Hi everyone!
I'm French and currently working on a mod for Lethal Company. I'm still new to Blender and Unity, so I’d love to get some help and advice from experienced people here.
The mod I want to create is a custom monster based on Into the Pit SpringBonnie from FNaF. Here's the concept:
🧸 Monster: PitBonnie from FNaF: Into the Pit
🧩 Spawn location: A special room with a ball pit
⚠️ Interaction trigger: When a player gets too close to the pit, a message warns "Do not enter"
💀 Alternate map phase: If a player enters, they are transported into the same map, but darker, bloodier, and more disturbing. PitBonnie waits at the end of a hallway. You only have a few seconds to return before he attacks.
🎬 Animations: The monster can rise from the ball pit with a creepy animation, chase players inside and outside the map, and grab them.
🕳️ Trap mechanic: If he catches you, he can trap you inside the ball pit, and you'll need a teammate to come save you. If he catches you again, there's a custom animation where he grabs and bites your head like in FNaF.
🔨 Stun options: He can be stunned with three shovel hits or flash grenades
🧠 AI system: He is not scripted with basic patterns — I want him to act more like the Xenomorph from Alien Isolation, with dynamic decisions and learning behavior.
🔊 Audio: I'd love to use the exact same footsteps and voice lines from FNaF: Into the Pit, to keep the atmosphere true to the original game.
If anyone here knows how to help me set this up (AI, animation system, Unity integration, etc.), I’d be incredibly grateful. Thanks for reading!
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