta' strats, like ground hugging, neck pain movesets to leverage the protection from the cheaper helmets, and so forth.

I'm definitely not proposing a blanket 'just make us a lot less flexible' thing, but some slightly harsher limits like total head bend in relation to hips, or feet height in relation to hips to avoid overly ground huggy movesets that aren't as fun to fight, but comprise a lot of the current meta.

halcyon timber
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at the same time, there's also some shenanigans with the neck that I want to make note of. the neck really hates being at angles. having your body leaned to one side or another, and trying to make the neck match that is impossible, as the neck always attempt to look at its keyframe location while keeping itself held up.

having a way to directly rotate/angle the neck to the side to make it match the body would be amazing.