Hey - I am trying to texture a model in tripo3D. My workflow was - 3d low poly game character image/model generation in Tripo -> Blender to clean it up/separate the mesh (body/belt/bow/arrow/quiver etc all separate meshs). Now I am exporting as FBX from blender and importing the model back into Tripo and running the Texture AI. The texture comes out very distorted, i attached some images - i am not sure what im doing wrong here - my suspicion is something with the UV's? But even if i toggle off the function to use character's UV's in the import to Tripo, i still get the same result.
Attached is an image of the output, as well as the character/UV in blender.
I ran this same model through the full tripo pipeline and it turned out excellent - also attached. Wondering how to get this type of texturing after editing the mesh a bit and reimporting to tripo?😢