I am working on a mod which replaces an enemy model. While I've created Unity Asset Bundles before I do not know if I need to set this one up in a specific way and would like some help with the specifics. I also am unsure of how the bundle is actually loaded. Does the API just load the bundle with the same name as the plugin? The mod I am looking at for reference does not seem to load it anywhere before using it. Help would be appreciated.