#Portal Turrets Models

7 messages · Page 1 of 1 (latest)

noble cove
ruby oriole
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butiful

onyx tree
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How did u replace an enemy model?

noble cove
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I loaded a prefab from an asset bundle in a new model at the location of the turret. I then looped through all the mesh renders on the original turret and disabled them.

onyx tree
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ok

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u recon same thing could be done for other enemies? or do the animations of other enemies pose a problem?

ionic roost
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Is there a way to make it a chance of these versions showing up, similar to how the dev of the SCP-173 Coilhead does?