#[Moveset Editor] Play On Start compatibility with stance changes

5 messages · Page 1 of 1 (latest)

subtle mason
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Stance changes being able to have their own Play On Start animations to allow easier transitioning for different positions without unintended interference (limb twisting, self-stabs, etc.).

It'd also allow folks to make stance changes that begin with a move (throwing a weapon from your off-hand, such as a dagger or shortsword, to dual-grip a larger weapon in the main hand) or stylistic beginning (a flourishing spin before your sword is held above you, for instance).

vale lintel
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Been wanting this for a while, and just now found myself needing it, too.

frail ivy
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I was thinking about this. I believe it would be better if we were given the option to assign an input to a keyframe. so when a move is playing, it could basically call whatever move is assigned to that input in the same stance. This would allow us to make a move that maybe changes stances for us at a specific point in the move.

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Because i would love to press a button that plays an animation, and then at the end of the animation it has a keyframe that calls the action key 15 which is my stance change button in some instances.