#Move editor setting
16 messages · Page 1 of 1 (latest)
I could forsee incredibly bizarre and cursed movements becoming meta due to the simplicity of the physics system
Simplicity?
well
it's complex
but also
not as complex as real life
obviously
the "muscles" and "bones" aren't 1-1 with a real human
this is not criticism
it's amazing for a game
but
a lot of movements that would never be possible in a real life scenario could be made in game with the move editor
even the moves in the demo, if you swap keys quickly enough can make the bardiche move insanely quickly
Yeah that's fair I get what you mean with simple now
We will have to wait for the game to release I guess
we could use an option where the hosts chooses the possible move sets and everyone else downloads and uses those. Mirror fights are valid to measure skill and enforce rules. f.e. have a fencing tournament without checking each players individual moveset.